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New system/idea: Mist Trap

Started by falkor2k15, Jan 27, 12:58 PM 2016

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Buffster

Soooooo...How's it going ?

Any new developments ?


Buffster

falkor2k15

Quote from: Buffster on Feb 19, 05:07 PM 2016
Soooooo...How's it going ?

Any new developments ?


Buffster
35 stages are now programmed between ECs and Numbers - except for stages 14-17 corresponding to 8-11 single Streets. Winning on a zero during the Numbers stages should allow for a jump back to the streets or splits - also to be implemented. Once I've finished those then I'm going to be analyzing the stats over a couple of different data sets to determine if any pattern exists with profit/loss.

The main idea of this system is to try to ride on the non-repeating wins (catching repeats with a net?) - surviving till about spin 20 - then we can increase the wager akin to a positive progression since in that situation the repeating win is soon guaranteed. I am also going to test which, if any, stages are most profitable based also on the stage history/sequence. It also needs to be figured out which spins should be virtual as I don't think we should be betting every spin. Besides that I don't know what other kind of stats could be analysed - but it does involve a number of different "cycles" (not including the zero). Obviously, this system would not be playable without a tracker and is more for understanding the deeper mysteries of this game. I will soon attach the latest output from the simulator... 
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

Check this out... feedback welcome!  :D
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

This set got to 21 spins spins - could have increased the wager - but the BR wasn't that healthy since the "bounces" that helped us reach this point without killing off the BR entirely all happened during the first half only:






Profit for that set was between 40 and 50.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

OK, I seemed to have figured out how to beat this game after only a few basic stats/test runs.

The following stages should be played, but only if the spin number is greater than X:
24 - 8 Splits
19 - 5 Double Streets
18 - 4 Double Street
13 - 7 Streets
12 - 6 Streets
8 - 2 Dozens/Columns
+ possibly some of the earlier stages too?

The following stages should always be played:
31 - 15 Numbers
30 - 14 Numbers
29 - 13 Numbers
28 - 12 Numbers
27 - 11 Numbers
25 - 9 Splits
17 - 11 Streets
16 - 10 Streets
15 - 9 Streets
14 - 8 Streets

The following stages should not only be played - but the wager should be increased big time depending on the BR - perhaps x3, x5 or even x10 or x100!
44 - 14 Splits
43 - 13 Splits
42 - 12 Splits
41 - 11 Splits
40 - 10 Splits
36 - 20 Numbers
35 - 19 Numbers
34 - 18 Numbers
33 - 17 Numbers
32 - 16 Numbers

So betting should not commence till all the unique numbers fit inside a given section of the board after spin number X before beginning the "net" attack; should a number repeat before this happens then the cycle is reset. I next plan to simply this system using the concepts learnt above so that a set path and set wagers are followed (hopefully less than 5 to memorize). I also plan to figure out the conditions needed for a successful 2nd repeat based on spin number + stage number.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

I found another way to beat this: just wait for a virtual win and then bet! The attachment sort of demonstrates this - but bare in mind that many of the bets have not been calculated correctly (flagged as "br") so the profit should really be a lot more!
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

Betting only on certain spin numbers might work also: let's say we only bet on spin 17 then overall there should be profit.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

Attached is a demo of the original method to beat this... again, some profits are missing due to incorrect bet calculations.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

Stats are in and more tests have been done:
*The streaks test failed on the 2nd data set
*There is no pattern re: best stages to play
*There is no pattern re: best spin numbers to play

That just leaves the original method of knowing when to start betting through to the end of a cycle (max spin = 25); has so far passed both data sets @ 10,000 spins. The same method will now be repeated over 2 x 1 million spin data sets.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

FreeRoulette

Hello Falkor2k15,

I saw your simulation, but do you have a downloadable paper on the rules?

From the simulation it looks like you

1. Wait for spin
2. Bet 2 unit high/low that came up in spin 1 and 1 unit on zero.
3. Repeat 1 and 2.
4. Repeat 1 and 2, then bet 5 units on high/low

I'm sure that it repeats because there is a progression right?

Something like
wait
always bet 0
along with the following progression
2 h/l
2 h/l
5 h/l
12 h/l or e/o (not sure what causes the switch)

Anyway, hope you have some rules.

Thanks
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