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IT & Software => Coding for Roulette => Topic started by: Redherring on Mar 25, 10:36 AM 2015

Title: RX code for neighbours
Post by: Redherring on Mar 25, 10:36 AM 2015
Hi

Is it possible to write in Neighbours or does each number have to be listed?

Method "main"
Begin

If 0 has Hit
Begin
Put 1 unit on 5 and 3 Neighbours each side
End
End

If 0 has Hit
Begin
Put 1 unit on the Number 10
Put 1 unit on the Number 23
Put 1 unit on the Number 8
Put 1 unit on the Number 24
Put 1 unit on the Number 16
Put 1 unit on the Number 33
End
End

Thanks
Title: Re: RX code for neighbours
Post by: Redherring on Mar 25, 12:54 PM 2015
Or this might be better

Method "main"
Begin

If Number 0 has Hit
Begin
   Put 3 on Neighbor Count

   Copy Neighbors of Number 32
        to Record "neighbors" Layout
End

While on Each Spin
Begin
   Put 1 units on Record "neighbors" Layout List
End
End


While Starting a New Session
Begin
Title: Re: RX code for neighbours
Post by: Normy2000 on Nov 10, 04:38 PM 2015
Hi,

This a full sample system using neighbors.

Just change neighbors count on line 18
and adjust progression to fit your total bets on line 15.

Cheers, Normy

[reveal]system "NormyFollowLastSpin"
{
Bet Selection: Last Number + 6 neighbors on each side = 13 numbers
Progression: 1,1,1,2,3,4,7,11,17,27,42,66,103
move 1 right on a L, move 1 left on a W only if not a new hight,
on a new high, we reset to first step
}

method "main"
begin
while starting a new session
    begin
   clear record "last number" data
       clear record "voisins" data;
   set list of [1,1,1,2,3,4,7,11,17,27,42,66,103] to record "Progression" data
   put 1 to record "Progression" data index
       Put 0 to record "HighestBR" data
       Put 6 to the Neighbor count
    end
   
    if total number bets count > 1
    begin
        call "win/loss"
    end
    call "tracking"
    call "place bets"
end
//***********************************************************************

method "win/loss"
begin
    if any inside bet won each
    begin
        if bankroll >= record "HighestBR" data
        begin
            put 1 to record "Progression" data index
            return
        end
        else
        begin
            if record "Progression" data index > 1
            begin
                subtract 1 to record "Progression" data index
            end
        end
    end
    else
    begin
        if record "Progression" data index < record "Progression" data count
        begin
            add 1 to record "Progression" data index
        end
    end
end
//***********************************************************************

method "tracking"
begin
    if bankroll >= record "HighestBR" data
    begin
        Put 100% of bankroll to record "HighestBR" data
    end
    copy last number to record "last number" layout
    copy neighbors of record "last number" layout to record "voisins" layout
end
//***********************************************************************

method "place bets"
begin
    // bet on last number + 6 Neighbor on each side
    put 100% of record "Progression" data to record "last number" layout
    put 100% of record "Progression" data to record "voisins" layout list
end
[/reveal]
Title: Re: RX code for neighbours
Post by: RouletteGhost on Nov 10, 05:51 PM 2015
everytime i tried a neighbors system it failed

how are you doing with it red?
Title: Re: RX code for neighbours
Post by: Normy2000 on Nov 10, 06:10 PM 2015
Dunno about Red,
but i'm doing pretty well with this one:


This system has won 29/30 set of 100 spins when Win Target is set to 100u

Method is for Celtic or Fairways casino where unit are .1, .25, .5 and 1.
I use a clicker to place bet in time, but you can use the NEIGHBOURS BET twice + 3 numbers place manually.
example: Last number is 0, use NEIGHBOURS BET 12 and 4, then place 26,0 and 32 manually.

Bet Selection: Last Number + 6 neighbors on each side = 13 numbers
Progression: 0.1,0.1,0.1,0.25,0.25,0.5,0.5,1
move 1 right on a L, move 1 left on a W only if not a new high,
on a new high, we reset to first step.

Give it a try, you'll see...
Title: Re: RX code for neighbours
Post by: RouletteGhost on Nov 10, 06:13 PM 2015
Quote from: Normy2000 on Nov 10, 06:10 PM 2015
Dunno about Red,
but i'm doing pretty well with this one:


This system has won 29/30 set of 100 spins when Win Target is set to 100u

Method is for Celtic or Fairways casino where unit are .1, .25, .5 and 1.
I use a clicker to place bet in time, but you can use the NEIGHBOURS BET twice + 3 numbers place manually.
example: Last number is 0, use NEIGHBOURS BET 12 and 4, then place 26,0 and 32 manually.

Bet Selection: Last Number + 6 neighbors on each side = 13 numbers
Progression: 0.1,0.1,0.1,0.25,0.25,0.5,0.5,1
move 1 right on a L, move 1 left on a W only if not a new high,
on a new high, we reset to first step.

Give it a try, you'll see...

interesting.....ill have a look
Title: Re: RX code for neighbours
Post by: Normy2000 on Nov 10, 06:31 PM 2015
See by yourself...
now i have doubled my 1000$ starting BR and play with 1$ instead of .1$.
I currently stand at 3700$ (still testing with FUN monney)  >:D

EDIT: sorry for those large picture, i have 2 screens.
Title: Re: RX code for neighbours
Post by: RouletteGhost on Nov 10, 06:35 PM 2015
i test on celtic all the time, they let US players test with fun money. which is good because if i do decide to play with real money 5 dimes is the same casino feed

impressive results

i never had luck with neighbors but it needs a revisit
Title: Re: RX code for neighbours
Post by: praline on Apr 08, 04:49 AM 2016
WOW
Title: Re: RX code for neighbours
Post by: PeaBea65 on May 23, 09:50 PM 2016
This has some huge drawdowns if you run into a bad set.