• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

Test the accuracy of your method to predict the winning number. If it works, then your system works. But tests over a few hundred spins tell you nothing.

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

FLATINO's 9 splits system tracker here - FREE FOR ALL!

Started by Droganson, Aug 25, 10:11 PM 2012

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Droganson

Thanks to BillTheFish a close friend of mine for making this tracker! It cost me a bit but it was well worth it! It is a simple flash application that tracks each split as you click it. Recent splits are highlighted and furthest are not. It cannot get any simpler! Thanks would be highly appreciated.


Enjoy this program and make some damn money! I know I am! :)

VLS

Wowie, many thanks Droganson.

(And of course, Billy!  :) )
🡆 ROULETTEIDEAS․COM, home of the RIBOT FREE software bot, with GIFTED modules for the community! ✔️

Stepkevh

Finally somebody that made a tracker for it  :thumbsup:

Keeping track of it with pen & paper was like h*ll  :xd:

I lack at programming otherwise i would made it myself, the only thing that i would change is that the flash shows the last / furthest 9 in 1 row instaed on the board with the numbers.

But hey, thats what i should do  :D

Anyway, thanks very much for al your efforts  :thumbsup:

Stephan
Just call me Stef ... its shorter then Stepkevh :-)

roulettefan

thank from the south of France  billy the fish

And the show must goes on

Robeenhuut

Quote from: Droganson on Aug 25, 10:11 PM 2012
Thanks to BillTheFish a close friend of mine for making this tracker! It cost me a bit but it was well worth it! It is a simple flash application that tracks each split as you click it. Recent splits are highlighted and furthest are not. It cannot get any simpler! Thanks would be highly appreciated.


Enjoy this program and make some darn money! I know I am! :)

Good stuff Drogan. Thanks. The .dgt file for RX posted here few days ago did not work properly.
Matt

Wally Gator

A person with a new idea is a crank until the idea succeeds. ~ Mark Twain

Robeenhuut

Unfortunately it does not work properly all the time. After it initially displays the last 9 hit after a few repeat hits on them it removes the furthest hit split although no new split has been hit.
Thanks anyway for the effort guys but we need some tool that would actually display the next bet in terms of showing 9 splits numbers to bet on. The ideal scenario would be .dgt file like the one posted before. I tried to fix it but i don't have a necessary skill.  ;D
Matt

KoolKat


Bayes

Quote from: Robeenhuut on Aug 26, 12:41 AM 2012
Unfortunately it does not work properly all the time. After it initially displays the last 9 hit after a few repeat hits on them it removes the furthest hit split although no new split has been hit.

I can't help smiling at that, given that Droganson is winning using the tracker.

If someone will give me a CLEAR set of instructions of how to play the system, together with an example of actual play, then I'll write a tracker for it. I'd do this more often but it's just a nightmare trying to understand most posted systems, the problem half the time is deciding which of the 973 tweaks is the final version.  ::)
"The trouble isn't what we don't know, it's what we think we know that just ain't so!" - Mark Twain

Juiced91

Quote from: Robeenhuut on Aug 26, 12:41 AM 2012
The ideal scenario would be .dgt file like the one posted before. I tried to fix it but i don't have a necessary skill.  ;D

Show me where it is and WHEN i have time i will have a look. Although im mostly not interested as bayes said, once i fix it then there is gonna be 9000 tweaks and versions.

Robeenhuut

Quote from: Juiced91 on Aug 26, 05:02 AM 2012

Show me where it is and WHEN i have time i will have a look. Although I'm mostly not interested as bayes said, once i fix it then there is gonna be 9000 tweaks and versions.


system "Rolling Splits Two Uncles"

method "main"
begin
    While Starting a New Session
    begin
        set flag "virtual mode" True
        set flag "last or furthest" False   // last = true / furthest = false
        copy List [split(1-4),split(2-5),split(3-6),split(7-10),split(8-11),split(9-12),split(13-16),split(14-17),split(15-18),split(19-22),split(20-23),split(21-24),split(25-28),split(26-29),split(27-30),split(31-34),split(32-35),split(33-36)] to record "last split" layout
        set list [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40] to Record "unit size" Data
        set list [1,2,3,4,5,6,7,8] to Record "cycle wins" Data
        set list [1,2,3,4,5,6,7,8] to Record "cycle counter" Data
        put 0 to Record "cycle counter" Data index
        put 0 to Record "cycle wins" Data index
    end

    While on Each Spin
    begin
        Call "organize splits"
        if Flag "virtual mode" False
        begin
            Call "check win"
            Call "update cycle"
            Call "place bets"
        end
    end

end

// ORGANIZES SPLITS THAT APPEAR
// "furthest splits" layout index 1 - 9
// "last splits" layout index 1 - 9
// "virtual mode" flag - set to false when bet selection is ready
method "organize splits"
begin
    // check to see which split has been hit
    If Split(1-4) hit 1
    begin
        Put 1 to Record "last split" Layout index
    end
    if Split(2-5) hit 1
    begin
        put 2 to Record "last split" layout index
    end
    If Split(3-6) hit 1
    begin
        put 3 to Record "last split" layout index
    end
    if Split(7-10) hit 1
    begin
        put 4 to Record "last split" layout index
    end
    If Split(8-11) hit 1
    begin
        put 5 to Record "last split" layout index
    end
    if Split(9-12) hit 1
    begin
        put 6 to Record "last split" layout index
    end
    If Split(13-16) hit 1
    begin
        put 7 to Record "last split" layout index
    end
    if Split(14-17) hit 1
    begin
        put 8 to Record "last split" layout index
    end
    If Split(15-18) hit 1
    begin
        put 9 to Record "last split" layout index
    end
    if Split(19-22) hit 1
    begin
        put 10 to Record "last split" layout index
    end
    If Split(20-23) hit 1
    begin
        put 11 to Record "last split" layout index
    end
    if Split(21-24) hit 1
    begin
        put 12 to Record "last split" layout index
    end
    If Split(25-28) hit 1
    begin
        put 13 to Record "last split" layout index
    end
    if Split(26-29) hit 1
    begin
        put 14 to Record "last split" layout index
    end
    If Split(27-30) hit 1
    begin
        put 15 to Record "last split" layout index
    end
    if Split(31-34) hit 1
    begin
        put 16 to Record "last split" layout index
    end
    If Split(32-35) hit 1
    begin
        put 17 to Record "last split" layout index
    end
    if Split(33-36) hit 1
    begin
        put 18 to Record "last split" layout index
    end

    // if the split hasn't been hit already, add it to the end
    if Record "last split" Layout is not found in Record "split list" Layout
    begin
        Set Max Record "split list" Layout index
        Add 1 Record "split list" Layout index
        copy Record "last split" Layout to Record "split list" Layout
    end
    // if already in list find it, remove it and append it to the end
    else
    begin
        put 0 to Record "split list" Layout index
        Loop until Record "split list" Layout = Record "last split" Layout
        begin
            add 1 Record "split list" Layout index
        end
        put 100% Record "split list" Layout index on Record "clear split" Layout index
        set max to Record "split list" Layout index
        put 100% Record "split list" Layout index on Record "last index" Layout index
        clear Record "final splits" Layout
        put 1 to Record "split list" Layout index
        Loop until Record "split list" Layout index > Record "last index" Layout index
        begin
            if Record "split list" Layout index = Record "clear split" Layout index
            begin

            end
            else
            begin
                copy Record "split list" Layout to Record "final splits" Layout
                add 1 to Record "final splits" Layout index
            end
            add 1 to Record "split list" Layout index
        end
        Put 100% Record "clear split" Layout index on Record "split list" Layout index
        Copy Record "split list" Layout to Record "final splits" Layout
       
        put 1 to Record "split list" Layout index
        put 1 to Record "final splits" Layout index
        Loop until Record "split list" Layout index > Record "last index" Layout index
        begin
            Copy Record "final splits" Layout to Record "split list" Layout
            add 1 to Record "split list" Layout index
            add 1 to Record "final splits" Layout index
        end
    end

    // to indicate the bet selection is ready
    if Record "last index" Layout index = 18
    begin
        set flag "virtual mode" False
       
        // make 2 layouts to place bets against
        Put 1 to Record "final splits" Layout index
        put 1 to Record "furthest splits" Layout index
        Loop Until Record "final splits" Layout index > 9
        begin
            Copy Record "final splits" Layout to Record "furthest splits" Layout
            Add 1 to Record "final splits" Layout index
            Add 1 to Record "furthest splits" Layout index
        end
        Put 10 to Record "final splits" Layout index
        Put 1 to Record "last splits" Layout index
        Loop Until Record "final splits" Layout index > 18
        begin
            Copy Record "final splits" Layout to Record "last splits" Layout
            Add 1 to Record "final splits" Layout index
            Add 1 to Record "last splits" Layout index
        end
    end

end

method "check win"
begin
    if Any Split Bet won each
    begin

    end
    else
    begin
        if Flag "last or furthest" True
        begin
            set flag "last or furthest" False
        end
        else
        begin
            set flag "last or furthest" True
        end
    end
end

method "place bets"
begin
    if Flag "last or furthest" False
    begin
        put 1 to Record "furthest splits" Layout index
        loop until Record "furthest splits" Layout index > 9
        begin
            Put 100% Record "unit size" Data to Record "furthest splits" Layout
            Add 1 to Record "furthest splits" Layout index
        end
    end
    else
    begin
        put 1 to Record "last splits" Layout index
        loop until Record "last splits" Layout index > 9
        begin
            Put 100% Record "unit size" Data to Record "last splits" Layout
            Add 1 to Record "last splits" Layout index
        end
    end
end

method "update cycle"
begin
    if Any Split Bet won each
    begin
        Add 1 to Record "cycle wins" Data index
    end
    else
    begin

    end
   
    if Record "cycle counter" Data index >= 8
    begin
        if Record "cycle wins" Data index > 4
        begin
            if Record "unit size" Data index not = 1
            begin
                subtract 1 from Record "unit size" Data index
            end
        end
        if Record "cycle wins" Data index < 4
        begin
            add 1 to Record "unit size" Data index
        end
        put 0 to Record "cycle counter" Data index
        put 0 to Record "cycle wins" Data index
    end
   
    Add 1 to Record "cycle counter" Data index
end


Its the code


Regards
Matt

Stepkevh

in fact its easy, start spinning till you get 9 unique splits, then you start betting on these 9 till a loss.

on loss you play the furthest 9 splits.

the split were you lost with counts as a new one for the last set splits.

progression is evaluated after every 5 spins; +1 unit if you lower then your previous high balance, -1 unit if your higher then your last balance.

so to show an example.
these are my last new splits
1 2 3 4 5 6 7 8 9  bet these

8 falls, win
6 falls, win
10 falls , loss

You put the 10 split behind the last 9 because it was the last new one

1 2 3 4 5 6 7 8 9 10

and erase the first one fallen (split 1)

so our new last plits become

2 3 4 5 6 7 8 9 10

meaning that our furthest 9 splits are

1 11 12 13 14 15 16 17 18  play these till loss and switch to last 9 again, over and over again.
Just call me Stef ... its shorter then Stepkevh :-)

Bayes

Thanks Stepkevh,

I'll give it a while to see if someone comes along and says "no, that's not correct!".  :D Maybe FLAT will show up to confirm it.
"The trouble isn't what we don't know, it's what we think we know that just ain't so!" - Mark Twain

Robeenhuut

So FLAT  do you still play it on airball? We got it coded in an other thread but it was not done properly. At least everybody is clear on the rules now except what to do after a win in a cycle of 5 bets especially at a higher level. I guess it would depend on your BR and your balance. If you lower your unit bet by more than 1 unit you may not capitalize on a potential winning streak.  Also maybe putting a limit on your progression could be an idea. If you bet on 9u level which we saw few times in excel files 5 consecutive losses will pull you down 400u.
But i guess there is no best way to play it in all situations 
;D
[/quote


---Have explained several times how to play after level 5,6,7,8,9,.....Ido calculate by head...but there
is a formula how come to next bet.........expl;you won on level 9/360- at that time divide 360 by 9=
40....now look a new score after 360 - .......let say its now  240....divide 240 by 40 and you got 6.......that is your new bet......when you do those things always round up to the nearest.
Hope it helps.

Stef got it right except the part about adjusting the progression  ;D    
Matt

Stepkevh

well, thats something i overlooked  :D

but i dont understand it so good, whats the 360-  and the 240  ???
Just call me Stef ... its shorter then Stepkevh :-)

-