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Total Recall

Started by ignatus, Jan 04, 04:35 PM 2013

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ignatus

This was an idea for a strategy that I had. (it's basically a repeater strategy) It worked very well.

Has only been tested on RNG!  ;D So, be warned. Yes, I know, I should use notepad. But I was so excited, couldn't help myself.  :P

Anyway here you go:

Pick one dozen. Bet every number as they come in that one dozen, up to 5 numbers. (+1 bet for each hit). If hit before 5 numbers are placed, game does not End.

(This COULD be played betting the last 5 numbers hit- works also)

When 5 number have been placed: +1 bet on all numbers.

Now the game begins: Win Goal is one hit within one cycle (6 spins) after 1 hit. Or one hit within the first 6 spins

I use the worlds most dangerous progression for this one. After first 6 spins +2 After second 6 spins not hit +3, after third cycle of not hit +4 and so on. When hit progression restart also +1 bet on all units. From my short test on RNG it has good hitrate, so don't worry.  ;)

Use a +1 bet for each 6th spin if you think this is too dangerous.

OK. So five numbers have been placed in one dozen. +1 bet on all numbers. IF one hit within first 6 spins the session End. If not. Progression continue until 1 hit. +1 bet when that happens. Now, if hit again within 6 spins session End. Otherwise continue.

If you reach the Win Goal (one hit within 6 spins after one hit. Or one hit within the first 6 spins), and for some reason not satisfied with the bankroll, continue until one more win goal
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

rouletteKEY

Quote from: ignatus on Jan 04, 04:35 PM 2013
I was so excited, couldn't help myself.  :P


Please try

amk

If this method is a good as the new Total Recall remake, its pretty bad : )


Have you looked at developing low unit BR methods for dozens or lines yet?

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