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How to use the Philosophers stone Matrix

Started by ignatus, Jan 09, 08:15 AM 2013

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ignatus

This is how I use the philosophers stone matrix.

I divided the matrix into four. Now, I wait until 3 matrix' have been hit.

Bet the unhit matrix

9 step progression:  1.1.1.2.2.3.4.5.7.9.12.16.22.30.40.55

It's a very high hitrate.

Many times I get hit from the first spin, you don't have to go very far in progression


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

sturrock

Hi Ignatus,
Just tried it on BV no zero 4 games , Hit twice on the fist spin and twice on the fourth,Not much of a test I know. Only playing with 0.10 But a good win. Do you only play this on live wheels or have you tried on RNG?? And what sort of tests have you done with this Magic Stone???
Cheers

Dave



TwoCatSam

Here's the Voodoo way to play this.  (As if ignatus's wasn't voodoo enough!!)

Notice that if you add the numbers from left to right or top to bottom, you always get 111.

Start adding the numbers that came.  When any number that could come next will add up to 111, bet it.  If a small number comes that will allow you to bet again, do so.

Wins far more than it loses!

If you're lucky!

TCS
If dogs don't go to heaven, when I die I want to go where dogs go.  ...Will Rogers

ignatus

Another way this can be played: Bet the first 3X3 matrix that hit.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

TwoCatSam

So many ways to play; so close to the grave!
If dogs don't go to heaven, when I die I want to go where dogs go.  ...Will Rogers

Skakus

You can play 11 numbers by using the intersections.

Always track the latest 2 spins, note the movement on the matrix, duplicate the movement on the matrix, bet that intersection.

Use the Barycentirc MM.

:thumbsup: 
A ship moored in the harbour is safe, but that's not what ships are made for.

ignatus

Quote from: Skakus on Jan 09, 04:43 PM 2013
You can play 11 numbers by using the intersections.

Always track the latest 2 spins, note the movement on the matrix, duplicate the movement on the matrix, bet that intersection.

Use the Barycentirc MM.

:thumbsup:

Good idea, thanks  :)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Sakura616

Hello Skakus,

can you give me an example for such a intersection.
Thx.

Skakus

Quote from: Sakura616 on Jan 09, 05:56 PM 2013
Hello Skakus,

can you give me an example for such a intersection.
thanks.

Every number on the matrix creates a vertical/horizontal intersection of 11 numbers.
A ship moored in the harbour is safe, but that's not what ships are made for.

Buffster

If you get 17,7 let's say

What do you play V2 H2 or V6 H4

V=vertical  H=horizontal

Also if you get 9,29

What do you play ?

Thanks

Buffster

Buffster

Ignatus

Where did you get this matrix .... something mystical or did you simply create a magic square of 36 numbers ?

Buffster

ignatus

Something mystical, yes. I did some experiments, but I believe a strong trigger must be used to make this work
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Buffster

What do you consider a Strong Trigger to be in this situation.

Buffster

Still

Quote from: TwoCatSam on Jan 09, 02:04 PM 2013
So many ways to play; so close to the grave!
That's a pretty deep philosophy!

ausguy

It's a true 6 x 6 matrix in so far as the Horizontal & verticals total 111 (previously mentioned)
but also both diagonals = 1 to 36 & 6 to 31.

Also total wheel/6 x 6 matrix numbers = 666/6 = 111 (any one 6 line).

Dividing the square into 4 unbalances the number totals ?

How it can be applied for consistant wins is a mystery to me ?

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