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Hooping Numbers

Started by ignatus, Jan 09, 07:40 PM 2013

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ignatus

Some of this has been inspired by Turbogenius' Strategy, but it's played differently.

It's a singlenumber progressive strategy.

Bet first number to hit, now bet that number for 18 spins, if no hit, bet next number hit, so, now bet those 2 numbers for 18 spins.

If no hit, 18+18 =36 spins (always +1 bet after 18+18 (36) spins) bet next number hit and add one unit to all bets.

Now bet those 3 numbers for 18 spins.

If no hit, bet next number to hit, and bet those 4 numbers for 18 spins.

Anytime a number is hit, counting stop/reset and that number is removed, +1 bet on all other units.

One session/progression End when all numbers are hit (and removed)

Restart: Do one more spin and 1 bet that new number for 18 spins... etc

Negative side with this system. if two (or more) sleepers are bet when progression goes far, bankroll sink pretty fast. Normally you will recover when they hit.

Positive side with this system. In normal cases, numbers hit a regular order to keep you floating, and also, make great profits. As new number are bet they can save you when they hit, so that makes it a well balanced system. Hits come regularly and you do very well in the way this progression/system is constructed
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Remove the old number(s) after each 12th spin (New numbers are picked: bet next spin for each new bet.) and +1 bet & +1 unit.

In this way sleeping numbers are avoided

When a hit occur, that number hit is removed. +1 bet on all units, Counting reset/stop and new numbers are picked.

One session End when all numbers have been hit.


Trying to find the best combination for this. +1 bet each 12th spin can get out of hand pretty fast, so perhaps +1 after 12+12 spins or even 12+12+12
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Picking new numbers each 6:th spin seems to be the best option. And only add one unit, and +1 bet after 6+6 spins

When a hit occur, that number hit is removed. Counting reset/stop and new numbers are picked. +1 bet on all units,
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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