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Project X

Started by ignatus, Feb 23, 01:38 PM 2013

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0 Members and 1 Guest are viewing this topic.

Kingspin

I gave this a try on fun chips over 31 spins , not many spins i know but here are the results , below
WWLWWLLLLLLWLLLLLWLLWLLLLWLLLLW.
Well i would have been £82 richer with pound chips on this game. :)
Not good flat bet which suggests over longer spin tests a looser probably. :(
This is why roulette sucks at times , we win it all one game or maybe 2 or 3 or 4 then loose it all on another day.
Progression standard 6 number progression .
1
bet
1
6 / 6
30
2
bet
1
12 / 12
24
3
bet
1
18 / 18
18
4
bet
1
24 / 24
12
5
bet
1
30 / 30
6
6
bet
2
42 / 42
30
7
bet
2
54 / 54
18
8
bet
2
66 / 66
6
9
bet
3
84 / 84
24
10
bet
3
102 / 102
6
11
bet
4
126 / 126
18
12
bet
5
156 / 156
24
13
bet
6
192 / 192
24
14
bet
7
234 / 234
18
15
bet
8
282 / 282
6
16
bet
10
342 / 342
18
17
bet
12
414 / 414
18
18
bet
14
498 / 498
6
You cant always loose , but when you do loose you will win it all back.

rouletteKEY

Quote from: ignatus on Feb 25, 02:10 PM 2013
Yes, many good ideas. Thanks  :) Yes, I must only find a strong trigger now, The tracker is finished (i didn't succeed in making the sectormovements. It took me 2 days to make the wheeldistance formula) I won't spend another 2 days trying to fix the sectormoves. It's as good as it can get now. Sectors, wheeldistances, cw/ccw and H/L distances are shown. This should be enough data to find a strong trigger bet.

My main point was that if you take your time and make a very good tracker with built in contingencies you wouldn't be in the situation you are in right now...just settling...because you're tired of screwing with it.  Do something really well in the first place and it saves time and aggravation down the road many times over.  I'll stop now...

Kingspin

Nothing wrong with experimenting roulette key, i like to see multiple attempts at trying to solve a problem this is how
lessons are learned.  I will donate some money to ignatus for his efforts if ignatus wishes.  This latest method looks good.
You cant always loose , but when you do loose you will win it all back.

rouletteKEY

Quote from: Kingspin on Feb 25, 03:47 PM 2013
Nothing wrong with experimenting roulette key, i like to see multiple attempts at trying to solve a problem this is how
lessons are learned.  I will donate some money to ignatus for his efforts if ignatus wishes.  This latest method looks good.
I wasn't critical of experimenting at all.  In fact just the opposite, my thoughts were towards making his experimentation more thorough, quicker and allow enhancements to be seen earlier.  If a tracker was built that had ALOT of features and probabilities for variations that could be seen at the inception of a methods first incarnation.  It would speed the development and tweaks of the system much more rapidly and painlessly.  Saving tons of grief while constantly moving forward.  This is business...you are not efficient if you are doing the same thing time and time again.

If someone thinks they have a great idea that is worth pursuing and asking other people to help pursue it with them...I just think they should do what is necessary on their part as well.  If ideas are just thrown at the wall to see what will stick and have people chasing their tails just to have a complete reboot or go off on some tangent in a completely different direction a week or possibly only a couple days later it just seems like an awful lot of wasted time and energy that could have been better directed if the whole process was approached in a different manner....a better thought out and executed manner.   

Sorry...I have my self-employed goggles on here and I would be pulling out what's left of my hair if my guys were approaching things in this haphazardous manner.

Not trying to stifle experimentation or innovation...just saying...there is a way to focus these energies and be constructive about it.

ignatus

Quote from: Kingspin on Feb 25, 03:34 PM 2013
I gave this a try on fun chips over 31 spins , not many spins i know but here are the results , below
WWLWWLLLLLLWLLLLLWLLWLLLLWLLLLW.
Well i would have been £82 richer with pound chips on this game. :)
Not good flat bet which suggests over longer spin tests a looser probably. :(
This is why roulette sucks at times , we win it all one game or maybe 2 or 3 or 4 then lose it all on another day.
Progression standard 6 number progression .
1
bet
1
6 / 6
30
2
bet
1
12 / 12
24
3
bet
1
18 / 18
18
4
bet
1
24 / 24
12
5
bet
1
30 / 30
6
6
bet
2
42 / 42
30
7
bet
2
54 / 54
18
8
bet
2
66 / 66
6
9
bet
3
84 / 84
24
10
bet
3
102 / 102
6
11
bet
4
126 / 126
18
12
bet
5
156 / 156
24
13
bet
6
192 / 192
24
14
bet
7
234 / 234
18
15
bet
8
282 / 282
6
16
bet
10
342 / 342
18
17
bet
12
414 / 414
18
18
bet
14
498 / 498
6

What was your trigger? I haven't done anything yet, As far as I know. Only testing some HiLo-triggers..... Well, using cw and ccw can be a real problem, long losing streaks etc (+too many numbers bet) . How to avoid this? Find a good trigger. That's all I'm sayin, I will not fail again, ......6 numbers bet for one sector is a good bet. That's what I figure now, Seems like I have to do it all myself again, testing different triggers for the sector-bets...
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Kingspin

Sorry ignatus i did not really have a specific trigger all i did was bet as the tracker suggested!.  i just did a .live 25 spin test on smart live and got these results LLLLLLLLLLLWWLWLLLLLLLLLW..  I am going to do more tests with different triggers and tests by laying numbers down for a few bets and see which works best, as is pretty obvious with no specific trigger we are seeing draw downs that would be uncomfortable in real play. This just shows how volatile the game is.  I like the idea with the sectors , just need to experiment a little.  My own opinion is that a trigger could be to bet only when a sector has not repeated for x amount of times , then start a bet trying to get a repeat but bringing in a second sector to bet on also after a few spins , so we start with six numbers and then after a few losses bring in a second 6 number section and possibly using some attila progression maybe. I like to do these kind of bets you can win big at times. The amount of sector systems i have tried it endless but the guy who designed the wheel was just a genius at defeating every attempt to make a fantastic winning method.  :(   
You cant always loose , but when you do loose you will win it all back.

ignatus

There are a few options here. What I know so far;

Fiddling around trying to find something that could give an advantage; a pattern or a movement on the livewheel.

*following cw/ccw is the best option.

*The 2-step move

*The H/L-distance pattern.

This haven't been tried before, really, not with 6 numbers sectorbet. I will test this now, see what result I get.

Random deviation could happen, ofcourse. But with 6 numbers it will be easier...I don't know why I didn't continue with this before.

Here are the old results

Been looking at wheel movements now again, this was my first result (live spins)

3120122111211212322323113012232120103223212131122112121212

As you can see the 1 & 2 movement is most common. That is the wheel divided into 6 sectors. Distance calculated from the sector last hit. So distance can be 0,1,2,3.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

First Result (Live at DB): Sector distances 1 & 2

Distance 1 (Following cw/ccw) 

H cw  1
L ccw 0
L cw  0
H ccw 1
H cw  2
L ccw 1   
H ccw 2
L ccw 1   W
L  0  0
H cw  2
L ccw 1
L ccw 1   W
H cw  2
L ccw 1
L ccw 1   W
H ccw 2
L ccw 2
L cw  2
H ccw 3
L ccw 0
H ccw 1   W


Distance 2

H cw  1
L ccw 0
L cw  0
H ccw 1
H cw  2
L ccw 1
H ccw 2   W
L ccw 1
L  0  0
H cw  2
L ccw 1
L ccw 1
H cw  2
L ccw 1
L ccw 1
H ccw 2   W
L ccw 2   W
L cw  2
H ccw 3
L ccw 0
H ccw 1
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Another trigger idea is sector repeat

H cw  1
L ccw 0   W
L cw  0   W
H ccw 1
H cw  2
L ccw 1   
H ccw 2
L ccw 1   
L  0  0   W
H cw  2
L ccw 1
L ccw 1   
H cw  2
L ccw 1
L ccw 1   
H ccw 2
L ccw 2
L cw  2
H ccw 3
L ccw 0   W 
H ccw 1   
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

More spins. Tell me about your idea of a trigger?...

H ccw 1
H ccw 3
L cw  2
L cw  2
L cw  0
H cw  1
H ccw 2
H cw  3
L ccw 3
L ccw 3
L ccw 0
H cw  1
H cw  3
L ccw 2
L ccw 0
H ccw 1
L cw  1
H cw  1
L ccw 1
H ccw 3
L cw  1
H ccw 2
L ccw 2
L cw  1
L cw  2
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Thinking now, perhaps a is better to bet a "hot sector". I've had best success playing with hotnumbers. Now why should not a "hot sector" work? Just an idea

Track for X spins, bet the sector hit most for X spins, then do a retracking 
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

TwoCatSam

ignatus

Some of the first trackers you wrote were for just that.  I have them archived.  It would seem you have come full circle!

A fellow named Dairmaid did this study a few years ago.  He was making a killing.  A fellow called him a "crash test dummy" because he was sure to hit the wall.  He did.

Sectors will get hot and they will get cold.  Gamlet called it "Fire and Ice" and his system was the best I ever saw.

Good luck and don't give up!

Sam
If dogs don't go to heaven, when I die I want to go where dogs go.  ...Will Rogers

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