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Quantum Quads

Started by atlantis, Aug 13, 11:57 AM 2014

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atlantis

“Quantum Quads” by Atlantis.
===========

I am beginning tests using real and/or random numbers on Roulette Xtreme roulette simulator from uxsoftware on single zero roulette.

A strategy for betting from 1 to 4 “corners” (quads)

Uses flatbetting + progression

Test 1 - random numbers (There’s a slight betting placement mistake late on in the video but it would not have affected the result in any way)

Quantum Quads Roulette Strategy

Can use small or larger stakes.

I will try and find time to write up the basic rules later - but you can get good idea from viewing the videoclip.

System is free of course, is easy to play as you can see and hopefully can be refined to deliver more profits than losses.

I am hoping will work equally well on real, live online, electronic roulette and also online fastspin rng.

REMEMBER - this is untested. Do not play for real except at your own risk. 

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

atlantis

Well, who knows if will work ALL of the time or EVERY TIME??  Of course it is doubtful!

BUTTTT... It worked in the video and 10 other trials I did too (...I know that’s not a lot)

Be assured, I would not waste ANY of my time testing if I didn’t think there was something of value to be investigated in this.

I am not the only one who is investigating corner bets either - recently deceased top Aussie player Martin Blakey’s corner system is being discussed and analysed on betselection.cc forum too, for instance.

Others can also join in and help in testing QQ too if they wish - once I get the full playing rules established…

Corners or quads are overlooked a lot in systems so thought I would experiment a little. And there’s a nice 8/1 payoff with the corner. And sometimes they can hit consecutively as well.

It appears to me that the law of repeating numbers and the cyclical nature of roulette may explain why something like this *could* be reasonably employed to generate and “lock up” profits - but I won’t be making any grandiose claims or be reporting any untruthful stats.

This thread could be dead within a few days like others. I know and accept that possibility. Until then I will have some fun and spend a little more time on it.  :)

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

atlantis

Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

SamNL

Looking good so far Atlantis  :thumbsup:

Am interested in testing this once u have the full playing rules.


atlantis

Quote from: SamNL on Aug 13, 02:37 PM 2014
Looking good so far Atlantis  :thumbsup:

Am interested in testing this once u have the full playing rules.



OK Sam - will do that.

Seems to me that a danger with this is when the 4 quads are established and the progression is started...
I think it better to be more flexible with the quad bets selection at this point.
Instead of sticking rigorously with the 4 betted locations until in profit - it makes more sense that on a loss use same progression but ALWAYS use the new current quad that last came up (if one qualifies) and simply remove the oldest quad out of the equation. In other words always using the last 4 up to date quad qualifiers by referring to the last hit spin numbers. This will to some extent help getting bogged down on non-hitters, I think and goes more with flow of the game. :)
I will show/explain it with another video next post and use real casino spins this time..

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

atlantis

Here is session at Casino Wiesbaden for yesterday 12 Aug 2014: Table 3

Quantum Quads Roulette Strategy

I use rule made in last post (only if required) on a loss of a 4 quad bet.

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

SamNL

Hi Atlantis,

I do understand the way u play at the moment.

The only thing I don't fully understand yet is the progression u are using.

atlantis

Quote from: SamNL on Aug 13, 05:13 PM 2014
Hi Atlantis,

I do understand the way u play at the moment.

The only thing I don't fully understand yet is the progression u are using.

OK. I will explain it more fully later.
In the meantime the progression is not used until 4 corners are being bet and only after TWO CONSECUTIVE MISSES on the four quads..
For example if you're betting stake has reached 1-1-1-1 and you lose twice in a row -  then the bets are increased by +1u to 2-2-2-2.

If any time get back to level high or new high bankroll - I clear off and restart with 1 corner @ 1u... etc

After EACH LOSS on FOUR CORNERS ONLY: I changed in the 3rd vid to position the 4 bets on the last (most recent) qualifying corners *able to be placed in accordance with the rules* from the numbers on the marquee and going down thru the numbers in reverse order to get the 4 locations... Hope you got that?!
I admit I may have made the odd staking error during the vids - but only once or twice, I think. Maybe that is what throw you off a bit.

Will put exact rules as I play so far next time.

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

JimmieB

Hi Atalntis,

Thanks for sharing.

I can get most of it from the last vid, just the one query for the moment, how do you decide where to place the chip in relation the quad for example say last number spun was 11 do you cover 11,12,14, & 15, or 10,11,13 & 14, or, say you've spun 30, do you cover 29,30, 32, & 33, or, 26,27,27, and 30?

If this is explained when you post the "rules" no need to reply to this post.

Regards
Jim

atlantis

These are the rules of play as of right now and to date:

To begin play wait for first spin, new spin or refer to last spun number.

If the number is in the first or third column on the layout - that is signal to place bet.

If the number is in the second column - no bet. Wait for a 1st or 3rd col number to appear (signal)

As you know, each quad or 'corner' bet covers 4 numbers. 2 of the numbers comprising a quad will always be in the second column.

I prefer and would advocate only using the standard traditional 12 'corner' (square or quad) bets:

1/5
2/6
7/11
8/12
13/17
14/18
19/22
20/24
25/29
26/30
31/35
32/36

I also prefer and recommend not betting on both of the left and right quads in each of the 6 doublestreets or lines.
eg: I never bet on both quads 7/11 AND 8/12 that lie in the same 6 number line...
(Although I can see how this might prove extra profitable on a "double-strike" winning hit situation, I am of the opinion that by not doing so you always ensure when you have 4 quads in play that you are getting the maximum coverage possible of 16 numbers!)

That is how I was tracking and staking the quads in my videos.

After the first signal then, a bet of 1unit is placed onto the appropriate corresponding quad in the above table.

Any time a win is obtained that puts the current bankroll into a level high or new high balance means that is the end of that game attempt and the game is reset to the beginning for the next attempt.

Also, my preference is to always start a new attack AFTER ONE NEW SPIN has occurred after a RESET.

If no win occurs as a result of the first bet then I continue to place a 2nd, 3rd and 4th bet of 1u onto quads that qualify as the numbers are spun - BUT you should remember it is important to skip over making any further bets (except those quads already qualified) should a ZERO, a 2nd column number OR a 1st/3rd col number that would involve making an additional bet on a doublestreet that is already partially covered - those situations are excluded from betting.

When I have reached the stage where I have 4 quads in play  (= total 4u; 1-1-1-1) I will play on to get win(s) to get level or ahead. The progression I use is +1u on each of the four betting locations after 2 consecutive losses in a row only.

A second proviso I employ is that on EACH LOSS where there are the maximum 4 quads in play I check to see if the loss happened due to a new 1st or 3rd column number showing up.
If the loss number was a 0 or a second column number (2-35) I continue to play on with the same four quads as before - but if is an uncovered 1st or 3rd col number that caused the loss then I will reconfigure the positions of the 4 corner quads for the next betting spin...
This is done by looking back through the last hit number history on my record sheet or the marquee and placing the 4 bets, one at a time but only onto the "qualifying quads" only.
It is a little bit like a rolling set of 4 where the oldest quad is dropped and the newest (most recent) is added.
This makes for some flexibility and assists in trapping short term repeaters.

For instance these are the first numbers spun in a game:

13 (last #)
36
20
6
0
24
2

I have therefore covered (according to my rules) quads 20/24, 2/6, 32/36 and 13/17  @ 1u each and am yet to have a winning spin.

Next number is 15

15 (last #)
13
36
20
6
0
24
2

I will adjust the qualifying quad locations (if necessary) by looking down the line of numbers one at a time to: 14/16, 32/36, 2/6 and 20/24 @ 1u each

(If another loser then the stake would rise +1)

Well that is it. I will try and answer any q's if there are any. It is quite easy to get the hang of and simple to understand and play with a bit of practice.

As regards bankroll and target, if playing 1$ or £1 then I think I would be more comfortable with a $200/£200 bank and aim for target of $50/£50 per session even though I did show is possible you can double a 100 unit bank in those previous video clips.
If playing with 10c/10p stakes level a bank of 50$ or £50 should be fine. Maybe try and win 15-20 pounds or dollars a time.
I think I would stop if losing 3/4 of bankroll if encountering bad session though.

Of course you are free to test and try as per your prerogative. Nothing is set in stone. Just laying it out for you how I personally play it and seems working for me. However, I would say at least try it my way first to get the feel and experience. This will give valuable insight if considering later alternative playing options, mods and scenarios.

Have fun and Good Luck.

CAUTION: Remember do not play for real money unless you can get proven satisfactory results from playtesting first and are reasonably confident you mastered the technique. Do not bet with monies you cannot afford to lose etc...

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

atlantis

Update: WHOOAAHH!! Heehee I've now had a couple of back to back resounding FAILURES now. Pity. I'm thinking the idea is flawed and unsafe and unreliable. Yes it can win BUT now feel that the whole concept/idea wants and needs a complete overhaul and a new rethink... The whole thing need simplifying and is too dangerous like this when things turn bad.
Flatbetting is probably the key.

Any contributions or ideas on how to possibly do that are welcome from anybody wishing to get involved.
Of course, maybe not a such great shock to some at all.

If there can be no mileage or progress to sustain or turnaround the quads strategy then I think we can classify it as a dead duck and reconcile it to where it should be placed along with all others that seemed initially promising but went the same way: THE GRAVEYARD OF ROULETTE SYSTEMS. :)

Apologies if I got any hopes up - but I think I fooled myself into thinking for a moment that I really had gotten something....

A.
 
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

atlantis

Now trying slightly different betting approach with this strategy.
Also positional placement changed. Also centre column numbers are now taken into account and treated same as other qualifiers.

Quantum Quads Roulette Strategy MKII

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

mogul397

Hey Atlantis, this is me.  From my other post.

I looked over what you have and it is very interesting.
I really haven't absorbed a lot on this in terms of good or bad.

But I will keep you advises as I look things over.  And see if
I buy that system.
NOBODY knows what you THINK they know

falkor

I think atlantis is very good at explaining things, so I hope he can further develop this one! Please keep us posted, mate...

zolrais

Hello Atlantis, i have a question about the progression once you get to the 3 unit bets, are you rotating your bets at all at this level and how many misses at this level before you advance to the 4 unit level?

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