In a way, what you suggest makes use of the "know one and you'll know the other
" principle. In the case of roulette, betting locations on the felt are just a convenience for a group of numbers of a certain size.
The hard limits can be obtained with statistics for:
Random groups of 2 numbers (splits):
2, 4, 6, 8, 10, 12, 14, 16, 18
Random groups of 3 numbers (streets).
3, 6, 9, 12, 15, 18
Random groups of 4 numbers (quads):
4, 8, 12, 16
Random groups of 6 numbers (double-streets):
6, 12, 18
Random groups of 12 numbers (dozens/columns):
Your principle is
Has anyone ever made a list of hard limits?
There is a rough estimate at 20 times the numerical universe mentioned at the spanish-speaking circles.
Even chance universe: 2 spins.
2 x 20 = 40 spins for red/black.
Dozen universe: 3 spins
3 x 20 = 60 spins for a dozen/column.
And so on.
These limits are of course broken by RNG simulators. Actually, there are no theoretical "hard limits" in the game. There are only theoretical expectations according to the spin-sample size
Still, there is one author who talks about "Potentially verifiable delays", which are half the size of the "20x maximum delay", i.e. for numbers it means 370 spins without a straight-up coming out; strategy being attacking the number approaching this range with the parachute for maximizing chances of hitting with a nearby location and staying until the number comes out.
Each parachute hit fuels another fresh set of attacking the target number, reusing the same initial amount of units. "He who can do more can do less
has anyone ever made an Excel file to track and alert you of them?
That's for Nick to answer
I'm into coding traditional exe