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Idea based on streets

Started by RouletteGhost, Jan 10, 06:40 PM 2017

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0 Members and 1 Guest are viewing this topic.

mogul397

Quote from: bleep24 on Jan 12, 09:10 AM 2017
There is a 59 step prog. for 1 Double street but you need 2000 units if betting 1 unit.   I have checked it against about 30 spin sets from Dublinbet posted on this forum.  Every set won in the end but there were some highs on the way.   What I did notice was that if before playing you check the history board and identify a D/S with 2 or 3 hits within first 10/12 spins then this is a d/S that is hot and it went on to win without any long prog.

Another thing that I have been trying (yes it has been done before sometime ago) is betting all 3 E/C`s to repeat previous.  Flat betting.  E/C`s should work out  about 50/50 but what I have noticed is that is can vary up to 10 units either way and will swing from one way to the other.  Keep playing until you are (say) 10 units in front then jump off.  Worst that I have had is break even.  No stress.  You do not have to work out what to bet.  Or bet opposite to last or alternate: it`s your choice.   Is differential betting appropriate for this (has progression)

Brian

I think that I agree with this 100%.  I have notice the same pendulum swing.

So now it seems like we have a toolkit of similar methods doing similar things.

I think that seeing a losing streak/trend on one and playing it to comeback might
be a way of jumping in and jumping out.

I am getting a lot more intuitive sitting at the table.
NOBODY knows what you THINK they know

mogul397

Quote from: RouletteGhost on Jan 10, 06:40 PM 2017
Very simple and easy method I began testing

I have tested 6 pages of zumma

I am trying to find a method with a hit rate that is safe to use with progression

So to reiterate my point.  A session that I played came up even with EC's.
And the progression was a bit of a white knucke.

"Safe to use with a progression"?

I think the progression is the thing to get fixed.
NOBODY knows what you THINK they know

RouletteGhost

I get the point

I just won't play this for sessions

More of a few bets type of deal. Few units then lunch
the key to winning with systems : play for a statistically irrelevant number of spins

link:[url="s://m.youtube.com/watch?v=nmJKY59NX8o"]s://m.youtube.com/watch?v=nmJKY59NX8o[/url]

mogul397

Quote from: RouletteGhost on Jan 12, 12:01 PM 2017
I get the point

I just won't play this for sessions

More of a few bets type of deal. Few units then lunch

So based on your continuous lunch references, is there a casino across the street?
NOBODY knows what you THINK they know

shazwad

How do I work out a progression re this idea? - start betting the last 6 unique streets, say 0.10 on WH slingshot. If this loses increase bets to ? but also adding the 7th street, again if this loses, increase by ? and again, add the 8th street. Keep going until worse case scenario, you have only 1 street left, then you will need to cover this and also the zero.  Doubling up wont cover it but I'm rubbish at maths. Any ideas?

RouletteGhost

I'm terrible at coming up with progressions

But I see what you mean

Progressive

Bet 6 if lose bet 7 if lose bet 8 and so on

If you have the bankroll you will most likely win because I've never seen 12 unique streets in a row
the key to winning with systems : play for a statistically irrelevant number of spins

link:[url="s://m.youtube.com/watch?v=nmJKY59NX8o"]s://m.youtube.com/watch?v=nmJKY59NX8o[/url]

shazwad

Exactly Ghost!!   I'll have to try work this out when have more time. William Hill 10p slingshot max bet on streets £600 and £200 for the zero as last resort! Does look too good to be true though if I can work out the progression!!

Kattila

  You are  ready to lose this ?


Forget about such progressions , please , you will lose all you have and more.
If you play roulette at least try to stay flat bet or some positive progression with
rise bets after W (if necesary) , don t rise bets after Ls (maybe only few steps but
on max 12 numbers).


RouletteGhost

Obviously I would not do that

You will win a lot

But that one loss will kill

If I was playing for fun with cash to burn, I might do the 1st four steps
the key to winning with systems : play for a statistically irrelevant number of spins

link:[url="s://m.youtube.com/watch?v=nmJKY59NX8o"]s://m.youtube.com/watch?v=nmJKY59NX8o[/url]

shazwad

True. I see the first few steps multiply by 3 but then how come it goes from 6 to 40? Would it not be 18?


RouletteGhost

Perhaps we can design a progression that's not so steep
the key to winning with systems : play for a statistically irrelevant number of spins

link:[url="s://m.youtube.com/watch?v=nmJKY59NX8o"]s://m.youtube.com/watch?v=nmJKY59NX8o[/url]

RouletteGhost

I know people have successfully played this with double streets. But same deal when you get to 5DS the progression is crazy
the key to winning with systems : play for a statistically irrelevant number of spins

link:[url="s://m.youtube.com/watch?v=nmJKY59NX8o"]s://m.youtube.com/watch?v=nmJKY59NX8o[/url]

shazwad

What got me thinking Ghost is when I played your game in the first post betting 6 streets, I easily doubled my bank a couple of times but then hit the expected '7 times doubling up' so bust. I lost  due to repeaters coming in the same street - so thats when I thought on a loss maybe add the  next street and so on and so forth....................So as Kattila says the progression goes crazy then how about wait for 8 unique streets (no repeaters), bet these 8 then on a loss keep adding the streets??  Might be alot of waiting though!!   :ooh:

RouletteGhost

 If you can wait for an 8 unique street trigger you will always win as long as we don't have 12 unique streets

But how often does that happen
the key to winning with systems : play for a statistically irrelevant number of spins

link:[url="s://m.youtube.com/watch?v=nmJKY59NX8o"]s://m.youtube.com/watch?v=nmJKY59NX8o[/url]

shazwad

I have no idea how often that would occur however I just went on WH Slingshot and trigger came after 11 minutes  :yawn:

"you will always win as long as we don't have 12 unique streets"   - how do we know this though??    It might be worth the wait if we come up with the correct progression and cover the zero if it goes to the last street.


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