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Oscar's Grind Explained

Started by Playborne, Jun 20, 07:47 AM 2011

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Playborne

The exact origins of Oscar’s Grind have unfortunately been lost, despite the fact that it is modern system, compared to other betting systems we have previously discussed. What we know is that it was first described in 1965, attributed to a gambler named Oscar. It is a progressive betting system based on cycles, where the player profits one betting unit at the end of each cycle. It’s easy to remember and use and a huge bankroll is not needed to see it through.

Let’s see how it works: Oscar’s Grind is best used with even money bets. You start betting with single unit bets on each successive loss, after an initial winning bet you increase your wager to two units. You keep wagering two units until another winning bet occurs. Remember that your goal is to clear one unit on each series. Your wager should be just enough to recoup all losses plus one unit. So here is what you do in steps:

1. Pick your basic betting unit ($1 for example). Bet 1 unit on an even bet (Red/Black, Even/Odd, or High/Low).
2. If a bet loses, the next bet is 1 unit.
3. If a bet wins after a loss, make the next bet 1 unit.
4. If a bet wins after a win, make the next bet bigger by 1 unit.

This is a very low risk, low stake system that takes time to play. This may be a good system for outright beginners who want to get a feel for the game and simply play for a while. Once you have more experience under your belt though you will likely want a system with a more accelerated pace. Obviously, the Grind gambling system won’t win or lose large amounts. As the name says, it’s a slow, methodical process in pursuit of a steady 1 unit profit.

You see now, that the system is truly basic, but unless you stick to it, your chances of winning are pretty poor. In a perfect situation, the goal of winning should be half of what you bet, and loss limit should correspond to ten unit bets, just as if initial bet is $1, (with total bankroll of $100) you should stop betting when you’ve lost $50. If this rule is strictly observed, odds or other bets have no chance left!
playnow, playmore, playborneâ,,¢

Hermes

Although OG is a good progression but only for systems which hit often. You cannot play it on just RED or BLACK. When the hits come seldom the stakes get high fast and huge bankroll is needed. Than you hang to play 10-15 chips for half an hour and pray that zero doesn't come.
Very much the same problems like with Fibonacci.
hermes

Playborne

I agree with you, the problems are just like for Fibonacci, but actually, it works for the systems that often hit, I say this based on my experience
playnow, playmore, playborneâ,,¢

Hermes

I put together a new progression which combines OG and D'Alembert on ECs.
Rise every 3 lost spins 1 unit and rise 1 unit each time you hit until total in plus. Than reset to 1 unit. You reach your goal faster but needs more bankroll.
Hermes

geoff365

If the bet is lost, then the next bet stays the same. 

If the bet is won, then the bet is increased by 1 unit. 

Unless the next win causes the bet to win more than 1 unit. 
Then the bet is lowered to just enough for a 1 unit win.

The goal at the end of the sequence is to win 1 unit.

It was designed for craps on the passline (-1. 14%)

Hermes

Exactly where I am using it! But on Don't pass line instead. Works like Swiss watch.
Hermes

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