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*THE MATRIX SLIDE*

Started by Johnlegend, Jul 21, 04:59 PM 2011

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0 Members and 2 Guests are viewing this topic.

marivo

Quote from: Johnlegend on Jul 22, 05:45 AM 2011
All I know is it works it really does. I have played 130 games now. And will up date in the next hour.


Ok, thank you very much!

Proofreaders2000

@ JohnLegend: Congratulations on your new system  :thumbsup:

I know you say it is your last system for a while, but hope you continue to post your ideas. 
(Would have hated to miss "Matrix Slide" on a hesitation.)

Johnlegend

Quote from: Proofreaders2000 on Jul 22, 09:09 AM 2011
@ JohnLegend: Congratulations on your new system  :thumbsup:

I know you say it is your last system for a while, but hope you continue to post your ideas. 
(Would have hated to miss "Matrix Slide" on a hesitation.)
Thanks Proof, I think theres enough strong methods on this forum now. There really is. Its time to build up a formiddable BR. That can rattle the cage. They all work Proof.

Who has the staying power to reap the rewards Proof ? Thats the only question now...

viclimks

Quote from: Johnlegend on Jul 21, 04:59 PM 2011
Okay here it is, this is a columns method. I haven't tested it on the dozens. But instead have used the slightly more unpredictable nature of the columns for THE MATRIX SLIDE. It is basically a matrix diagonal concept. Talked of but never fully looked at. I have been testing on the quite for a few months, when I realized it works, possibly even better than the MATRIX VERTICAL. Okay the RULES...

OPTION 1

1, We record spins in a 4 wide matrix for the columns until we get a diagonal line of three of the same column. EXAMPLE...

ABCA
AABA
BBAC
BBCX

2, We then bet using  the classic 2 step progression (1,1--3,3=total risk 8 units) that the diagonal TRIP doesn't become a QUAD. We are betting against two consecutive diagonal QUADS forming in any single game from either side of the matrix. EXAMPLE...

AACB
BABC
CBAA
BBAC---A diagonal QUAD of column B from right to left=step 1 lost
CAAA
BCBA
BACB
AABB---A diagonal TRIP of column C from left to right=step 2 won as it didn't become a QUAD.

3, We play OPTION 1 of THE MATRIX SLIDE for a maximum of two games a session. I have played 120 games to date and won 115 of them in the classic HIT AND RUN application.

OPTION 2

We follow step one above but we employ a three step progression (1,1--3,3--9,9=26 units risk)
Betting against the formation of 3 consecutive DIAGONAL QUADS. I haven't seen 3 in a row so far. So I think that makes this method very powerful played in short sessions. I will update my full results tomorrow including step 1 and step 2 wins. And all questions are welcome. I hope you will find THE MATRIX SLIDE as useful as I have.
JL.........still cant understand how to play yet......could u help to explain further ???

Johnlegend

Quote from: viclimks on Jul 22, 01:54 PM 2011
JL.........still can't understand how to play yet......could you help to explain further ???
Okay,

BBCA
ABCC
CABA--See the diagonal line of 3 COLUMN Bs
CACX

that's our trigger, where you see the X we bet that it will not be another COLUMN B. So we bet on column A And column C. Do you understand this part Viclimks?



donik7777

 
Quick Sidenote:

CODE 4 played DIAGONALLY.....  875 games won 8 loses, 5 of which due to the zero

MATRIX SLIDE.................


Hi AMK!
Please answer how you play?

amk

Hello donik7777,

I must add that I tested CODE 4 diagonally slightly different but it does show how CODE 4 would perform in it's original format.

I tested CODE 4 diagonally back to back, with this I mean one line versus the next line. In essence no back to back repeat of the same sequence...........

Example:

                              2 B 1 C
                              2 C 2 A
                             .  C  3 A
                             3 .  3  C
                             1 C .  C
                             2 A 2 . 

Johnlegend

Quote from: amk on Jul 25, 10:04 AM 2011
Hello donik7777,

I must add that I tested CODE 4 diagonally slightly different but it does show how CODE 4 would perform in it's original format.

I tested CODE 4 diagonally back to back, with this I mean one line versus the next line. In essence no back to back repeat of the same sequence...........

Example:

                              2 B 1 C
                              2 C 2 A
                             .  C  3 A
                             3 .  3  C
                             1 C .  C
                             2 A 2 .
Very interesting AMK, will have to look at this. I've be testing the original CODE 4 in a CODE 5 FORMAT. But played consecutively back to back. IT LOOKS UNBEATABLE. YOU CAN CHOOSE YOUR ENTRY POINT, so you can wait for one, two or three matches before you commence play. Over the weekend I tested 500 lines against Iggivs limitless German database of spins. It didn't produce a single match. AND that's CONSECUTIVE. The way I play forget it you may NEVER LOSE.

THE MATRIX SLIDE TOO, played with a four step, progression is looking impregnable by randoms ever morphing nature. Its another ACHILLES HEEL identified.

warrior

Quote from: Johnlegend on Jul 25, 10:35 AM 2011
Very interesting AMK, will have to look at this. I've be testing the original CODE 4 in a CODE 5 FORMAT. But played consecutively back to back. IT LOOKS UNBEATABLE. YOU CAN CHOOSE YOUR ENTRY POINT, so you can wait for one, two or three matches before you commence play. Over the weekend I tested 500 lines against Iggivs limitless German database of spins. I didn't produce a single match. AND that's CONSECUTIVE. The way I play forget it you may NEVER LOSE.

THE MATRIX SLIDE TOO, played with a four step,progression is looking impregnable by randoms ever morphing nature. Its another ACHILLES HEEL identified.
john how do you mean code 5?

Johnlegend

Quote from: warrior on Jul 25, 10:45 AM 2011
john how do you mean code 5?
This is how I've been testing.

3A2CA--CODE TO OPPOSE
2A2BA--WIN STEP 1

As you can see I keep the fifth step of the code another COLUMN. Its just working. Taken to the fifth step ONCE in 520 consecutive lines. PLAYED HIT AND RUN FORGET IT. STRIKERATE WILL BE OFF THE CHART.

joiner29

hi john do you play this with a progression or flat bet
tom

amk

Hello JohnLegend,

Looks like were off on yet another journey.....

3A2CA--CODE TO OPPOSE
2A2BA--WIN STEP 1

You are playing CODE 5 CODE 4 style, so in the example above there were two more patterns?

3A2CA
..........   PATTERN
..........   PATTERN
212BA

If we wait for a repeat on our first dozen then we would have a 80 unit progression.......
However, CODE 5 played HIT AND RUN would make the large unit progression worth the risk but would call this a High Roller method......

Hope we can get some more people testing out there, only on **LIVE** wheel data..........

Johnlegend

Quote from: joiner29 on Jul 25, 10:57 AM 2011
hi john do you play this with a progression or flat bet
tom
Hi Tom I'm not playing for real yet. IF IT HOLDS for 2000 lines (by that I mean I expect 500/1 minumum) I will commence playing CODE 5 with a one spin TRIGGER, and then use a four step progression to bet the remaining four steps don't match EXAMPLE.

2A3CC-CODE 1
2B1AB-WIN BET 1 COL B.

Do you understand this Tom? The first spin must be A VIRTUAL MATCH. Newbies could wait for two matches then bet from the third step. All I know is its looking incredible. I havent lost CODE 4 YET, imagine CODE 5 HIT AND RUN. The only difference AMK is this is consecutive because of the first spin match stipulation. But from what ive seen so far its worth it.

joiner29

understood looks great
tom

wolfat

Quote from: Johnlegend on Jul 22, 06:17 AM 2011
THE MATRIX SLIDE RESULTS 22/07/11

TOTAL GAMES PLAYED 130

TOTAL GAMES WON 124

TOTAL GAMES LOST 6

STRIKERATE APPROX 19/1

BALANCE 164 UNITS PLUS

STEP 1 WINS 92

STEP 2 WINS 32

LONGEST WINNING STREAK 33 GAMES.

I must add, if played with the extra step OPTION 2. The strikerate would still be 100%. Played two games a session. Will update next at 200 games played.
Hi JohnL.,
just for clarifying:
130 games played, how can you get +164? you should win at leats 1 unit per game...
I'm missing something?
tx
andrea

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