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Love Thy Neighbor

Started by Skakus, Aug 11, 12:58 AM 2011

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Skakus


Back track a maximum of 11 spins to find the last 5 numbers out
that are spaced around the wheel in such a way that there are 10 bettable neighbours. If there aren’t 5 suitable numbers after going back 11 spins, wait for the next result then try again. Keep trying again after each new result until you have 5 suitable numbers.

Once you have a trigger, place bets a maximum of 3 times no matter what happens, unless you win of course.

Any win resets the game and you wait for the next trigger if there isn’t one already available (which there often is).

The first bet is on the 10 neighbours of your 5 numbers. After a loss, add in the neighbours of the most recent number out. After a second loss also add in the neighbours of that most recent number out.

So most of the time the sequence of bets will be 10, then 12, then 14 numbers.

Sometimes a number will repeat so you bet again without adding in any extra neighbours.

Sometimes a number will show whose neighbour is already a bet, so you will only add in 1 extra neighbour at such times.

No matter what happens, stop betting after 3 attempts even if you didn’t add in any extra numbers.

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Staking is a 3 step triangular progression of  2, 1, 3, levels. Always start on level 2. After a win always move to the higher level of the 2 unbetted levels. After any loss, always move to the lower level of the 2 unbetted levels.

Level 1 progression = 2.2.3.  Level 2 progression = 4.4.6.  Level 3 progression = 6.6.9.


So if you are betting position 3 and you win then you move to position 2.

If you are betting position 3 and you lose, then you move to position 1.

If you are betting position 2 and you win, then you move to position 3.

If you are betting position 2 and you lose, then you move to position 1.

If you are betting position 1 and you win, then you move to position 3.

If you are betting position 1 and you lose, then you move to position 2.
......................................

I think this one's worth testing with a bot.

If you are a bot builder then have a good look at it. If you think you can code it then let me know and we can talk about payment.
:thumbsup:
A ship moored in the harbour is safe, but that's not what ships are made for.

VLS

Good one Skakus. I love my neighbors (both offline and by the roulette wheel  :) ).


Neighbors and repeats are practically "constants" on numerical cycles, so systems which profit from them should be kept an eye on.


P.S. Just inserted the updated progression chart. Anything else, just shout.


Vic
🡆 ROULETTEIDEAS․COM, home of the RIBOT FREE software bot, with GIFTED modules for the community! ✔️

Skakus

A ship moored in the harbour is safe, but that's not what ships are made for.

superman

Quote10 bettable neighbours

So you mean 1 either side of the number/s so the 5 numbers must have a gap of 2?
There's only one way forward, follow random, don't fight with it!

Ignore a thread/topic that mentions 'stop loss', 'virtual loss' and also when a list is provided of a progression, mechanical does NOT work!

Skakus

Quote from: superman on Aug 11, 04:46 AM 2011

So you mean 1 either side of the number/s so the 5 numbers must have a gap of 2?

Yes that's right.

To start, 5 numbers must have a gap of at least 2, but only look back 11 spins at most. If there is no bet at this point you wait for the next spin then look back 11 spins from there, and you keep doing that until you get 5 numbers to start. It is rare to have to go back more than 11 spins, but it does happen.

After that the next 2 can land anywhere and you just add in any extra neighbours as you're betting.
A ship moored in the harbour is safe, but that's not what ships are made for.

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