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TWINS

Started by warrior, May 22, 10:50 AM 2012

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0 Members and 2 Guests are viewing this topic.

Robeenhuut

Quote from: Juiced91 on May 22, 01:36 PM 2012
I know exactly what you're saying you follow the last dozen waiting for a repeat I've seen it go 25+

Yeah. I would not be surprised 2 see that. I saw line 2 go without repeat 52 times as i mentioned  ;D Expect the unexpected.
Matt

warrior

Quote from: Juiced91 on May 22, 01:36 PM 2012
I know exactly what you're saying you follow the last dozen waiting for a repeat I've seen it go 25+
[/quo    OK that fine it can miss 25 time maybe in a life time but the? is how much profit did you make in the mean time,this is what this progression is about ,this i don't no thats why i posted it.

Johnlegend

Quote from: Robeenhuut on May 22, 01:55 PM 2012
Yeah. I would not be surprised 2 see that. I saw line 2 go without repeat 52 times as i mentioned  ;D Expect the unexpected.
Ive seen Dozen 3 sleep for 34 spins. But give it up for Warrior no-one is more out there with his thinking on the possibilities of this game than Warrior. Whether he nails it or not he pushes the boundaries. I like that. What Warrior proposes would win a whole lot of times. Hit and Run could have a ridiculous strikerate in the 1,000s but who is brave enough to find out???????????????

warrior

Lets say in 500 spins i make 655 units,then i have a bad day and once my progression reaches 655 i stop and start over i have broken even,and sure you could start with a bad day from the begining,thats a risk ,if im willing to lose a grand well so be it thats what i can afford .

Johnlegend

Quote from: warrior on May 22, 04:38 PM 2012
Lets say in 500 spins i make 655 units,then i have a bad day and once my progression reaches 655 i stop and start over i have broken even,and sure you could start with a bad day from the begining,that's a risk ,if I'm willing to lose a grand well so be it that's what i can afford .
If you played 20 games a day Hit and run you might go ten years with this before you lose your progression lol.

warrior

 WELL IT TANKED LIKE A BEOCH :-[ BACK TO THE DRAWING BOARD.

Rolletti

Doz Col do naturally repeat. So why wait for 3 times no repeater?

Do what the wheel does!!
Trigger should be 1 or 2 or more repeater in 1 or 2 Doz/Col (your decision), so you enter the rollercoaster in repeat mode instead of in no repeat mode.

warrior

Quote from: Rolletti on May 23, 05:27 AM 2012
Doz Col do naturally repeat. So why wait for 3 times no repeater?

Do what the wheel does!!
Trigger should be 1 or 2 or more repeater in 1 or 2 Doz/Col (your decision), so you enter the rollercoaster in repeat mode instead of in no repeat mode.
I wiil try that thanks.

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