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****REVERSE CODE 4x4 ALTERNATOR****

Started by Skakus, May 23, 02:47 AM 2012

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Skakus


Hi.

Posting this for fun, ok.


Hey, they call me the Franck Muller of roulette, sorry.


             â€˜Reverse Code 4x4 Alternator’


Play JL’s RC4A rules & progression, but track & bet all 4 columns.

Continue to track & play the columns until you have completed one bet in each column.

Now suspend charting on the columns. From here you start charting the results into the first 4 rows.

Do this until you have completed one bet in each row.

Now suspend charting on the first 4 rows. From here you start charting the results into the second 4 rows.

Do this until you have completed one bet in each row.

Keep moving down the rows until there are none left, or not enough to keep going.

Now suspend charting on the rows. From here you start charting the results into the columns from where you suspended column play.

Continue to track & play the columns until you have completed one bet in each column.

Now back to the rows until none left, and then back to the columns, etc.


I don’t know about you guys but when I play roulette I like some action.

Well this variant of Code 4 is like a bloody rugby scrum, with boots and fists a fly, and gouging and butting galore!



A ship moored in the harbour is safe, but that's not what ships are made for.

Skakus


The first 4 column bets of the session are always triggered by the random flow of the game.

After that, some of the row bets will be triggered by preset random triggers and some by the random flow of the game.

Same thing when you return to the columns. There can be a mix of preset random, and random flow triggers.

The best (or worst) of both worlds, or, something for everyone.  ;D

This really is CODE 4 REVERSE ATTACK on steroids!  :o
A ship moored in the harbour is safe, but that's not what ships are made for.

Skakus

I played the alternator today for 250 spins.

It completed 32 games for 30 wins 2 busts.

Profit +28 units.

Very much in line with my results in Bayes' C4RA test result thread, but much quicker.


I tweaked one thing, when betting the rows if there is no double trigger after 3 spins in the row, then that row is closed for betting.

This way the rows never get into the random flow unless there is a bet going on.

A ship moored in the harbour is safe, but that's not what ships are made for.

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