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The Possibility Grid: Taking Random to another level

Started by Psilocyx, May 23, 06:15 AM 2012

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Psilocyx

Hello everybody!

The Possibility Grid is a new concept that I think could be used as a basis for many fresh roulette systems in the future. The idea itself isn't a system, but it's very versatile, and can be used in so many different ways. I can't wait to see where other people will take this.

Allow me to elaborate:
We'll only be using dozens and columns. For simplicity, lets record dozens as numbers and columns as letters. Let's consider a 3 spin sequence: 23 16 12. If we write down both the dozens and the columns, dozens in one line and columns in the next line, it would look like this:

221
BAC

Now, lets consider that if we wish to write this same 3 spin sequence in one line, we can write the dozens and columns in any order (DDC DCD CDD etc). In a 3 spin sequence there are 8 different ways to write the same 3 spins. Using the above example, these are all the ways the sequence can be written as:

221, 22C, 2A1, 2AC, B21, B1C, BA1, BAC

Now consider that if we write down all the possible outcomes in a grid, we'd get a grid with 27 rows and 8 columns, which would look sort of like this:

AAA AA1 A1A A11 1AA 1A1 11A 111
AAB AA2 A1B A12 1AB 1A2 11B 112
AAC AA3 A1C A13 1AC 1A3 11C 113
ABA AB1 A2A A21 1BA 1B1 12A 121
ABB AB2 A2B A22 1BB 1B2 12B 122
...
etc. etc. until:
...
CCA CC1 C3A C31 3CA 3C1 33A 331
CCB CC2 C3B C32 3CB 3C2 33B 332
CCC CC3 C3C C33 3CC 3C3 33C 333

What this means is: Each 3-spin sequence will hit 1 (one) of the possibilities in EACH column. There are 8 columns in our grid. So each 3 spin sequence will hit 8 entries, 1 in each column. Mathematically, the odds of the roulette wheel hitting any given entry is 8:216, or 1:27.

Well, that's all good, but lets take it to the next level. If we use 4 spins instead of 3, our grid becomes significantly larger (and so do the odds). We now have a grid that's 81 x 16 (Attached for your convenience). Again, each 4-spin sequence will hit 1 entry in each column. Any chosen entry has a 16:1296 chance of hitting, or 1:81.

So, our job is to pick an entry and bet that it won't hit next. The progression is 1/1, 3/3, 9/9, 27/27 (Please suggest better progressions if you can!). When you win, you immediately stop betting and you pick the next entry.

For an example, let's pick a random one...

C2B1. We bet 1/1 on columns A and B. If loss, bet 3/3 on dozens 1 and 3. If loss, bet 9/9 on columns A and C.

If you lose again at this point, it's up to you if you want to make the last bet, as the amount gets really high just to win 1 unit. But in general you won't reach this point that often. It happens, but rarely. After a win, immediately bet a new random entry.

Now that you understand how the concept works, here's the core of the whole idea:

What makes this concept powerful is not the progression, but the bet selection process. The idea is to come up with a way that makes it more "unlikely" that the entry you chose will be the one that hits. How do you make it more unlikely? Be creative! I'll give you some examples:

Roll some dice: Start on a random entry (or the previous one). Roll any number of dice (the more the better) and move that amount UP or DOWN on the grid. Then roll 1 or 2 dice and move that amount either LEFT or RIGHT on the grid.

Example: Start on 3AC2. Roll 5 dice: 4 5 5 4 6. Move 24 UP. Roll 1 dice: 3. Move 3 RIGHT. Bet against: B21B.

Use playing cards: Start on a random entry (or the previous one). Lets say black cards mean down, red cards mean up. Low cards (A - 3) can mean left or right if you want. Deal yourself a random amount of cards, and move accordingly.

Example: Start on 23AC. Deal yourself 5 cards: 7 2 4 7 3. Move 7 down, 2 left, 4 up, 7 up and 3 right. Bet against 2B32.

Use pre-determined movements: Decide what movements you will use before even selecting the starting entry, like 12 up and 1 right. Start on a random entry or corner (or the previous one). After each win you move as selected. After a random amount of wins, just change the amount and/or the direction and repeat.


The idea is that you're creating a series of random (but structured) events that determine which entry will NOT hit next. By doing this you're making it much more "unlikely" that the next 4 spin sequence will be the one you picked. I have found this to be better than simply picking a random entry and betting against it, as sometimes you find yourself intuitively picking exactly the one that will hit (this is a whole other topic though).

In essence: For the wheel to hit the exact 4-spin sequence that you pick, all the dice, cards, whatever, have to land on the exact values to get you to the one that would hit next.

Please leave any feedback, "bet selection process" ideas, progression ideas. Please try to take this concept as far as your imagination can!

Thank you for reading. :)

Psilocyx

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