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DIVIDE & CONQUER

Started by ScoobyDoo, Apr 24, 12:28 AM 2011

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ScoobyDoo

Hi Guys,

I have been waiting for JohnLegend to post this system of mine but I guess he is too busy so I have decided to post it here now.

I'm sure JL will have comments about it as we go along.

THE RULES FOR DIVIDE & CONQUER:


1. Write the numbers 1 then 2 and 3 separately to represent the three dozens like this.

1--------------------2-------------------3

2. Now record six real live spins and place them two by two next to each group. so if the six spins produced this 1,2,3,2,2,3. when grouped in your three sectors you will get this,

112   232   323

3. You now record another spin to give you the first trigger, if its 1 you place it in sector 1 like this: 112
              1
                                                                                                                                                           
4. Now using a two step progression 1&3 (Both dozens) you bet against dozen one. If you win. That game is over. If not you bet step 2 against dozen two. Win or lose that completes the sector and game. If you lost the game your next bet will be level 2 stakes 4&12 (Both dozens) for one game then drop back to level 1.

5. You now repeat the process, A sector is always triggered on a first come first serve basis so after each completed game if DOZEN 1 hits for example you will be playing games in that sector until there is a CHANGE example below.
132--221--323
123
132
131
122

6. A game must be completed before you spin for a new TRIGGER. A game being a completed line of three spins, one virtual Trigger and one or two spins bet. If you win on the first bet you still record a virtual spin to complete the line/game.

7. The power of this method and the masterstroke is by interrupting random, and forcing it to slot into predetermined GROUPS/SECTORS. We get a solid STRIKERATE. And rare double losses. There is never more than two spins between games. For a true rapid-fire SYSTEM. And profits grow more steadily.
8. Play for only 5 units profit per session

Welcome to *DIVIDE AND CONQUER*

I'm sure you guys will have a 100 questions as usual but fear not...Me or JL will be happy to answer any and all questions

Happy Testing,
Scooby Doo

GLC

Quote from: ScoobyDoo on Apr 24, 12:28 AM 2011
                                                             
5. You now repeat the process, A sector is always triggered on a first come first serve basis so after each completed game if DOZEN 1 hits for example you will be playing games in that sector until there is a CHANGE example below.
132--221--323
123
132
131
122


Scooby, I think I understand up to this point.  I don't understand this instruction.

How did the first 112 become 132 in the above example?

If there's anyway to explain it a little differently, it would help.

Thanks for all the excellent systems you and John have been giving us.

George
In my case it doesn't matter.  I'm both!

ROB22

Could you please explain this in more detail and give an example

Thanks

ScoobyDoo

Hi GLC,

Well, I was giving two different sets of dozens in my examples. That's why they are different.

Ok...Lets say you get these dozens:

1-3-2-1-2-2-2-3-1-1-2-3-1-2-2-3-3-1-2-2-2-2-3-3-1-1-2-3-1-3-1-3-2-1

You start out with a 1...2.....3 already written on your paper. The first two dozens are 1 & 3

You place these next to the one. The next two are 2 & 1...place these next to the two. The next two dozens are 2 & 2...place these next to the three.

1-1-3..........2-2-1..........3-2-2

Now you're ready to place.

The next dozen is a 2 so you place it under the 2 in the second dozen column

1-1-3.........2-2-1..........3-2-2
                2    <--Now bet the next dozen will not be a 2 (Vertically)

1-1-3..........2-2-1..........3-2-2
                 2-3 <-- The next spin was a 3 so you won (Spin Virtually Once More)

1-1-3..........2-2-1..........3-2-2
                 2-3-1

Now spin again... it's a 1, so place it in the first column under the other 1

1-1-3..........2-2-1.........3-2-2
1 <--Here   2-3-1

Now bet that there won't be a repeat of the 1 above.

The next dozen that is spun is 2 another winner

1-1-3..........2-2-1..........3-2-2
1-2 <--Winner!!!

The next dozen which is a virtual spin is 3

1-1-3..........2-2-1..........3-2-2
1-2-3.........2-2-1

The next dozen is a 1 again so line it up under the 1 in the 1 column and repeat the proccess.

When you have completed those three spins get the next spin to see where it will go.

The next spin is 3 so line it up under the 3 column

1-1-3..........2-2-1..........3-2-2
1-2-3..........         .........3

Now bet the the 2 will not repeat.

1-1-3..........2-2-1..........3-2-2
1-2-3..........        ..........3-3 <--Winner Next spin is virtual etc.

I hope this is enough of an explanation for you. If not let me know.

Scooby Doo





ScoobyDoo

Guys,

Sometimes one column will have a lot more dozens than the other two. That is normal because you have more groups of three starting with the same dozen Example:

1-2-1.........2-3-1..........3-3-1
1-1-3.........2-1-1..........3-1-2
1-2-2.........2-2-2
1-3-1.........2-3-1
                 2-2 3
                 2-1-1

I hope this visualization will help.

Scooby Doo


Johnlegend

Quote from: ScoobyDoo on Apr 24, 02:26 AM 2011
Guys,

Sometimes one column will have a lot more dozens than the other two. That is normal because you have more groups of three starting with the same dozen Example:

1-2-1.........2-3-1..........3-3-1
1-1-3.........2-1-1..........3-1-2
1-2-2.........2-2-2
1-3-1.........2-3-1
                 2-2 3
                 2-1-1

I hope this visualization will help.

Scooby Doo


Here Scooby Doo has created a very clever method, that forces RANDOM to chase its own tail. It is the ULTIMATE RAPID FIRE method. Land casino friendly. And a sure PROFIT MAKER, an improvement over the RUSHED TWO OF A KIND. I believe this is what Scooby was after in the first place.

I have tested it quite a bit, DOUBLE LOSSES are infrequent. Winning streaks over 20 are possible. And with a common sense approach profit is CERTAIN. It needed to get out here, and im proud of Scooby for taking the innitiative and presenting it to you folks. Please start testing this one and ask all the questions until you grasp it. Its a RAPID FIRE MASTERPIECE...

Johnlegend

Here are my results for 600 games played.

TOTAL GAMES PLAYED 600
TOTAL GAMES WON 547
TOTAL GAMES LOST 53
DOUBLE LOSSES 6
LONGEST WINNING STREAK 26
AVERAGE WINNING STREAK 12

STRIKERATE=10/1

CURRENT BALANCE=240 units plus

STAKING LEVELS 3
LEVEL 1=2,6X2=16 POINTS RISK

LEVEL 2=4,12X2=32 POINTS RISK

LEVEL 3=10,30X2=80 POINTS RISK

These are the levels I have used while testing, you can adjust them to suit your BR.



ROB22

Quote from: Johnlegend on Apr 24, 04:59 AM 2011
Here are my results for 600 games played.

TOTAL GAMES PLAYED 600
TOTAL GAMES WON 547
TOTAL GAMES LOST 53
DOUBLE LOSSES 6
LONGEST WINNING STREAK 26
AVERAGE WINNING STREAK 12

STRIKERATE=10/1

CURRENT BALANCE=240 units plus

STAKING LEVELS 3
LEVEL 1=2,6X2=16 POINTS RISK

LEVEL 2=4,12X2=32 POINTS RISK

LEVEL 3=10,30X2=80 POINTS RISK

These are the levels I have used while testing, you can adjust them to suit your BR.




Great results JL

When you have a loss and drop down to level 2 do you  wait for 1  win or 2 wins before

moving back up to level 1

Thanks

Johnlegend

Quote from: ROB22 on Apr 24, 07:24 AM 2011
Great results JL

When you have a loss and drop down to level 2 do you  wait for 1  win or 2 wins before

moving back up to level 1

Thanks
Well im at LEVEL 1 until a loss Rob22, then Ill jump to level 2 for one game. And level 3 if I suffer an infrequent double loss. This is a continuos play method those 600 games took 1,800 spins. For turnover and strikerate this is one of the greatest. I will use it in a real casino next week.

warrior


ScoobyDoo

Hmm....I was hoping for a little more than just a pat on the back guys. Is it hard to figure out what to do? If so, just say so and I will be more than happy to discuss it until you get it. Actually, its really easy. lets go guys.....

Scooby Doo

StackBundles

I dunno if im playing it right yet lol cuz i kinda guessed what you have done and its lookin very good although only a small sample so long way to go yet

1            2             3
122        232         333
112        233         311   
111        21           331
112                332
122

GLC

Quote from: ScoobyDoo on Apr 24, 08:08 PM 2011
Hmm....I was hoping for a little more than just a pat on the back guys. Is it hard to figure out what to do? If so, just say so and I will be more than happy to discuss it until you get it. Actually, its really easy. lets go guys.....

Scooby Doo

I played at short session to +20.

It is very easy to play and fits my playing style like a glove.  I just don't have enough patience for the wait in ambush systems.  I played a different progression that JL:

1st level 1-1;  3-3  
2nd level 3-3;  9-9
3rd level 9-9;  27-27
4th level 27-27;  81-81

If you lost 10 times without a win it would cost you 243 units.

I did have to go to 27-27;  81-81 for 3 wins to put me up +3 at one point.

I wouldn't say it was an easy session.  Here are the statistics:

Wins on 1st bet = 21
Wins on 2nd bet = 11
Single Losses    = 5
Double losses   = 1
Triple losses     = 1  

That's 7 losses out of 39 chances which is a lot higher than JL's testing.

Of course, JL's using a single zero wheel and I used a double zero wheel since that's all I have access to.  I have thought of going to 81-81;  243-243 if I need to.  I'd have to use 5 of the locations at the airball machine to make that last bet, but early in the morning it's usually empty.

I really like the system.  I'm using a modified martingale, but so far it doesn't seem to bad.  I'm going to go over my numbers with a less aggressive bet progression and see how that would have done.
I'll let you know later.

LoL,

GLC

P.S.  Sorry, I didn't write down the exact sequence of the dozens as they spun, so I can't redo the win/loss sequence since this system doesn't develop in a straight sequence type layout.  I'll keep testing and posting results.
In my case it doesn't matter.  I'm both!

GLC

Another session on a single zero wheel this time:
Real spins from German casino.

31 wins on 1st bet
11 wins on 2nd bet
2 single losses
1 double loss
Final total = +40
Highest bet was  9-9;  27-27

when I say that I had a single loss, that means that I had another loss before recovering all the way back to plus.  That takes 3 wins after a loss to get back to plus. 

The hit rate seems to be good enough for a less aggressive strategy.  I could shoot for only 2 wins at 3-3;   9-9 after losing 8 (1-1; 3-3)  That would get me back 6 of the 8 at the 3-3; 9-9 level bet and then I would recover the other 2 lost units at the 1-1;  3-3 level. 

Same thing if I was unlucky enough to lose while betting one of the 2 bets at 3-3;  9-9.  That's 24 more lost units.  I could shoot for 2 wins instead of 3 at 9-9;  27-27.  That would leave me -6 units plus the units not recovered in the 3-3;  9-9.  Still winning twice instead of shooting for 3 wins is much safer.

I'm still liking it.

G
In my case it doesn't matter.  I'm both!

ScoobyDoo

Hi Stackbundles,

Yup, you got it right...now just continue as you are.

Scooby Doo

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