This is a VERY simple system, (for Live-wheels only). 5+5+5 Sectors are bet. Each number that hits is bet and it's 2 neigbours, (5 numbers sector bet), do this for 3 spins. BET 5+5+5 sectors on the first 3 numbers that hits.
Progressionline, Negative (not perfect, but i leave it "as it is", for you to tweak/test yourself)
1,1,1,2,3,4,5,7,9,12,16,22,29,39,52,69,92,100
Hit and Run good perhaps, if the progressionline can be tweaked, idk, just finised the code, and i think results look good.
TEST 1-5 (LIVE spins)
RX-code
system "Simple Sector 3"
method "main"
begin
while starting a new session
begin
Set List [1,1,1,2,3,4,5,7,9,12,16,22,29,39,52,69,92,100] to Record "progression" Data
end
put 0 to Record "Highest Bankroll" Data
while on each spin
begin
If any inside bet won each
begin
put 1 on Record "progression" Data Index
{ if Bankroll > Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 5000% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
set flag "bet" false
set flag "bet2" false
set flag "bet3" false
clear Record "no1" Layout
clear Record "no2" Layout
clear Record "no3" Layout
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
end
IF flag "bet2" true each
begin
set flag "bet2" false
Track Last Number for 1 spins to Record "last1" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors3" Layout
copy Record "last1" Layout to Record "no3" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "no1" Layout List
Put 100% of Record "progression" Data to Record "no2" Layout List
Put 100% of Record "progression" Data to Record "no3" Layout List
end
IF flag "bet" true each
begin
set flag "bet" false
set flag "bet2" true
Track Last Number for 1 spins to Record "last1" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors2" Layout
copy Record "last1" Layout to Record "no2" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "no1" Layout List
Put 100% of Record "progression" Data to Record "no2" Layout List
end
if total inside bets count = 0 each
begin
set flag "bet" true
Track Last Number for 1 spins to Record "last1" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors" Layout
copy Record "last1" Layout to Record "no1" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "no1" Layout List
end
{if total bankroll >= 1000 each time
begin
stop session
end
if total bankroll <= -750 each time
begin
stop session
end
}
If Any inside Bet lost each time
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "no1" Layout List
Put 100% of Record "progression" Data to Record "no2" Layout List
Put 100% of Record "progression" Data to Record "no3" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
set flag "bet2" false
set flag "bet3" false
clear Record "no1" Layout
clear Record "no2" Layout
clear Record "no3" Layout
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
Put 1 on Record "progression" Data Index
End
end
END
It's a nice job again :)
Quote from: Face on Apr 14, 07:01 AM 2019
It's a nice job again :)
Thanks :) well, now i tested the progressionline 1,1,1,2,3,5,8,13,25,35,55,85,135
AND it seems to work pretty well? (atlest the first 1000 spins or so, ..sometime it can go further than that, and it's able to recover etc..)
RX-code Simple Sector v2system "Simple Sector 3 v2"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,1,2,3,5,8,13,25,35,55,85,135] to Record "progression" Data
end
put 0 to Record "Highest Bankroll" Data
while on each spin
begin
If any inside bet won each
begin
put 1 on Record "progression" Data Index
{ if Bankroll > Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 5000% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
set flag "bet" false
set flag "bet2" false
set flag "bet3" false
clear Record "no1" Layout
clear Record "no2" Layout
clear Record "no3" Layout
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
end
IF flag "bet2" true each
begin
set flag "bet2" false
Track Last Number for 1 spins to Record "last1" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors3" Layout
copy Record "last1" Layout to Record "no3" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "no1" Layout List
Put 100% of Record "progression" Data to Record "no2" Layout List
Put 100% of Record "progression" Data to Record "no3" Layout List
end
IF flag "bet" true each
begin
set flag "bet" false
set flag "bet2" true
Track Last Number for 1 spins to Record "last1" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors2" Layout
copy Record "last1" Layout to Record "no2" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "no1" Layout List
Put 100% of Record "progression" Data to Record "no2" Layout List
end
if total inside bets count = 0 each
begin
set flag "bet" true
Track Last Number for 1 spins to Record "last1" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors" Layout
copy Record "last1" Layout to Record "no1" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "no1" Layout List
end
{if total bankroll >= 1000 each time
begin
stop session
end
if total bankroll <= -750 each time
begin
stop session
end
}
If Any inside Bet lost each time
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "no1" Layout List
Put 100% of Record "progression" Data to Record "no2" Layout List
Put 100% of Record "progression" Data to Record "no3" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
set flag "bet2" false
set flag "bet3" false
clear Record "no1" Layout
clear Record "no2" Layout
clear Record "no3" Layout
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
Put 1 on Record "progression" Data Index
End
end
END
Any bet selection picked entirely at random will produce positive results for around a 1000 spins if a long negative progression is used.
Every single system you have ever posted over the last ten years on every single roulette forum on the entire Internet are all exactly the same thing but just dressed up differently.
Quote from: Let Me Win on Apr 14, 07:56 AM 2019
Any bet selection picked entirely at random will produce positive results for around a 1000 spins if a long negative progression is used.
Every single system you have ever posted over the last ten years on every single roulette forum on the entire Internet are all exactly the same thing but just dressed up differently.
well, do a spintest, set stoploss -1000u and also stop at 1000 spins, calculate total profits losses from that. shall we test?
Well! first result "not so good" only +8450u profits >:D
(but winrate not high), anyway i think best stop would be at 250 spins, this test stop at 500 spins...
+3197
-1000
+2676
-1000
+2808
-1000
+2386
-1000
+2839
-1000
-1000
-1000
+2499
-1000
6/14 wins
(SL -1000u or 500 spins)
Losses
1000*8=8000
wins
16405
TOTAL= +8450u
Tried 250 spin stop, or stop at -1000u,...still not high winrate, but still profits;
+1180
+1446
+743
-1000
-1000
+1416
+1627
-1000
-1000
+1485
+1180
-1000
-1000
+1387
+1455
-1000
-1000
+1028
10/18 wins
Losses
1000*8
wins
12947
TOTAL= +4947