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Roulette-focused => Main Roulette Board => Topic started by: Richard Meisel on Sep 08, 07:38 PM 2020

Title: LAW OF THE CURVE
Post by: Richard Meisel on Sep 08, 07:38 PM 2020
The bean machine, a device invented by Francis Galton, can be called the first generator of                                                 normal random variables. This machine consists of a vertical board with interleaved rows of pins. Small balls are dropped from the top and then bounce randomly left or right as they hit the pins (similar to a Roulette Wheel). The balls are collected into bins at the bottom and settle down into a pattern resembling the Gaussian curve.

Forget about the Law Of Averages and a Statistical Balance. Remember the penny problem. If just 2 outcomes get skewed after many tosses just think what happens to 38! If you look at 38,000 spins they don't balance out at 1,000 each number or pocket, or 380,000 etc. The final outcome will resemble a kind of Curve (there are many different Distributions such as Normal or Power-Law).
Forget about that convoluted system involving LOTT and Thermal Energy and Markov Chains.
Test what numbers come up after 380,000 spins or 38,000 or 3,800 or even 380.

Now we can devise Winning Systems based on the LAW OF THE CURVE!
Title: Re: LAW OF THE CURVE
Post by: leoncino74 on Sep 09, 04:00 AM 2020
Alla fine sempre una curva è... come può aiutarci nella previsione ?
Title: Re: LAW OF THE CURVE
Post by: Clf7 on Sep 09, 08:23 AM 2020
Quote from: Richard Meisel on Sep 08, 07:38 PM 2020
The bean machine, a device invented by Francis Galton, can be called the first generator of                                                 normal random variables. This machine consists of a vertical board with interleaved rows of pins. Small balls are dropped from the top and then bounce randomly left or right as they hit the pins (similar to a Roulette Wheel). The balls are collected into bins at the bottom and settle down into a pattern resembling the Gaussian curve.

Forget about the Law Of Averages and a Statistical Balance. Remember the penny problem. If just 2 outcomes get skewed after many tosses just think what happens to 38! If you look at 38,000 spins they don't balance out at 1,000 each number or pocket, or 380,000 etc. The final outcome will resemble a kind of Curve (there are many different Distributions such as Normal or Power-Law).
Forget about that convoluted system involving LOTT and Thermal Energy and Markov Chains.
Test what numbers come up after 380,000 spins or 38,000 or 3,800 or even 380.

Now we can devise Winning Systems based on the LAW OF THE CURVE!

How are you so sure that it is  the base or the key for a winning system? Do you have one or any other evidence? Thanks
Title: Re: LAW OF THE CURVE
Post by: Richard Meisel on Sep 10, 02:00 PM 2020
Hi, my friend CHT, I have a System in mind for an American Wheel maybe similar to yours, but probably not.
Let’s look at Spins 23-21-5-10.
On the Wheel Spin 21 after Spin 23 is 34 Pockets to the Right and 4 Pockets to the Left).
Spin 5  after Spin 21 is 18 Pockets to the Right and 20 Pockets to the Left).
Spin 10 after Spin 5 is 11 Pockets to the Right and 27 Pockets to the Left).
I need to know what the average Pocket distance for each Spin following a Spin. Perhaps someone in this Forum would do this. Write a program in Excel or Extreme Roulette and let me know. 10,000 Spins or even 1,000 Spins should do it, but I don't trust Number Generators. See the Bean Machine. Steve and others on the internet say it is about 15 Pockets clockwise. The few Games I analyzed were done with rngs or prngs from Random.com. and the conclusion I got was 19 which is directly across from the Wheel.  I think those rngs will follow a Law Of Averages abd bring about eventually a Statistical Balance. I don't trust it. I would like to see maybe St. Germain's Table of Roulette Spins or find a list online of a true Wheel.
Title: Re: LAW OF THE CURVE
Post by: Kali49 on Sep 10, 02:05 PM 2020
Thanks for sharing, there is a way to play profitably using this technique.
Title: Re: LAW OF THE CURVE
Post by: 6th-sense on Sep 10, 03:35 PM 2020
Quote from: Richard Meisel on Sep 10, 02:00 PM 2020
Hi, my friend CHT, I have a System in mind for an American Wheel maybe similar to yours, but probably not.
Let’s look at Spins 23-21-5-10.
On the Wheel Spin 21 after Spin 23 is 34 Pockets to the Right and 4 Pockets to the Left).
Spin 5  after Spin 21 is 18 Pockets to the Right and 20 Pockets to the Left).
Spin 10 after Spin 5 is 11 Pockets to the Right and 27 Pockets to the Left).
I need to know what the average Pocket distance for each Spin following a Spin. Perhaps someone in this Forum would do this. Write a program in Excel or Extreme Roulette and let me know. 10,000 Spins or even 1,000 Spins should do it, but I don't trust Number Generators. See the Bean Machine. Steve and others on the internet say it is about 15 Pockets clockwise. The few Games I analyzed were done with rngs or prngs from Random.com. and the conclusion I got was 19 which is directly across from the Wheel.  I think those rngs will follow a Law Of Averages abd bring about eventually a Statistical Balance. I don't trust it. I would like to see maybe St. Germain's Table of Roulette Spins or find a list online of a true Wheel.

is this any good to you? i think bigrobin made it..spins and gaps calculator

link:://:.mediafire.com/file/0j5xm9j1k93u1wy/Gaps+DistanceCalculator.xlsx/file

tried to put on here but too big
Title: Re: LAW OF THE CURVE
Post by: Bigbroben on Sep 10, 08:18 PM 2020
Quote from: 6th-sense on Sep 10, 03:35 PM 2020
is this any good to you? i think bigrobin made it..spins and gaps calculator

link:://:.mediafire.com/file/0j5xm9j1k93u1wy/Gaps+DistanceCalculator.xlsx/file

tried to put on here but too big

Yow,  that was a while ago!  Yup, me.  No fluffy interface, just raw results.
Could use some more user-friendliness.

Or could also turn it into a macro file, run many sets, rng or real spins, extract averages, stats, most common gaps.