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Roulette-focused => Main Roulette Board => Topic started by: amk on Jun 16, 01:14 PM 2012

Title: 1D1C CONCEPTS
Post by: amk on Jun 16, 01:14 PM 2012
                                                                 1D1C  CONCEPTS

Sorry for not posting this in the brainstorm zone but wanted to draw attention to an idea. I have been pondering it for a while but can't see all the angles clearly and how we can forge a good method out of this. Together we will have a lot more creative ideas to work with then by myself.

We are always playing either the dozens or the columns by themselves, CODE 4 alternates but does not play them at the same time. In 1D1C we place 1 unit on dozens and 1 unit on columns. The advantage to 1D1C compared to two dozens or two columns is when a dozen and column bet match up we get +4 units.

One angle I see is to play for a repeat on the dozen and on the column

Each line represents 1 spin:  example 2  3  means ball landed on dozen 2 and column 3

D   C
2   3
3   1
3   2  ..... plus 1 unit on dozen
2   1
1   3
1   3 .....  plus 4 units D/C match up


I hope the creative minds here can see some more possibilities............
Title: Re: 1D1C CONCEPTS
Post by: Master_of_pockets on Jun 16, 01:47 PM 2012
The point that when the doz and the col will hit at the same time and will give us +4 is better than betting 2 doz or 2 col is irrelative.
Because by betting 2 doz or 2 col u are covering 24 nums but with a doz and a col u are covering 20 nums....
So its exactly the same thing for the matter of profits.
Title: Re: 1D1C CONCEPTS
Post by: amk on Jun 16, 01:52 PM 2012
Thanks for the input MOP. If you had to present a creative idea here what would it be and I do not mean that fasiciously.
Title: Re: 1D1C CONCEPTS
Post by: Master_of_pockets on Jun 16, 02:02 PM 2012
There are several bet selection systems on 1doz and 1 col.
All have been tested and none of them could produce a positive balance.
I also like the 1D 1C as a bet and I have also engineered some systems with this bet selection but all failed.
Sorry I don t have any new idea...if I will have I will post it.

I just felt the need to explain to you that it has no deference in betting 1 D 1 C or 2 Doz or 2 COL.
No deference either in betting 2D 1 C or 2C 1 D  or 2D and 2C.
Title: Re: 1D1C CONCEPTS
Post by: iggiv on Jun 16, 02:17 PM 2012
dozens and columns are too stiff patterns to rely on any of them. Well, some people do win with them, but i don't like this kind of bet selection.
Title: Re: 1D1C CONCEPTS
Post by: Master_of_pockets on Jun 16, 02:24 PM 2012
who does win with them? ;D
Title: Re: 1D1C CONCEPTS
Post by: iggiv on Jun 16, 02:35 PM 2012
very few of course
Title: Re: 1D1C CONCEPTS
Post by: Master_of_pockets on Jun 16, 03:00 PM 2012
I don t think that anyone wins with doz and col....if you mean in some visits OK , but winning steady NO
Title: Re: 1D1C CONCEPTS
Post by: Johnlegend on Jun 16, 05:11 PM 2012
I win with them everyday, Is that often enough?
Title: Re: 1D1C CONCEPTS
Post by: amk on Jun 16, 05:27 PM 2012
Any creative thoughts on 1D1C?
Title: Re: 1D1C CONCEPTS
Post by: TwoCatSam on Jun 16, 05:36 PM 2012
amk

You seem like a reasonable Joe.  Would you like me to express myself, or just stay off your thread?

Know from the start, I'll point out the fallacies of any argument.

TwoCat
Title: Re: 1D1C CONCEPTS
Post by: justanothergambler on Jun 16, 05:38 PM 2012
D   C
2   3
3   1
3   2 
2   1
1   3
1   3

i see that the dz and cl exchange the winning number diagonaly if you notice, instead of waiting the repeat swap their numbers.
when you play doz , play the last cls number that just hit and vice versa :)
Title: Re: 1D1C CONCEPTS
Post by: justanothergambler on Jun 16, 05:42 PM 2012
Quote from: TwoCatSam on Jun 16, 05:36 PM 2012
amk

You seem like a reasonable Joe.  Would you like me to express myself, or just stay off your thread?

Know from the start, I'll point out the fallacies of any argument.

TwoCat
Sam just express yourself man! we are here to listen
Title: Re: 1D1C CONCEPTS
Post by: amk on Jun 16, 05:44 PM 2012
Thanks JAG!

Had not seen that angle.

TwoCat, I am just trying to get creative ideas generated here, not saying that this is a winning method and MOP already pointed somethings out to me. I have not seen this approach discussed much on any forum and wanted to see what people think but more importantly see if they can come up with a creative idea. We can only advance through creativity, even though we have more than enough winning methods on this forum :)
Title: Re: 1D1C CONCEPTS
Post by: TwoCatSam on Jun 16, 06:02 PM 2012
I am only going to make one statement as I don't want to appear "always the negative guy" on the forum.

Creativity is a wonderful thing.  If it is truly creativity.  Trying to find a way to make the Martingale work is not creativity, it is wasted energy, emotion and possibly money.

When I see someone doing something which I know from past experience is a futile effort, I want to tell them to stop and look in a different direction.

Meatloaf:  There ain't no coupe deville hiding at the bottom of a cracker jack box.

You can dig the rest of your life, but it ain't there!!

While running the Super-Roulette robot--yep, here I go again--I learned that creating seemingly difficult things for the wheel to do is futile.  The wheel will do as it darn well pleases.  Creating matrices and fooling yourself into believing you have outfoxed random outcomes is just another couple deville.

Many of the things written on this forum are merely a slower way to lose, which is not all bad. 

Lastly, to those who say "I've done it!" you need to finish the sentence.  "I've done it--so far!"

TwoCatSam
Title: Re: 1D1C CONCEPTS
Post by: amk on Jun 16, 06:13 PM 2012
Thanks TwoCat, I see what you mean.

One thing that I have noticed in the "randomness" of life is that one thing can lead to another. Am I willing to explore marti prog insights, yes, I could get an idea in a completely different direction that I did not expect. Will a 1 million spin computer test using a marti ever come out ahead, no, could I play 1 game of a 4 step progression per day and come out ahead in 50 years? its possible....

Just some ideas, good dialogue. Could you do me a favor and just come up with one creative idea for 1D1C, can't hurt can it :)
Title: Re: 1D1C CONCEPTS
Post by: TwoCatSam on Jun 16, 06:25 PM 2012
I will honestly give it my best shot.
Title: Re: 1D1C CONCEPTS
Post by: TwoCatSam on Jun 16, 06:54 PM 2012
OK, here goes.  But you must remember, there is Voodoo is this idea.

Where the dozens and columns meet, four numbers arise.  Dozen 1 and column 1= 1 4 7 10.  This is common knowledge.  Or look at a layout.

This idea is based on the wheel doing something it just did, which it does all the time.

This is for both columns and dozens.

UP

1-2
2-3
3-1
1-2

DOWN

3-2
2-1
1-3
3-2

Look at the penultimate dozen and column then the last dozen and column.  Determine what happened.  The dozen went up and the column went down.  The dozen went down and the column went up.  One or the other or both stayed the same.  No other possibilities.  Disregard zero as a non-event.

Expect the wheel to repeat itself with the dozen and column.  Dozen was 2 went up to 3 and it will go up to 1.  Column was 3 and dropped to 2 and will drop to 1.  So our confluence of dozen/column numbers is 1 4 7 10.  Bet those numbers.  Zero just counts against your progression and you continue.

Eventually the wheel will perfectly repeat itself with relation to the dozens and columns.  When it does, you win.  Use a progression for 4 numbers.

This is a grind of the first magnitude, but the wheel always repeats itself sooner or later.  A robot would be ideal, but you know that story.

There are many others I have agonized over, but this one seems the most promising.

Sam
Title: Re: 1D1C CONCEPTS
Post by: vundarosa on Jun 16, 11:49 PM 2012
amk,

you might want to have a look at the testing results of betting 2dz or 2col flat bet, following the table movement as Sam has it... i believe you'd have similar results with 1D1C

i did one quick test of 100 spins, it went to -27 and recovered to +5. Actually there's a thread somewhere where this approach is presented.

vundarosa
Title: Re: 1D1C CONCEPTS
Post by: soggett on Jun 17, 05:45 AM 2012
Quote from: amk on Jun 16, 05:27 PM 2012
Any creative thoughts on 1D1C?
Hi

Have you maybe tried betting on just the 4 numbers? like:
D  C
1  3  -  you bet 3,6,9,12
2  2  - you bet 14,17,20,23
etc

maybe flat bet till in plus
would that work?
Title: Re: 1D1C CONCEPTS
Post by: justanothergambler on Jun 17, 09:00 AM 2012
Quote from: soggett on Jun 17, 05:45 AM 2012
Hi

Have you maybe tried betting on just the 4 numbers? like:
D  C
1  3  -  you bet 3,6,9,12
2  2  - you bet 14,17,20,23
etc

maybe flat bet till in plus
would that work?
thats a system I posted months ago.
he , is interested in dzs cls.. different play
Title: Re: 1D1C CONCEPTS
Post by: TwoCatSam on Jun 17, 10:46 AM 2012
just

I have this bad habit of reading something, filing it away in my mind and the retrieving it months later.  Sometimes I think it's an original idea.  If I did this to you, it was not intentional. 

sorry

Sam
Title: Re: 1D1C CONCEPTS
Post by: Johnlegend on Jun 17, 12:13 PM 2012
Hello AMK not yet but il keep it in mind, Theres alot to consider over the coming weeks, I have an RNG to defeat, Then Sam wants to start building up his finances using my methods, And im all for that, Exciting mind changing times lie ahead on this forum,
Title: Re: 1D1C CONCEPTS
Post by: soggett on Jun 17, 12:31 PM 2012
Quote from: justanothergambler on Jun 17, 09:00 AM 2012
that's a system I posted months ago.
he , is interested in dzs cls.. different play

Sorry, mate, must have missed it then, will check it out
Title: Re: 1D1C CONCEPTS
Post by: Turner on Jun 17, 04:10 PM 2012
sorry...the only idea that got my attention to do with Dz/Cl was the aweful "wait 5 spins then bet on that sleeping D/C". its so aweful that its better to bet that the D/C WONT happen.

Thats my only thoughts on dozens and columns. I think they get too much publicity, as they are just one of many versions of 12-12-12 numbers seen in 36. Like: 1,2,3,4,5,6,7,8,9,10,11,13.....12,14,15,16,17,18,19,20,21,22,23,24....25,26,27,28,29,30,31,32,33,34,35,36. There is another version.

Turner.