Sector16 Trigger-System
OK this was something interesting i tried, By Trial and Error i found the best bet (sector-size) and also the best (Betting-procedure)...
I found a sector of 16 had best winrate/hitrate (with the Neg.progression; simple Martingale) Also i tried if a static bet would be better or a switching bet (New trigger-bet) I also tried non-stop betting...but..this showed that the TRIGGER-bet was the better one; TRIGGER--Wait for a sector of 16 to hit 2 times (8+8 Neigbours, but not current number hit) THEN BET this particular Sector-of-16 numbers ONCE. Then STOP (And wait for a New trigger- Another hit of the sector-of 16, current numbers 8+8 neigbours hit ONCE)...ok +1 Step in the progressionline for each Loss. (Martingale 1,1,2,4,8..)
BANKROLL; 500u Minumum (MAXRISK 500u)
Wingoal; +300
From my first test it had good hitrate/winrate. BTW, i tried play this on Real Live-wheel and i won, also there was enough time betting 16 numbers....
Try the RX-code (test)
cheers 8)
RX-code Sector16 Trigger-System
system "Sector16 Trigger-System"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 800 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 800 to Record "LowestBR" Data
Set List[1,1,2,4,8,16,32]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
if total bankroll <= -1000 each
begin
stop session
end
}
if total bankroll <= 300 each
begin
stop session
end
if total bankroll >= 1100 each time
begin
Stop session
put 800 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 800 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 800 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 800 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 800 of Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
else
begin
if any inside bet lost each
begin
//Add 1 to Record "progression" Data index
end
end
if Record "Spin counter" Data index = 1
begin
Put 8 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
end
if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
add 1 to Record "Spin counter" Data index
// Put 100% of Record "progression" Data to Record "bett1" layout list
end
if flag "bet" true each
begin
Add 1 to Record "progression" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
//add 1 to Record "Spin counter" Data index
set flag "bet" false
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
reset all flags false
// stop session
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
End
Track last Number for 1 spins to
Record "secondlast" layout
end
END
Thanks! Great system!