Just something i have been working on latley. I dont say its a "Holy Grail" but? A very nice repeaters system,....
From my trials and error i found 2 numbers MAX bet gives highest profits and lowest drawdowns. ok
Credits goes to MR.J and Kattila. (this is based on the original MR.j's Train-Repeters system).
BETSelection/Procedure; You START BET first Repeater that comes from the last 10 spins... (You need to do some Tracking for this one)
Note down Every Repeater, And HOW Many times each number has repeated. Ok.
So, Always MAX 2 numbers bet. Now, if a second repeater come, that is also bet.
Now, Here is the Trick.... AS SOON as you get 1 number Repeat 3 times, you *Remove All other bets, and bet that single number repeated 3 times*
Same procedure. Any other Number Repeated 3 times is also bet. So. NEXT Trick then. IF more than 3 numbers hit 3 times come. *You ALWAYS bet the 2 Last Repeters hit 3 times* ok
THIS step/procedure you have to Repeat UNTIL you got 1 number hit 6 Times Then you will STOP/Restart procedure....
So...First bet (1-2 numbers MAX) Hit 1 time
Next bet (1-2 numbers MAX) Hit 2 times
Next bet (1-2 numbers MAX) Hit 3 times
Next bet (1-2 numbers MAX) Hit 4 times
Next bet (1-2 numbers MAX) Hit 5 times
Next 1 number Hit 6 times (STOP/Restart Procedure)
That's it. O0
All FLATBET ofcourse.
RX-code DragonRepeater 2
system "Dragon Repeater 2"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
put 0 on total bankroll
Set List[1,2,3,4,5,6,7,9,13,17,25,30,35,40,45,50,55,60,65,70,75,80,90,100]
to Record "progression" Data
Set List[1,2,3,4]
to Record "Bets placed" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]
to Record "Numbers Bet" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,
22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38]
to Record "spin" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,
22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38]
to Record "spin2" Data
end
while on each spin
begin
copy last Number to Record "last1" layout
If Record "progression" Data Index >
Record "progression" Data Count
Begin
stop session
set flag "bet" false
// clear Record "Hotnumbers" Layout
// clear Record "Hotnumbers2" Layout
Put 1 on Record "progression" Data Index
Put 1 to Record "Bets placed" Data Index
Put 1 on Record "spin" Data Index
End
{
if spin count >= 500 each time
begin
stop session
end
}
{
if total bankroll >= 500 each time
begin
stop session
end
}
if total bankroll <= -750 each time
begin
stop session
end
if total inside bets count >= 1 each
begin
// set flag "bet" true
//Add 1 to Record "spin" Data Index
end
if Record "spin" data index >= 18 each
begin
// set flag "bet2" true
//reset all flags false
put 1 to Record "spin" Data Index
put 1 to Record "spin2" Data Index
end
if any number bet won each
begin
{ reset all flags false
clear Record "Hotnumbers" Layout
clear Record "Hotnumbers2" Layout
clear Record "Hotnumbers3" Layout
clear Record "Hotnumbers4" Layout
clear Record "Hotnumbers5" Layout
}
end
// if flag "stop5" false each
// begin
IF Record "last1" layout is found within Record "Hotnumbers5" layout each
begin
set flag "Hot6" true
end
IF Record "last1" layout is found within Record "Hotnumbers4" layout each
begin
set flag "Hot5" true
Set Max to Record "Hotnumbers5" Layout Index
Add 1 to Record "Hotnumbers5" Layout Index
copy Record "last1" layout to Record "Hotnumbers5" Layout
if total inside bets count >= 2 each
begin
set flag "stop5" true
end
end
// end
// if flag "stop4" false each
// begin
IF Record "last1" layout is found within Record "Hotnumbers3" layout each
begin
set flag "Hot4" true
Set Max to Record "Hotnumbers4" Layout Index
Add 1 to Record "Hotnumbers4" Layout Index
copy Record "last1" layout to Record "Hotnumbers4" Layout
if total inside bets count >= 2 each
begin
set flag "stop4" true
end
end
// end
// if flag "stop3" false each
// begin
IF Record "last1" layout is found within Record "Hotnumbers2" layout each
begin
set flag "Hot3" true
Set Max to Record "Hotnumbers3" Layout Index
Add 1 to Record "Hotnumbers3" Layout Index
copy Record "last1" layout to Record "Hotnumbers3" Layout
if total inside bets count >= 2 each
begin
set flag "stop3" true
end
end
// end
// if flag "stop2" false each
// begin
IF Record "last1" layout is found within Record "Hotnumbers" layout each
begin
set flag "Hot2" true
Set Max to Record "Hotnumbers2" Layout Index
Add 1 to Record "Hotnumbers2" Layout Index
copy Record "last1" layout to Record "Hotnumbers2" Layout
if total inside bets count >= 2 each
begin
set flag "stop2" true
end
end
// end
// if flag "stop1" false each
// begin
IF Record "last1" layout is found within Record "last18" layout each
begin
set flag "Hot" true
Set Max to Record "Hotnumbers" Layout Index
Add 1 to Record "Hotnumbers" Layout Index
copy Record "last1" layout to Record "Hotnumbers" Layout
if total inside bets count >= 2 each
begin
set flag "stop1" true
end
end
// end
if flag "bet1" false each
begin
if flag "Hot" true each
begin
if flag "stop1" false each
begin
put 100% of Record "progression" data to Record "Hotnumbers" Layout list
end
end
if flag "stop1" true each
begin
Set Max to Record "Hotnumbers" Layout Index
put 100% of Record "progression" data to Record "Hotnumbers" Layout
Subtract 1 from Record "Hotnumbers" Layout Index
put 100% of Record "progression" data to Record "Hotnumbers" Layout
// Subtract 1 from Record "Hotnumbers" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers" Layout
// Subtract 1 from Record "Hotnumbers" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers" Layout
//Subtract 1 from Record "Hotnumbers" Layout Index
//put 100% of Record "progression" data to Record "Hotnumbers" Layout
end
end
if flag "bet2" false each
begin
if flag "Hot2" true each
begin
set flag "bet1" true
if flag "stop2" false each
begin
put 100% of Record "progression" data to Record "Hotnumbers2" Layout list
end
end
if flag "stop2" true each
begin
Set Max to Record "Hotnumbers2" Layout Index
put 100% of Record "progression" data to Record "Hotnumbers2" Layout
Subtract 1 from Record "Hotnumbers2" Layout Index
put 100% of Record "progression" data to Record "Hotnumbers2" Layout
// Subtract 1 from Record "Hotnumbers2" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers2" Layout
// Subtract 1 from Record "Hotnumbers2" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers2" Layout
// Subtract 1 from Record "Hotnumbers2" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers2" Layout
end
end
if flag "bet3" false each
begin
if flag "Hot3" true each
begin
set flag "bet2" true
if flag "stop3" false each
begin
put 100% of Record "progression" data to Record "Hotnumbers3" Layout list
end
end
if flag "stop3" true each
begin
Set Max to Record "Hotnumbers3" Layout Index
put 100% of Record "progression" data to Record "Hotnumbers3" Layout
Subtract 1 from Record "Hotnumbers3" Layout Index
put 100% of Record "progression" data to Record "Hotnumbers3" Layout
// Subtract 1 from Record "Hotnumbers3" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers3" Layout
// Subtract 1 from Record "Hotnumbers3" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers3" Layout
// Subtract 1 from Record "Hotnumbers3" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers3" Layout
end
end
if flag "bet4" false each
begin
if flag "Hot4" true each
begin
set flag "bet3" true
if flag "stop4" false each
begin
put 100% of Record "progression" data to Record "Hotnumbers4" Layout list
end
end
if flag "stop4" true each
begin
Set Max to Record "Hotnumbers4" Layout Index
put 100% of Record "progression" data to Record "Hotnumbers4" Layout
Subtract 1 from Record "Hotnumbers4" Layout Index
put 100% of Record "progression" data to Record "Hotnumbers4" Layout
// Subtract 1 from Record "Hotnumbers4" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers4" Layout
// Subtract 1 from Record "Hotnumbers4" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers4" Layout
// Subtract 1 from Record "Hotnumbers4" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers4" Layout
end
end
if flag "Hot5" true each
begin
set flag "bet4" true
if flag "stop5" false each
begin
put 100% of Record "progression" data to Record "Hotnumbers5" Layout list
end
end
if flag "stop5" true each
begin
Set Max to Record "Hotnumbers5" Layout Index
put 100% of Record "progression" data to Record "Hotnumbers5" Layout
Subtract 1 from Record "Hotnumbers5" Layout Index
put 100% of Record "progression" data to Record "Hotnumbers5" Layout
// Subtract 1 from Record "Hotnumbers5" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers5" Layout
// Subtract 1 from Record "Hotnumbers5" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers5" Layout
// Subtract 1 from Record "Hotnumbers5" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers5" Layout
end
if flag "Hot6" true each
begin
reset all flags false
clear Record "Hotnumbers" Layout
clear Record "Hotnumbers2" Layout
clear Record "Hotnumbers3" Layout
clear Record "Hotnumbers4" Layout
clear Record "Hotnumbers5" Layout
end
Track last Number for 10 spins to
Record "last18" layout
end
END
But if its already loosing flat bet, i dont think that it can be improved with a progression or something like this.I mean to survive some more spins yes, but not to be a longterm Winner.As we know Progression doesnt increase accuracy of prediction, thats the reason i am saying it.....But i must say that for the first time i find your work and that you posting it, good ignatus.Because the mindset is right, you tried something flatbet :thumbsup:
I'm very happy Ignatus that you're starting leaving behind those extreme and out of reality negative progressions (starting with 1 unit and ending with 200 or 300 or 500 or 700... )
Flatbetting is the right start to discover new things
Your experience with RX coding may give us new views of bet selection from now on.
Thanks