• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

Every system can win in the short-term. It just depends on the spins you play.

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

Some ideas on table layout betting. (Subject modified)

Started by warrior, Nov 09, 10:53 AM 2014

Previous topic - Next topic

0 Members and 4 Guests are viewing this topic.

falkor

I use the same data from the roulette testing site, but I start the set from different numbers depending on what I'm testing. Orochi uses a different 6 million number test data and gets similar results to me. If you've got a link to any file with a column of numbers I can always test it on those.


vladir

Just do  =random(0,36) in excel :) . Put it in 100.000 cells, and press F9 for each new set of 100.000 spins. Very practicle to do lots of tests.
I know it's not the best random generator out there, but its fair enough to test. If it beats this, I'm happy enough.
"In God we trust; all others must bring data", W. Edwards Deming

falkor

I don't have a progression in place yet, so here I'm only betting on 4 spin numbers:
10 - 100
14 - 200
15 - 400
18 - 800

The rest I bet 0.

Somebody send me an excel file with 100,000 numbers in 1 column and I'll run the same test on that! (I can't understand the German site)

This is how much profit it made:
Sets: 1043 (edit: there's a lot more sets than that but the number reset based on the "day")

2900 (all the spin 10s)
600 (all the spin 14s)
1200 (all the spin 15s)
2400 (all the spin 18s)

= 7100 units! $$$

(and this is just basic play!)

iggiv

if you want really fair RNG, go random.org. Nothing is better than that.


But again, it's better to play against different wheels.

falkor

Random.org lets me do 10,000 numbers, though I suppose I could string more together...


falkor

This made 2K in 10,000 spins but only 2 of those spin numbers ever came in (set numbers actually reset after a certain amount, but there must be over 1,000 sets here).

Anyway, without a proper progression this is poultry winnings, but demonstrates proof of a grail and that the game is beaten at the most basic play of warriors system.

iggiv

10k spins a day.

but German data can be downloaded with RX by hundreds of thousands spins. Even more. Millions. Last 3 or 4 years.
Time to get RX if you r serious about testing and did not get it yet. It may save you lots of money.



Quote from: falkor on Nov 30, 08:35 PM 2014
Random.org lets me do 10,000 numbers, though I suppose I could string more together...

falkor

Quote from: iggiv on Nov 30, 05:22 PM 2014
Some guys won on a paper for a million spins for example. And they still are not much better off than they before.
Which systems have passed a simulation of 1 million spins? I can't find any. When I asked on the forum people recommended ones like the Star System, but that totally flopped when I tested it. The only other system that somebody claimed passed such a test was "Against All Odds". I found different rules for that, but they suggest switching to a small section of the board that I know can sleep for up to 500 spins, so I can't see how that could possibly pass 1 million spins. Have you got any forum links to these system that "won on a paper for a million spins"? I would like to meet the authors of such systems myself just to see what kind of jewellery they're donning and whether they have a fast car or not. 

falkor

Longest progression to first win, i.e. progression of simultaneous DSs played (established at 15% into the test):
0   1   1   2   3   0   0   0   0   0   0   1   1   1   1   3   3   3   3   3   3   3   3

I think that is doable at around 500? But to take into account all progressions and maximum for each spin number we might be better to add another safety net into watch mode:
Rule 1: DS 1 closed by spin 7 with at least 3 open (entering Watch Mode)
Rule 2: DS 2 closed by spin 11 with at least 3 open (entering Watch Mode)
New Rule 3: DS 3 closed by spin 15 with at least 3 open (entering Watch Mode)

We could scrap the 3rd rule, but then we would need to use an "average progression" and monitor any negative bankroll, or we can learn several types of progressions based on the first few spins, ie. 1123 or 1223, etc. I vote for an all encompassing progression that can bear hug anything the wheel throws at us!

MrG

I can provide you with 500 000 spins from random.org but no zero in excel file in 1 column. I would like to script this system if the rules are not too complicated, but I still don't understand how it should be played. I understood instructions from Nickmsi, but not the way falkor is playing. I don't even understand what it means that the DS is open or closed.

Chris555p

@MrG-  Join the club. I think a lot of members are in the same boat.
The lack of testing results, how many unit won etc.... confirm this
perception.

falkor

OK, but if you guys download my attached sessions... you should be able to see exactly what's going on, and I have alerts in red, green and blue for nearly all early events: If a new number hits within a DS you start betting on it (= a DS opens) and you only stop betting on it when a new number hits for the same DS (= DS closed), counting the repeats (= DS Repeated) as bonus wins. When 4 DSs open up then pause betting as we are only betting a max of 3 and then start betting any DSs as they repeat* until the number of open DSs drops back down to 3. These basics have been re-told several times throughout the topic.

*see previous test results that show a repeated DS is more likely to close

falkor


falkor

Playing 5 DSs might take up to 2K if all 6 DSs open up without a close (see attached).

3 DSs isn't looking much better either at the moment:
Lose   -1   -3   -9   -21   -45   -55   -67   -81   -98   -197   -395   -791   -1583
                                       
Bet   1   1   2   4   8   10   12   14   17   33   66   132   264
Max Simultaneous DSs   1   2   3   3   3   2   1   1   1   3   3   3   3

I'm changing the safety nets to try to get that down a bit - or I might need to examine some of these new losing streak sets to understand why they are happening like that (with 3 x 3 at the beginning and then 4 x 3 at the end).

EDIT: no set is going to have 3 x 3 so there needs to be a few different progressions based around spins 3-5

-