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Roulette-focused => Professional Systems & Advice => Topic started by: ego on Apr 19, 01:45 AM 2012

Title: The Rotating Flexibility Cross
Post by: ego on Apr 19, 01:45 AM 2012

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- The Rotating Flexibility Cross -


Solution 1 out of 2

This method pin point out your offset with out using any advance calculation, with a clever charting method.
The charting method calibrate scatter overlaps using 2 to 3 pin game (semi tilted wheels).

You just write down four key numbers and one mark to get distance/yardage with plottering peaks.
The manageable patterns will emerge and you can place your bets.


Solution 2 out of 2

This method help you to build your own "clocking pattern" to adjust with different rotor speeds with out using any advance calculation.
When you have collected data with The Rotating Flexibility Cross you just have to change your observation point to adjust with different rotor speeds.

NOTE

This method works with all known visual ballistic methods and advance wheel signatures.
Title: Re: The Rotating Flexibility Cross
Post by: ego on Apr 19, 01:51 AM 2012

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Just post the topic as i might elaborate about different methods witch is out for sale and public.
One common thing does have is that they don't have a solution to adjust with different rotor speeds.
They offering playing cards as solution or none at all.

Continue with this topic later ...
Title: Re: The Rotating Flexibility Cross
Post by: Steve on Apr 19, 02:24 AM 2012
The only technology I've ever known to adjust automatically for scatter on different rotor speeds are my uber and hybrid computers. The physics is much more complicated than playing cards can deal with in a practical way. The effect isnt linear.
Title: Re: The Rotating Flexibility Cross
Post by: Steve on Apr 19, 05:48 AM 2012
if you were talking about intersection points, thats very different. a computer does that effortlessly. scatter based on rotor speed is very different
Title: Re: The Rotating Flexibility Cross
Post by: ego on Apr 23, 01:11 PM 2012
Quote from: Steve on Apr 19, 05:48 AM 2012
if you were talking about intersection points, that's very different. a computer does that effortlessly. scatter based on rotor speed is very different

I am not sure what you mean by intersection points dont understand the content of that phrase.

Sure computer do many things - but still humans are more complex and advance with the right knowledge - did not write that to argue - just my opinion.

By the way are you still selling visual ballistic solutions or are you just selling computers ?

Cheers
Title: Re: The Rotating Flexibility Cross
Post by: ego on Apr 24, 01:30 AM 2012
Rotor change and scatter variance.
Well i notice by a old chart from Pierre Baiseux posted by Kelly - how the peak drift and get smaller.
I have not test this but know that my Rotating Flexibility Cross would pin point out that variance with simplicity with out being complex solution.


(link:://i40.tinypic.com/34hfe9v.jpg)
Title: Re: The Rotating Flexibility Cross
Post by: Steve on Apr 24, 03:02 AM 2012
QuoteSure computer do many things - but still humans are more complex and advance with the right knowledge - did not write that to argue - just my opinion.

Yes absolutely and you are right. But take into account computers do whatever those clever humans program them to do.

Yes I still teach VB but I'm not a fan of it. There are better ways to beat roulette. It is my view that if you are betting after ball release, use a computer. Not a basic computer because that's no different to VB (see link:://:.roulettecomputers.com/the-math/ - I mean something for this century.)

In that chart, what do each axis represent? Over small speed ranges, the effect can be linear. But there are also speed ranges where scatter is far too unpredictable. There are too many wheel;s and variables to just say it is linear.
Title: Re: The Rotating Flexibility Cross
Post by: ego on Apr 24, 07:08 AM 2012

I forgot to mention that the chart is from Pierre Baiseux witch Kelly posted in the past.
Title: Re: The Rotating Flexibility Cross
Post by: Steve on Apr 26, 01:08 AM 2012
Yes I know, but I was asking if you knew what each axis represents.