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Random Thoughts

Started by Priyanka, Sep 15, 08:28 PM 2015

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0 Members and 12 Guests are viewing this topic.

dimsun

Quote from: falkor2k15 on Jul 16, 12:40 PM 2016
Here's the first post I found:
link:://:.rouletteforum.cc/index.php?topic=93.0

Doesn't look like much useful info there? Just very vague. Whereas, look how informative Priyanka's posts are in comparison!! :)

Can point horse to water not make drink.

falkor2k15

Quote from: dimsun on Jul 16, 12:44 PM 2016
Can point horse to water not make drink.
It seems he passed away in 2008 - but there's no topics of his on VLS or here. Some guy called Swarm has quoted him - but Manrique's original posts proper appear to no longer be available. If you have a link to some archived articles of his then please post, otherwise I must return to the task at hand: Quad Cycles.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

dimsun

Quote from: falkor2k15 on Jul 16, 12:56 PM 2016
It seems he passed away in 2008 - but there's no topics of his on VLS or here. Some guy called Swarm has quoted him - but Manrique's original posts proper appear to no longer be available. If you have a link to some archived articles of his then please post, otherwise I must return to the task at hand: Quad Cycles.

Hard find posts English, most Spanish, look Spanish forum.  Much translaton required.  Hard me,  English not first language.

falkor2k15

Quote from: dimsun on Jul 16, 01:04 PM 2016
Hard find posts English, most Spanish, look Spanish forum.  Much translaton required.  Hard me,  English not first language.
Thanks, but the sample you posted in the other topic doesn't seem helpful, so I will have to pass up on that as I am making good progress here with Quad Cycles - even though I doubt I have what it takes to gain edge. Priyanka's teachings were more informative and practical, but her coverage of parallel games/creating dependency was sadly inadequate IMO and she failed to discuss payout odds vs. ratios - particularly in the context of events - which I feel shouldn't be ignored if we are looking to gain edge. It's like an ancient traveler visiting Egypt, describing the local customs of the natives, but failing to mention pyramids.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

dimsun

Quote from: falkor2k15 on Jul 16, 01:16 PM 2016
Thanks, but the sample you posted in the other topic doesn't seem helpful, so I will have to pass up on that as I am making good progress here with Quad Cycles - even though I doubt I have what it takes to gain edge. Priyanka's teachings were more informative and practical, but her coverage of parallel games/creating dependency was sadly inadequate IMO and she failed to discuss payout odds vs. ratios - particularly in the context of events - which I feel shouldn't be ignored if we are looking to gain edge. It's like an ancient traveler visiting Egypt, describing the local customs of the natives, but failing to mention pyramids.

Manrique teach about cycles.  Priyanka teacher very much play like Manrique teach.

falkor2k15

Quote from: dimsun on Jul 16, 02:07 PM 2016Manrique
Interesting! Maybe we can find some good topics amongst these then:
link:s://:.google.co.uk/#q=Manrique+ruleta+ciclos
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15



Next constants to be tested: Defining Quad (up to previous 4) and Defining Cycle Length (up to previous 4)!

I also plan to test tracking for 2+ repeats, etc.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

According to my calculations for CL1:

Inner Cycle

Ratio: 25%

Spin 1 (virtual): any quad
Spin 2 (bet): same quad as previous

Win: +9; Lose: -3;
Total Won: 2.25; Total Lost: -2.25

Result: 0 (break even)



Outer Cycle

Ratio: 25%

Cycle 1, Spin 1 (virtual): any quad
Cycle 1, Spin 2 (bet): same quad as previous

Win: +9; Lose: -3

Cycle 2, Spin 1 (virtual): any quad
Cycle 2, Spin 2 (bet): same quad as previous

Win: +36 (parlayed); Lose: -3
Total Won: 9; Total Lost: -2.25

Result: +6.75 (%? Edge?)


Any mistakes or is that correct...?  :question:
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

I think the result means +6.75 units every 10 attempts (25% won; 75% lost).
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

I tested, but I made 1 mistake.  :( Betting on both the first cycle and second cycle means the ratio becomes half of 25%, so I need to figure out if there's another way of taking advantage of outer CL1 retaining the full 25%.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

Tomla021

your a man of much stamina! hope you get to your goal
"No Whining, just Winning"

falkor2k15

Thanks Tom!

With Outer CL1, the 25% is to predict that the length of the 2nd cycle will match the length of the 1st cycle, so that we end up with an outer cycle length of 1; however, we cannot predict what length the first cycle will be - at least not with the one constant utilized here: it could be 1, 2 or 3 most likely (sometimes 4). So I think the best we could do is miss out spin 2 of the first cycle then go for CL2 with a 50% ratio - possibly it might be better (or worse) to wait for spin 4 before betting for CL3 with a 76% chance of getting it. Once we have a win on the first cycle we can then parlay that for a matching 2nd cycle.

That's just an example. We wouldn't normally play CL1 as there's better potential for stitching bets with lengths greater than 1.

Anyhow, I hope the next test will give us greater predictability over the first cycle as I've introduced the previous 4 defining quads (also the previous 4 defining outer cycles):
quad 1, 2 (3, 4, 5), cycle length, 4th defining quad, 3rd defining quad, 2nd defining quad, last defining quad, outer cycle length, (outer defining cycles: 4,3,2, last)
4 3 1 2 1  4  0 0 0 1  4     

1 3 3   2  0 0 1 3  4 2     

3 2 2   2  0 1 3 2  4 2 2   2  0 0 0 2 

2 2    1  1 3 2 2  2 1     

2 4 1 3 4  4  3 2 2 4  2 1 4   

4 2 1 3 1  4  2 2 4 1  2 1 4 4  3  0 0 2 4 

1 3 3   2  2 4 1 3  4 2     

3 4 4   2  4 1 3 4  4 2 2   2  0 2 4 2


"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

First test:

Previous 4 defining quads: 1,1,1,1 to Cycle Length:

8343 (45%)
6287 (34%)
3058 (17%)
743 (4%)

18431

Constant ratio or curve fitted....?  :question:
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

4444 > Cycle Length

8301 (45%)
6245 (34%)
3088 (17%)
737 (4%)

18371

Constant!  O0 :thumbsup:
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

Actually, I found out we can only use the previous 3 - the most recent defining quad is only known after the current cycle completes that we are testing.

111 > Cycle Length

8343 (25%)
12694 (38%)
9312 (28%)
3169 9%)

33518

So there's no predictability here in terms of the Cycle Length.

413 > Cycle Length

607 (26%)
845 (37%)
649 (28%)
207 (9%)

2308
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

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