Alright, here we go. O0
Just finished coding "General Cluster 1" & I have also coded "Hotzone 8",
I haven't been able to thest them/tweak if possible, enough?...but from a short first test LIVE FLATBET, (not so impressive?) :S....again, perhaps Hit'n Run may work idk.. :question:
Now, since both of them failed? Im thinking now, testing GC/Hotzone with LESS numbers.... now i try 6 numbers/(2+2+2) instead of GC1 (2+2+2+2+2)....we'll see, if that makes things better?...
Cheers 8)
RX-General Cluster 1 FLATBET
system "General Cluster 1 v2_FLAT"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List [1] to Record "progression" Data
Set List [1,2,3,4,5,6] to Record "Bets Placed" Data
Set List [1,2,3] to Record "Lost spins" Data
end
while on each spin
begin
If any inside bet won each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
clear Record "neighbors4" Layout
clear Record "neighbors5" Layout
put 1 on Record "Lost spins" Data Index
Put 1 on Record "Bets Placed" Data Index
Put 1 on Record "progression" Data Index
Track Last Number for 1 spins to Record "current number" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
if Record "Lost spins" Data = 3 each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
clear Record "neighbors4" Layout
clear Record "neighbors5" Layout
put 1 on Record "Lost spins" Data Index
Put 1 on Record "Bets Placed" Data Index
Put 1 on Record "progression" Data Index
Track Last Number for 1 spins to Record "current number" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
If Record "neighbors" Layout List lost each time
begin
Put 100% of Record "progression" Data to Record "neighbors" Layout List
{ Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List }
end
If Record "neighbors2" Layout List lost each time
begin
// Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
{ Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List}
end
If Record "neighbors3" Layout List lost each time
begin
{ Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List }
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
{ Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List }
end
If Record "neighbors4" Layout List lost each time
begin
{ Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List }
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
// Put 100% of Record "progression" Data to Record "neighbors5" Layout List
end
If Record "neighbors5" Layout List lost each time
begin
{ Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List }
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
end
if total inside bets count = 0 each
begin
Put 1 on Record "progression" Data Index
Put 1 on Record "Lost spins" Data Index
put 1 on Record "Bets Placed" Data Index
Track Last Number for 1 spins to Record "current number" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
if Record "Bets Placed" Data Index = 5 each each
begin
Track Last number for 1 spins to Record "current number" Layout
if record "current number" Layout not found within Record "last1" Layout each
begin
Put 1 on Record "Lost spins" Data Index
add 1 on Record "Bets Placed" Data Index
//Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors5" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
end
end
if Record "Bets Placed" Data Index = 4 each each
begin
Track Last number for 1 spins to Record "current number" Layout
if record "current number" Layout not found within Record "last1" Layout each
begin
add 1 on Record "Bets Placed" Data Index
//Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors4" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
end
end
if Record "Bets Placed" Data Index = 3 each
begin
Track Last number for 1 spins to Record "current number" Layout
if record "current number" Layout not found within Record "last1" Layout each
begin
add 1 on Record "Bets Placed" Data Index
//Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors3" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
end
end
if Record "Bets Placed" Data Index = 2 each
begin
Track Last number for 1 spins to Record "current number" Layout
if record "current number" Layout not found within Record "last1" Layout each
begin
add 1 on Record "Bets Placed" Data Index
// Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors2" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end
end
if Record "Bets Placed" Data Index = 1 each
begin
Track Last number for 1 spins to Record "current number" Layout
if record "current number" Layout not found within Record "last1" Layout each
begin
add 1 on Record "Bets Placed" Data Index
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end
{if Record "Bets Placed" Data Index = 1 each
begin
add 1 on Record "Bets Placed" Data Index
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
}
{ If Record "progression" Data Index >
Record "progression" Data Count
Begin }
If Record "Lost spins" Data Index >= 3 each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
clear Record "neighbors4" Layout
clear Record "neighbors5" Layout
Put 1 on Record "Lost spins" Data Index
Put 2 on Record "Placed Bets" Data Index
Put 1 on Record "Progression" Data Index
Track Last Number for 1 spins to Record "current number" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
// add 1 on Record "Bets Placed" Data Index
end
Track Last Number for 1 spins to Record "last1" Layout
// Track Last Number for 2 spins to Record "last2" Layout
if any inside bet lost each
begin
if Record "Bets Placed" Data Index >=5 each
begin
add 1 on Record "Lost spins" Data Index
end
end
end
END
Quote from: Lucky7Red on Nov 06, 08:15 AM 2018
You can not beat roulette please stop coding. :girl_to:
We see about that... Even if i don't succeed now with this Hot-sector/cluster-bet project, atleast im learning? ....IF i can prove "hotnumbers/repeters" don't work, may be i can prove this Sector/Repeater-bet won't work either?
I think, "Hotnumbers" and "Hot sectors" are the 2 greatest fallacies in roulette?
Atleast then i know what's NOT working. What you know? What you proven...?
I don't understand your point here?, .......just a stupid comment. :yawn:
Keep going Iggy don’t be put off
Removed...please continue
Well now, what can i say? My findings/conclution is this:
-Placing a SECTOR-bet around a "hotnumber" IS a losing bet. ....(as you can see with this betselection? i worked on yesterday "SevenEleven", (Similar/same to XSector)
Now here is the perfect example;
(1) TRIGGER- Wait for a "Hotnumber"/Repeater from the last 10.
(2) Place a *SECTOR of 7* around this Trigger/hotnumber.... and do X number of spins...(IF loss stop/restart)
(3) IF hit place a this time a *SECTOR of 11* around the number hit. ....and do X number of spins...(STOP/Restart procedure if win or lose)
Now, Here is the point---> IF placing "sectors around a hotnumber/Repeaters" *WOULD* be a winning bet, this would be the Grail....BUT IT's NOT......(It may work, *short term* for a couple of hundreds spins MAX,...but losses are too frequent,...and as you can see in the charts? it's a steady downtrend)..
So that's it.. :question:
SevenEleven-RX-code
system "SevenEleven v1"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,1,1,1,2,2,2,3,3,3,5,5,5,8,8,8] to Record "progression" Data
Set List [2,2,2,3,3,5,5,8,8] to Record "progression2" Data
Set List[1,2,3,4] to Record "Cycle" Data
end
while on each spin
begin
Track last Number for 1 spins to
Record "current1" layout
if any number bet won each
begin
If Record "Cycle" Data index = 3 each
begin
clear Record "Repeater2" layout
clear Record "neighbors2" layout
Put 1 on Record "progression2" Data Index
put 1 on Record "Cycle" Data Index
end
{If Record "Cycle" Data index = 2 each
begin
clear Record "Repeater" layout
clear Record "neighbors" layout
Put 1 on Record "progression" Data Index
put 1 on Record "Cycle" Data Index
end
}
If Record "Cycle" Data index = 2 each
begin
put 1 on Record "progression" Data Index
put 1 on Record "progression2" Data Index
put 3 on Record "Cycle" Data Index
clear Record "Repeater" layout
clear Record "neighbors" layout
Put 5 on Neighbor Count
Track last Number for 1 spins to
Record "Repeater2" layout
Copy Neighbors of Record "Repeater2" Layout
to Record "neighbors2" Layout
Put 100% of Record "progression2" Data to Record "neighbors2" Layout List
Put 100% of Record "progression2" Data to Record "Repeater2" layout list
end
end
if any inside bet lost each
begin
if Record "Cycle" Data Index = 2 each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "Repeater" layout list
end
if Record "Cycle" Data Index = 3 each
begin
add 1 on Record "progression2" Data Index
Put 100% of Record "progression2" Data to Record "neighbors2" Layout List
Put 100% of Record "progression2" Data to Record "Repeater2" layout list
end
end
If Total inside bets count = 0 each
begin
if Record "current1" Layout is found within Record "Last10" layout each
begin
Put 1 on Record "progression" Data Index
put 2 on Record "Cycle" Data Index
Put 4 on Neighbor Count
Track last Number for 1 spins to
Record "Repeater" layout
Copy Neighbors of Record "Repeater" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "Repeater" layout list
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end
if total bankroll <= -2000 each time
begin
stop session
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
put 1 on Record "Cycle" Data Index
Put 1 on Record "progression" Data Index
clear Record "Repeater" layout
clear Record "neighbors" layout
End
If Record "progression2" Data Index >
Record "progression2" Data Count
Begin
put 1 on Record "Cycle" Data Index
Put 1 on Record "progression2" Data Index
clear Record "Repeater2" layout
clear Record "neighbors2" layout
End
If Record "progression3" Data Index >
Record "progression3" Data Count
Begin
put 1 on Record "Cycle" Data Index
Put 1 on Record "progression3" Data Index
clear Record "Repeater3" layout
clear Record "neighbors3" layout
End
Track last Number for 10 spins to
Record "Last10" layout
end
END
Ignatusforum.cc ?? :lol:
Hello Ignatus :)
Have you tried separating the wheel into two
halves and finding the hotnumber on each side?
:thumbsup: