• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

The only way to beat roulette is by increasing accuracy of predictions (changing the odds). This is possible on many real wheels.

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

MATRIX VERTICAL METHOD ONLY

Started by Johnlegend, Feb 06, 03:00 PM 2011

Previous topic - Next topic

0 Members and 6 Guests are viewing this topic.

vundarosa

Quote from: vundarosa on Mar 24, 01:47 AM 2011
OK,

For those interested, I am testing this a bit differently for a quicker turnover:

*Live real play
*Betting against trips
*With a trigger
*With same 5 step progression (1-1, 3-3, 9-9, 27-27, 81-81...)
*Both Columns and Dozens
*And when I am feeling fresh, a 3x3 , a 5x5 AND a 7x7 (otherwise just two of them)
*Using only one BR, not 3, one for each matrix.
*All at the same time :-)

I am staking at 0.1c/u till I am confident that its doable this way long term.

-Turnover is 1u/2.5 spins- it takes on average 2hrs to get 100 units.


NOW, IF SOMEONE HAS GONE THIS WAY AND FOUND A DEAD END (lost BR) PLS LET (US) ME KNOW SO YOU SAVE ME AND ALL OTHERS WHO WANT TO TRY IT THIS WAY, FROM GOING THROUGH ALL THE MOTIONS AND FELLING LIKE s**t AFTERWARDS...

Vundarosa


----------------------------------------

Ok, got to see 6 trips twice on a live table using a 3x3 (M3) matrix. The 5x5 and 7x7 matrix seem to be more stable for betting against trips. The M3 is holding quite stable betting against quads from what i've seen so far.........well just have to see how it goes.....

Vundarosa


Twisteruk

Quote from: vundarosa on Mar 24, 06:03 AM 2011

----------------------------------------

Ok, got to see 6 trips twice on a live table using a 3x3 (M3) matrix. The 5x5 and 7x7 matrix seem to be more stable for betting against trips. The M3 is holding quite stable betting against quads from what i've seen so far.........well just have to see how it goes.....

Vundarosa




Ive now stopped playin the Trips

Had an excellent day yesterday but in a PM with John he told me he had seen 8 trips in a row

That would blow my BR, hence ive now stopped.

This was in relation to the 7x Matrix

Im now only playin Quads. Slower but safer it would seem  :thumbsup:
Its Set In Stone =)

vundarosa

Quote from: Twisteruk on Mar 24, 06:11 AM 2011

I've now stopped playin the Trips

Had an excellent day yesterday but in a PM with John he told me he had seen 8 trips in a row

That would blow my BR, hence I've now stopped.

This was in relation to the 7x Matrix

I'm now only playin Quads. Slower but safer it would seem  :thumbsup:

---------------------

twister, so ur playing quads only at 7x Matrix. Have you tried quads on a 5x or 3x Matrix?!
have you tried playing columns as well?!

vundarosa

Twisteruk

Quote from: vundarosa on Mar 24, 06:37 AM 2011
---------------------

twister, so your playing quads only at 7x Matrix. Have you tried quads on a 5x or 3x Matrix?!
have you tried playing columns as well?!

vundarosa


Ive only used a 7x Matrix for Quads

In theory you shud get similiar results usin Columns I wud of thought. Prob needs testin for sure  :thumbsup:
Its Set In Stone =)

jon86

Johnlegend.

Can you please post the full rules for the MatrixVertical :)

I think many people dont understand it clear or missunderstand.

Have a nice day all  ;D

atlantis

Quote from: vundarosa on Mar 24, 06:03 AM 2011
Ok, got to see 6 trips twice on a live table using a 3x3 (M3) matrix. The 5x5 and 7x7 matrix seem to be more stable for betting against trips. The M3 is holding quite stable betting against quads from what i've seen so far.........well just have to see how it goes.....
Vundarosa

Hi Vunderosa,
I've just started testing this:
MATRIX of 4
Record  Dozens.
Bet against vertical trebles forming (double dozen bet)
I'm not using the standard 2doz progression as used by vertical matrix quad - instead on each loss I increase the next bet by 1u - but immediately reduce to 1u when level or ahead.
I'm not waiting for a trigger at all...

But if I lose 3 consecutive bets - I will stop and wait for a trip not to form first before resuming betting against them forming (that didn't happen in this test)

NOTE: qualifying triggers cannot use numbers from already formed triples, quads etc...

Example - 100 spins (random)

1   2   1   1
1   1   1   3
3   3   3   3 --w+1@col1 ; w+1@col3
2   1   1   2 --w+1@col4
2   1   3   3
3   1   1   2 --w+1@col1 ; L-2@col2
2   1   3   1
3   1   1   3
2   2   3   3
2   2   1   2 --w+2@col4
1   2   3   1 --w+1@col1 ; L-2@col2
3   1   3   2
3   2   3   1 --L-4@col3 (increase to 3-3)
2   2   1   2 --w+3@col1
3   3   1   1 --w+3@col2 (reduce to 1-1)
3   3   1   2 --L-2@col3
1   2   1   3 --w+2@col1 ; w+1@col2
1   2   1   2
2   3   2   2 --w+1@col1 ; w+1@col2 ; w+1@col3
1   1   2   3 --w+1@col4
3   1   1   3 --w+1@col3
1   2   1   1 --w+1@col2 ; w+1@col4
1   3   3   3 --w+1@col3
2   1   2   1 --w+1@col1
3   2   3   2

won=25
lost=10
Profit=15pts


3   2   3   3
3   2   3   2
3   1   3   1--L-2@col1 ; w+2@col2; L-2@col3
1   3   3   3
1   1   1   2
1   1   3   3--L-4@col1 (increase to 3-3)
1   3   1   2--w+3@col2
3   3   3   1
2   2   1   1--w+3@col2 (reduce to 1-1)
3   1   3   1--L-2@col4 (increase to 2-2)
1   1   2   3
2   3   2   3--w+2@col2 (reduce to 1-1)
2   1   3   1--w+1@col3 ; w+1@col4
1   2   2   3--w+1@col1
2   2   1   3
1   2   3   1--L-2@col2 ; w+2@col4
1   3   3   2
2   2   1   2--w+1@col1 ; w+1@col3
1   1   1   1--w+1@col4
2   1   3   3--w+1@col3
1   2   1   1--w+1@col2
2   2   2   1
1   1   3   1--w+1@col2 ; L-2@col4
3   2   3   1
1   3   2   2--w+2@col3

won=23
lost=12
Profit=11pts

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

atlantis

One more example...
I will not post more as I think you get the general idea and I do not wish to divert from this thread


1   3   3   3
3   2   3   2
3   3   3   1--L-2@col3
2   1   3   2--w+2@col1
2   3   2   2
2   1   2   3--L-2@col1 ; W+2@col4
3   3   3   1--w+1@col3
3   3   2   2
2   1   3   1--w+1@col1 ; w+1@col2
1   3   2   1
1   3   2   2--w+1@col4
2   3   1   3--w+1@col1 ; L-2@col2 ; w+2@col3
2   2   3   2
1   2   3   2--w+1@col1
3   1   1   2--w+1@col1 ; L-2@col4 (increase to 2-2)
3   3   3   1
3   3   1   3--L-4@col1 (increase to 3-3)
2   1   1   1--w+3@col2
1   3   3   2--w+3@col3 (reduce to 1-1)
3   3   3   3
2   3   3   3--L-2@col2 ; L-4@col3 (increase to 3-3)
1   3   3   1--w+3@col4
1   2   2   1
3   3   1   2--w+3@col1 ; w+1@col4
1   3   1   3

won=24
lost=16
Profit=8pts

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

vundarosa

Looks good. I've not tested with 4x matrix but i believe there should be a size of matrix that accomodates betting against trips, just like 5x(?) & 7x do with quads, which would defenetely give more betting chances per spin.

lets us know it goes and in terms of its strike rate.

vundarosa

Johnlegend

Quote from: atlantis on Mar 24, 08:47 AM 2011
One more example...
I will not post more as I think you get the general idea and I do not wish to divert from this thread


1   3   3   3
3   2   3   2
3   3   3   1--L-2@col3
2   1   3   2--w+2@col1
2   3   2   2
2   1   2   3--L-2@col1 ; W+2@col4
3   3   3   1--w+1@col3
3   3   2   2
2   1   3   1--w+1@col1 ; w+1@col2
1   3   2   1
1   3   2   2--w+1@col4
2   3   1   3--w+1@col1 ; L-2@col2 ; w+2@col3
2   2   3   2
1   2   3   2--w+1@col1
3   1   1   2--w+1@col1 ; L-2@col4 (increase to 2-2)
3   3   3   1
3   3   1   3--L-4@col1 (increase to 3-3)
2   1   1   1--w+3@col2
1   3   3   2--w+3@col3 (reduce to 1-1)
3   3   3   3
2   3   3   3--L-2@col2 ; L-4@col3 (increase to 3-3)
1   3   3   1--w+3@col4
1   2   2   1
3   3   1   2--w+3@col1 ; w+1@col4
1   3   1   3

won=24
lost=16
Profit=8pts

A.
Good afternoon Atlantis nice work, seeing your four wide grid made me laugh. Because when I first started playing around with grids for the MATRIX CONCEPT. 4 wide was where I started. Then I settled for 5 wide. Then when F_LAT_INO spoke of 7 wide I realized it was the ULTIMATE. And heres why I feel that way TRIPS AND QUADS are easier to form on a narrow grid. ANYTIME a dozen gets red hot it will dominate a block area on a grid because it can't spread accross it has to spread downwards. This why it took Post no time at all to show me a FIVE QUAD on a three wide grid. BUT, when you think what RANDOM has to do on a 7 wide grid to produce even 2 QUADS, its little wonder FIVE QUADS canr be found. Neverthertheless your persistent experimentation reminds me of Scooby Doo, and is one of the reasons we now have the awesome MATRIX VERTICAL QUAD. To rewrite roulette, well done Atlantis...

Post

john legend how do you think about playing with a trigger since after doubling you can make more units an hour with than without the trigger. ;)

jon86

Today i have play 13 RNG sessions  with trigger and won all before 3 stepp of progression. only 1 session went to stepp 3.

10 live sessions with trigger all won before 3 stepp of progression. 


Love this  ;D

It takes a little time on live wheels but time is money  :thumbsup:

atlantis

Quote from: vundarosa on Mar 24, 11:20 AM 2011
Looks good. I've not tested with 4x matrix but I believe there should be a size of matrix that accomodates betting against trips, just like 5x(?) & 7x do with quads, which would defenetely give more betting chances per spin.
lets us know it goes and in terms of its strike rate.
vundarosa

@vundersosa - well I've played 6 more games without loss, that makes 9 altogether, and the highest bet was 6-6.  However...


JohnLegend wrote:
Quote
And heres why I feel that way TRIPS AND QUADS are easier to form on a narrow grid. ANYTIME a dozen gets red hot it will dominate a block area on a grid because it can't spread accross it has to spread downwards. This why it took Post no time at all to show me a FIVE QUAD on a three wide grid.

Hi John. Yes I agree with you on that. There is always the danger of hitting an unwelcome series of neverending triples (not happened to me yet tho) or even 2 or 3 series on the bounce after or in between very short gaps.
Twister and I were looking into the possibility of playing against vert doubles on a MATRIX 2; so maybe that could be reversed on a MATRIX4 we could wait for 4 OR 5 no-matching vertical doubles or triples (trigger) then bet for a MATCH (single dozen) using a progression eg: 1,1,1,2,2,2,3,3,3,4,4,4...... forward 1 on a loss - back 2 on a win?
Just an idea that might be worth considering  - if it hasn't already been thought about and tried.

The MATRIX VERTICAL QUAD still looks invincible.

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

Johnlegend

Quote from: Post on Mar 24, 01:03 PM 2011
John legend how do you think about playing with a trigger since after doubling you can make more units an hour with than without the trigger. ;)
Its an excellent idea Post and MORE SECURE. PATIENCE, will decide how often you win on a very good method You could turn 80 points into a fortune with this. Show me how youd money manage 100 winning games like this Post, show others HOW PATIENCE REALLY CAN PAY OFF...

Johnlegend

Quote from: atlantis on Mar 24, 01:45 PM 2011
@vundersosa - well I've played 6 more games without loss, that makes 9 altogether, and the highest bet was 6-6.  However...


JohnLegend wrote:
Hi John. Yes I agree with you on that. There is always the danger of hitting an unwelcome series of neverending triples (not happened to me yet tho) or even 2 or 3 series on the bounce after or in between very short gaps.
Twister and I were looking into the possibility of playing against vert doubles on a MATRIX 2; so maybe that could be reversed on a MATRIX4 we could wait for 4 OR 5 no-matching vertical doubles or triples (trigger) then bet for a MATCH (single dozen) using a progression e.g.: 1,1,1,2,2,2,3,3,3,4,4,4...... forward 1 on a loss - back 2 on a win?
Just an idea that might be worth considering  - if it hasn't already been thought about and tried.

The MATRIX VERTICAL QUAD still looks invincible.

A.
Yes Atlantis it really is. that's why I'm putting a lot of time into it. I used to dream about finding a method that had a four figure strikerate and I really think we have it here. My records are 4,912/x at the moment. I've made 672 UNITS profit since we forged this method. And Im just floored by this honestly Atlantis if enough people played this method ROULETTE really would be in trouble. Its a good job, most people have no patience.

THAT MEANS SERIOUS PROFIT for those of us that do... ;D ;D

jon86

Quote from: Johnlegend on Mar 24, 02:11 PM 2011
Yes Atlantis it really is. that's why I'm putting a lot of time into it. I used to dream about finding a method that had a four figure strikerate and I really think we have it here. My records are 4,912/x at the moment. I've made 672 UNITS profit since we forged this method. And I'm just floored by this honestly Atlantis if enough people played this method ROULETTE really would be in trouble. Its a good job, most people have no patience.

THAT MEANS SERIOUS PROFIT for those of us that do... ;D ;D


Patience  :thumbsup:

-