Did this for fun. O0
Results seems good.
It's a 2 Corners/Quads + 1 dozen bet. I don't care to explain the bet right now, you got the RX code,
Perhaps later i can do a video-demo, if someone doesn't got RX etc....
cheers 8)
RX-code
system "Corners System"
//(copyright) ignatus 2019
method "main"
begin
while starting a new session
begin
//Set List[1,1,2,3,4,6,9,14,21,31,47,70] to Record "progression" Data
Set List[1,2,3,5,7,10,13,16,20,24,28,32,36,40,45,50,60,70,90,110,130,150,190]
to Record "progression" Data
end
put 0 to Record "Highest Bankroll" Data
Copy List [corner(1:5),corner(32:36)] to Record "C1" Layout
Copy List [Corner(8:12),corner(25:29)] to Record "C2" Layout
Copy List [2nd Dozen] to Record "Doz2" Layout
while on each spin
begin
{
if spin count=1000
begin
stop session
end
if bankroll>=1000
begin
stop session
end
}
if bankroll <= -1000
begin
stop session
end
If Record "C1" Layout List has Lost Each time
Begin
IF Record "Doz2" Layout has Lost each
begin
add 1 on Record "progression" Data Index
put 100% of Record "progression" Data on Record "C1" Layout list
put 100% of Record "progression" Data on Record "Doz2" Layout list
end
else
begin
put 100% of Record "progression" Data on Record "C1" Layout list
put 100% of Record "progression" Data on Record "Doz2" Layout list
end
End
If Record "C2" Layout List has Lost Each time
Begin
IF Record "Doz2" Layout has Lost each
begin
add 1 on Record "progression" Data Index
put 100% of Record "progression" Data on Record "C2" Layout list
put 100% of Record "progression" Data on Record "Doz2" Layout list
end
else
begin
put 100% of Record "progression" Data on Record "C2" Layout list
put 100% of Record "progression" Data on Record "Doz2" Layout list
end
End
If any Corner bet won each
begin
if Bankroll > Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 5000% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
// Put 1 on Record "progression" Data Index
clear Record "C1" Layout
clear Record "C2" Layout
clear Record "Doz2" Layout
end
end
IF corner(1:5) has hit each
begin
IF total inside bets count = 0 each
begin
put 1 on Record "progression" Data Index
put 100% of Record "progression" Data on Record "C1" Layout list
put 100% of Record "progression" Data on Record "Doz2" Layout list
end
end
IF corner(32:36) has hit each
begin
IF total inside bets count = 0 each
begin
put 1 on Record "progression" Data Index
put 100% of Record "progression" Data on Record "C1" Layout list
put 100% of Record "progression" Data on Record "Doz2" Layout list
end
end
IF corner(8:12) has hit each
begin
IF total inside bets count = 0 each
begin
put 1 on Record "progression" Data Index
put 100% of Record "progression" Data on Record "C2" Layout list
put 100% of Record "progression" Data on Record "Doz2" Layout list
end
end
IF corner(25:29) has hit each
begin
IF total inside bets count = 0 each
begin
put 1 on Record "progression" Data Index
put 100% of Record "progression" Data on Record "C2" Layout list
put 100% of Record "progression" Data on Record "Doz2" Layout list
end
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Put 1 on Record "progression" Data Index
clear Record "C1" Layout
clear Record "C2" Layout
clear Record "Doz2" Layout
End
END
i give up, you are over obsessed with systems
Quote from: Roulettebeater on Jan 30, 02:24 PM 2019
i give up, you are over obsessed with systems
hahah ;D yes? true story haha
Interesting,👍
Quote from: Roulettebeater on Jan 30, 02:24 PM 2019
i give up, you are over obsessed with systems
Why, so it's only 3 systems per day?! :lol:
Quote from: blueman on Jan 31, 06:03 AM 2019
Why, so it's only 3 systems per day?! :lol:
well? Progression need to be modified/fix'd with this system....but both"LINE Hunter" & "LAST 7" had very good resutls....i don't know why people haven't realized this yet? ...but ok
Corners System V2
Some fixes with the progression.
* Negative progressionline +1 step for each loss, NO change of bets anytime the dozen bet hits ,just re-bet...(BUT also +1 step for each time any corner hit, AND don't reset progression until reached a new high)
1,2,3,5,7,9,11,12,14,16,18,20,22,25,28,30,32,35,40,45,50,55,60,70,80,90,100,110,130,150,190,230,275,350
TEST 1-5 (LIVE Spins)
RX-code
system "Corners System v2"
//(copyright) ignatus 2019
method "main"
begin
while starting a new session
begin
//Set List[1,1,2,3,4,6,9,14,21,31,47,70] to Record "progression" Data
Set List[1,2,3,5,7,9,11,12,14,16,18,20,22,25,28,30,32,35,40,45,50,55,60,70,
80,90,100,110,130,150,190,230,275,350]
to Record "progression" Data
end
put 0 to Record "Highest Bankroll" Data
Copy List [corner(1:5),corner(32:36)] to Record "C1" Layout
Copy List [Corner(8:12),corner(25:29)] to Record "C2" Layout
Copy List [2nd Dozen] to Record "Doz2" Layout
while on each spin
begin
// add 1 on Record "progression" Data Index
{ if total bankroll >= 500 each time
begin
stop session
end }
if total bankroll <= -500 each time
begin
stop session
end
If Record "C1" Layout List has Lost Each time
Begin
IF Record "Doz2" Layout has Lost each
begin
add 1 on Record "progression" Data Index
put 100% of Record "progression" Data on Record "C1" Layout list
put 100% of Record "progression" Data on Record "Doz2" Layout list
end
else
begin
// add 1 on Record "progression" Data Index
put 100% of Record "progression" Data on Record "C1" Layout list
put 100% of Record "progression" Data on Record "Doz2" Layout list
end
End
If Record "C2" Layout List has Lost Each time
Begin
IF Record "Doz2" Layout has Lost each
begin
add 1 on Record "progression" Data Index
put 100% of Record "progression" Data on Record "C2" Layout list
put 100% of Record "progression" Data on Record "Doz2" Layout list
end
else
begin
// add 1 on Record "progression" Data Index
put 100% of Record "progression" Data on Record "C2" Layout list
put 100% of Record "progression" Data on Record "Doz2" Layout list
end
End
If any Corner bet won each
begin
if Bankroll > Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 5000% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
add 1 on Record "progression" Data Index
clear Record "C1" Layout
clear Record "C2" Layout
clear Record "Doz2" Layout
end
end
IF corner(1:5) has hit each
begin
IF total inside bets count = 0 each
begin
// add 1 on Record "progression" Data Index
put 100% of Record "progression" Data on Record "C1" Layout list
put 100% of Record "progression" Data on Record "Doz2" Layout list
end
end
IF corner(32:36) has hit each
begin
IF total inside bets count = 0 each
begin
// add 1 on Record "progression" Data Index
put 100% of Record "progression" Data on Record "C1" Layout list
put 100% of Record "progression" Data on Record "Doz2" Layout list
end
end
IF corner(8:12) has hit each
begin
IF total inside bets count = 0 each
begin
// add 1 on Record "progression" Data Index
put 100% of Record "progression" Data on Record "C2" Layout list
put 100% of Record "progression" Data on Record "Doz2" Layout list
end
end
IF corner(25:29) has hit each
begin
IF total inside bets count = 0 each
begin
// add 1 on Record "progression" Data Index
put 100% of Record "progression" Data on Record "C2" Layout list
put 100% of Record "progression" Data on Record "Doz2" Layout list
end
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Put 1 on Record "progression" Data Index
clear Record "C1" Layout
clear Record "C2" Layout
clear Record "Doz2" Layout
End
END