HOTZONE 6 v4 *FINAL*
For Live-Wheels only
Well now, I publish this in "Betselection", because it's a complete system, (best version) also if i may say so myself, my best work/invention, so far? O0
It's a combination of "System One v7" and "hotzone 1", both success systems...but This, combiniation of those two systems (+the tweaks done), looks VERY GOOD, i'd say, both long-term, and short term.
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Gameplay/procedure:
Progression: (Positive) 1,3,5,8 STOP
Main trigger; You bet ALL repeaters (number hit 2 times) from the last 10.
BET: As you get 1 trigger/repeater, you Bet that single repeater +2 Neighbors (1 number on each side of it on the wheel) a 3 numbers sector
Loss Count: As you place 1 *new* bet, you start calculate (and reset earlier calculations) 1-9 Spins, IF No hit, or No new repeater after these 9 spins, you STOP/Remove all bets/Reset progression, and re-start procedure (bet the next repeater from the last 10).
Gameplay; As you bet 1 repeater + it's 2 neigbours (3 numbers sector bet),, IF a second repeater comes, from the last 10, (within a the 9 spincount) you bet that one also and it's 2 neigbours (now 3+3 numbers-sectors bet)... IF a third repeater comes while betting the two first ones, *remove all bets* and Bet new single repeater (and it's 2 neighbors) (Repeat procedure)
* STOP/Remove bets/Reset (if no hit/no new trigger) after 9 spins.
* Only Raise bets if HIT (and keep the same bet in the progressionline, for each new trigger/bet)
* IF hit at the last step of the progressionline 1,3,5,8 -Also STOP/Remove bets/Reset
============================
That's it! 8)
RX-code
system "HOTZONE 6 v4 FINAL"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List[1,3,5,8]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12]
to Record "Lost Spins" Data
Set List[1,2,3]
to Record "Bets placed" Data
end
while on each spin
begin
{if total bankroll >= 400 each time
begin
stop session
end
if total bankroll <= -400 each time
begin
stop session
end
}
copy last Number to Record "last1" layout
If total inside bets count = 0 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
put 1 on Record "Lost Spins" Data Index
put 2 on Record "Bets placed" Data Index
put 1 on Record "progression" Data Index
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors" Layout
copy Record "last1" layout to Record "Repeater" layout
end
end
If Record "Bets placed" Data Index = 3 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
put 1 on Record "Lost Spins" Data Index
Put 2 to Record "Bets placed" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors" Layout
copy Record "last1" layout to Record "Repeater" layout
end
end
else
begin
If Record "Bets placed" Data = 2 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
put 1 on Record "Lost Spins" Data Index
put 3 on Record "Bets placed" Data Index
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors2" Layout
Copy Neighbors of Record "Repeater" Layout
to Record "RepeaterNeighbors" Layout
copy Record "last1" layout to Record "Repeater2" layout
end
end
end
if any inside bet lost each
begin
add 1 on Record "Lost Spins" Data Index
end
if Record "Lost Spins" Data Index >= 10 each time
begin
set flag "Bet" False
Put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
Put 1 to Record "Bets placed" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
Put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
Put 1 to Record "Bets placed" Data Index
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors" Layout
copy Record "last1" layout to Record "Repeater" layout
End
if any number bet won each
begin
Put 2 to Record "Bets placed" Data Index
add 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
copy last number to to Record "Repeater" layout
Put 1 on Neighbor Count
Copy Neighbors of Record "Repeater" Layout
to Record "RepeaterNeighbors" Layout
end
if flag "Bet" true each
begin
Put 100% of Record "progression" Data to Record "Repeater" layout list
Put 100% of Record "progression" Data to Record "Repeater2" layout list
Put 100% of Record "progression" Data to Record "RepeaterNeighbors" layout list
Put 100% of Record "progression" Data to Record "RepeaterNeighbors2" layout list
end
Track last Number for 10 spins to
Record "last10" layout
end
END
When you thougt things can't get better? :S ,..
Hotzone 6 v5
Progressionline: -----------------> 1,2,3,5,8
Chart 1 (new progressionline) vs Chart 2 (old progressionline) *same spins*
O0
RX-code
system "HOTZONE 6 v5"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List[1,2,3,5,8]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12]
to Record "Lost Spins" Data
Set List[1,2,3]
to Record "Bets placed" Data
end
while on each spin
begin
{if total bankroll >= 400 each time
begin
stop session
end
if total bankroll <= -400 each time
begin
stop session
end
}
copy last Number to Record "last1" layout
If total inside bets count = 0 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
put 1 on Record "Lost Spins" Data Index
put 2 on Record "Bets placed" Data Index
put 1 on Record "progression" Data Index
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors" Layout
copy Record "last1" layout to Record "Repeater" layout
end
end
If Record "Bets placed" Data Index = 3 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
put 1 on Record "Lost Spins" Data Index
Put 2 to Record "Bets placed" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors" Layout
copy Record "last1" layout to Record "Repeater" layout
end
end
else
begin
If Record "Bets placed" Data = 2 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
put 1 on Record "Lost Spins" Data Index
put 3 on Record "Bets placed" Data Index
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors2" Layout
Copy Neighbors of Record "Repeater" Layout
to Record "RepeaterNeighbors" Layout
copy Record "last1" layout to Record "Repeater2" layout
end
end
end
if any inside bet lost each
begin
add 1 on Record "Lost Spins" Data Index
end
if Record "Lost Spins" Data Index >= 10 each time
begin
set flag "Bet" False
Put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
Put 1 to Record "Bets placed" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
Put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
Put 1 to Record "Bets placed" Data Index
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors" Layout
copy Record "last1" layout to Record "Repeater" layout
End
if any number bet won each
begin
Put 2 to Record "Bets placed" Data Index
add 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
copy last number to to Record "Repeater" layout
Put 1 on Neighbor Count
Copy Neighbors of Record "Repeater" Layout
to Record "RepeaterNeighbors" Layout
end
if flag "Bet" true each
begin
Put 100% of Record "progression" Data to Record "Repeater" layout list
Put 100% of Record "progression" Data to Record "Repeater2" layout list
Put 100% of Record "progression" Data to Record "RepeaterNeighbors" layout list
Put 100% of Record "progression" Data to Record "RepeaterNeighbors2" layout list
end
Track last Number for 10 spins to
Record "last10" layout
end
END
Are these like I-phones with a new version as soon as the older one is out?
Just kidding! Keep on doing it Ignatus!