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Roulette-focused => Bet selection => Topic started by: ignatus on Apr 25, 11:13 AM 2019

Title: ANTI STREET REPEATER (DOZEN VERSION)
Post by: ignatus on Apr 25, 11:13 AM 2019
OK, now something i've been working on the last couple of days. from my testings now, (Live-spins) it has about a 70% winrate. with a WG/SL of +300u/-300u OR STOP at 250 spins. (played with 1u bets) ..

Gameplay for each LINE hit, bet the UNHIT STREET within that particular LINE hit. (only 1 Street bet/LINE). WHEN 2 dozens are bet. BET the 3rd  unhit dozen. WHEN the dozen bet hits (no progression, just re-bet). STOP/Re-start  procedure when any of the STREETs hit.

Progressionline 1,2,3,5,10,15,25,35,60,95,155,250,405,655

RX-CODE
system "AntiStreet-Repeater DV"
//(copyright) ignatus 2019

method "main"
begin
while starting a new session
begin
        Set List[1,2,3,5,10,15,25,35,60,95,155,250,405,655]
       to Record "progression" Data
       
       Set List[1,2,3,4,5,6] to Record "bets" Data
end

        Copy List [Street(1-3)] to Record "s1" Layout
        Copy List [Street(4-6)] to Record "s2" Layout
        Copy List [Street(7-9)] to Record "s3" Layout
        Copy List [Street(10-12)] to Record "s4" Layout
        Copy List [Street(13-15)] to Record "s5" Layout
        Copy List [Street(16-18)] to Record "s6" Layout
        Copy List [Street(19-21)] to Record "s7" Layout
        Copy List [Street(22-24)] to Record "s8" Layout
        Copy List [Street(25-27)] to Record "s9" Layout
        Copy List [Street(28-30)] to Record "s10" Layout
        Copy List [Street(31-33)] to Record "s11" Layout
        Copy List [Street(34-36)] to Record "s12" Layout

        Copy List [1st dozen] to Record "d1" Layout
        Copy List [2nd dozen] to Record "d2" Layout
        Copy List [3rd dozen] to Record "d3" Layout

  while on each spin
  begin
 
If Any street bet won each
begin
  put 1 on Record "progression" Data Index
  Put 1 on Record "bets" Data Index
  set flag "d1bet" false
  set flag "d2bet" false
  set flag "d3bet" false
  set flag "db" false
  set flag "d1" false
  set flag "d2" false
  set flag "d3" false
  set flag "L1" false
  set flag "L2" false
  set flag "L3" false
  set flag "L4" false
  set flag "L5" false
  set flag "L6" false
  clear Record "d1" Layout
  clear Record "d2" Layout
  clear Record "d3" Layout
  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "s7" Layout
  clear Record "s8" Layout
  clear Record "s9" Layout
  clear Record "s10" Layout
  clear Record "s11" Layout
  clear Record "s12" Layout
end


if total inside bets count = 0 each
begin
  Put 1 on Record "bets" Data Index
  set flag "L1" false
  set flag "L2" false
  set flag "L3" false
  set flag "L4" false
  set flag "L5" false
  set flag "L6" false
end

if total bankroll >= 300 each time
begin
  stop session
end


if total bankroll <= -300 each time
begin
  stop session
end

if total spin count >= 250 each time
begin
  stop session
end



If any dozen bet lost each
begin
add 1 on Record "progression" Data Index
end

IF flag "L1" true each
begin
set flag "d1" true
end

IF flag "L2" true each
begin
set flag "d1" true
end

IF flag "L3" true each
begin
set flag "d2" true
end

IF flag "L4" true each
begin
set flag "d2" true
end

IF flag "L5" true each
begin
set flag "d3" true
end

IF flag "L6" true each
begin
set flag "d3" true
end

IF flag "d1" true each
begin
IF flag "db" false each
begin


IF flag "d2" true each
begin
set flag "db" true
set flag "d3bet" true
put 100% of Record "progression" Data on Record "d3" Layout list
set flag "L5" true
set flag "L6" true

end

IF flag "d3" true each
begin
set flag "db" true
set flag "d2bet" true
put 100% of Record "progression" Data on Record "d2" Layout list
set flag "L3" true
set flag "L4" true
end
end
end

IF flag "d2" true each
begin
IF flag "db" false each
begin

IF flag "d1" true each
begin
set flag "db" true
set flag "d3bet" true
put 100% of Record "progression" Data on Record "d3" Layout list
set flag "L5" true
set flag "L6" true

end

IF flag "d3" true each
begin
set flag "db" true
set flag "d1bet" true
put 100% of Record "progression" Data on Record "d1" Layout list
set flag "L1" true
set flag "L2" true
end
end
end


IF flag "d3" true each
begin
IF flag "db" false each
begin

IF flag "d2" true each
begin
set flag "db" true
set flag "d1bet" true
put 100% of Record "progression" Data on Record "d1" Layout list
set flag "L1" true
set flag "L2" true

end

IF flag "d1" true each
begin
set flag "db" true
set flag "d2bet" true
put 100% of Record "progression" Data on Record "d2" Layout list
set flag "L3" true
set flag "L4" true
end
end
end






IF flag "L1" false each
begin
IF record "bets" data index <= 4
begin

IF Line(1-6) hit each
begin
set flag "L1" true
add 1 on record "bets" data index

IF street(1-3) hit each
begin
put 100% of Record "progression" Data on Record "s2" Layout list
end

IF street(4-6) hit each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
end

end
end
end

IF flag "L2" false each
begin
IF record "bets" data index <= 4

begin
IF Line(7-12) hit each
begin
set flag "L2" true
add 1 on record "bets" data index

IF street(7-9) hit each
begin
put 100% of Record "progression" Data on Record "s4" Layout list
end

IF street(10-12) hit each
begin
put 100% of Record "progression" Data on Record "s3" Layout list
end

end
end
end

IF flag "L3" false each
begin
IF record "bets" data index <= 4
begin

IF Line(13-18) hit each
begin
set flag "L3" true
add 1 on record "bets" data index

IF street(13-15) hit each
begin
put 100% of Record "progression" Data on Record "s6" Layout list
end

IF street(16-18) hit each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
end

end
end
end

IF flag "L4" false each
begin
IF record "bets" data index <= 4
begin

IF Line(19-24) hit each
begin
set flag "L4" true
add 1 on record "bets" data index


IF street(19-21) hit each
begin
put 100% of Record "progression" Data on Record "s8" Layout list
end

IF street(22-24) hit each
begin
put 100% of Record "progression" Data on Record "s7" Layout list
end

end
end
end

IF flag "L5" false each
begin
IF record "bets" data index <= 4
begin

IF Line(25-30) hit each
begin
set flag "L5" true
add 1 on record "bets" data index

IF street(25-27) hit each
begin
put 100% of Record "progression" Data on Record "s10" Layout list
end

IF street(28-30) hit each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
end

end
end
end

IF flag "L6" false each
begin
IF record "bets" data index <= 4
begin

IF Line(31-36) hit each
begin
set flag "L6" true
add 1 on record "bets" data index


IF street(31-33) hit each
begin
put 100% of Record "progression" Data on Record "s12" Layout list
end

IF street(34-36) hit each
begin
put 100% of Record "progression" Data on Record "s11" Layout list
end

end
end
end




IF Record "d1" Layout list lost each
begin
put 100% of Record "progression" Data on Record "d1" Layout list
end

IF Record "d2" Layout list lost each
begin
put 100% of Record "progression" Data on Record "d2" Layout list
end

IF Record "d3" Layout list lost each
begin
put 100% of Record "progression" Data on Record "d3" Layout list
end


IF Record "s1" Layout list lost each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
end

IF Record "s2" Layout list lost each
begin
put 100% of Record "progression" Data on Record "s2" Layout list
end

IF Record "s3" Layout list lost each
begin
put 100% of Record "progression" Data on Record "s3" Layout list
end

IF Record "s4" Layout list lost each
begin
put 100% of Record "progression" Data on Record "s4" Layout list
end

IF Record "s5" Layout list lost each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
end

IF Record "s6" Layout list lost each
begin
put 100% of Record "progression" Data on Record "s6" Layout list
end

IF Record "s7" Layout list lost each
begin
put 100% of Record "progression" Data on Record "s7" Layout list
end

IF Record "s8" Layout list lost each
begin
put 100% of Record "progression" Data on Record "s8" Layout list
end

IF Record "s9" Layout list lost each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
end

IF Record "s10" Layout list lost each
begin
put 100% of Record "progression" Data on Record "s10" Layout list
end

IF Record "s11" Layout list lost each
begin
put 100% of Record "progression" Data on Record "s11" Layout list
end

IF Record "s12" Layout list lost each
begin
put 100% of Record "progression" Data on Record "s12" Layout list
end


IF flag "d1bet" true each
begin
put 100% of Record "progression" Data on Record "d1" Layout list
end

IF flag "d2bet" true each
begin
put 100% of Record "progression" Data on Record "d2" Layout list
end

IF flag "d3bet" true each
begin
put 100% of Record "progression" Data on Record "d3" Layout list
end


If Record "progression" Data Index >
  Record "progression" Data Count
  Begin
  Put 1 on Record "progression" Data Index
  Put 1 on Record "bets" Data Index
  set flag "db" false
  set flag "d1" false
  set flag "d2" false
  set flag "d3" false
  set flag "d1bet" false
  set flag "d2bet" false
  set flag "d3bet" false

  set flag "L1" false
  set flag "L2" false
  set flag "L3" false
  set flag "L4" false
  set flag "L5" false
  set flag "L6" false
 
  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "s7" Layout
  clear Record "s8" Layout
  clear Record "s9" Layout
  clear Record "s10" Layout
  clear Record "s11" Layout
  clear Record "s12" Layout
  End

  end
END

Title: Re: ANTI STREET REPEATER (DOZEN VERSION)
Post by: Face on Jun 01, 02:54 PM 2019

Where are Monti?  :)
Title: Re: ANTI STREET REPEATER (DOZEN VERSION)
Post by: Mako on Jun 01, 04:24 PM 2019
Just for you my friend...Duisburg wheels, sequential order.

Never went over 155 in the progression.
Title: Re: ANTI STREET REPEATER (DOZEN VERSION)
Post by: Face on Jun 02, 03:05 AM 2019
(link:://:.pichost.org/images/2019/06/02/source.png) (link:://:.pichost.org/image/lRZ6K)


???