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ROULETTE RIPPER 2

Started by ignatus, May 23, 01:34 PM 2020

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0 Members and 1 Guest are viewing this topic.

ignatus

A modification -- i removed 1 bet. within each dozen hit. so now, only the Unhit LINE is bet with 2 STREETs within each new doz hit. (1-3 dozens bet, that is 2-6 STREETs bet).

Progressionline 1,1,2,3,5,8,12,17,25,35,55,75,100 (+1 Step for each loss, Reset only when Reached a new high)

Did only a short test now but "winrate" seems to be good, like 70-80% (?) more testings is needed.

WG+750, SL-1000

RX.code
system "ROULETTE RIPPER 2"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
  put 0 to Record "Highest Bankroll" Data
 
        Set List[1,1,2,3,5,8,12,17,25,35,55,75,100]
               to Record "progression" Data

       Set List[1,2,3,4,5] to Record "bet" Data

end

        Copy List [Street(1-3)] to Record "s1" Layout
        Copy List [Street(4-6)] to Record "s2" Layout
        Copy List [Street(7-9)] to Record "s3" Layout
        Copy List [Street(10-12)] to Record "s4" Layout
        Copy List [Street(13-15)] to Record "s5" Layout
        Copy List [Street(16-18)] to Record "s6" Layout
        Copy List [Street(19-21)] to Record "s7" Layout
        Copy List [Street(22-24)] to Record "s8" Layout
        Copy List [Street(25-27)] to Record "s9" Layout
        Copy List [Street(28-30)] to Record "s10" Layout
        Copy List [Street(31-33)] to Record "s11" Layout
        Copy List [Street(34-36)] to Record "s12" Layout



  while on each spin
  begin

If Any street bet won each
begin
//add 1 on Record "progression" Data Index
{subtract 2 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end
}

         Put 1 on Record "bet" Data Index
       reset all flags false

   if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
       

    end

{ clear Record "d1" Layout
  clear Record "d2" Layout
  clear Record "d3" Layout
  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "s7" Layout
  clear Record "s8" Layout
  clear Record "s9" Layout
  clear Record "s10" Layout
  clear Record "s11" Layout
  clear Record "s12" Layout  }
end



if bankroll >= 750 each time
begin
  stop session
{   add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
  }
end


if total bankroll <= -1000 each time
begin
  stop session
  {  add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
   }
end

{
if total spin count >= 500 each time
begin
  stop session
end
}

if total inside bets count >= 2 each
begin

if any street bet won each
begin
set flag "nobet" true
end

If flag "nobet" false each
begin
add 1 on Record "progression" Data Index

end

set flag "nobet" false

end

{
IF total street bets count = 9 each
begin
reset all flags false
  put 1 on Record "bet" Data Index
end

}

IF total street bets count <= 5 each
begin

if 1st dozen has hit 1 time each
begin

if flag "d1" false each
begin
set flag "d1" true
add 1 on Record "bet" Data Index

IF street(1-3) hit each
begin
set flag "s1" true
end


IF street(4-6) hit each
begin
set flag "s2" true
end


IF street(7-9) hit each
begin
set flag "s3" true
end

IF street(10-12) hit each
begin
set flag "s4" true
end

end
end

if 2nd dozen has hit 1 time each
begin


if flag "d2" false each
begin
set flag "d2" true
add 1 on Record "bet" Data Index

IF street(13-15) hit each
begin
set flag "s5" true
end


IF street(16-18) hit each
begin
set flag "s6" true
end


IF street(19-21) hit each
begin
set flag "s7" true
end

IF street(22-24) hit each
begin
set flag "s8" true
end

end
end


if 3rd dozen has hit 1 time each
begin


if flag "d3" false each
begin
set flag "d3" true
add 1 on Record "bet" Data Index

IF street(25-27) hit each
begin
set flag "s9" true
end

IF street(28-30) hit each
begin
set flag "s10" true
end

IF street(31-33) hit each
begin
set flag "s11" true
end


IF street(34-36) hit each
begin
set flag "s12" true
end


end
end

end


if Record "bet" data index >= 1 each
begin

If flag "s1" true each
begin
//put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end



If flag "s2" true each
begin
//put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s3" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
//put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s4" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
//put 100% of Record "progression" Data on Record "s3" Layout list
end


If flag "s5" true each
begin
//put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s6" true each
begin
//put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s7" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
//put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s8" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
//put 100% of Record "progression" Data on Record "s7" Layout list
end


If flag "s9" true each
begin
//put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s10" true each
begin
//put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s11" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
//put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s12" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
//put 100% of Record "progression" Data on Record "s11" Layout list
end

end



If Record "progression" Data Index >
  Record "progression" Data Count
  Begin
  Put 1 on Record "progression" Data Index
  reset all flags false
// stop session
  End

  end
END




If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

New progression. (+1 step for each loss, +1 step for each win, and Reset when reached a new high)

1,2,3,                 
5,7,9,                 
12,15,18,                 
22,26,30,                 
35,40,45,                 
51,57,63,                 
70,77,84,                 
92,100,108,                 
117,126,135,                 
145,155,165,                 
176,187,198,                 
210,222,234,                 
247,260,273,                 
287,301,215,                 
230,245,260

With this one (1 short test) i won 17/20 games. that would be then a 85% winrate. Perhaps lucky idk? if you can test this and share results? Thank you.

RX.code Version 2
system "ROULETTE RIPPER 2 v2"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
  put 0 to Record "Highest Bankroll" Data
 
        Set List[1,2,3,
                 5,7,9,
                 12,15,18,
                 22,26,30,
                 35,40,45,
                 51,57,63,
                 70,77,84,
                 92,100,108,
                 117,126,135,
                 145,155,165,
                 176,187,198,
                 210,222,234,
                 247,260,273,
                 287,301,215,
                 230,245,260]

        //1,1,2,3,5,8,12,17,25,35,55,75,100]
               to Record "progression" Data

       Set List[1,2,3,4,5] to Record "bet" Data

end

        Copy List [Street(1-3)] to Record "s1" Layout
        Copy List [Street(4-6)] to Record "s2" Layout
        Copy List [Street(7-9)] to Record "s3" Layout
        Copy List [Street(10-12)] to Record "s4" Layout
        Copy List [Street(13-15)] to Record "s5" Layout
        Copy List [Street(16-18)] to Record "s6" Layout
        Copy List [Street(19-21)] to Record "s7" Layout
        Copy List [Street(22-24)] to Record "s8" Layout
        Copy List [Street(25-27)] to Record "s9" Layout
        Copy List [Street(28-30)] to Record "s10" Layout
        Copy List [Street(31-33)] to Record "s11" Layout
        Copy List [Street(34-36)] to Record "s12" Layout



  while on each spin
  begin

If Any street bet won each
begin
add 1 on Record "progression" Data Index
{subtract 2 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end
}

         Put 1 on Record "bet" Data Index
       reset all flags false

   if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
       

    end

{ clear Record "d1" Layout
  clear Record "d2" Layout
  clear Record "d3" Layout
  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "s7" Layout
  clear Record "s8" Layout
  clear Record "s9" Layout
  clear Record "s10" Layout
  clear Record "s11" Layout
  clear Record "s12" Layout  }
end



if bankroll >= 750 each time
begin
  stop session
{   add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
  }
end


if total bankroll <= -1000 each time
begin
  stop session
  {  add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
   }
end

{
if total spin count >= 500 each time
begin
  stop session
end
}

if total inside bets count >= 2 each
begin

if any street bet won each
begin
set flag "nobet" true
end

If flag "nobet" false each
begin
add 1 on Record "progression" Data Index

end

set flag "nobet" false

end

{
IF total street bets count = 9 each
begin
reset all flags false
  put 1 on Record "bet" Data Index
end

}

IF total street bets count <= 5 each
begin

if 1st dozen has hit 1 time each
begin

if flag "d1" false each
begin
set flag "d1" true
add 1 on Record "bet" Data Index

IF street(1-3) hit each
begin
set flag "s1" true
end


IF street(4-6) hit each
begin
set flag "s2" true
end


IF street(7-9) hit each
begin
set flag "s3" true
end

IF street(10-12) hit each
begin
set flag "s4" true
end

end
end

if 2nd dozen has hit 1 time each
begin


if flag "d2" false each
begin
set flag "d2" true
add 1 on Record "bet" Data Index

IF street(13-15) hit each
begin
set flag "s5" true
end


IF street(16-18) hit each
begin
set flag "s6" true
end


IF street(19-21) hit each
begin
set flag "s7" true
end

IF street(22-24) hit each
begin
set flag "s8" true
end

end
end


if 3rd dozen has hit 1 time each
begin


if flag "d3" false each
begin
set flag "d3" true
add 1 on Record "bet" Data Index

IF street(25-27) hit each
begin
set flag "s9" true
end

IF street(28-30) hit each
begin
set flag "s10" true
end

IF street(31-33) hit each
begin
set flag "s11" true
end


IF street(34-36) hit each
begin
set flag "s12" true
end


end
end

end


if Record "bet" data index >= 1 each
begin

If flag "s1" true each
begin
//put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end



If flag "s2" true each
begin
//put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s3" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
//put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s4" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
//put 100% of Record "progression" Data on Record "s3" Layout list
end


If flag "s5" true each
begin
//put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s6" true each
begin
//put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s7" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
//put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s8" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
//put 100% of Record "progression" Data on Record "s7" Layout list
end


If flag "s9" true each
begin
//put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s10" true each
begin
//put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s11" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
//put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s12" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
//put 100% of Record "progression" Data on Record "s11" Layout list
end

end



If Record "progression" Data Index >
  Record "progression" Data Count
  Begin
  Put 1 on Record "progression" Data Index
  reset all flags false
// stop session
  End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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