• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

Every system can win in the short-term. It just depends on the spins you play.

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

ROULETTE RIPPER 86% Winrate

Started by ignatus, May 20, 11:46 PM 2020

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

ignatus

Well... now, 1 test (version 1) Longer-term, 23526 Live spins, Ended up +3456u.  O0

Moneymanagement is key. Then i used a WG +300 and SL -400.

TEST and see... (check Menu Statistic--> Summary) ok

RX.code
system "ROULETTE RIPPER v1"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
  put 0 to Record "Highest Bankroll" Data
 
        Set List[1,1,2,4,8,16,32,64,128,512]
               to Record "progression" Data

       Set List[1,2,3,4,5] to Record "bet" Data

end

        Copy List [Street(1-3)] to Record "s1" Layout
        Copy List [Street(4-6)] to Record "s2" Layout
        Copy List [Street(7-9)] to Record "s3" Layout
        Copy List [Street(10-12)] to Record "s4" Layout
        Copy List [Street(13-15)] to Record "s5" Layout
        Copy List [Street(16-18)] to Record "s6" Layout
        Copy List [Street(19-21)] to Record "s7" Layout
        Copy List [Street(22-24)] to Record "s8" Layout
        Copy List [Street(25-27)] to Record "s9" Layout
        Copy List [Street(28-30)] to Record "s10" Layout
        Copy List [Street(31-33)] to Record "s11" Layout
        Copy List [Street(34-36)] to Record "s12" Layout



  while on each spin
  begin

If Any street bet won each
begin
  put 1 on Record "progression" Data Index
  {subtract 2 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end
   }
    reset all flags false
    put 1 on Record "bet" Data Index
{
   if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end
   }
{ clear Record "d1" Layout
  clear Record "d2" Layout
  clear Record "d3" Layout
  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "s7" Layout
  clear Record "s8" Layout
  clear Record "s9" Layout
  clear Record "s10" Layout
  clear Record "s11" Layout
  clear Record "s12" Layout  }
end



if bankroll >= 300 each time
begin
// stop session
    add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index

end


if total bankroll <= -400 each time
begin
  //stop session
    add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index

end

   
{if total spin count >= 250 each time
begin
  stop session
end
}

if any inside bet lost each
begin
add 1 on Record "progression" Data Index
end


IF total street bets count = 6 each
begin
reset all flags false
  put 1 on Record "bet" Data Index
end



IF total street bets count <= 6 each
begin

if 1st dozen has hit each
begin

if flag "d1" false each
begin
set flag "d1" true
add 1 on Record "bet" Data Index

IF street(1-3) hit each
begin
set flag "s1" true
end


IF street(4-6) hit each
begin
set flag "s2" true
end


IF street(7-9) hit each
begin
set flag "s3" true
end

IF street(10-12) hit each
begin
set flag "s4" true
end

end
end

if 2nd dozen has hit each
begin


if flag "d2" false each
begin
set flag "d2" true
add 1 on Record "bet" Data Index

IF street(13-15) hit each
begin
set flag "s5" true
end


IF street(16-18) hit each
begin
set flag "s6" true
end


IF street(19-21) hit each
begin
set flag "s7" true
end

IF street(22-24) hit each
begin
set flag "s8" true
end

end
end


if 3rd dozen has hit each
begin


if flag "d3" false each
begin
set flag "d3" true
add 1 on Record "bet" Data Index

IF street(25-27) hit each
begin
set flag "s9" true
end

IF street(28-30) hit each
begin
set flag "s10" true
end

IF street(31-33) hit each
begin
set flag "s11" true
end


IF street(34-36) hit each
begin
set flag "s12" true
end


end
end

end


if Record "bet" data index >= 3 each
begin

If flag "s1" true each
begin
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end



If flag "s2" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s3" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s4" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
end


If flag "s5" true each
begin
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s6" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s7" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s8" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
end


If flag "s9" true each
begin
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s10" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s11" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s12" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
end

end



If Record "progression" Data Index >
  Record "progression" Data Count
  Begin
  Put 1 on Record "progression" Data Index
  reset all flags false
  End

  end
END


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

After many trials and errors....SHORT TERM it may work, yes. TEST *version 2* WG/SL must be in the relation 2:3, for best result (in this case i use WG+250, SL -350 ...

RX.code (check statistics --> summary)
system "ROULETTE RIPPER v3"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
  put 0 to Record "Highest Bankroll" Data
 
        Set List[1,1,2,3,5,8,12,17,22,30,55,75,100,
                 125,150,175,200,250,300,350,400,500]
               to Record "progression" Data

       Set List[1,2,3,4,5] to Record "bet" Data

end

        Copy List [Street(1-3)] to Record "s1" Layout
        Copy List [Street(4-6)] to Record "s2" Layout
        Copy List [Street(7-9)] to Record "s3" Layout
        Copy List [Street(10-12)] to Record "s4" Layout
        Copy List [Street(13-15)] to Record "s5" Layout
        Copy List [Street(16-18)] to Record "s6" Layout
        Copy List [Street(19-21)] to Record "s7" Layout
        Copy List [Street(22-24)] to Record "s8" Layout
        Copy List [Street(25-27)] to Record "s9" Layout
        Copy List [Street(28-30)] to Record "s10" Layout
        Copy List [Street(31-33)] to Record "s11" Layout
        Copy List [Street(34-36)] to Record "s12" Layout



  while on each spin
  begin

If Any street bet won each
begin
//  add 1 on Record "progression" Data Index
  subtract 2 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end

    reset all flags false
    put 1 on Record "bet" Data Index
 
   if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end

{ clear Record "d1" Layout
  clear Record "d2" Layout
  clear Record "d3" Layout
  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "s7" Layout
  clear Record "s8" Layout
  clear Record "s9" Layout
  clear Record "s10" Layout
  clear Record "s11" Layout
  clear Record "s12" Layout  }
end



if bankroll >= 250 each time
begin
//stop session
    add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index

end


if total bankroll <= -350 each time
begin
// stop session
    add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index

end

   
{if total spin count >= 250 each time
begin
  stop session
end
}

if any inside bet lost each
begin
add 1 on Record "progression" Data Index
end


IF total street bets count = 6 each
begin
reset all flags false
  put 1 on Record "bet" Data Index
end



IF total street bets count <= 6 each
begin

if 1st dozen has hit 1 time each
begin

if flag "d1" false each
begin
set flag "d1" true
add 1 on Record "bet" Data Index

IF street(1-3) hit each
begin
set flag "s1" true
end


IF street(4-6) hit each
begin
set flag "s2" true
end


IF street(7-9) hit each
begin
set flag "s3" true
end

IF street(10-12) hit each
begin
set flag "s4" true
end

end
end

if 2nd dozen has hit 1 time each
begin


if flag "d2" false each
begin
set flag "d2" true
add 1 on Record "bet" Data Index

IF street(13-15) hit each
begin
set flag "s5" true
end


IF street(16-18) hit each
begin
set flag "s6" true
end


IF street(19-21) hit each
begin
set flag "s7" true
end

IF street(22-24) hit each
begin
set flag "s8" true
end

end
end


if 3rd dozen has hit 1 time each
begin


if flag "d3" false each
begin
set flag "d3" true
add 1 on Record "bet" Data Index

IF street(25-27) hit each
begin
set flag "s9" true
end

IF street(28-30) hit each
begin
set flag "s10" true
end

IF street(31-33) hit each
begin
set flag "s11" true
end


IF street(34-36) hit each
begin
set flag "s12" true
end


end
end

end


if Record "bet" data index >= 2 each
begin

If flag "s1" true each
begin
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end



If flag "s2" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s3" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s4" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
end


If flag "s5" true each
begin
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s6" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s7" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s8" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
end


If flag "s9" true each
begin
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s10" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s11" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s12" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
end

end



If Record "progression" Data Index >
  Record "progression" Data Count
  Begin
  Put 1 on Record "progression" Data Index
  reset all flags false
  End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Then tested/adapted to B&M Casino. Progressionline 5,10,20,40,80,160. (WG+250, SL-350)

(TEST1 LIVE-Spins)

+270
+270
+270
+270
+270
+270
+270
+270
+270
+270
-350
+270
-350
+270
+270
+270
+270
-350
+270
+270
======
+3540

17/20 Won= 85% winrate

RX.code
system "ROULETTE RIPPER v1"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
  put 0 to Record "Highest Bankroll" Data
 
        Set List[5,5,10,20,40,80,160]
               to Record "progression" Data

       Set List[1,2,3,4,5] to Record "bet" Data

end

        Copy List [Street(1-3)] to Record "s1" Layout
        Copy List [Street(4-6)] to Record "s2" Layout
        Copy List [Street(7-9)] to Record "s3" Layout
        Copy List [Street(10-12)] to Record "s4" Layout
        Copy List [Street(13-15)] to Record "s5" Layout
        Copy List [Street(16-18)] to Record "s6" Layout
        Copy List [Street(19-21)] to Record "s7" Layout
        Copy List [Street(22-24)] to Record "s8" Layout
        Copy List [Street(25-27)] to Record "s9" Layout
        Copy List [Street(28-30)] to Record "s10" Layout
        Copy List [Street(31-33)] to Record "s11" Layout
        Copy List [Street(34-36)] to Record "s12" Layout



  while on each spin
  begin

If Any street bet won each
begin
  put 1 on Record "progression" Data Index
  {subtract 2 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end
   }
    reset all flags false
    put 1 on Record "bet" Data Index
{
   if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end
   }
{ clear Record "d1" Layout
  clear Record "d2" Layout
  clear Record "d3" Layout
  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "s7" Layout
  clear Record "s8" Layout
  clear Record "s9" Layout
  clear Record "s10" Layout
  clear Record "s11" Layout
  clear Record "s12" Layout  }
end



if bankroll >= 250 each time
begin
  stop session
{   add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
  }
end


if total bankroll <= -350 each time
begin
  stop session
  {  add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
   }
end

{
if total spin count >= 500 each time
begin
  stop session
end
}

if any inside bet lost each
begin
add 1 on Record "progression" Data Index
end


IF total street bets count = 6 each
begin
reset all flags false
  put 1 on Record "bet" Data Index
end



IF total street bets count <= 6 each
begin

if 1st dozen has hit each
begin

if flag "d1" false each
begin
set flag "d1" true
add 1 on Record "bet" Data Index

IF street(1-3) hit each
begin
set flag "s1" true
end


IF street(4-6) hit each
begin
set flag "s2" true
end


IF street(7-9) hit each
begin
set flag "s3" true
end

IF street(10-12) hit each
begin
set flag "s4" true
end

end
end

if 2nd dozen has hit each
begin


if flag "d2" false each
begin
set flag "d2" true
add 1 on Record "bet" Data Index

IF street(13-15) hit each
begin
set flag "s5" true
end


IF street(16-18) hit each
begin
set flag "s6" true
end


IF street(19-21) hit each
begin
set flag "s7" true
end

IF street(22-24) hit each
begin
set flag "s8" true
end

end
end


if 3rd dozen has hit each
begin


if flag "d3" false each
begin
set flag "d3" true
add 1 on Record "bet" Data Index

IF street(25-27) hit each
begin
set flag "s9" true
end

IF street(28-30) hit each
begin
set flag "s10" true
end

IF street(31-33) hit each
begin
set flag "s11" true
end


IF street(34-36) hit each
begin
set flag "s12" true
end


end
end

end


if Record "bet" data index >= 3 each
begin

If flag "s1" true each
begin
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end



If flag "s2" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s3" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s4" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
end


If flag "s5" true each
begin
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s6" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s7" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s8" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
end


If flag "s9" true each
begin
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s10" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s11" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s12" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
end

end



If Record "progression" Data Index >
  Record "progression" Data Count
  Begin
  Put 1 on Record "progression" Data Index
  reset all flags false
  End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

boshkodj

You're ignorant of your own results.

When you lose, you don't lose 350 - but due to the progression you use.

Here's the example of 10 games I just tested:

+270
-750
-690
+270
-480
+270
+270
+270
-780
+270

Hopefully, you see the problem. And you've the same problem with calculations in all your systems.

ignatus

Quote from: boshkodj on May 22, 02:09 AM 2020You're ignorant of your own results.

When you lose, you don't lose 350 - but due to the progression you use.

Well? That is no "problem" BECAUSE? in reality, if you play at a Real Casino, and then you Bring 350u to the Table. WHEN you *cannot* BET more, you STOP/Quit. So in Reality you can NEVER Lose more than the BR of 350u, As a matter of fact "profits" will be higher, BECAUSE you will not lose the exact amount of 350u, only so much as you cannot go any furher in the Progressionline.

This was only a "coding problem" but in reality is not a problem...ok
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Quote from: boshkodj on May 22, 02:09 AM 2020When you lose, you don't lose 350 - but due to the progression you use.

Good, you mention this now. Let´s calculate on this then?

6*5=30
12*5=60
24*5=120
48*5=240
==========
450

That means. a (4) step progression 5,10,20,40 STOP =450u

Lets Use this MM/progression then. WG+300, SL-450

cheers.

RX.code
system "ROULETTE RIPPER v1"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
  put 0 to Record "Highest Bankroll" Data
 
        Set List[5,5,10,20,40]
               to Record "progression" Data

       Set List[1,2,3,4,5] to Record "bet" Data

end

        Copy List [Street(1-3)] to Record "s1" Layout
        Copy List [Street(4-6)] to Record "s2" Layout
        Copy List [Street(7-9)] to Record "s3" Layout
        Copy List [Street(10-12)] to Record "s4" Layout
        Copy List [Street(13-15)] to Record "s5" Layout
        Copy List [Street(16-18)] to Record "s6" Layout
        Copy List [Street(19-21)] to Record "s7" Layout
        Copy List [Street(22-24)] to Record "s8" Layout
        Copy List [Street(25-27)] to Record "s9" Layout
        Copy List [Street(28-30)] to Record "s10" Layout
        Copy List [Street(31-33)] to Record "s11" Layout
        Copy List [Street(34-36)] to Record "s12" Layout



  while on each spin
  begin

If Any street bet won each
begin
  put 1 on Record "progression" Data Index
  {subtract 2 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end
   }
    reset all flags false
    put 1 on Record "bet" Data Index
{
   if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end
   }
{ clear Record "d1" Layout
  clear Record "d2" Layout
  clear Record "d3" Layout
  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "s7" Layout
  clear Record "s8" Layout
  clear Record "s9" Layout
  clear Record "s10" Layout
  clear Record "s11" Layout
  clear Record "s12" Layout  }
end



if bankroll >= 300 each time
begin
  stop session
{   add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
  }
end


if total bankroll <= -450 each time
begin
  stop session
  {  add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
   }
end

{
if total spin count >= 500 each time
begin
  stop session
end
}

if any inside bet lost each
begin
add 1 on Record "progression" Data Index
end


IF total street bets count = 6 each
begin
reset all flags false
  put 1 on Record "bet" Data Index
end



IF total street bets count <= 6 each
begin

if 1st dozen has hit each
begin

if flag "d1" false each
begin
set flag "d1" true
add 1 on Record "bet" Data Index

IF street(1-3) hit each
begin
set flag "s1" true
end


IF street(4-6) hit each
begin
set flag "s2" true
end


IF street(7-9) hit each
begin
set flag "s3" true
end

IF street(10-12) hit each
begin
set flag "s4" true
end

end
end

if 2nd dozen has hit each
begin


if flag "d2" false each
begin
set flag "d2" true
add 1 on Record "bet" Data Index

IF street(13-15) hit each
begin
set flag "s5" true
end


IF street(16-18) hit each
begin
set flag "s6" true
end


IF street(19-21) hit each
begin
set flag "s7" true
end

IF street(22-24) hit each
begin
set flag "s8" true
end

end
end


if 3rd dozen has hit each
begin


if flag "d3" false each
begin
set flag "d3" true
add 1 on Record "bet" Data Index

IF street(25-27) hit each
begin
set flag "s9" true
end

IF street(28-30) hit each
begin
set flag "s10" true
end

IF street(31-33) hit each
begin
set flag "s11" true
end


IF street(34-36) hit each
begin
set flag "s12" true
end


end
end

end


if Record "bet" data index >= 3 each
begin

If flag "s1" true each
begin
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end



If flag "s2" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s3" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s4" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
end


If flag "s5" true each
begin
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s6" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s7" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s8" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
end


If flag "s9" true each
begin
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s10" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s11" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s12" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
end

end



If Record "progression" Data Index >
  Record "progression" Data Count
  Begin
  Put 1 on Record "progression" Data Index
  reset all flags false
  End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

*EDIT. STOP SESSION IF whole progression-line is Bet/Lost. Ok  :thumbsup:

system "ROULETTE RIPPER v1"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
  put 0 to Record "Highest Bankroll" Data
 
        Set List[5,5,10,20,40]
               to Record "progression" Data

       Set List[1,2,3,4,5] to Record "bet" Data

end

        Copy List [Street(1-3)] to Record "s1" Layout
        Copy List [Street(4-6)] to Record "s2" Layout
        Copy List [Street(7-9)] to Record "s3" Layout
        Copy List [Street(10-12)] to Record "s4" Layout
        Copy List [Street(13-15)] to Record "s5" Layout
        Copy List [Street(16-18)] to Record "s6" Layout
        Copy List [Street(19-21)] to Record "s7" Layout
        Copy List [Street(22-24)] to Record "s8" Layout
        Copy List [Street(25-27)] to Record "s9" Layout
        Copy List [Street(28-30)] to Record "s10" Layout
        Copy List [Street(31-33)] to Record "s11" Layout
        Copy List [Street(34-36)] to Record "s12" Layout



  while on each spin
  begin

If Any street bet won each
begin
  put 1 on Record "progression" Data Index
  {subtract 2 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end
   }
    reset all flags false
    put 1 on Record "bet" Data Index
{
   if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end
   }
{ clear Record "d1" Layout
  clear Record "d2" Layout
  clear Record "d3" Layout
  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "s7" Layout
  clear Record "s8" Layout
  clear Record "s9" Layout
  clear Record "s10" Layout
  clear Record "s11" Layout
  clear Record "s12" Layout  }
end



if bankroll >= 300 each time
begin
  stop session
{   add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
  }
end


if total bankroll <= -450 each time
begin
  stop session
  {  add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
   }
end

{
if total spin count >= 500 each time
begin
  stop session
end
}

if any inside bet lost each
begin
add 1 on Record "progression" Data Index
end


IF total street bets count = 6 each
begin
reset all flags false
  put 1 on Record "bet" Data Index
end



IF total street bets count <= 6 each
begin

if 1st dozen has hit each
begin

if flag "d1" false each
begin
set flag "d1" true
add 1 on Record "bet" Data Index

IF street(1-3) hit each
begin
set flag "s1" true
end


IF street(4-6) hit each
begin
set flag "s2" true
end


IF street(7-9) hit each
begin
set flag "s3" true
end

IF street(10-12) hit each
begin
set flag "s4" true
end

end
end

if 2nd dozen has hit each
begin


if flag "d2" false each
begin
set flag "d2" true
add 1 on Record "bet" Data Index

IF street(13-15) hit each
begin
set flag "s5" true
end


IF street(16-18) hit each
begin
set flag "s6" true
end


IF street(19-21) hit each
begin
set flag "s7" true
end

IF street(22-24) hit each
begin
set flag "s8" true
end

end
end


if 3rd dozen has hit each
begin


if flag "d3" false each
begin
set flag "d3" true
add 1 on Record "bet" Data Index

IF street(25-27) hit each
begin
set flag "s9" true
end

IF street(28-30) hit each
begin
set flag "s10" true
end

IF street(31-33) hit each
begin
set flag "s11" true
end


IF street(34-36) hit each
begin
set flag "s12" true
end


end
end

end


if Record "bet" data index >= 3 each
begin

If flag "s1" true each
begin
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end



If flag "s2" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s3" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s4" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
end


If flag "s5" true each
begin
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s6" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s7" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s8" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
end


If flag "s9" true each
begin
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s10" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s11" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s12" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
end

end



If Record "progression" Data Index >
  Record "progression" Data Count
  Begin
  Put 1 on Record "progression" Data Index
  reset all flags false
  stop session
  End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Well now. Final Tweak of this bet. Although its played with a 5u bet progression then,

8 step progressionline; 5,10,15,25,40,65,105,160 STOP. (+1 For each LOSS, -2 Steps for Each win, and Reset when reached a new high) ok

A total loss of progressionline would cost 1605. So that is the BR needed then. (Although i put a STOPLOSS at -1000) And a wingoal of +750.

TEST (Live spins)

+765
+780
-1170
+780
+780
+870
-1605
+795
+780
+1110
-1305
+750
-1500
+765
+825
+840
-1200
+750
+1095
+870
=======
+5775


RX.code Version 5
system "ROULETTE RIPPER v1 version 5"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
  put 0 to Record "Highest Bankroll" Data
 
        Set List[5,5,10,15,25,40,65,105,160]
               to Record "progression" Data

       Set List[1,2,3,4,5] to Record "bet" Data

end

        Copy List [Street(1-3)] to Record "s1" Layout
        Copy List [Street(4-6)] to Record "s2" Layout
        Copy List [Street(7-9)] to Record "s3" Layout
        Copy List [Street(10-12)] to Record "s4" Layout
        Copy List [Street(13-15)] to Record "s5" Layout
        Copy List [Street(16-18)] to Record "s6" Layout
        Copy List [Street(19-21)] to Record "s7" Layout
        Copy List [Street(22-24)] to Record "s8" Layout
        Copy List [Street(25-27)] to Record "s9" Layout
        Copy List [Street(28-30)] to Record "s10" Layout
        Copy List [Street(31-33)] to Record "s11" Layout
        Copy List [Street(34-36)] to Record "s12" Layout



  while on each spin
  begin

If Any street bet won each
begin
// add 1 on Record "progression" Data Index
subtract 2 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end

    reset all flags false
    put 1 on Record "bet" Data Index

   if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end

{ clear Record "d1" Layout
  clear Record "d2" Layout
  clear Record "d3" Layout
  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "s7" Layout
  clear Record "s8" Layout
  clear Record "s9" Layout
  clear Record "s10" Layout
  clear Record "s11" Layout
  clear Record "s12" Layout  }
end



if bankroll >= 750 each time
begin
  stop session
{   add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
  }
end


if total bankroll <= -1000 each time
begin
  stop session
  {  add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
   }
end

{
if total spin count >= 500 each time
begin
  stop session
end
}

if any inside bet lost each
begin
add 1 on Record "progression" Data Index
end

{
IF total street bets count = 6 each
begin
reset all flags false
  put 1 on Record "bet" Data Index
end
}


IF total street bets count <= 5 each
begin

if 1st dozen has hit 1 time each
begin

if flag "d1" false each
begin
set flag "d1" true
add 1 on Record "bet" Data Index

IF street(1-3) hit each
begin
set flag "s1" true
end


IF street(4-6) hit each
begin
set flag "s2" true
end


IF street(7-9) hit each
begin
set flag "s3" true
end

IF street(10-12) hit each
begin
set flag "s4" true
end

end
end

if 2nd dozen has hit 1 time each
begin


if flag "d2" false each
begin
set flag "d2" true
add 1 on Record "bet" Data Index

IF street(13-15) hit each
begin
set flag "s5" true
end


IF street(16-18) hit each
begin
set flag "s6" true
end


IF street(19-21) hit each
begin
set flag "s7" true
end

IF street(22-24) hit each
begin
set flag "s8" true
end

end
end


if 3rd dozen has hit 1 time each
begin


if flag "d3" false each
begin
set flag "d3" true
add 1 on Record "bet" Data Index

IF street(25-27) hit each
begin
set flag "s9" true
end

IF street(28-30) hit each
begin
set flag "s10" true
end

IF street(31-33) hit each
begin
set flag "s11" true
end


IF street(34-36) hit each
begin
set flag "s12" true
end


end
end

end


if Record "bet" data index >= 2 each
begin

If flag "s1" true each
begin
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end



If flag "s2" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s3" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s4" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
end


If flag "s5" true each
begin
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s6" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s7" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s8" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
end


If flag "s9" true each
begin
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s10" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s11" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s12" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
end

end



If Record "progression" Data Index >
  Record "progression" Data Count
  Begin
  Put 1 on Record "progression" Data Index
  reset all flags false
  stop session
  End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

-