VA-5 v.2
This system is very simple, yet effective.
MAIN TRIGGER: -Wait for High or Low hit hit *minimum 3 times in a row*
BET: WHEN you got the TRIGGER (3 Repeats H/L), you always *Wait for a virtual win on the opposite H/L* So, Then you got the Virtual win, (a HIT on the opposite side) You BET the 5 UNHIT STREETS witrhin that particular opposite H/L. (That would be 15 numbers bet).
Progression: 1,1,2,3,5,10,20,30,50 STOP
GAMEPLAY: Spin until You've got *3 repeats* within HIGH or LOW, ...THEN you wait for a Virtual win (The opposite side hit 1 time) THEN you bet the 5 unhit STREETS within that particular opposite side hit using the progression. (Stop/Restart at any hit/Restart procedure).
I played with (+500/-500) wg/sl for demonstration... A lower wingoal +100 or +200 would perhaps be more realistic?
4/5 Games won
TEST 1-2 (Random RX-spins)
TEST 3-5 (Live spins)
RX-code
system "VA-5 v2"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List[1,1,2,3,5,10,20,30,50]
to Record "progression" Data
end
copy list[Street(4-6),Street(7-9),Street(10-12),Street(13-15),Street(16-18)]
to Record "s1" Layout
copy list[Street(1-3),Street(7-9),Street(10-12),Street(13-15),Street(16-18)]
to Record "s2" Layout
copy list[Street(4-6),Street(1-3),Street(10-12),Street(13-15),Street(16-18)]
to Record "s3" Layout
copy list[Street(4-6),Street(1-3),Street(7-9),Street(13-15),Street(16-18)]
to Record "s4" Layout
copy list[Street(1-3),Street(4-6),Street(7-9),Street(10-12),Street(16-18)]
to Record "s5" Layout
copy list[Street(1-3),Street(4-6),Street(7-9),Street(10-12),Street(13-15)]
to Record "s6" Layout
copy list[Street(22-24),Street(25-27),Street(28-30),Street(31-33),Street(34-36)]
to Record "s7" Layout
copy list[Street(19-21),Street(25-27),Street(28-30),Street(31-33),Street(34-36)]
to Record "s8" Layout
copy list[Street(19-21),Street(22-24),Street(28-30),Street(31-33),Street(34-36)]
to Record "s9" Layout
copy list[Street(19-21),Street(22-24),Street(25-27),Street(31-33),Street(34-36)]
to Record "s10" Layout
copy list[Street(19-21),Street(22-24),Street(25-27),Street(28-30),Street(34-36)]
to Record "s11" Layout
copy list[Street(19-21),Street(22-24),Street(25-27),Street(28-30),Street(31-33)]
to Record "s12" Layout
while on each spin
begin
IF Bankroll >= 500 each
begin
stop session
end
IF Bankroll <= -500 each
begin
stop session
end
IF High has hit 3 times each
begin
set flag "trigger1" true
end
if flag "trigger1" true each
begin
IF street(1-3) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet1" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s1" Layout List
end
end
IF street(4-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet2" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s2" Layout List
end
end
IF street(7-9) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet3" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s3" Layout List
end
end
IF street(10-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet4" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s4" Layout List
end
end
IF street(13-15) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet5" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s5" Layout List
end
end
IF street(16-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet6" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s6" Layout List
end
end
end
IF Low has hit 3 times each
begin
set flag "trigger2" true
end
if flag "trigger2" true each
begin
IF street(19-21) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet7" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s7" Layout List
end
end
IF street(22-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet8" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s8" Layout List
end
end
IF street(25-27) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet9" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s9" Layout List
end
end
IF street(28-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet10" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s10" Layout List
end
end
IF street(31-33) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet11" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s11" Layout List
end
end
IF street(34-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet12" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s12" Layout List
end
end
end
IF Record "s1" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s1" Layout List
end
IF Record "s2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s2" Layout List
end
IF Record "s3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s3" Layout List
end
IF Record "s4" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s4" Layout List
end
IF Record "s5" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s5" Layout List
end
IF Record "s6" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s6" Layout List
end
IF Record "s7" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s7" Layout List
end
IF Record "s8" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s8" Layout List
end
IF Record "s9" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s9" Layout List
end
IF Record "s10" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s10" Layout List
end
IF Record "s11" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s11" Layout List
end
IF Record "s12" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s12" Layout List
end
if any street bet won each
begin
set flag "trigger1" false
set flag "trigger2" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "bet7" false
set flag "bet8" false
set flag "bet9" false
set flag "bet10" false
set flag "bet11" false
set flag "bet12" false
clear Record "s1" Layout
clear Record "s2" Layout
clear Record "s3" Layout
clear Record "s4" Layout
clear Record "s5" Layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout
Put 1 on Record "progression" Data Index
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "trigger1" false
set flag "trigger2" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "bet7" false
set flag "bet8" false
set flag "bet9" false
set flag "bet10" false
set flag "bet11" false
set flag "bet12" false
clear Record "s1" Layout
clear Record "s2" Layout
clear Record "s3" Layout
clear Record "s4" Layout
clear Record "s5" Layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout
Put 1 on Record "progression" Data Index
End
end
END
TEST 6-10 (Live spins)
Great another daily helping of Martingale and Virtual Bollocks.
100 years ago it was already known even by the most humble student of Roulette that the long term results would be exactly the same with or without virtual play and that results would still be exactly the same with or without triggers.
Why do you insist on repeating the same old failed methods in various shapes and sizes day after day and year after year?
Why don't you use your RX skills to code something sensible that hasn't been done before such as Victor's Parachute.
Quote from: Let Me Win on Jan 19, 05:37 AM 2019
Great another daily helping of Martingale and Virtual Bollocks.
100 years ago it was already known even by the most humble student of Roulette that the long term results would be exactly the same with or without virtual play and that results would still be exactly the same with or without triggers.
Why do you insist on repeating the same old failed methods in various shapes and sizes day after day and year after year?
Why don't you use your RX skills to code something sensible that hasn't been done before such as Victor's Parachute.
Well? If you look at the charts with a wingoal of +100 or +200, 9/10 are winners.
Well? Either way you play it? I calculate "one session 250 spins"...and? 8/10 winners, Still, this is profitable.
Another MM could be played even shorter session with a wingoal of perhaps MAX +100u
Depending on your MM, this is still profitable.
This example now, 10 sessions (Live-spins) STOP at 250 spins;
Calulating wins/losses
losses
-425
-425
= -850
wins
+300
+200
+200
+225
+250
+150
+225
+195
= +1745
Total = +895u
VA5 v3
Progressionline; 1,2,3,5,10,20,30,50 STOP
RX-code VA5 v.3 (New Progressionline + STOP at 250 spins)
system "VA-5 v3"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List[1,2,3,5,10,20,30,50]
to Record "progression" Data
end
copy list[Street(4-6),Street(7-9),Street(10-12),Street(13-15),Street(16-18)]
to Record "s1" Layout
copy list[Street(1-3),Street(7-9),Street(10-12),Street(13-15),Street(16-18)]
to Record "s2" Layout
copy list[Street(4-6),Street(1-3),Street(10-12),Street(13-15),Street(16-18)]
to Record "s3" Layout
copy list[Street(4-6),Street(1-3),Street(7-9),Street(13-15),Street(16-18)]
to Record "s4" Layout
copy list[Street(1-3),Street(4-6),Street(7-9),Street(10-12),Street(16-18)]
to Record "s5" Layout
copy list[Street(1-3),Street(4-6),Street(7-9),Street(10-12),Street(13-15)]
to Record "s6" Layout
copy list[Street(22-24),Street(25-27),Street(28-30),Street(31-33),Street(34-36)]
to Record "s7" Layout
copy list[Street(19-21),Street(25-27),Street(28-30),Street(31-33),Street(34-36)]
to Record "s8" Layout
copy list[Street(19-21),Street(22-24),Street(28-30),Street(31-33),Street(34-36)]
to Record "s9" Layout
copy list[Street(19-21),Street(22-24),Street(25-27),Street(31-33),Street(34-36)]
to Record "s10" Layout
copy list[Street(19-21),Street(22-24),Street(25-27),Street(28-30),Street(34-36)]
to Record "s11" Layout
copy list[Street(19-21),Street(22-24),Street(25-27),Street(28-30),Street(31-33)]
to Record "s12" Layout
while on each spin
begin
IF spin count = 250 each
begin
stop session
end
IF Bankroll >= 500 each
begin
stop session
end
IF Bankroll <= -1000 each
begin
stop session
end
IF High has hit 3 times each
begin
set flag "trigger1" true
end
if flag "trigger1" true each
begin
IF street(1-3) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet1" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s1" Layout List
end
end
IF street(4-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet2" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s2" Layout List
end
end
IF street(7-9) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet3" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s3" Layout List
end
end
IF street(10-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet4" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s4" Layout List
end
end
IF street(13-15) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet5" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s5" Layout List
end
end
IF street(16-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet6" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s6" Layout List
end
end
end
IF Low has hit 3 times each
begin
set flag "trigger2" true
end
if flag "trigger2" true each
begin
IF street(19-21) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet7" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s7" Layout List
end
end
IF street(22-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet8" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s8" Layout List
end
end
IF street(25-27) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet9" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s9" Layout List
end
end
IF street(28-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet10" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s10" Layout List
end
end
IF street(31-33) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet11" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s11" Layout List
end
end
IF street(34-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet12" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s12" Layout List
end
end
end
IF Record "s1" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s1" Layout List
end
IF Record "s2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s2" Layout List
end
IF Record "s3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s3" Layout List
end
IF Record "s4" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s4" Layout List
end
IF Record "s5" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s5" Layout List
end
IF Record "s6" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s6" Layout List
end
IF Record "s7" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s7" Layout List
end
IF Record "s8" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s8" Layout List
end
IF Record "s9" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s9" Layout List
end
IF Record "s10" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s10" Layout List
end
IF Record "s11" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s11" Layout List
end
IF Record "s12" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s12" Layout List
end
if any street bet won each
begin
set flag "trigger1" false
set flag "trigger2" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "bet7" false
set flag "bet8" false
set flag "bet9" false
set flag "bet10" false
set flag "bet11" false
set flag "bet12" false
clear Record "s1" Layout
clear Record "s2" Layout
clear Record "s3" Layout
clear Record "s4" Layout
clear Record "s5" Layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout
Put 1 on Record "progression" Data Index
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "trigger1" false
set flag "trigger2" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "bet7" false
set flag "bet8" false
set flag "bet9" false
set flag "bet10" false
set flag "bet11" false
set flag "bet12" false
clear Record "s1" Layout
clear Record "s2" Layout
clear Record "s3" Layout
clear Record "s4" Layout
clear Record "s5" Layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout
Put 1 on Record "progression" Data Index
End
end
END
more spins...
10 session is nothing. Play 1000 session.
Ignatus.
Can you program something like that?
The selection will be simpler, we always play last EC High / low without the last street.
As in your strategy, we play 5 streets
And now we're back MM.
We play 4 step positive progression
1-2-4-8 stop and reset to 1 step
You can also test progression until the limits of the table.
But it would depend on the results of limited progression