Whats the lowest number of hits on the most hit number after 37 spins
The lowest would be eaxh number scoring 1 hit
So if someone tests many cycles
And say its 4 in 37 spins....
U could bet only the triples with a progression abd hit a win before spin 37
this gave me the idea, coded/tested for fun; -1st *single repeater* from the last 10 is bet with a 126 step fibonacci-progression.
Progressionline
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,
21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21 STOP
Tested different progressionlines, but this seems to work pretty well, and it seems to recover good etc.
TEST 1. RNG
RX-code "Track1"
system "Track1"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,
21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21]
to Record "progression" Data
end
while on each spin
begin
IF record "repeater" layout list lost each
begin
add 1 on record "progression" data index
put 100% of Record "progression" data to record "repeater" layout list
end
Track last number for 1 spins to record "last1" layout
IF record "last1" layout is found within record "last10" layout each
begin
if total inside bets count = 0 each
begin
put 1 on record "progression" data index
copy record "last1" layout to record "repeater" layout
put 100% of Record "progression" data to record "repeater" layout list
end
end
If any inside bet won each
begin
put 1 on Record "progression" Data Index
clear Record "repeater" Layout
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Put 1 on Record "progression" Data Index
clear Record "repeater" Layout
End
Track last number for 10 spins to record "last10" layout
end
END
Ignatus bro.
Can u explain the method. Is it first number to double up only frm last 10 spins or something.? And how far did it get in ur progression? Is that a one up one down progression line? Test more sets. .
I had a new idea u can test too..
It seems 4 or more in 37 spins is very common and no triple ups is rare...
So within 37 spins just bet triple ups ... if u get to 37 spins without hit then do a new 37 spin set only triple ups.
Maybe u can design a safe progression for that one too
But defo keep testing ur method here
Pls say how u bet exactly in lay mans
If ur only playing 10 spin sets . There was a big 100k cycle test that showed the most common single repeater tripleing up happens most on spin 10. So thats good for your method
Quote from: Anastasius on May 03, 08:52 AM 2019So within 37 spins just bet triple ups ... if u get to 37 spins without hit then do a new 37 spin set only triple ups.
Maybe u can design a safe progression for that one too
ok, i see what i can do. "Track1" BET first single repeater from the last 10 (1 number hit two times within a 10 spin frame)...with the progression mentioned. IF hit/or progression lost, reset/Re-start procedure.
So your betting for a triple up within 10 spin sets or 37 spin sets?
Im looking at quadruple ups within 37 spins.
I seen 20 games with 4 or more
And 17 games with only a triple up so far.
Quote from: Anastasius on May 03, 09:30 AM 2019Im looking at quadruple ups within 37 spins.
Alright, finished the code. Seems to work pretty good. Now, here is how i coded it. it collects all numbers hit 2 times. AS SOON as any of those 2-hitters hit a *3rd time* it start bet (with that single 3-hitter) now, you start a 36-numbers progression. AND now, you will bet Every other number too that has hit *3 times* within this 36-spincycle/progression. Stop/restart at any hit.
There are a couple a tweak ideas, one is to limit the numbers bet (now it's unlimited), or else, to find another progression.
Test1 RNG
RX-code "Track3"system "Track3"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,1,1,1,1,
2,2,2,2,2,2,
3,3,3,3,3,3,
5,5,5,8,8,8,
13,13,13,21,21,21,
34,34,34,55,55,55]
to Record "progression" Data
Set List [1,2,3,4,5] to Record "numbersbet" Data
end
while on each spin
begin
IF record "3repeater" layout list lost each
begin
add 1 on record "progression" data index
put 100% of Record "progression" data to record "3repeater" layout list
end
Track last number for 1 spins to record "last1" layout
IF record "last1" layout is found within record "repeater" layout each
begin
Set Max to Record "3repeater" Layout Index
Add 1 to Record "3repeater" Layout Index
copy Last Number to Record "3repeater" Layout
put 100% of Record "progression" data to record "3repeater" layout list
end
IF record "last1" layout is found within record "last10" layout each
begin
// if Record "numbersbet" Data index <= 3 each
// begin
add 1 on record "numbersbet" data index
Set Max to Record "repeater" Layout Index
Add 1 to Record "repeater" Layout Index
copy Last Number to Record "repeater" Layout
// end
end
If any inside bet won each
begin
put 1 on record "numbersbet" data index
put 1 on Record "progression" Data Index
clear Record "3repeater" Layout
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
put 1 on record "numbersbet" data index
Put 1 on Record "progression" Data Index
clear Record "3repeater" Layout
End
Track last number for 10 spins to record "last10" layout
end
END
Broben showed me 100k cycles of triples and quadruples..
U should try this with very long progression like 20x1 .20x2 .20x3 or something
Try.. 37 spin set.. then only if your have 2 triples. .. the betting progression starts if no hits by spin 37 or u get 3 triples then re set system and continue progression from next betting opportunity. . I know 2 is the most common anount triple before quadruple.
Also try your ideas too
Is there a way for u to see the maximum amount of misses before a hit long term ?
With 2 triples only in 37 sets.
Also for your method the worst case for how many triples can occur before a quadruple hits its about 18 lol
Alright, now, i think we got something here.. O0 Results looks really good (short term, a couple of 1000 spins etc)... same progressionline, only limited bet to MAX 1-4 numbers bet.
I will try your idea also...
TEST 1 RNG
RX-code "Track 3 v2"
system "Track3 v2"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,1,1,1,1,
2,2,2,2,2,2,
3,3,3,3,3,3,
5,5,5,8,8,8,
13,13,13,21,21,21,
34,34,34,55,55,55]
to Record "progression" Data
Set List [1,2,3,4,5] to Record "numbersbet" Data
end
while on each spin
begin
IF record "3repeater" layout list lost each
begin
add 1 on record "progression" data index
put 100% of Record "progression" data to record "3repeater" layout list
end
Track last number for 1 spins to record "last1" layout
IF record "last1" layout is found within record "repeater" layout each
begin
if Record "numbersbet" Data index <= 4 each
begin
add 1 on record "numbersbet" data index
Set Max to Record "3repeater" Layout Index
Add 1 to Record "3repeater" Layout Index
copy Last Number to Record "3repeater" Layout
put 100% of Record "progression" data to record "3repeater" layout list
end
end
IF record "last1" layout is found within record "last10" layout each
begin
Set Max to Record "repeater" Layout Index
Add 1 to Record "repeater" Layout Index
copy Last Number to Record "repeater" Layout
end
If any inside bet won each
begin
put 1 on record "numbersbet" data index
put 1 on Record "progression" Data Index
clear Record "3repeater" Layout
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
put 1 on record "numbersbet" data index
Put 1 on Record "progression" Data Index
clear Record "3repeater" Layout
End
Track last number for 10 spins to record "last10" layout
end
END
Test a million lol
unless it fail... i think the progression iz too high for me . Hiw far up the progression line did it go.... does the progress reset on a win?
Quote from: Anastasius on May 03, 10:27 AM 2019
Is there a way for u to see the maximum amount of misses before a hit long term ?
With 2 triples only in 37 sets.
Also for your method the worst case for how many triples can occur before a quadruple hits its about 18 lol
Have you tried repeats, triggered by either 7 repeats, or 5 1-repeats and 1 2-repeats?
What do u mean exactly with 5 and 7 repeaters
Within 36 spin set 1 to 4 triples u should get hits but eventually i think it will miss 100 bets lol
Ignatus i looked at 50 sets of 36 spins before the most cycles lost in a row was just 4 and hit on 5 th but many hits in first cycle.. of course it will inevitably miss 10 cycles or more
I meant 18 triples in unlimited spins too
In 36 spins the max wwill be 4 or 5 triples i suppose
your 2 numbers idea is not working. At all. 3 numbers is too little. so, version 2 is the best i can do for this bet. 1-4 number (hit 3 times, within a 36 spincycle) has the best results.
furthermore, why don't you download the trial of RX (or buy it?) so you can test the code yourself.? :yawn:
link:://:.uxsoftware.com/pages/index.html
so bet is tweaked. Now, only thing to "improve" with this bet is progression, and i believe the progression posted is pretty good as it is.
So u re set at spin 36 if no hit?
I looked at graph about 6 or 7 is max triples within 36 spins.
Quote from: Anastasius on May 03, 11:38 AM 2019So u re set at spin 36 if no hit?
yes? as i've explained, *version 2* bets every 3-hitter for 36 spins.(and limit the numbers bet to 1-4) THAT one has the best results, so far.
I agree ur progression is good. The fibonacci. Does the fib re set on a win?
What do u think about 30x1 30x2 30x3
Just to ensure u always get a hit eventually. ....
REPEATERS SYSTEM (MARIGNY DE GRILLEAU)
Marigny de Grilleau found that the following strategy gave him the best results:
We need approx. 37/38 spins of the wheel before we can start the attack. Fortunately most of the modern roulette tables have boards that show the spin run for the last 20 to 25 spins. So we use this spin history.
Each number, which appeared three times in 37/38 spins must be pursued immediately after its third appearance over the next 37/38 spins, because we expect its fourth or still higher appearance.
If it does not appear in the next 37/38 spins, the attack on that number is discontinued. If the Number hits within 37/38 spins, the attack is discontinued also.
Grilleau recommends to follow not more than six numbers simultaneously. In order not to exceed this number, we give up the number that appeared first and add the newest â€" the seventh in this case â€" to the remaining five.
Grilleau`s recommendation is to play this method with a bankroll of 500 units and a profit expectation of 40 to 60 units per session. This is against straight numbers and you definitely need a big session bankroll plus a reserve!
He also recommends to play this strategy with a two man team: one for keeping the record and one to place the bets, however we think solo play is quite possible. He also recommends some kind of progression: after the loss of 100 units the betsize is doubled, after the loss of 200 units the betsize is tripled and after the loss of 300 units (which he says is very seldom) we bet four times the original betsize.
This system work rather good test it few years ago, but no reason or other do not work latest roulette xtreme 2.0 any more just give error messages :( Maybe IGNATUS can fix it he is pro what comes roulette xtreme 2.0 :)
"Mythtical System" system
{
NOTES: ** For Version 2.0.13 or better **
See documentation for instructions.
Basic input instructions
1. Enter your initial starting bankroll
2. Select what wheel type to use. American or European
3. How many spins to track. The book says use 37 so that is the default.
4. Enter a Stop WIN amount.
5. Enter a Stop LOSS amount.
6. Enter number of sequences. A sequence here according to the book is a session
that is played. A session ends when one of the following occurs:
A: You have played out all of the tracked spins (ie 37)
B: You have reached your Stop WIN amount
C: You have reached your Stop LOSS amount
}
method "main"
begin
while starting a new session
begin
call "initialize"
call "input"
exit
end
if any inside bet has won each time
begin
if record "stop win bankroll" data not = record "bankroll" date
and bankroll> = "stop win bankroll" record date
begin
set flag "finish sequence" to true
add 1 to record "sequence count" data
put 100% of bankroll to record "bankroll" date
call "Setup Stop Win / Loss"
end
end
if record "stop loss bankroll" data not = record "bankroll" date
and bankroll <record "stop loss bankroll" date
begin
set flag "finish sequence" to true
add 1 to record "sequence count" data
put 100% of bankroll to record "bankroll" date
call "Setup Stop Win / Loss"
end
if record "sequences" data> 0
begin
if record "sequence count" data> = record "sequences" data
begin
display "All sequences have completed. Session will End."
stop Session
end
end
add 1 to record "spin count" data
track last number of records "track count" data to record "track spins" layout
if flag "initial track complete" is true
and record "spin count" data> = record "track count" date
begin
put 0 on record "spin count" data
set flag "initial track complete" to false
set flag "finish sequence" to false
clear record "track spins" layout
clear record "numbers that like up" layout
clear record "numbers to bet" layout
put 100% of bankroll to record "bankroll" date
call "Setup Stop Win / Loss"
exit
end
if record "track count" data = record "spin count" data
and flag "initial track complete" is false
begin
set flag "initial track complete" to true
put 0 on record "spin count" data
duplicate record "track spins" to record "numbers that come up"
exit
end
if flag "initial track complete" is true
and record "track spins" layout is not found in "numbers that like up" layout
and record "track spins" layout is not found in record "numbers to bet" layout
and flag "finish sequence" is false
begin
add 1 to record "numbers to bet" layout index
copy record "track spins" layout to record "numbers to bet" layout
end
if record "numbers to bet" layout index> 0 then
and flag "finish sequence" to false
begin
put 1 unit on record "numbers to bet" layout list
end
end
method "input"
begin
group
begin
"Mythtical's System" display
input data "Enter starting bankroll" to record "bankroll" date
input dropdown "Wheel type
1: = Single Zero
2: = Double Zero "to record" wheel type "data
input data "How many spins to track?" to record "track count" date
input data "Enter Stop WIN in units" to record "stop win" data
input data "Enter Stop LOSS in units" to record "stop loss" data
input data "Enter number of sequences
Sequences are individual sessions played
determined by Stop Win, Stop Loss or Spins Track. "
to record "sequences" data
end
if record "wheel type" data = 1
begin
load single wheel
end
else
begin
load double wheel
end
call "Setup Stop Win / Loss"
end
method "Setup Stop Win / Loss"
begin
// Bankroll set
put 100% of record "bankroll" data to bankroll
// calculate stop Win bankroll
put 100% of record "bankroll" data to record "stop win bankroll" date
add 100% of record "stop win" data to record "stop win bankroll" date
// calculate stop Loss bankroll
put 100% of record "bankroll" data to record "stop loss bankroll" date
subtract 100% of record "stop loss" data to record "stop loss bankroll" date
end
method "initialize"
begin
put 0 on record "spin count" data
set flag "initial track complete" to false
put 0 on record "sequence count" data
put 100% of bankroll to record "bankroll" date
clear record "track spins" layout
clear record "numbers that like up" layout
clear record "numbers to bet" layout
put 0 on record "numbers to bet" layout index
put 37 on record "track count" date
end
Alright 8) What we got now? Tried 1-5 numbers bet (hit 3 times) *BET within a 39 spin-cycle/progression*
Well? now,...in 10 000 spins i didn't get *1* single complete loss...so pretty good i think.
O0
Test1- RNG
RX-code "Track3 v3"
system "Track3 v3"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,1,1,1,1,1,1,1,
2,2,2,2,2,2,
3,3,3,5,5,5,
8,8,8,13,13,13,
21,21,21,34,34,34,
55,55,55,89,89,89]
to Record "progression" Data
Set List [1,2,3,4,5,6,7] to Record "numbersbet" Data
end
while on each spin
begin
Track last number for 1 spins to record "last1" layout
IF record "last1" layout is found within record "repeater" layout each
begin
add 1 on record "numbersbet" data index
{ if Record "numbersbet" Data index >= 6 each
begin
put 1 on record "numbersbet" data index
//put 1 on Record "progression" Data Index
clear Record "3repeater" Layout
end
}
if Record "numbersbet" Data index <= 6 each
begin
Set Max to Record "3repeater" Layout Index
Add 1 to Record "3repeater" Layout Index
copy Last Number to Record "3repeater" Layout
put 100% of Record "progression" data to record "3repeater" layout list
end
end
IF record "3repeater" layout list lost each
begin
add 1 on record "progression" data index
put 100% of Record "progression" data to record "3repeater" layout list
end
IF record "last1" layout is found within record "last10" layout each
begin
Set Max to Record "repeater" Layout Index
Add 1 to Record "repeater" Layout Index
copy Last Number to Record "repeater" Layout
end
If any inside bet won each
begin
put 1 on record "numbersbet" data index
put 1 on Record "progression" Data Index
clear Record "3repeater" Layout
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
put 1 on record "numbersbet" data index
Put 1 on Record "progression" Data Index
clear Record "3repeater" Layout
End
Track last number for 10 spins to record "last10" layout
end
END
With fibonacci progression if it gets to spin 39 without a hit do u just pick up where u were in the progression line in the next cycle
Test moreee lol
I dont see u missing all 126 bets in the line.
But law of large numbers does bad stuff ha
39 steps i see..
I just looked at a graph in rare cases it misses a naximum of 56 bets... and goes up to about 18 triples. .. however very rare
Track3 version 3 (continued...) RNG-spins.
Still won
Just not in a happy way haha
Did it do many times yet when it turned into 6 numbers abd u stopped betting
Quote from: Anastasius on May 03, 10:46 AM 2019
What do u mean exactly with 5 and 7 repeaters
At least 6 repeaters with 1 of them appearing 3 times. Flat bet on each repeater. Call it a game when you lose 5 times, or make a win within.
Zhone sound good .go for triple and quadruple same time
Some test result spins from Evolution Dual play Roulette streamd from the Shangri La Casino in Tablisi, Georgia
More test results
Quote from: Pave on May 04, 01:08 PM 2019Some test result spins from Evolution Dual play Roulette streamd from the Shangri La Casino in Tablisi, Georgia
nice :) only now, i will change the code so it will play with 0.5u bets,..
Is this the same method with ignatus 39 step progression?
Can u test more
I just tested 35.000 spins ended +
Iv had enough.
Has this method even failed a test yet?
With the 39 progressions steps if u hit before 39 u start again and if it goes to 6 numbers without a hit u reset too right ( cus only 1 to 5 numbers bet) so if 6 triple up before quadruple then its reset?
More results
Track1 is the best because it didn't lose so suddenly 1000 units which tests I usually start. But it would be great to find a method that would go through 10K spins without losing 1,000 units and it shouldn't lose more than 50% of the start amount or stop loss 500
Quote from: ignatus on May 04, 01:32 PM 2019
nice :) only now, i will change the code so it will play with 0.5u bets,..
0.50 cool if start play just 500 units but 1 usually use when start play 1000 units win like 250-500 every session is enough there is risk when try win more, but if can win daily 250-500 daily one session by day its rather nice sum cash total end of month ;)
Ignatus Why dont you do REPEATERS SYSTEM (MARIGNY DE GRILLEAU) roulette xtreme 2.0 it would be interesting to test maybe add some progression bets to win some faster more
REPEATERS SYSTEM (MARIGNY DE GRILLEAU)
Marigny de Grilleau found that the following strategy gave him the best results:
We need approx. 37 spins of the wheel before we can start the attack.
Each number, which appeared three times in 37 spins must be pursued immediately after its third appearance over the next 37 spins, because we expect its fourth or still higher appearance.
If it does not appear in the next 37 spins, the attack on that number is discontinued. If the Number hits within 37 spins, the attack is discontinued also.
Grilleau recommends to follow not more than six numbers simultaneously. In order not to exceed this number, we give up the number that appeared first and add the newest â€" the seventh in this case â€" to the remaining five.
Grilleau`s recommendation is to play this method with a bankroll of 500 units and a profit expectation of 40 to 60 units per session. This is against straight numbers and you definitely need a big session bankroll plus a reserve!
He also recommends to play this strategy with a two man team: one for keeping the record and one to place the bets, however we think solo play is quite possible. He also recommends some kind of progression: after the loss of 100 units the betsize is doubled, after the loss of 200 units the betsize is tripled and after the loss of 300 units (which he says is very seldom) we bet four times the original betsize.
ok. well, (Track 3 v2_2) i made the progression a little bit more agressive and longer now (54 steps) this is a "crazy progression",(just for fun) but then played with 0.5u bets....i will change the code again so it will be played with 0.05u bets on BV etc...
Highest bet would be then 1597/2= 798.5u (highest bet on BV is 1000u, i think?) :S
TEST1.RNG
RX-code
system "Track3 v2_2"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,1,1,1,1,
2,2,2,2,2,2,
3,3,3,5,5,5,
8,8,8,13,13,13,
21,21,21,34,34,34,
55,55,55,89,89,89,
144,144,144,233,233,233,
377,377,377,610,610,610,
987,987,987,1597,1597,1597]
to Record "progression" Data
Set List [1,2,3,4,5] to Record "numbersbet" Data
end
while on each spin
begin
IF record "3repeater" layout list lost each
begin
add 1 on record "progression" data index
put 50% of Record "progression" data to record "3repeater" layout list
end
Track last number for 1 spins to record "last1" layout
IF record "last1" layout is found within record "repeater" layout each
begin
if Record "numbersbet" Data index <= 4 each
begin
add 1 on record "numbersbet" data index
Set Max to Record "3repeater" Layout Index
Add 1 to Record "3repeater" Layout Index
copy Last Number to Record "3repeater" Layout
put 50% of Record "progression" data to record "3repeater" layout list
end
end
IF record "last1" layout is found within record "last10" layout each
begin
Set Max to Record "repeater" Layout Index
Add 1 to Record "repeater" Layout Index
copy Last Number to Record "repeater" Layout
end
If any inside bet won each
begin
put 1 on record "numbersbet" data index
put 1 on Record "progression" Data Index
clear Record "3repeater" Layout
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
put 1 on record "numbersbet" data index
Put 1 on Record "progression" Data Index
clear Record "3repeater" Layout
End
Track last number for 10 spins to record "last10" layout
end
END
Quote from: Pave on May 04, 02:12 PM 2019Each number, which appeared three times in 37 spins must be pursued immediately after its third appearance over the next 37 spins, because we expect its fourth or still higher appearance.
If it does not appear in the next 37 spins, the attack on that number is discontinued. If the Number hits within 37 spins, the attack is discontinued also.
Grilleau recommends to follow not more than six numbers simultaneously. In order not to exceed this number, we give up the number that appeared first and add the newest â€" the seventh in this case â€" to the remaining five.
This is exactly how Track3 v3 is played? 1-5 numbers hit 3 times, bet within a 39-spincycle/progression...
Result after change Track3 v3 bets progression based on this after the loss of 100 units the betsize is doubled, after the loss of 200 units the betsize is tripled and after the loss of 300 units (which he says is very seldom) we bet four times the original betsize.
Track3 v3 its not same as REPEATERS SYSTEM (MARIGNY DE GRILLEAU)
Marigny de Grilleau found that the following strategy gave him the best results:
We need approx. 37 spins of the wheel before we can start the attack.
Track3 v3 do not track 37 spins, because it put bets 3 times repeated numbers before 37 tracked spins reach. Also max use 3 repeated numbers max 6 number total not 5 numbers after tracked 37 spins So 37 spin need tracked and after that 37 spins bets numbers which have repeat three times and max 6 numbers can use if not win thos 37 bet spins track again 37 spin to get new set of 3 times repeated numbers
(link:://:.pichost.org/images/2019/05/04/source1d0bf.png) (link:://:.pichost.org/image/e7qpg)
Alright now, i think this is as close to your system as i can get.
Proceudure; collect 6 numbers hit 3 times. THEN start bet/progression (36-steps)...
you may figure another progression,..
TEST1. RNG
RX-code
system "Marigny-System v1"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,1,1,1,
2,2,2,3,3,3,
5,5,5,8,8,8,
13,13,13,21,21,21,
34,34,34,55,55,55,
89,89,89,144,144,144,144]
to Record "progression" Data
Set List [1,2,3,4,5,6,7] to Record "numbersbet" Data
end
while on each spin
begin
if total inside bets count = 0 each
begin
set flag "nobet" false
end
Track last number for 1 spins to record "last1" layout
IF record "last1" layout is found within record "repeater" layout each
begin
if flag "nobet" false each
begin
add 1 on record "numbersbet" data index
{ if Record "numbersbet" Data index >= 6 each
begin
put 1 on record "numbersbet" data index
//put 1 on Record "progression" Data Index
clear Record "3repeater" Layout
end
}
Set Max to Record "3repeater" Layout Index
Add 1 to Record "3repeater" Layout Index
copy Last Number to Record "3repeater" Layout
if Record "numbersbet" Data index >= 7 each
begin
set flag "nobet" true
put 50% of Record "progression" data to record "3repeater" layout list
end
end
end
IF record "3repeater" layout list lost each
begin
add 1 on record "progression" data index
put 50% of Record "progression" data to record "3repeater" layout list
end
IF record "last1" layout is found within record "last10" layout each
begin
Set Max to Record "repeater" Layout Index
Add 1 to Record "repeater" Layout Index
copy Last Number to Record "repeater" Layout
end
If any inside bet won each
begin
set flag "nobet" false
put 1 on record "numbersbet" data index
put 1 on Record "progression" Data Index
clear Record "3repeater" Layout
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "nobet" false
put 1 on record "numbersbet" data index
Put 1 on Record "progression" Data Index
clear Record "3repeater" Layout
End
Track last number for 10 spins to record "last10" layout
end
END
If you already have a good bet selection code.
It shows some edge there with negative progression,
I suggest you test these settings
I do not have access to RX at this time
Pave try to reverse progression, instead of negative, use positive.
Bet selection, will be the same, but progression will be 1 unit to the first win of the trigger, after the win, 2 units and then 4 units and so on.
I think that the stop lose will be 200 units and target profit also 200 units, you can also experiment with the target profit to first profit profit abow zero
Thanks Ignatus :thumbsup:
Test with real wheel rather interesting result ???
Alright. a 36 spin-cycle. you have to tell me *exactly* how you want the progression designed. Flatbet 6 numbers for 36 spins (without any kind of progression), simply doesn't work. but now it's both positive and negative. +1u bet for each *new* bet (6 numbers hit 3 times)...ALSO +1 step for each WIN, ALSO +1 step for each 5th spin (within the 36 bettingcycle),,,,RESET ONLY WHEN REACH A NEW HIGH. i think that's how it is now.....
RX-code Marigny
system "Marigny-System v1"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,2,4,8,16,32,64,128,256,512]
to Record "progression" Data
Set List [1,2,3,4,5,6,7,8] to Record "numbersbet" Data
Set List [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,
19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37]
to Record "spincounter" Data
Set List [1,2,3,4,5,6,7,8] to Record "prog" Data
end
put 0 to Record "Highest Bankroll" Data
while on each spin
begin
{ if total bankroll >= 2000 each
begin
stop session
end
}
if total bankroll <= -2000 each
begin
stop session
end
Add 1 on Record "spincounter" data Index
if Record "spincounter" Data index >= 36 each
begin
set flag "nobet" false
// add 1 on Record "progression" Data Index
put 1 on record "spincounter" data index
put 1 on record "numbersbet" data index
clear Record "3repeater" Layout
end
if total inside bets count = 0 each
begin
set flag "nobet" false
end
Track last number for 1 spins to record "last1" layout
IF record "last1" layout is found within record "repeater" layout each
begin
if flag "nobet" false each
begin
add 1 on record "numbersbet" data index
Set Max to Record "3repeater" Layout Index
Add 1 to Record "3repeater" Layout Index
copy Last Number to Record "3repeater" Layout
if Record "numbersbet" Data index >= 7 each
begin
set flag "nobet" true
add 1 on Record "progression" Data Index
put 50% of Record "progression" data to record "3repeater" layout list
end
end
end
IF record "3repeater" layout list lost each
begin
Add 1 on Record "prog" data Index
if Record "prog" Data index >= 5 each
begin
add 1 on Record "progression" Data Index
put 1 on record "prog" data index
end
//add 1 on record "progression" data index
put 50% of Record "progression" data to record "3repeater" layout list
end
IF record "last1" layout is found within record "last10" layout each
begin
Set Max to Record "repeater" Layout Index
Add 1 to Record "repeater" Layout Index
copy Last Number to Record "repeater" Layout
end
If any inside bet won each
begin
set flag "nobet" false
put 1 on record "numbersbet" data index
add 1 on Record "progression" Data Index
if Bankroll > Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
clear Record "3repeater" Layout
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "nobet" false
put 1 on record "numbersbet" data index
Put 1 on Record "progression" Data Index
clear Record "3repeater" Layout
End
Track last number for 10 spins to record "last10" layout
end
END
I think he meant 5 doubles and 1.triple occur . 6 triple is way rare
Tested a variant of Marigny. Just for hand. But I didn't stop on a win. Just let it ride for next 36 spins. If still low, raise one unit until plus. Then reset. Highest bet was 7 units.
Marigny-System v1 got error as screen shot show. After 37 spins tracked it must start bet next 37 spins 8 and 36 if win come 37 spins time again track 37 spins to get new 3 repeat numbers and if win dont come 37 spins then also track again 37 spins to get new 3 repeated numbers also if not find 3 repeated numbers 37 spins tracked then also track new 37 spins as many times that you finally get 3 repeated numbers so there is no need get 3 repeater numbers 6 max every time just those 3 repeated numbers which have come 37 tracked spins and their number of course varies not always the same
progression bets Marigny way: 6 numbers max, but can use any but can use the same bets for all total numbers from 1-6
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,3,3,3,3,3,3,4,4,4,4,5,5,5,6,6,6,7,7,8,8,9,9,10,11
progression bets flat untill need rise up bets win some 6 numbers max, but can use any but can use the same bets for all total numbers from 1-6
1,1,1,1,1,2,2,2,3,3,4,5,6,7,8,10,12,14,17,21,25,30
iggy, whats up with the martingale like progression in the code?