THIS is my HG now, tested over 100000 Livespins, and it shows a consistent winrate of 67-70%.....also by far, my most PROFITABLE Roulettesystem.
FOR LIVE-WHEELS ONLY!
XPANDER 25. (Same Gameplay as original XPANDER) but now 5*5 Secors bet. (A Secor of 5 is bet for each spin, current number and its 2 neigbours BET) 5+5+5+5+5 25 Numbers bet in total (or LESS, if overlapping eachother)
Progressionline 1,1,2,5,15,55,175,600,1000
NOW PLAYED with WINGOAL+1000u/STOPLOSS-1500u
Xpander 25 (WG+1000/SL-1500)
==============
TEST1
Won 559
Lost 280
Winrate 67%
won 559*1000=559000
lost 280*1500=420000
TOTAL= +139000
===============
TEST2
(41817 LiveSpins)
won 644
lost 319
winrate 67%
won 644*1000=644000
lost 319*1500=478500
TOTAL= +165500
===============
TEST3
(43469 LiveSpins)
won 666
lost 286
winrate 666/952=70% winrate
won 666*1000=666000
lost 286*1500=429000
TOTAL= +237000
================
ALSO PLS IF YOU PLAY THIS/LIKE THIS MAKE SOME Donations link:://paypal.me/ignatus1 (link:://paypal.me/ignatus1) Thank you!
RX-code
system "Xpander"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List[1,1,1,2,5,15,55,175,600,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
end
while on each spin
begin
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
{ if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
add 1 to Record "Spin counter" Data index
if total bankroll >= 1000 each time
begin
//stop session
add 1 to record "won sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
if total bankroll <= -1500 each time
begin
//stop session
add 1 to record "lost sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
End
end
END
NOW TESTED (Lower wingoal/Stoploss)
WINGOAL+500/STOPLOSS-750.
XPANDER25-
===================
TEST1
won 915
lost 455
winrate 67%
Wingoal+500/Stoploss-750
won 915*500=457500
lost 455*750=341250
TOTAL= +116250
=====================
TEST2 (46036 Live-Spins)
won 1161
lost 545
winrate 68% winrate
won 1151*500=575500
lost 545*750=408750
TOTAL= +166750
=====================
RX.code
system "Xpander 25"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List[1,1,1,2,5,15,55,175,600,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
end
while on each spin
begin
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
{ if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
add 1 to Record "Spin counter" Data index
if total bankroll >= 500 each time
begin
//stop session
add 1 to record "won sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
if total bankroll <= -750 each time
begin
//stop session
add 1 to record "lost sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
End
end
END
100000 RandomSpins (WG+500/SL-750)
2840 Won
1176 Lost
2840/4016 =71% Winrate
Can you explain the concept ?
Many here don’t have rouletteextrem... please explain the concept in details
Quote from: Roulettebeater on Dec 27, 06:04 AM 2019
Can you explain the concept ?
Many here don’t have rouletteextrem... please explain the concept in details
OK, its really a simple system. Because the BET is "A sector of 5", that is on the Live-wheel. 1 bet (current number + its 2 neigbours) That is a bet that will be done in a single bet, (that bet you can do on live-wheels) so, each bet is a 5 numbers sector, then. --GAMEPLAY/procedure; For EACH SPIN, That single number and its 2 neigbours is bet.......(a Sector of 5), so next number hit, that number is also bet and its 2 neighbours now 5+5 Sectors Bet. Continue this procedure Until hit. (or until 5+5+5+5+5 Sectors Bet) After 5*5 Sectors Bet, continue with progression, but no more bets.
Progressionline; 1,1,2,5,15,55,175,600,1000 (+1 step for each spin)
I play now with a STOPLOSS/BR of 750u, and Takeprofit/Wingoal +500u (so the progression will not go into extreme amounts)
From testing over 100 000 (RNG and Live-spins) it has a cosistent winrate about 67-70%, (That means it IS a profitable system, in the Long-run)
cheers
Quote from: ignatus on Dec 27, 06:19 AM 2019
OK, its really a simple system. Because the BET is "A sector of 5", that is on the Live-wheel. 1 bet (current number + its 2 neigbours) That is a bet that will be done in a single bet, (that bet you can do on live-wheels) so, each bet is a 5 numbers sector, then. --GAMEPLAY/procedure; For EACH SPIN, That single number and its 2 neigbours is bet.......(a Sector of 5), so next number hit, that number is also bet and its 2 neighbours now 5+5 Sectors Bet. Continue this procedure Until hit. (or until 5+5+5+5+5 Sectors Bet) After 5*5 Sectors Bet, continue with progression, but no more bets.
Progressionline; 1,1,2,5,15,55,175,600,1000 (+1 step for each spin)
I play now with a STOPLOSS/BR of 750u, and Takeprofit/Wingoal +500u (so the progression will not go into extreme amounts)
From testing over 100 000 (RNG and Live-spins) it has a cosistent winrate about 67-70%, (That means it IS a profitable system, in the Long-run)
cheers
Your progression has 9 steps.
The last step is 1000 per number which means you need to bet 25k on the table!!
That’s a huge bet!!! Don’t u think so ?
Quote from: Roulettebeater on Dec 27, 07:38 AM 2019
Your progression has 9 steps.
The last step is 1000 per number which means you need to bet 25k on the table!!
That’s a huge bet!!! Don’t u think so ?
Well?? IF you play with a STOPLOSS of -750u, Progression Never goes that far. (AND from my testings winrate is the same with this Stoploss/BR as higher Stoplosses)....
The progression never exceeds 15 units per number when a stop loss of 750 units implemented. Is that correct?
5+10+15+20+25+25+50+125+375=650 units in total.
How is the stop loss of 750 units implemented?
Why not cut the stop loss at 650 units?
Quote from: Kairomancer on Dec 27, 10:14 AM 2019
The progression never exceeds 15 units per number when a stop loss of 750 units implemented. Is that correct?
5+10+15+20+25+25+50+125+375=650 units in total.
How is the stop loss of 750 units implemented?
Why not cut the stop loss at 650 units?
OK I will try that, thx.
Unless you have unlimited bankroll a high win rate alone is not enough to play under realistic conditions.
We need to see the drawdowns as well.
An unlucky streak of 8 to 10 losses could easily wipe out a 6000 units bankroll.
Imo as a system designer you should consider the likelyhood of consecutive losing runs and the required bankroll under realistic betting conditions to be ahead of it.
Quote from: Kairomancer on Dec 27, 10:54 AM 2019
Unless you have unlimited bankroll a high win rate alone is not enough to play under realistic conditions.
We need to see the drawdowns as well.
An unlucky streak of 8 to 10 losses could easily wipe out a 6000 units bankroll.
Imo as a system designer you should consider the likelyhood of consecutive losing runs and the required bankroll under realistic betting conditions to be ahead of it.
Yes, true, I will try another progression (positive) BUT for now, here are my result then;
(WG+500/SL-650)TEST1(104719 LiveSpins)
won 2572
lost 1272
winrate 2572/3844= 67% winratewon 500*2572= 1286000
lost 650*1272= 826800
TOTAL= +459200I never seen profits like that,...anyway :S O0
RX-code (check statistics-->Data records for wins/losses)
system "Xpander 25"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List[1,1,1,2,5,15,55,175,600,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
end
while on each spin
begin
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
{ if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
add 1 to Record "Spin counter" Data index
if total bankroll >= 500 each time
begin
//stop session
add 1 to record "won sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
if total bankroll <= -650 each time
begin
//stop session
add 1 to record "lost sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
End
end
END
That's impressive.
The best system you posted so far.
Btw my intuition suggests that the system would further improve with a lower win goal of just 290-300 units.
Ignatus,
U mentioned that you bet a sector of 5 numbers, then for each new spin you bet the number with its 4 neigbours, you continue like that for 5 consecutive spins ( you will be then betting on 25 numbers ) then you start your progression, at this point the wheel is producing new numbers, will you replace the numbers you bet with the new spun numbers from the wheel or you continue betting the old 5 sectors ?
I think he plays the same numbers. There is no indication that suggests otherwise.
I think a more interesting case when on the second spin a neighbour hits.
You add that to the sequence and you are left with only 2 remaining neighbours on the other side. You play those numbers on the next spin and it only covers 8 bets instead of 10.
It could ruin the progression, because you may never reach 25 numbers.
You bet the same numbers 5 times then start the progression? Confused how starting the progression at 1 makes sense after you basically bet your unit five times.
Explain please exact how to play and one more questions....On what it is based on?
Ignatus,
you are not calculating well, the stop loss is -750
but for example if -700 bets then cc -2300 will be a loss
Congratulations!
If you constantly win more than you lose, we call it a HG!
He posted millions of live spins. Every session ended in profit. Everything else doesn't count.
Quote from: Rufius on Dec 28, 08:27 AM 2019
Ignatus,
you are not calculating well, the stop loss is -750
but for example if -700 bets then cc -2300 will be a loss
Please explain what you mean by cc -2300?
maybe you can give us an example?
link:://:.mediafire.com/view/8fnbt92r14p0rko/K%25C3%25A9p_6.jpg/file (link:://:.mediafire.com/view/8fnbt92r14p0rko/K%25C3%25A9p_6.jpg/file)
if you lose here, your bankroll will drop to -1731
Quote from: Rufius on Dec 28, 10:48 AM 2019
link:://:.mediafire.com/view/8fnbt92r14p0rko/K%25C3%25A9p_6.jpg/file (link:://:.mediafire.com/view/8fnbt92r14p0rko/K%25C3%25A9p_6.jpg/file)
if you lose -1731 your bankroll here
This has always been a problem with my systems, since i use a Neg. Progression. Now, HOW to you code, for an example you have a 500u BR. WHEn that bankroll has reached its limits (no more money can be bet, with that particular BR of 500u) HOW you code that? can someone tell me pls.??
Copy how many numbers to bet to record "A" data
Copy the amount to bet on each numbers to record "B" data
Copy bankroll record "C" data
multiply record "A" data to record "B" data (this is now the exact amount to bet)
in the code:
if record "B" data < record "C" data, then you bet
if record "B" data > record "C" data, then you don't bet
Cheers 8)
Not sure 100% what you mean but you can always when you reach a new high to take that amount and subtract 500 to avoid the max risk to go beyond the boundaries of your current bankroll.
Something like this:
while starting a new session
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
end
and while on each spin:
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
stop session
end
I might have misunderstood what you mean though. ;)
Ignatus, since during the next few days, I have a little time on my hands, I thought I would play a few games with real numbers from the Duisburg bick and mortar Casino in Germany, on the Roulette Extreme software.
Here I ran into my first issue. I lost the first 5 games and had to play the first step of the progression. A winning spin, but it would not erase all my minus.
Now do I continue with the progression until I am in positive territory, or once a step of the progression has been won, I start from scratch, although it could mean that winning this step of the progression was not enough to erase my minus?
Or in other words, keep on going with the progression until I am in positive territory, or after a win, start the progression from scratch?
Can I just clarify the bet selection. Is this how you bet ?
numbers from live wheel sky Casino
7 -bet 7,29,18,28,12
32 Lost -- bet 7,29,18,12,0,3,15,32,26
35 lost --- bet 7,29,18,12,0,3,15,32,26,35
27 lost --- bet 7,29,18,12,0,3,15,32,26,35,27,11,13,30,36
36 win --- bet 11,13,27,30,36
22 lost ---- bet 11,13,27,30,36, 9,18,22,29,31
10 lost ---- bet 11,13,27,30,36,9,18,22,29,31,10,5,23,8,24
2 lost---- bet 11,13,27,30,36,9,18,22,29,31,10,5,23,8,24,2,4,21,17,25
34 lost --- bet 11,13,27,30,36,9,18,22,29,31,10,5,23,8,24,2,4,17,21,25,6,27,34
8 win
Is this correct ?
Thanks
Quote from: 2BobBet on Dec 28, 02:18 PM 2019
Can I just clarify the bet selection. Is this how you bet ?
numbers from live wheel sky Casino
7 -bet 7,29,18,28,12
32 Lost -- bet 7,29,18,12,0,3,15,32,26
35 lost --- bet 7,29,18,12,0,3,15,32,26,35
27 lost --- bet 7,29,18,12,0,3,15,32,26,35,27,11,13,30,36
36 win --- bet 11,13,27,30,36
22 lost ---- bet 11,13,27,30,36, 9,18,22,29,31
10 lost ---- bet 11,13,27,30,36,9,18,22,29,31,10,5,23,8,24
2 lost---- bet 11,13,27,30,36,9,18,22,29,31,10,5,23,8,24,2,4,21,17,25
34 lost --- bet 11,13,27,30,36,9,18,22,29,31,10,5,23,8,24,2,4,17,21,25,6,27,34
8 win
Is this correct ?
Thanks
Yes that’s how it should be
Did you test it extensively? How was the performance of this method ?
Quote from: Roulettebeater on Dec 28, 03:36 PM 2019
Yes that’s how it should be
Did you test it extensively? How was the performance of this method ?
So after you first win you start all over although you did not reach a positive bank account.
Is that really how the game is meant to be played?
Shouldn't we rather continue with the progression until we are in the plus and only then reset?
What am I missing here? I only see profit up until the 3rd bet..1 unit on 15 numbers?? Anything after and you're still negative..are you supposed to start over after ANY hit or continue until in profit?
Well, correct me if im wrong now? but testing this new code (with a 2000u BR now and +1000u profit, that is a 3000u Wingoal), BR can Never reach below zero units. That´s how it works now, and? if you look at the charts "A loss" would be -1000u (or less) but Never below zero. IT will STOP (a loss, when it cant bet beyond the existing BR),...pls test this and leave comments thank you.
RX-code
system "Xpander"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 2000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
//put 0 to Record "Highest Bankroll" Data
Set List[1,1,1,2,5,15,55,175,600,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
end
while on each spin
begin
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
// put 100% of Record "highest" Data to Record "max risk" Data
// subtract 1500 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
put 2000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
add 1 to record "lost sessions" data index
put 1 on Record "progression" Data Index
// stop session
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
{ if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
add 1 to Record "Spin counter" Data index
if total bankroll >= 3000 each time
begin
//stop session
add 1 to record "won sessions" data index
put 1000 on total bankroll
put 1 on Record "progression" Data Index
end
{
//if total bankroll <= 0 each time
//stop session
add 1 to record "lost sessions" data index
put 500 on total bankroll
put 1 on Record "progression" Data Index
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
End
end
END
Well now, the code *should* be correct, and here are my first results (note. I added another function in STATs, that IS "TOTALBR" (That is Total profits/losses made)
TEST1 (see pic!)
88031 Live-spins
BR 2000/WINGoal+3000
won 1146
lost 313
Winrate 1146/1459= 78% WINRATE
TOTALBR (Profits/losses)= +295508u
RX.code (check Statistics--> Data Records for TOTALBR/Wins/Losses)
system "Xpander"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 2000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
//put 0 to Record "Highest Bankroll" Data
Set List[1,1,1,2,5,15,55,175,600,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
end
while on each spin
begin
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
// put 100% of Record "highest" Data to Record "max risk" Data
// subtract 1500 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
put 2000 to Record "A" data
subtract 100% of Bankroll from Record "A" data
Subtract 2000 from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 2000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
add 1 to record "lost sessions" data index
put 1 on Record "progression" Data Index
// stop session
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
{ if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
add 1 to Record "Spin counter" Data index
if total bankroll >= 3000 each time
begin
put 2000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 2000 on total bankroll
put 1 on Record "progression" Data Index
end
{
//if total bankroll <= 0 each time
//stop session
add 1 to record "lost sessions" data index
put 500 on total bankroll
put 1 on Record "progression" Data Index
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
End
end
END
Can u wait 3 missed bets ?
For example first 5 numbers miss (hit and 2 neighbors) then 10 miss now bet with 15 numbers
Quote from: Anastasius on Dec 28, 10:05 PM 2019
Can u wait 3 missed bets ?
For example first 5 numbers miss (hit and 2 neighbors) then 10 miss now bet with 15 numbers
Yes, i think i got the code right, then i got a 74% winrate from the first test (dont know its better or worse then the other version)... Procedure; It will only place bets 5+5+5 Sectors if the first two bets is lost (Virtual losses) else if Any of the first to bets Won (Virtual win) it will Re-start, Re-track.
RX-code
system "XpanderTEST2"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 2000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
//put 0 to Record "Highest Bankroll" Data
Set List[1,1,2,5,15,55,175,600,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
end
while on each spin
begin
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
// put 100% of Record "highest" Data to Record "max risk" Data
// subtract 1500 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
put 2000 to Record "A" data
subtract 100% of Bankroll from Record "A" data
Subtract 2000 from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 2000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
add 1 to record "lost sessions" data index
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
// stop session
end
if total bankroll >= 3000 each time
begin
put 2000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 2000 on total bankroll
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end
if Record "Spin counter" Data index = 2
begin
IF Record "bet1" layout list not hit each
begin
IF Record "bett1" layout list not hit each
begin
// set flag "bet" true
end
end
else
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
end
end
if Record "Spin counter" Data index = 1
begin
// set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
// Put 100% of Record "progression" Data to Record "bett1" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
// Put 100% of Record "progression" Data to Record "bett2" layout list
// Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
// Put 100% of Record "progression" Data to Record "bett3" layout list
// Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
{ if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
if Record "Spin counter" Data index = 3
begin
IF Record "bet1" layout list not hit each
begin
IF Record "bett1" layout list not hit each
begin
IF Record "bet2" layout list not hit each
begin
IF Record "bett2" layout list not hit each
begin
set flag "bet" true
end
end
end
end
else
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
end
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end
add 1 to Record "Spin counter" Data index
{
//if total bankroll <= 0 each time
//stop session
add 1 to record "lost sessions" data index
put 500 on total bankroll
put 1 on Record "progression" Data Index
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
End
end
END
Just Ran the orginal verison (same spins) and got a 78% winrate,....so idk? doesnt seems to be much of an "improvement or tweak" then?,or?? Less losses in the new version ....(Also compare stats, see pic! is BR higher in the other version? im confused:S)
Some things are not clear:
What do you do when you put your bets down and a neighbour has already been covered. Do leave it out, so that we play with e. g. 23 numbers, or do you cover this number double?
Ignatus
It would be great if you can write down a sequence of numbers (say 15 numbers) and tell us how would you place bets according to your strategy
Ignatus,
where to find this "Xpanderstat" ?
@ Roulettebeater I have not tested the system. I cant see this working where I play online, without a clicker or some automated way of placing bets as the amount of bets you would have to place, later in the system with the right chips would be impossible in the time allowed before NMBets called !
Quote from: Rufius on Dec 29, 04:36 AM 2019
Ignatus,
where to find this "Xpanderstat" ?
in RX, check the menu "Satistics" then --> "Data Records" .
Quote from: Tekunda on Dec 29, 04:19 AM 2019
Some things are not clear:
What do you do when you put your bets down and a neighbour has already been covered. Do leave it out, so that we play with e. g. 23 numbers, or do you cover this number double?
Those number aldready bet are left out (no double bet that is)
Quote from: Roulettebeater on Dec 29, 04:21 AM 2019
Ignatus
It would be great if you can write down a sequence of numbers (say 15 numbers) and tell us how would you place bets according to your strategy
Maybe i can do that, (or make a video) But then, (as i also figured) played this For real (idk if possible) YES perhaps if you place 1u Betting 5 number then (At the wheel -chart, idk what its called , but its possible to place 1u betting 5 number at the Live wheel,..)
Changed progressionline now, (With the new tweak, wait until 2 first bet Virtual Loss before placing 3rd bet, 5+5+5 numbers sectors)
1,2,7,23,75,263,921 STOP
Although i "only" got a 71% winrate, the Profits made doubled. (Same spins, see pic!)
This is the "correct progressionline"
Applied for the "old bet" (bet non stop) that would be a progressionline of
1,1,2,7,23,75,263,921
RX.code
system "XpanderTEST2"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 2000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
//put 0 to Record "Highest Bankroll" Data
Set List[1,1,2,7,23,75,263,921]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
end
while on each spin
begin
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
// put 100% of Record "highest" Data to Record "max risk" Data
// subtract 1500 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
put 2000 to Record "A" data
subtract 100% of Bankroll from Record "A" data
Subtract 2000 from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 2000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
add 1 to record "lost sessions" data index
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
// stop session
end
if total bankroll >= 3000 each time
begin
put 2000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 2000 on total bankroll
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end
if Record "Spin counter" Data index = 2
begin
IF Record "bet1" layout list not hit each
begin
IF Record "bett1" layout list not hit each
begin
// set flag "bet" true
end
end
else
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
end
end
if Record "Spin counter" Data index = 1
begin
// set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
// Put 100% of Record "progression" Data to Record "bett1" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
// Put 100% of Record "progression" Data to Record "bett2" layout list
// Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
// Put 100% of Record "progression" Data to Record "bett3" layout list
// Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
{ if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
if Record "Spin counter" Data index = 3
begin
IF Record "bet1" layout list not hit each
begin
IF Record "bett1" layout list not hit each
begin
IF Record "bet2" layout list not hit each
begin
IF Record "bett2" layout list not hit each
begin
set flag "bet" true
end
end
end
end
else
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
end
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end
add 1 to Record "Spin counter" Data index
{
//if total bankroll <= 0 each time
//stop session
add 1 to record "lost sessions" data index
put 500 on total bankroll
put 1 on Record "progression" Data Index
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
End
end
END
XPANDER FINAL VERISON
Now, testing same spins (with the original Xpander, BUT the *new progression-line* applied), best results so far, (Profits tripple amount, also higher winrate 72%. (see pic!) That means (This "other tweak" waiting for 2 Virtual Losses, will not give either higher winrate or higher profits)
RX-code
system "Xpander FINAL"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 2000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
//put 0 to Record "Highest Bankroll" Data
Set List[1,1,1,2,7,23,75,263,921]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
end
while on each spin
begin
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
// put 100% of Record "highest" Data to Record "max risk" Data
// subtract 1500 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
put 2000 to Record "A" data
subtract 100% of Bankroll from Record "A" data
Subtract 2000 from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 2000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
add 1 to record "lost sessions" data index
put 1 on Record "progression" Data Index
// stop session
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
{ if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
add 1 to Record "Spin counter" Data index
if total bankroll >= 3000 each time
begin
put 2000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 2000 on total bankroll
put 1 on Record "progression" Data Index
end
{
//if total bankroll <= 0 each time
//stop session
add 1 to record "lost sessions" data index
put 500 on total bankroll
put 1 on Record "progression" Data Index
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
End
end
END
Quote from: ignatus on Dec 29, 06:23 AM 2019
1,2,7,23,75,263,921 STOP
Holy Crap! That is so steep! Suicidal.
What if you use a positive progression instead?
Did you check the stats of how many wins in a row you can get, or how many spins it takes to hit? It would help to create the right prog...
Just Ran 100 000 (RX) Random, RNG spins ...Result +789168u and a 72% winrate. O0
Quote from: Bigbroben on Dec 29, 07:44 AM 2019
Holy Crap! That is so steep! Suicidal.
What if you use a positive progression instead?
Did you check the stats of how many wins in a row you can get, or how many spins it takes to hit? It would help to create the right prog...
I have tried a pros.. progression BUT now long-term luck? well it can show a positive trend for a couple of 1000s spins, then Bust. I had this idea,that i tried do not reset pos. progression Until 2 wins in a row. (if loss) reset etc...perhaps i should try that one again.... :/ But the Neg. Show great result now, altough a Great BR is needed (2000u) also all tables do not accept that kind of progression, I will check Betvoyager that i know have 1000u Bet limit for inside bets...we´ll see. Cheers
Not Bad fist test? With a POSITIVE PROGRESSION (Live-spins) i got then a 60% winrate and +455756u Profit (see pic) :o :ooh:
HOW this pos. progression work;-- IT WONT stop the progression OR the Bet UNTIL *2 wins in a row* (IF 1 win and 1 loss, it will RESET winstat (only RESTART at 2 wins in a row).
POS. Progressionline (SAME as Neg). 1,2,7,23,75,263,921 stop
Version 1. (Same MM and old +2000u BR/Wingoal+3000u)
I will try lower BR/WG, see what difference it make....
RX.code
system "Xpander FINALpos"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 2000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
//put 0 to Record "Highest Bankroll" Data
Set List[1,2,7,23,75,263,921]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
// put 100% of Record "highest" Data to Record "max risk" Data
// subtract 1500 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
put 2000 to Record "A" data
subtract 100% of Bankroll from Record "A" data
Subtract 2000 from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 2000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
add 1 to record "lost sessions" data index
put 1 on Record "progression" Data Index
// stop session
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
add 1 on Record "win" Data Index
add 1 on Record "progression" Data Index
{
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
}
end
else
begin
//Add 1 to Record "progression" Data index
put 1 on Record "win" Data Index
end
If Record "win" Data Index >= 3 each
Begin
Put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
{ if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
add 1 to Record "Spin counter" Data index
if total bankroll >= 3000 each time
begin
put 2000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 2000 on total bankroll
put 1 on Record "progression" Data Index
end
{
//if total bankroll <= 0 each time
//stop session
add 1 to record "lost sessions" data index
put 500 on total bankroll
put 1 on Record "progression" Data Index
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
End
end
END
NOW i tried play with a BR of 1000u and Wingoal+1500. Got the same 60% winrate (same spins), but little lower profts.
IF you got better MM ideas (and pos. progression, let me know)
Rx.code
system "Xpander FINALpos2"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 1000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 1000 of Record "max risk" Data
//put 0 to Record "Highest Bankroll" Data
Set List[1,2,7,23,75,263,921]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
// put 100% of Record "highest" Data to Record "max risk" Data
// subtract 1500 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
put 1000 to Record "A" data
subtract 100% of Bankroll from Record "A" data
Subtract 1000 from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 1000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 1000 of Record "max risk" Data
add 1 to record "lost sessions" data index
put 1 on Record "progression" Data Index
// stop session
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
add 1 on Record "win" Data Index
add 1 on Record "progression" Data Index
{
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
}
end
else
begin
//Add 1 to Record "progression" Data index
put 1 on Record "win" Data Index
end
If Record "win" Data Index >= 3 each
Begin
Put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
{ if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
add 1 to Record "Spin counter" Data index
if total bankroll >= 1500 each time
begin
put 1000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 1000 on total bankroll
put 1 on Record "progression" Data Index
end
{
//if total bankroll <= 0 each time
//stop session
add 1 to record "lost sessions" data index
put 500 on total bankroll
put 1 on Record "progression" Data Index
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
End
end
END
I'm not willing to risk so much
Would it work if I wait 4 losses then bet 20 numbers say up to 30 numbers with a progression to make +1? Ha
So I only place bets with 20/25/30 numbers ha
Quote from: Anastasius on Dec 29, 09:05 AM 2019
I'm not willing to risk so much
Would it work if I wait 4 losses then bet 20 numbers say up to 30 numbers with a progression to make +1? Ha
So I only place bets with 20/25/30 numbers ha
As it has been proven "Wating for virtual wins or losses" will Not give either higher winrate, or higher profits... But +1 progression i can try, (dont think it will work, i believe a more agressive positive progressionline will work with 20+ numbers)....
Thanks
Just betting 3 times 20/25/30 numbers or stop at 25 then if all miss re set
If it works it works
Well now, this is the absolute "LOWEST RISK" MM with a 500u BR (wingoal 750) and played with a POSTIVE PROGRESSiON (1,2,5,13,32,89,233,610) I got a 62% winrate . After (36440 Live spins) +220794u profits.
This is the Final Version (with pos. progression)
RX.code
system "Xpander FINAL Pos4"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 500 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
//put 0 to Record "Highest Bankroll" Data
Set List[1,2,5,13,32,89,233,610]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
// put 100% of Record "highest" Data to Record "max risk" Data
// subtract 1500 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
put 500 to Record "A" data
subtract 100% of Bankroll from Record "A" data
Subtract 500 from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 500 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
add 1 to record "lost sessions" data index
put 1 on Record "progression" Data Index
// stop session
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
add 1 on Record "win" Data Index
add 1 on Record "progression" Data Index
{
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
}
end
else
begin
//Add 1 to Record "progression" Data index
put 1 on Record "win" Data Index
end
If Record "win" Data Index >= 3 each
Begin
Put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
{ if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
add 1 to Record "Spin counter" Data index
if total bankroll >= 750 each time
begin
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 500 on total bankroll
put 1 on Record "progression" Data Index
end
{
//if total bankroll <= 0 each time
//stop session
add 1 to record "lost sessions" data index
put 500 on total bankroll
put 1 on Record "progression" Data Index
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
End
end
END
Would betting 20/25/30 numbers only also work but slower
Same spins (as in all my testings), BUT now look at the PROFITS made +642705u :ooh:
Winrate is about the same now 59%
But progressionline More agressive; 1,5,25,75,225,675
RX.code
system "Xpander FINAL Pos5"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 500 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
//put 0 to Record "Highest Bankroll" Data
Set List[1,5,25,75,225,675]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
// put 100% of Record "highest" Data to Record "max risk" Data
// subtract 1500 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
put 500 to Record "A" data
subtract 100% of Bankroll from Record "A" data
Subtract 500 from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 500 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
add 1 to record "lost sessions" data index
put 1 on Record "progression" Data Index
// stop session
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
add 1 on Record "win" Data Index
add 1 on Record "progression" Data Index
{
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
}
end
else
begin
//Add 1 to Record "progression" Data index
put 1 on Record "win" Data Index
end
If Record "win" Data Index >= 3 each
Begin
Put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
{ if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
add 1 to Record "Spin counter" Data index
if total bankroll >= 750 each time
begin
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 500 on total bankroll
put 1 on Record "progression" Data Index
end
{
//if total bankroll <= 0 each time
//stop session
add 1 to record "lost sessions" data index
put 500 on total bankroll
put 1 on Record "progression" Data Index
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
End
end
END
but for Now, i experieriment with a POSTIVE PROGRESSION, and? Short term, it can be profitable,...what i noticed "play on real tables" This table had a limit of 50u MAX bet (on straigtup numbers), so i adapted the progression to this table limit.... (Idk what other table-limits there is for "ordinary live-tables") anyway,
So this is what i got now. POS. Progressionline 1,2,3,5,8,12,20,25,35,50 STOP (IF last bet is LOST 1 time Stop/Restart) +1 Step in the prog. for each HIT. (STOP/Restart only if 2 hits in a row)
Now this is not an "ordinary positive progression", they way its coded/The way i play it, IS STOP ONLY IF 2 WINS IN A ROW, (Progressionline/Progression WONT stop until 2 hits in a row) so, 1Win 1Loss (then reset, winstats).
RX-TESTING CODE--"Xpander pos8"
system "Xpander FINAL Pos8"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 500 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
//put 0 to Record "Highest Bankroll" Data
Set List[1,2,3,5,8,12,20,25,35,50]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
// put 100% of Record "highest" Data to Record "max risk" Data
// subtract 1500 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
put 500 to Record "A" data
subtract 100% of Bankroll from Record "A" data
Subtract 500 from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 500 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
add 1 to record "lost sessions" data index
put 1 on Record "progression" Data Index
// stop session
end
}
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
add 1 on Record "win" Data Index
add 1 on Record "progression" Data Index
{
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
}
end
else
begin
//Add 1 to Record "progression" Data index
put 1 on Record "win" Data Index
end
If Record "win" Data Index >= 3 each
Begin
Put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
{ if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
add 1 to Record "Spin counter" Data index
if total bankroll <= -2000 each time
begin
stop session
end
{
//if total bankroll <= 0 each time
//stop session
add 1 to record "lost sessions" data index
put 500 on total bankroll
put 1 on Record "progression" Data Index
end
}
If Record "progression" Data Index = 10 each
begin
if any inside bet lost each
begin
Put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
end
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
End
end
END
TESTING-code for Xpander Pos8. I got a 61% winrate and +194930u (81713 Live-spins). See pic.
(BR 500u/Wingoal +750)
RX-TESTING-code
system "Xpander FINAL Pos8 TEST"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 500 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
//put 0 to Record "Highest Bankroll" Data
Set List[1,2,3,5,8,12,20,25,35,50]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
// put 100% of Record "highest" Data to Record "max risk" Data
// subtract 1500 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
put 500 to Record "A" data
subtract 100% of Bankroll from Record "A" data
Subtract 500 from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 500 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
add 1 to record "lost sessions" data index
put 1 on Record "progression" Data Index
// stop session
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
add 1 on Record "win" Data Index
add 1 on Record "progression" Data Index
{
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
}
end
else
begin
//Add 1 to Record "progression" Data index
put 1 on Record "win" Data Index
end
If Record "win" Data Index >= 3 each
Begin
Put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
{ if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
add 1 to Record "Spin counter" Data index
if total bankroll >= 750 each time
begin
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 500 on total bankroll
put 1 on Record "progression" Data Index
end
{
if total bankroll <= -2000 each time
begin
stop session
end
//if total bankroll <= 0 each time
//stop session
add 1 to record "lost sessions" data index
put 500 on total bankroll
put 1 on Record "progression" Data Index
end
}
If Record "progression" Data Index = 10 each
begin
if any inside bet lost each
begin
Put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
end
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
End
end
END
Quote from: Kairomancer on Dec 27, 10:14 AM 2019
The progression never exceeds 15 units per number when a stop loss of 750 units implemented. Is that correct?
5+10+15+20+25+25+50+125+375=650 units in total.
How is the stop loss of 750 units implemented?
Why not cut the stop loss at 650 units?
Posts like the above are confusing to WHEN THE PROGRESSION STARTS.
In Kairomancers example it starts only after we have lost the first 5 games and we have now 5 sectors on the table.
From what Ignatus writes, I assume the progression starts with the first bet.
Is that correct then, the progression starts with the very first bet?
Quote from: Tekunda on Dec 30, 02:21 AM 2019
Posts like the above are confusing to WHEN THE PROGRESSION STARTS.
In Kairomancers example it starts only after we have lost the first 5 games and we have now 5 sectors on the table.
From what Ignatus writes, I assume the progression starts with the first bet.
Is that correct then, the progression starts with the very first bet?
Yes, that´s right...For each spin/+1 step in the progressione (IF Played with a Neg. Progressionline) IF played with a Positve Progressionline/+1 for each Hit (and dont stop progression/bet Until 2 hits in a row..)
Quote from: ignatus on Dec 30, 02:54 AM 2019
Yes, that´s right...For each spin/+1 step in the progressione (IF Played with a Neg. Progressionline) IF played with a Positve Progressionline/+1 for each Hit (and dont stop progression/bet Until 2 hits in a row..)
Thanks for coming back so quickly, Ignatus. That clears things up.
But forgive me, in your negative progression, we would only be able to go to step 5 (1,1,2,5,15....) since any step beyond step 5, which is 15 times 25 pieces would already go further (the next step being 55x25) than our stop-loss at 750.
Only a substantial increase in our initial bankroll of 1000 pieces would enable us to implement the next step eventually, which would be (55x25) pieces.
Or we would need to start out with a higher bankroll of, say 2000, in order to play step six (55x25) of the neg. progression.
I was told this was one of the best progressinlines (Neg.) 1,1,2,7,23,75,263,921.
With a BR of 2000u and Wingoal 3000u....Now Tested 100 000 Random spins;
71% winrate
+742 090u Profit
(see pic!) O0
RX-code
system "Xpander"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 2000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
//put 0 to Record "Highest Bankroll" Data
Set List[1,1,1,2,7,23,75,263,921]
//1,1,2,5,15,55,175,600,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
end
while on each spin
begin
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
// put 100% of Record "highest" Data to Record "max risk" Data
// subtract 1500 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
put 2000 to Record "A" data
subtract 100% of Bankroll from Record "A" data
Subtract 2000 from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 2000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
add 1 to record "lost sessions" data index
put 1 on Record "progression" Data Index
// stop session
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
{ if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
add 1 to Record "Spin counter" Data index
if total bankroll >= 3000 each time
begin
put 2000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 2000 on total bankroll
put 1 on Record "progression" Data Index
end
{
//if total bankroll <= 0 each time
//stop session
add 1 to record "lost sessions" data index
put 500 on total bankroll
put 1 on Record "progression" Data Index
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
End
end
END
It seems there is a fault of your TotalBR. The problem is when you get a loss, you don't lost 500 units (from your last code upload), but only lost the spill out before the BR gets reset. I had a test when you should've lost 517 units but the totalBR was only -17. And that unfortunate is the reason you get such results as you have.
You don't need to code the TotalBR. It's already been well coded in the summary statistic. The stats don't care if you reset the BR, it only looks for the amount of units you've placed and will show the accurate result.
I attach an image of the summary statistics and your data records of your totalBR and you can see the results.
Nevermind the symbols, the net loss was -99231 units of 100000 RNG spins.
Quote from: celescliff on Dec 30, 02:47 PM 2019
It seems there is a fault of your TotalBR. The problem is when you get a loss, you don't lost 500 units (from your last code upload), but only lost the spill out before the BR gets reset. I had a test when you should've lost 517 units but the totalBR was only -17. And that unfortunate is the reason you get such results as you have.
You don't need to code the TotalBR. It's already been well coded in the summary statistic. The stats don't care if you reset the BR, it only looks for the amount of units you've placed and will show the accurate result.
I attach an image of the summary statistics and your data records of your totalBR and you can see the results.
Nevermind the symbols, the net loss was -99231 units of 100000 RNG spins.
They calculate that under the menu "units placed"? ofc, that will be total loss if you calculate that way? (because its not a "flatbet winner etc?) idk how they calculate?, but ..I will check the TotalBR data again if its correct.
Thanks
Well? The Calculations of "TotalBR" seems to be corret, ATLEAST Losing stats then....NOW i realize there is something wrong with the code again, we had this issue that it should not be able to bet beyond the existing BR (of 2000u). BUT it still will bet (and lose beyond the 2000u BR?) :question:
Can you check the code pls again and see if you can fix this?? :(
Thanks
(in this example, i simulated a TOTAL LOSS).... But the loss is greater than the existing BR as you can see? :/
NEv3rmind, i think i fond the issue in the code it was 2 lines i had missed. now it should work correct!! i will run the test again we see! thanks :)
Well well! NOW when this issue with the LOSS is Fix´d. Winrate Dropped, BUT profits TRIPPLED. why? Because More (but smaller losses will occur, then WHEN it will STOP BET BEFORE the 2000u , i.e it CANNOT be beyond the existing BR of 2000u)... so now.....
100 000 Randomspins
61% winrate
+1 246 996u Profit
O0
credits to Celescliff for the code for STOP and not bet beyond the existing BR <3
RX-code
system "Xpander"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 2000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
//put 0 to Record "Highest Bankroll" Data
Set List[1,1,1,2,7,23,75,263,921]
//1,1,2,5,15,55,175,600,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
end
while on each spin
begin
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
put 2000 to Record "A" data
subtract 100% of Bankroll from Record "A" data
Subtract 2000 from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 2000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
add 1 to record "lost sessions" data index
put 1 on Record "progression" Data Index
// stop session
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
{ if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
add 1 to Record "Spin counter" Data index
if total bankroll >= 3000 each time
begin
put 2000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 2000 on total bankroll
put 1 on Record "progression" Data Index
end
{
//if total bankroll <= 0 each time
//stop session
add 1 to record "lost sessions" data index
put 500 on total bankroll
put 1 on Record "progression" Data Index
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
End
end
END
Ignatus
You might find it interesting to ignore the
two numbers each side of the last hit and
take the next two.
So if last hit is 11 the bet would be 27,13,11,8,23,
rather than 13,36,11,30,8,
A short test on BV looked promising.
Quote from: Ross on Dec 30, 04:11 PM 2019Ignatus
You might find it interesting to ignore the
two numbers each side
Hi Ross :)
It has been tested and it has good Results (check Hotzone 18, posted in the other thread), it´s the same bet as Xpander but now it will bet only a "sector of 3" (as you said?) current number and its 2 neighbours, 3+3+3+3+3+3 Sectors bet (18 numbers or less in total Bet)...
OR perhaps i misunderstood completly what you said?:S sry
Hi Ignatus
If the progression looks and gives such profits.
You tried to simplify bet selection
Play sixlines for repeat, with given progression.
This should reduce BR to 400 units and usually fit into most table limits
Quote from: ozon on Dec 30, 05:47 PM 2019
Hi Ignatus
If the progression looks and gives such profits.
You tried to simplify bet selection
Play sixlines for repeat, with given progression.
This should reduce BR to 400 units and usually fit into most table limits
Test code now, see thread "LineRepeater" 1-4 Lines bet (6-24 numbers)...
Well, Ignatus, the progression line is too deep. Try example the first +1 on a loss, and twice win to drop back one. Or +2 on a loss, and -1 on a win. Please code it if its possible, thanks.
Ignatus, just for the sake of experiment.
Can you run this system for 1 million RNG spins?
I wonder if it is possible to code a system that can profit over million spins.
I used to believe it is not possible, but now I have doubts.
Run over 1 billion spins, and show the +100 million unit profit, then post the exact HG 8)
Quote from: Mister Eko on Dec 30, 06:52 PM 2019
Well, Ignatus, the progression line is too deep. Try example the first +1 on a loss, and twice win to drop back one. Or +2 on a loss, and -1 on a win. Please code it if its possible, thanks.
The code is ready. MAXBET 50u. +1u BET for each spin, Restart Bet Only IF 2 wins in a row. Also After 2 wins in a row, two things can happen; (1) Either it will Reset Progression, IF reached a new high or (2) -2 Steps in the Progressionline.
Again, Although not high "winrate" but Still Profitable. Run in RX, and see results (Statistics menu-->Data Records)
RX-codesystem "Xpander TestProg"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 2000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
Set List[1,1,2,3,4,5,6,7,8,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,
36,37,38,39,40,41,42,43,44,45,46,47,48,49,50]
//1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
//1,1,2,5,15,55,175,600,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
put 2000 to Record "A" data
subtract 100% of Bankroll from Record "A" data
Subtract 2000 from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 2000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
add 1 to record "lost sessions" data index
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
// stop session
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
add 1 to Record "win" Data Index
{ set flag "bet" false
//put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
}
end
else
begin
Add 1 to Record "progression" Data index
put 1 on Record "win" Data Index
end
If Record "win" Data Index >= 3 each
Begin
subtract 2 from Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
{ if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
add 1 to Record "Spin counter" Data index
if total bankroll >= 3000 each time
begin
put 2000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 2000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
{
if total bankroll <= -2000 each
begin
stop session
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
End
end
END
Quote from: ignatus on Dec 30, 08:35 PM 2019
The code is ready. MAXBET 50u. +1u BET for each spin, Restart Bet Only IF 2 wins in a row. Also After 2 wins in a row, two things can happen; (1) Either it will Reset Progression, IF reached a new high or (2) -2 Steps in the Progressionline.
Again, Although not high "winrate" but Still Profitable. Run in RX, and see results (Statistics menu-->Data Records)
RX-code
system "Xpander TestProg"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 2000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
Set List[1,1,2,3,4,5,6,7,8,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,
36,37,38,39,40,41,42,43,44,45,46,47,48,49,50]
//1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
//1,1,2,5,15,55,175,600,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
put 2000 to Record "A" data
subtract 100% of Bankroll from Record "A" data
Subtract 2000 from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 2000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
add 1 to record "lost sessions" data index
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
// stop session
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
add 1 to Record "win" Data Index
{ set flag "bet" false
//put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
}
end
else
begin
Add 1 to Record "progression" Data index
put 1 on Record "win" Data Index
end
If Record "win" Data Index >= 3 each
Begin
subtract 2 from Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
{ if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
add 1 to Record "Spin counter" Data index
if total bankroll >= 3000 each time
begin
put 2000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 2000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
{
if total bankroll <= -2000 each
begin
stop session
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
End
end
END
Thank you, but I cant run it, I dont have rx. Can you post picture about results like above you did? Thanks.
Welldone ignatus glad your hard work has finally given you a system that performs well.
I hope all those that win using your method give you a donation. Maybe 15% of all their winnings!
Good luck :thumbsup:
Quote from: precogmiles on Dec 30, 08:59 PM 2019
Welldone ignatus glad your hard work has finally given you a system that performs well.
I hope all those that win using your method give you a donation. Maybe 15% of all their winnings!
Good luck :thumbsup:
Thanks :) Yes, donations would be nice... as ive seen now, testing this +1u progression seems to be the ultimate, for "REAL PLAY" then? ...just did a short test now, first test 36440 Live spins, +342025u Profits.... I can live with that O0
All my testings have shown consistent profits with this system, and i consider it to be a "HG".
Cheers people. And a happy new year 2020 ! :thumbsup:
Quote from: Mister Eko on Dec 30, 08:49 PM 2019
Thank you, but I cant run it, I dont have rx. Can you post picture about results like above you did? Thanks.
For fun, test your +1 progression either on Betvoyager or this freeplay casino i found link:s://:.lucky-31.com/casino/roulette/golden-chip-roulette/ (link:s://:.lucky-31.com/casino/roulette/golden-chip-roulette/)
I just ran a short test now.. cheers O0
Quote from: ignatus on Dec 30, 09:15 PM 2019
For fun, test your +1 progression either on Betvoyager or this freeplay casino i found link:s://:.lucky-31.com/casino/roulette/golden-chip-roulette/ (link:s://:.lucky-31.com/casino/roulette/golden-chip-roulette/)
I just ran a short test now.. cheers O0
I did rather a short test with a 2 stage, 6-step progression. +146 unit in 100 spins, give us 1.46 unit/spin.
Quote from: Mister Eko on Dec 30, 09:21 PM 2019
I did rather a short test with a 2 stage, 6-step progression. +146 unit in 100 spins, give us 1.46 unit/spin.
Great! :thumbsup:
Ignatus, base on all your testings, are you able to check the longest back to back loses? If the stoploss is 2000 & you are unlucky enough to lose 5 or 6 sessions in a row, we need to prepare at least 10k to play? I know end of the day we have 70% winrates, but I don’t think anyone have the mood or guts to continue playing once they loses 5 or 6 session back to back.
That’s why we need to know the longest back to back losses.
Quote from: ignatus on Dec 30, 09:29 PM 2019
Great! :thumbsup:
Can I ask exactly, how you coded the +1 system in your rx? It seems we thought differently. You play the very first spin and add +1 on second and +1 third spin and continue until win on 25 numbers, then? What means 2 win in a row, we start again with 5 numebrs on a hit, dont we? So...in your test the winning rate is 50%, still +300,000 unit profit :o
Quote from: Mister Eko on Dec 30, 09:37 PM 2019
Can I ask exactly, how you coded the +1 system in your rx? It seems we thought differently. You play the very first spin and add +1 on second and +1 third spin and continue until win on 25 numbers, then? What means 2 win in a row, we start again with 5 numebrs on a hit, dont we? So...in your test the winning rate is 50%, still +300,000 unit profit :o
Well the "winrate" is most of the time not exactly -2000, its much less for it cannot Bet over the existing BR. so, it will RESET IF a bet come that will exceed the total BR... And calculate the LOSS (More than Total BR, that is)...and so on,,,,but a WIN is ALWAYS (as ive coded +1000u, or more) Therefore, profits and losses are not equal.. I suggest you get the trial version of "roulette Xtreme" (or buy the software) to test this code...
YES its +1u for each LOSS, And ive already explained now, After 2 wins in a row it will RESET/RESTART the BET. But it wont Always Reset the progression (Depending on if you "reached a new high" or not) IF you did reach a new high after 2 wins, it will reset, IF not, -2 steps in the +1u progressionline....
cheers
Do u think if I keep waiting in cycles for 3 misses (15 number ) and make one bet then it could work
Quote from: Anastasius on Dec 30, 11:45 PM 2019
Do u think if I keep waiting in cycles for 3 misses (15 number ) and make one bet then it could work
i think we already tried that one?:/ also someone else has said Steve perhaps, that waiting for virtual wins and losses does not work, idk? my results wasn´t good anyway? as you´ve seen earlier in the thread...
Im running the RX-bot (with the latest +1-prog. version) on BetVoyager, (on my other laptop) and, so far so good, we´ll see i will run it for a couple of hours now... O0
Quote from: Johnoholic on Dec 30, 09:36 PM 2019
Ignatus, base on all your testings, are you able to check the longest back to back loses? If the stoploss is 2000 & you are unlucky enough to lose 5 or 6 sessions in a row, we need to prepare at least 10k to play? I know end of the day we have 70% winrates, but I don’t think anyone have the mood or guts to continue playing once they loses 5 or 6 session back to back.
That’s why we need to know the longest back to back losses.
I was about posting the same question, when I read your post.
All these 100k spin talk is highly theoratical, because the risk is spread out over a huge number of spins, but in real life it's different:
I was using numbers from the Duisburg, Germany casino and what happened? After a few winning games I hit a bad streak, 4 x loosing the progression wiping out my $2000 b/r.
In real life that would mean investing in another bread roll. And with 100k spins, such a scenario could easily happen a few times, before it will reach positive territory.
Quote from: Tekunda on Dec 31, 04:14 AM 2019
I was about posting the same question, when I read your post.
All these 100k spin talk is highly theoratical, because the risk is spread out over a huge number of spins, but in real life it's different:
I was using numbers from the Duisburg, Germany casino and what happened? After a few winning games I hit a bad streak, 4 x loosing the progression wiping out my $2000 b/r.
In real life that would mean investing in another bread roll. And with 100k spins, such a scenario could easily happen a few times, before it will reach positive territory.
I also think so
Perhaps ignatus is not taking care of this issue, of course with infinite bankroll u can come ahead but in reality things might look totally different
Well now, i cannot show or prove any "worst case scenarios", im only doin a short test the the RX-bot on Betvoyager now, you have to do your own testings, you have the code, you have RX? Why dont you use it?... :question:
OK! I figured a way to code this now. IF you look at The "data Records" (under the Statistics menu in RX) you will now find another parameter now; "LowestBR" (This parameter Records the lowest total BR ever reached. IF/when BR negative that is...)
Cheers O0
RX-code
system "Xpander TestProg2"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 2000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 2000 to Record "LowestBR" Data
Set List[1,1,2,3,4,5,6,7,8,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,
36,37,38,39,40,41,42,43,44,45,46,47,48,49,50]
//1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
//1,1,2,5,15,55,175,600,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
if Bankroll < Record "LowestBR" Data
begin
put 100% of Bankroll on Record "LowestBR" Data
end
put 2000 to Record "A" data
subtract 100% of Bankroll from Record "A" data
Subtract 2000 from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 2000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
add 1 to record "lost sessions" data index
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
// stop session
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
add 1 to Record "win" Data Index
{ set flag "bet" false
//put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
}
end
else
begin
Add 1 to Record "progression" Data index
put 1 on Record "win" Data Index
end
If Record "win" Data Index >= 3 each
Begin
subtract 2 from Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
{ if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
add 1 to Record "Spin counter" Data index
if total bankroll >= 3000 each time
begin
put 2000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 2000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
{
if total bankroll <= -2000 each
begin
stop session
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
End
end
END
Quote from: Roulettebeater on Dec 31, 04:18 AM 2019
I also think so
Perhaps ignatus is not taking care of this issue, of course with infinite bankroll u can come ahead but in reality things might look totally different
That's why I believe the possible numbers of back to back losses or the seize of the absolut drawdown is equally important.
In our scenario a poster suggested a bankroll of 10k. I totally agree with him.
The "LowestBR" data is now correct calculated.....this now you can see the Absolute maximum Drawdown/(Lowest) TotalBR ever reached, in Stats.
system "Xpander TestProg3"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 2000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 2000 to Record "LowestBR" Data
Set List[1,1,2,3,4,5,6,7,8,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,
36,37,38,39,40,41,42,43,44,45,46,47,48,49,50]
//1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
//1,1,2,5,15,55,175,600,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
put 2000 to Record "A" data
subtract 100% of Bankroll from Record "A" data
Subtract 2000 from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 2000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
// stop session
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
add 1 to Record "win" Data Index
{ set flag "bet" false
//put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
}
end
else
begin
Add 1 to Record "progression" Data index
put 1 on Record "win" Data Index
end
If Record "win" Data Index >= 3 each
Begin
subtract 2 from Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
{ if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
add 1 to Record "Spin counter" Data index
if total bankroll >= 3000 each time
begin
put 2000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 2000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
{
if total bankroll <= -2000 each
begin
stop session
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
End
end
END
One thing, now, as should be clear. (What i figure?) IF you play without STOPLOSS and WINGOAL. (That is, you play Endlessly, you WILL Lose Every Session).....so? It all comes down to MoneyManagement. As soon you reach a "Wingoal" you WILL STOP and collect the profits. IF you reach the "Stoploss" you will ALSO STOP. (and for the next game put in a New BR)......I really dont know what to expect from a Non-stop game. i can say right now, I have no Good thoughts about it?...That´s how it works, that´s how PROFITS are made? You can win SHORT TERM GAME? YES. Longer term? No, Never.... By "long term winning" i mean, just That STOP/RESTART game at loss or win. That´s the only way i know how to play roulette.
Also, mentioned, the way it´s CODED is just that. AT A LOSS it will STOP/Restart Game and PUT IN A NEW BR. That just that doesn´t "magically happen at Real play". so ? i.e BR will not magically "POP UP" a New BR at a "LOSS". I will put a code now, with a STOP OF GAME at win or loss. so you will see this for yourself.
TEST NOW YOURSELF. And calculate and compare Wins and Losses? That´s all i can say.? This code is the only code that should be used "FOR REAL PLAY" (IT WILL Stop at a Win or Loss).......more testing is needed. Thank you
system "Xpander FINAL TestProg"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 2000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 2000 to Record "LowestBR" Data
Set List[1,1,2,3,4,5,6,7,8,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,
36,37,38,39,40,41,42,43,44,45,46,47,48,49,50]
//1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
//1,1,2,5,15,55,175,600,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 2000 to Record "A" data
subtract 100% of Bankroll from Record "A" data
Subtract 2000 from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 2000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
// stop session
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
add 1 to Record "win" Data Index
{ set flag "bet" false
//put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
}
end
else
begin
Add 1 to Record "progression" Data index
put 1 on Record "win" Data Index
end
If Record "win" Data Index >= 3 each
Begin
subtract 2 from Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
{ if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
add 1 to Record "Spin counter" Data index
if total bankroll >= 3000 each time
begin
Stop Session
put 2000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 2000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
{
if total bankroll <= -2000 each
begin
stop session
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
End
end
END
Quote from: Kairomancer on Dec 30, 08:14 PM 2019I wonder if it is possible to code a system that can profit over million spins.
I used to believe it is not possible, but now I have doubts.
It is quite possible and perhaps not even that hard to do. The problem is variance.
Just like Tekunda said, a bad series can come any time and can last for a long time. It's very easy to win with a simulation, because the bad series are over in an instant, and when the progression fails you don't have to deposit real money from you bank account to carry on the play.
See one of my recent systems. I won't go into detail, it's all flat bet and based on some non random concepts that were discussed on this forum.
The point is, that there are often bad series and you will never know how long it will last. Imagine playing for days or weeks and keep losing. Everyone would give up after a few session. This chart isn't even bad, the losing series can be much longer at times.
Now testing 14 Games. Results are Pure Disaster. (I have obviously coded the "TotalBR" data wrong, i will correct this now)..... (as it looks now, this "+1-progression"- idea, is not working, AT All..sry :question:
+1071
+1034
-1761
-1227
-1495
+1041
-1427
-1575
+1000
-1636
============
+1101
-2090
+1279
-1561
So the dream is busted ?
Oh my shit ! And it happens just before the start of a new year ....
Quote from: Roulettebeater on Dec 31, 07:19 AM 2019
So the dream is busted ?
Oh my shit ! And it happens just before the start of a new year ....
Well no, not at all. Just that i was "mislead" again, by this "+1-progression idea". So, we´re back to basics. But this is a learning process for me, I fixed the "TotalBR" calculation now. ALSO tested a new (Neg.) progressionline 1,1,2,5,15,50,100,200 (This is adapted to BetVoyager then, who has MAX inside Bet 200u)....
IT all depends on what "MAX inside BET" the particular Table has. (Tables with different MAX inside Bets, different progression must be used etc.)
Also, I now lowered the BR to 1000u, and played with a 1500u Wingoal.
Ran a short test, (Random spins) and results looks good. I will post results when 100 000 Randomspins done...
Here is the New code now.
Cheers O0
system "Xpander FINAL1"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 1000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 1000 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 1000 to Record "LowestBR" Data
Set List[1,1,1,2,5,15,50,100,200]
//1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
//1,1,2,5,15,55,175,600,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 1000 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
put 1000 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 1000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 1000 of Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
// stop session
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
else
begin
Add 1 to Record "progression" Data index
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
{ if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
add 1 to Record "Spin counter" Data index
if total bankroll >= 1500 each time
begin
put 1000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 1000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
{
if total bankroll <= -2000 each
begin
stop session
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
End
end
END
Quote from: ati on Dec 31, 06:46 AM 2019
See one of my recent systems. I won't go into detail, it's all flat bet and based on some non random concepts that were discussed on this forum.
The point is, that there are often bad series and you will never know how long it will last. Imagine playing for days or weeks and keep losing. Everyone would give up after a few session. This chart isn't even bad, the losing series can be much longer at times.
Ati can you start a new thread on this? I'm not seeing which recent system this is. I have some time next couple weeks maybe I can help. Is this against one zero (European) or is it BetVoyager 10% of winnings (no zero)? Because the chart looks good considering flat bet.
First Neg. progression wasn´t good. Anyway its Hard making a Good Neg. progressionline with this kind of bet when you have the INSIDE TABLE LIMIT MAX BET. Ofc. with an "endless fantasy neg. progression" that i used in the beginning, it will have positive results Now,...im faced with the Table-limits and find a progressionline that works within a MAX 200u inside Bet limit....we´ll see..
Quote from: ignatus on Dec 31, 08:03 AM 2019
First Neg. progression wasn´t good. Anyway its Hard making a Good Neg. progressionline with this kind of bet when you have the INSIDE TABLE LIMIT MAX BET. Ofc. with an "endless fantasy neg. progression" that i used in the beginning, it will have positive results Now,...im faced with the Table-limits and find a progressionline that works within a MAX 200u inside Bet limit....we´ll see..
Message received !
You can’t tweak the system more than that !
It sounds you struggling with table limits, I can tell already it won’t work !
Save your time and enjoy the new year eve !
Quote from: Still on Dec 31, 07:55 AM 2019
Ati can you start a new thread on this? I'm not seeing which recent system this is. I have some time next couple weeks maybe I can help. Is this against one zero (European) or is it BetVoyager 10% of winnings (no zero)? Because the chart looks good considering flat bet.
It was no zero so the results should be worse, and this is a lucky set of numbers.
My point was that it would likely stay positive even with zero after one million spins, but that doesn't mean it's playable. And the bad series with a negative progression could be disastrous.
Priyanka actually shared an excel of a simple repeater method in this post (link:s://:.rouletteforum.cc/index.php?topic=18348.msg171905#msg171905) that stays positive after millions of spins.
Quote from: ati on Dec 31, 10:06 AM 2019
It was no zero so the results should be worse, and this is a lucky set of numbers.
My point was that it would likely stay positive even with zero after one million spins, but that doesn't mean it's playable. And the bad series with a negative progression could be disastrous.
Priyanka actually shared an excel of a simple repeater method in this post (link:s://:.rouletteforum.cc/index.php?topic=18348.msg171905#msg171905) that stays positive after millions of spins.
Oh yah thanks. I remember that spreadsheet. Looked at it a long time ago and meant to get back to it. I'll see if I can look closer over next few days and get back with any ideas. I'm in favor of positive progression any time something is basically positive to begin with.
Amazing system... but it’s impossible to place all bets in such a small time. And im really fast with my mouse. It’s only possible with a real live table dealer. Where you have time around 30 seconds :)