uhmm...now, what you think about this one.. >:D O0
Looks good IG. How many numbers are you playing and what kind of progression are you using?
60k with of spins is a defo grail.
Is it repeaters like first nimber to hit 3 or 4 times for example.
Im playin like that currently its fkn exhilarating. And theres many concentrations of repeats in certain areas.
Alright, this is no "grail", but i think it can be profitable played "Hit'n Run" (short sessions max 1000 spins or Less...) I have changed the progressionline several times, and it seems i can't do it any better, now.
Gameplay: Wait for 1 repeat (from the last 10) Then bet that particular Repeater and 2 neighbours on the wheel (5 numbers bet) IF another repeater come (from the last 10) same procedure-- Bet that particualar Repeater and it's 2 neigbours... 5+5 Sectors bet.
Progressionline (Negative); 1,1,1,1,1,1,2,2,2,3,3,4,4,5,7,10,13,16,20,24,28,32,36,40,45,50,60,70,90,110,130,150,190,230,280,330,380,440,500
I know, most don't like long "negative progressionlines", but feel to test/play your own progression...
RX-code
system "RepeaterZONE v2"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
// Set List[1,1,1,1,1,2,2,2,3,3,4,4,5,6,7,8,10,12,15,19,23,29,36,44,55,68,85,105,131,162,201,250,310,385,478]
Set List[1,1,1,1,1,1,2,2,2,3,3,4,4,5,7,10,13,16,20,24,28,32,36,40,45,50,60,70,90,110,130,150,190,230,280,330,380,440,500]
to Record "progression" Data
end
while on each spin
begin
if any number bet won each
begin
set flag "Bet" true
set flag "Bet2" true
Put 1 to Record "Bets placed" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
// copy last number to to Record "Repeater" layout
Track Last Number for 1 spins to Record "last1" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors" Layout
copy Record "last1" layout to Record "Repeater" layout
Put 100% of Record "progression" Data to Record "RepeaterNeighbors" layout list
Put 100% of Record "progression" Data to Record "Repeater" layout list
end
{if total bankroll >= 400 each time
begin
stop session
end
if total bankroll <= -400 each time
begin
stop session
end
}
copy last Number to Record "last1" layout
If total inside bets count = 0 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
set flag "Bet2" True
put 1 on Record "Lost Spins" Data Index
put 2 on Record "Bets placed" Data Index
put 1 on Record "progression" Data Index
// Track Last Number for 1 spins to Record "last1" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors" Layout
copy Record "last1" layout to Record "Repeater" layout
end
end
IF flag "Bet" True each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
put 1 on Record "Lost Spins" Data Index
//Put 1 to Record "Bets placed" Data Index
add 1 on Record "progression" Data Index
//clear Record "Repeater" layout
// clear Record "Repeater2" layout
// clear Record "RepeaterNeighbors" layout
// clear Record "RepeaterNeighbors2" layout
// Track Last Number for 1 spins to Record "last1" Layout
IF flag "Bet2" true each
begin
set flag "Bet2" false
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors2" Layout
copy Record "last1" layout to Record "Repeater2" layout
end
end
end
{ else
begin
If Record "Bets placed" Data = 2 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
put 1 on Record "Lost Spins" Data Index
put 3 on Record "Bets placed" Data Index
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors2" Layout
Copy Neighbors of Record "Repeater" Layout
to Record "RepeaterNeighbors" Layout
copy Record "last1" layout to Record "Repeater2" layout
end
end
end }
if any inside bet lost each
begin
// add 1 on Record "Lost Spins" Data Index
add 1 on Record "progression" Data Index
end
{if Record "Lost Spins" Data Index >= 12 each time
begin
set flag "Bet" False
set flag "Bet2" False
Put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
Put 1 to Record "Bets placed" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "Bet" false
set flag "Bet2" false
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
Put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
Put 1 to Record "Bets placed" Data Index
Track Last Number for 1 spins to Record "last1" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors" Layout
copy Record "last1" layout to Record "Repeater" layout
End
if flag "Bet" true each
begin
Put 100% of Record "progression" Data to Record "Repeater" layout list
Put 100% of Record "progression" Data to Record "Repeater2" layout list
Put 100% of Record "progression" Data to Record "RepeaterNeighbors" layout list
Put 100% of Record "progression" Data to Record "RepeaterNeighbors2" layout list
end
Track last Number for 10 spins to
Record "last10" layout
end
END
Ignatus what size units is your graph . Or perhaps a progression
Quote from: Anastasius on Mar 23, 11:32 PM 2019
Ignatus what size units is your graph . Or perhaps a progression
it's 1u bets.
hello, I can ask you a change to the dgt
Once the repeater is found at the first win, the system must stop the game.
And he starts playing when he finds a new repetition
thank you
IG :thumbsup:
Good job man!
What would way smaller sessions look like. You know, like the typical 100 - 200 spin sessions.
I can't "sneak" in a quick 1000 spins at work you know :wink:
Quote from: Maui13 on Mar 25, 03:10 AM 2019
IG :thumbsup:
Good job man!
What would way smaller sessions look like. You know, like the typical 100 - 200 spin sessions.
I can't "sneak" in a quick 1000 spins at work you know :wink:
Thx=) i can put a stop at 250 spins or so, and we'll see! O0
RepaterZone v3
The code has been fixed.
*it doesn't not immediatly re-bet after a win (but wait for a new repeat etc)
* the second bet (second repeter has been fix'd)
*progression is now also fix'd (alittle more agressive progression)
* SL/WG +1000/-1000
RX-code
system "RepeaterZONE v3"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List[1,1,1,2,2,3,4,5,7,10,13,16,20,24,28,32,36,40,45,50,60,70,90,110,130,150,190,230,280,330,380,440,500]
to Record "progression" Data
end
while on each spin
begin
if any number bet won each
begin
set flag "Bet" false
set flag "Bet2" false
put 1 on Record "progression" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
end
if total bankroll >= 1000 each time
begin
stop session
end
if total bankroll <= -1000 each time
begin
stop session
end
copy last Number to Record "last1" layout
IF flag "Bet" True each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
IF flag "Bet2" true each
begin
set flag "Bet2" false
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors2" Layout
copy Record "last1" layout to Record "Repeater2" layout
end
end
end
If total inside bets count = 0 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
set flag "Bet2" True
put 1 on Record "progression" Data Index
// Track Last Number for 1 spins to Record "last1" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors" Layout
copy Record "last1" layout to Record "Repeater" layout
end
end
if any inside bet lost each
begin
add 1 on Record "progression" Data Index
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "Bet" false
set flag "Bet2" false
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
Put 1 on Record "progression" Data Index
{ Track Last Number for 1 spins to Record "last1" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors" Layout
copy Record "last1" layout to Record "Repeater" layout
}
End
if flag "Bet" true each
begin
Put 100% of Record "progression" Data to Record "Repeater" layout list
Put 100% of Record "progression" Data to Record "Repeater2" layout list
Put 100% of Record "progression" Data to Record "RepeaterNeighbors" layout list
Put 100% of Record "progression" Data to Record "RepeaterNeighbors2" layout list
end
Track last Number for 10 spins to
Record "last10" layout
end
END
Mythical
IGNATUS perfect just what I wanted thanks :thumbsup:
Quote from: puntoit on Mar 25, 04:02 PM 2019
Mythical
IGNATUS perfect just what I wanted thanks :thumbsup:
np O0
share some results, if you like.. :)
Quote from: ignatus on Mar 23, 08:20 AM 2019
uhmm...now, what you think about this one.. >:D O0
Are these 60k spins considered still valid? (no bugs in the code?). If so, this is based on the repeating method you describe here?
Anyway, any time you can get an upwardly mobile chart like this, you can probably do other things besides a negative progression. For example, a positive progression, and/or a moving average. A moving average ought to prevent drops of $50k like that. Is RX able to incorporate moving averages?