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Step In To My Game

Started by MoneyT101, Sep 25, 01:17 PM 2019

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0 Members and 3 Guests are viewing this topic.

Blueprint

Quote from: MoneyT101 on Sep 25, 07:04 PM 2019
I will use just cycle 1 cause it’s easy to work out.  I will use 1474 spins cause I’m doing it on my phone and I don’t feel like fixing the sheet to add more or less spins 😅

Example 1

1474 spins
538 cycles

Cycle 1 - 98
Cycle 2 - 143
Cycle 3 - 160
Cycle 4 - 83
Cycle 5 - 49
Cycle 6 - 5

Let’s say you only focus on playing cycle 1

You will win 490 units and lose 440 units

98x(6-1)= 490

Profit 50 in this case but if you continue to play it will be break even

Example 2

1474 spins
546 cycles

Cycle 1 - 94
Cycle 2 - 169
Cycle 3 - 144
Cycle 4 - 97
Cycle 5 - 35
Cycle 6 - 7

Again let’s say you only focus on cycle 1

You will win 470 units and lose 452 units
94x(6-1)=470

Profit 18 units which with more plays will break even.


If you continue comparing each of the cycles you will always be hovering around the break even zone.

Now if you add the zero(es) then you will always get the loss

Ok, and in your words, how is this helpful?


Blueprint

And here are some more numbers for you:

3622 Cycles:

Length 1 579
Length 2 1032
Length 3 1037
Length 4 654
Length 5 274
Length 6 46

MoneyT101

Quote from: Blueprint on Sep 25, 07:33 PM 2019
And here are some more numbers for you:

3622 Cycles:

Length 1 579
Length 2 1032
Length 3 1037
Length 4 654
Length 5 274
Length 6 46

If you play cycle 1 only

579x(6-1)= 2,895

Win 2,895 units and lose 3,043

Profit -148

Now let’s look at something interesting with your example and my two examples.

Turn the cycles into percentages

Example 1
538 cycles
Cycle 1 -18%
Cycle 2 - 27%
Cycle 3 - 30%
Cycle 4 - 15%
Cycle 5 - 9%
Cycle 6 - 1%

Example 2
546 cycles
Cycle 1 - 17%
Cycle 2 - 31%
Cycle 3 - 26%
Cycle 4 -18%
Cycle 5 - 6%
Cycle 6 -  1%

Example 3
3622 cycles
Cycle 1 - 16%
Cycle 2 - 28%
Cycle 3 - 29%
Cycle 4 - 18%
Cycle 5 - 8%
Cycle 6 - 1%

The percentages are very close.  No matter how many spins I play the percentages hold.

So I can’t tell you how many reds will come before black. 

I can’t tell you how many spins will be dozens 1 or dozens 2 etc

But I can tell you how many cycle 1 I should get in 1000 spins.  I can even play what ever is falling behind and get a few wins.

Now should you play like this... NO but you can and it’s much better then playing random


Simple once you get it!  Chased all the pigeons away and they were already in their hole

MoneyT101

Quote from: Blueprint on Sep 25, 07:30 PM 2019
Ok, and in your words, how is this helpful?

This is helpful because this is your template!

Now based on this template you create your game!

Your game should be to win WITHIN your template! Not to use your template to win.
Simple once you get it!  Chased all the pigeons away and they were already in their hole

MoneyT101

Quote from: Blueprint on Sep 25, 07:33 PM 2019
And here are some more numbers for you:

3622 Cycles:

Length 1 579
Length 2 1032
Length 3 1037
Length 4 654
Length 5 274
Length 6 46

Give me the same as previous vs different stats for this set or any other set with 3k cycles
Simple once you get it!  Chased all the pigeons away and they were already in their hole

Bigbroben

Quote from: MoneyT101 on Sep 25, 03:00 PM 2019
***If you play cycles perfectly with no house edge you will always break even.


No matter how you play your cycles you will always break even if there is no house edge.
Life is hard, and then you die.
Mes pensées sont le dernier retranchement de ma liberté.

MoneyT101

Quote from: Bigbroben on Sep 25, 08:05 PM 2019
No matter how you play your cycles you will always break even if there is no house edge.

That is very true!  In my examples I used cycle 1 cause it’s easy to calculate but doesn’t matter which cycles are used.

The end result is break even!
Simple once you get it!  Chased all the pigeons away and they were already in their hole

Blueprint

Quote from: MoneyT101 on Sep 25, 08:02 PM 2019Give me the same as previous vs different stats for this set or any other set with 3k cycles

3571 Cycles

1662 Same 47%
1909 Different 53%


donik7777

Appreciate you MoneyT!
I like how you explaining step by step using simple words.
Having information you don’t boast like previous masters and dont bring headache with  confusing.

:thumbsup:

Bigbroben

Are you saying you are able to soften negative luck?
Life is hard, and then you die.
Mes pensées sont le dernier retranchement de ma liberté.

MoneyT101

Quote from: Blueprint on Sep 25, 08:21 PM 2019
3571 Cycles

1662 Same 47%
1909 Different 53%

Now everything I shared up to this post can be used to create your game and you can win.  You don’t need more.  It’s just a matter of trial and error and playing around with the info.

These stats right here are for the advance class 😉

So the cycles you used  are lines(double streets)

But same means the line that started the cycle repeated and ended the cycle

example 1231, 12341, 123451

Different means a new line repeated and ended the cycle.

Example 1233, 12342, 123454

These stats right here are almost 50/50

You can create a whole new game just out of this info or you can use it and combine to assist you.

But you will be switching your game from playing just 1 line or a couple

But think about it playing 1 line and getting close to 50%.  You don’t need it to be perfect just need more then 1/6 accuracy

How can you bring all these things together to create a game that wins more then it loses?
Simple once you get it!  Chased all the pigeons away and they were already in their hole

MoneyT101

Quote from: Bigbroben on Sep 25, 08:41 PM 2019
Are you saying you are able to soften negative luck?

Yes
Simple once you get it!  Chased all the pigeons away and they were already in their hole

MoneyT101

When you look at the whole picture roulette is not as random as we think.

If you look at my example 1 and 2 and compare it to blueprint example

We have close to the same percentages.  If roulette was really random the percentages should change for each cycle. but cycle 6 will never be higher then cycle 1.  Cycle 6 will never be higher then cycle 5

But when we take 100 spins, 1000 spins, 10000 spins, 1,000,000 etc

The percentages will hold. Now because of this information you can create a game because within this info we have more percentages that hold. 
Simple once you get it!  Chased all the pigeons away and they were already in their hole

MoneyT101

Quote from: Priyanka on Mar 15, 02:45 PM 2017
Parallel switching mechanisms should and will fall into the house edge and expectation hole as they will be independent bets. The idea is to run two parallel streams and inducing some kind of dependency between those streams. If they run as two parallel streams without any dependency then it will again succumb to the law of large numbers. 

An example of what I mean by dependency is below. Again the key word is example. Taking the example of repeaters, if we run two streams one containing dozens and other containing lines, we can easily come to a conclusion that if repeater has not happened in dozen then it has not happened in lines as well. So that is a dependency as lines are a subset of dozens. Likewise there are other aspects we could use to create dependencies between two parallel streams.

Blueprint, I told you priyanka was a very good teacher.  Just at that time we all lacked the knowledge that was being presented to us.  Btw this is not the only post where ideas on how to create a game was shared.  Pri when into detail and even shared a quad system with 9% edge

Quote from: MoneyT101 on Sep 25, 03:07 PM 2019
How can we set limits within this to better help us win and avoid losing longer sessions?

How can we play in a way where we can take the good out of this situation and avoid the bad?

How are we applying and using DEPENDENCY?

Priyanka said we can’t have a line repeat without a dozen repeating

This is the most basic dependency used and it’s enough to limit your session!

You enjoy this quote...Dependence creates a bias
Simple once you get it!  Chased all the pigeons away and they were already in their hole

MoneyT101

Step 1 - Create your template
Step 2 - Limit your session
Step 3 - Breakdown your stats
Step 4 - Create your system

Now that you have a good idea on what happens more?!, what happens less?! 

What’s dependent on what?!  What percentage will win on this bet?! and what percentage will lose on this bet?!

You create a system that can win more then it loses.  Controlled by stats and math.

If you notice money hasn’t even came into the equation yet 😂

Many people want to put money on numbers without knowing how to actually win first.  Money is the last thing you apply.
Simple once you get it!  Chased all the pigeons away and they were already in their hole

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