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T.G "Possible H/G system" with a little tweak

Started by Master_of_pockets, Jun 16, 02:21 PM 2012

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flukey luke

3
3
3
3
6
5 (e.o.c) (I will bet the 4)
1 4x1 = -1.
6 4x1 = -2.
2 4x1 = -3.
6 4x1 = -4.
3 4x1 = -5.
3 4x1 = -6. (e.o.c) (I will play 4 and 1)
2 4x2+1x2 = -10.
6 4x2+1x2 = -14.
2 4x2+1x2 = -18.
5 4x2+1x2 = -22.
4 4x2+1x2 = -14.
5 1x2 = -16. (e.o.c) (I will play 4 and 1)
1 4x3+1x3 = -4.
6 4x3 = -7.
1 4x3 = -10.
4 4x3 = +5. (end of game)

Here is a quick sample game for anyone not sure.
(e.o.c) stands for 'end of cycle' Remember you will be playing in cycles of 6 spins should you decide to play M_O_P's line variant.

I certainly think playing it this way improves things a bit. The original variant from T.G. could get you into all sorts of trouble because what tended to happen is that you found yourself playing the same sleepers on every cycle. The bets started to escalate pretty quick when those numbers just refused to appear. All you ended up doing was digging yourself into a bigger hole. The same thing happened above where I continued to play the 4+1 on the fourth cycle but I don't think it will stay like that for as long as the T.G. variant could and should cycle through the lines quicker.

Bayes

Quote from: Master_of_pockets on Jun 18, 09:24 PM 2012
And the real question is : If a programmer will code a system and run it in X spins and see that it s a winner , will he ever post the results? ;D

Exactly. I certainly wouldn't.  ;D

The only solution is to learn how to code yourself.

I don't think it's that programmers have become lazy. For one thing, there are relatively few of them on the forums, and those who have done a lot of coding in the past (like superman) have come to realize that no systems of the kind you see here (relatively simple ones) are going to win in the long run. I've coded at least 100 in my time and not one came out ahead over a large number of spins, or if it did, the drawdowns and/or profits made wouldn't make it worthwhile playing.

Eventually, I gave up coding systems and now only code to find statistics or write trackers. I don't think the dream will ever die, but there comes a point when you decide there are better things to do. Coding complex systems is hard work, it's tough to "keep the faith" when you've seen the 100th chart go south.  ^-^

It's at that point that you start asking for payment to do the coding. In the beginning, when people contact you privately and ask that you code their system, you don't want to ask for money because you think that the claims made by the creator are genuine ("it's a sure winner!"), so you actually think yourself  lucky that they've contacted you! You don't mind doing the work for nothing because if it really is a winner, it will have been worth the effort.

Maybe the system creator really does believe the system is a winner because he's won with it, but it always turns out to have been a lucky streak.
"The trouble isn't what we don't know, it's what we think we know that just ain't so!" - Mark Twain

ophis

donate 100E
(moneybookers/paypal - PM for account)
and i will code it (singles/lines)
into MST (or make bot for BV)
...
Multi Systems Tracker
➨ [url="//rmst.forumer.com"]RMST.forumer.com[/url]


ophis

Quote from: flukey luke on Jun 19, 06:23 AM 2012
3
3
3
3
6
5 (e.o.c) (I will bet the 4)
1 4x1 = -1.
6 4x1 = -2.
2 4x1 = -3.
6 4x1 = -4.
3 4x1 = -5.
3 4x1 = -6. (e.o.c) (I will play 4 and 1)
2 4x2+1x2 = -10.
6 4x2+1x2 = -14.
2 4x2+1x2 = -18.
5 4x2+1x2 = -22.
4 4x2+1x2 = -14.
5 1x2 = -16. (e.o.c) (I will play 4 and 1)
1 4x3+1x3 = -4.
6 4x3 = -7.
1 4x3 = -10.
4 4x3 = +5. (end of game)

The original variant from T.G. could get you into all sorts of trouble because what tended to happen is that you found yourself playing the same sleepers on every cycle.

i think in each cycle you should add one number/line.
if the furthest sleeper still didint hit then take one before him and so on
this way u won't play the same sleepers.
in this example one more line should be added to 4+1 in 3rd cycle

...and u do not stop on +
u continue to end cycle.

"All 3 numbers win, we reset to 1 number at 1 unit."
"Each time you have a win, while playing only 1 number -a new cycle of spins begins."
"If your playing more than 1 number, all of them have to win."

You have to wait until all numbers/lines in cycle have hit.
only then reset progression and numbers/lines count to bet....

according to TG.
Multi Systems Tracker
➨ [url="//rmst.forumer.com"]RMST.forumer.com[/url]

Master_of_pockets

""""""""All 3 numbers win, we reset to 1 number at 1 unit."
"Each time you have a win, while playing only 1 number -a new cycle of spins begins."
"If your playing more than 1 number, all of them have to win."

You have to wait until all numbers/lines in cycle have hit.
only then reset progression and numbers/lines count to bet....

according to TG.\""""""""""""""


Yes and some of those rules I changed them.....because its safer with my way.
I would NEVER continue to bet 5-5-5 chips on 3 or more lines if I was in a new profit,.....no reason and very big risk.

Flukey I already posted that the cycle on the lines is 5 spins and not 6....because in the 6th You are even.

I am testing now the system(with my modification) on streets because silly RX doesn't have statistics on the natural lines.
I ll post the result on 18.000 spins.
Never agrue with silly people.They will drag you down to their own level and then beat you with experience.***Mark Twain***

ophis

Quote from: Master_of_pockets on Jun 19, 07:48 AM 2012
""""""""All 3 numbers win, we reset to 1 number at 1 unit."
"Each time you have a win, while playing only 1 number -a new cycle of spins begins."
"If your playing more than 1 number, all of them have to win."

You have to wait until all numbers/lines in cycle have hit.
only then reset progression and numbers/lines count to bet....

according to TG.\""""""""""""""


Yes and some of those rules I changed them.....because its safer with my way.

don't see any of those changed rules mentioned in your first post.
but i see it now in  one of your replays:
link:://rouletteforum.cc/main-roulette-board/4/t-g-possible-method-system-with-a-little-tweak/9664/msg82436#msg82436
Multi Systems Tracker
➨ [url="//rmst.forumer.com"]RMST.forumer.com[/url]

Master_of_pockets

Read my 1st posts....I have changes 3 things in the system.......
Especially the reset I have mentioned it at least 3 times.....
Never agrue with silly people.They will drag you down to their own level and then beat you with experience.***Mark Twain***

Master_of_pockets

I forgot to mention 1 more modification that I made....
If we are betting 2or 3 or more lines and 1 of them win....if the one that won is the one that has the less aperances from the other ones then we are taking out the one with the most aperances and we are leaving in the one with the less......This is also important for the matter of statistics....maybe  its a fallacy...we will see....
Never agrue with silly people.They will drag you down to their own level and then beat you with experience.***Mark Twain***

ophis

Quote from: Master_of_pockets on Jun 19, 07:59 AM 2012
I forgot to mention 1 more modification that I made....
If we are betting 2or 3 or more lines and 1 of them win....if the one that won is the one that has the less aperances from the other ones then we are taking out the one with the most aperances and we are leaving in the one with the less......This is also important for the matter of statistics....maybe  its a fallacy...we will see....

in other words.. u removing the one that had the most hits no matter which one had actually hit?
Multi Systems Tracker
➨ [url="//rmst.forumer.com"]RMST.forumer.com[/url]

Master_of_pockets

yes. thanks for the better and shorter explanation ophis
Never agrue with silly people.They will drag you down to their own level and then beat you with experience.***Mark Twain***

TwoCatSam

Master

Sticking with your original idea in post one of this thread.................

1.  When looking for a new line, you always go for the least hits over furtherst back?  I had a situation yesterday where the least hits had just hit three spins ago but the furtherest back was about twelve spins ago.  You'd go with least hits as a first choice?

2  You have three lines up betting three units and you are on number two in your progression.  You win.  Do you remove the winning line and drop the bet one unit?
Do you finish out your progression for three, four add five?  (no new high)

I may have played a little aggressively yesterday.

Thanks.

I do not like the new added tweaks.  The original idea you first posted is the one.

Sam
If dogs don't go to heaven, when I die I want to go where dogs go.  ...Will Rogers

Master_of_pockets

I tested 1751 spins......the system did recovered after a BIGGGGGGGGGGG down after a LOTTTTTTTT of spins but it s cpnsider unplayable in real conditions even if i would had applyed it on the lines.

Here is the graph . I will personaly won t bother with this system any more.

Never agrue with silly people.They will drag you down to their own level and then beat you with experience.***Mark Twain***

TwoCatSam

Well, that shook me a bit..............

I will play the system.  For real money.

Maybe too many tweaks.  The original idea seem viable.

Sam
If dogs don't go to heaven, when I die I want to go where dogs go.  ...Will Rogers

Master_of_pockets

The prob wasn t the tweaks my friend....the tweaks are making it even safer than the original...

The prob was that 2 Streets were sleeping way too much...
Every system have a weakness were the -2.7 is killing it....this one has the sleeping sectors as a weakness.

I suggest you to keep the lucky earnings and stop playing it anymore
Never agrue with silly people.They will drag you down to their own level and then beat you with experience.***Mark Twain***

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