This was inspired by Rouletteghost system, but little different, but the principle is the same; Wait for x numbers to be hit, bet the remaning x numbers etc...so, this is played with 6 numbers+ a 6 numbers Hedge-bet. Seems to work, (only did 2 short testings now), also i don´t know how to code this. (because i don´t know how to *remove* number from a matrix, only how to Add numbers...anyway,
Procedure; Look at the history of spins (or else track numbers for each 4 group; RH, RL, BH, BL. You *don´t bet the last 3 numbers hit, within that particular group of 9 numbers* so, BET the Remaning 6 *unhit numbers within that particular group* ALSO be 6 numbers on the opposite High/Low (This is a Hedge bet, no progression if/when it hits, just re-bet)...
That´s it. O0
Example. Let´s say the last 3 hit numbers within BLACK LOW was 2,6,15.(Those 3 are Not bet) Then you BET the remaining Unhit numbers within BLACK LOW (6 numbers), you ALSO bet 6u on HIGH.
Progression (any you like) I use a simple doubleup after 2 losses. Or Else use a 12 numbers negative etc.
Now, i´ve coded this (what i thought was impossible to code, but OK! i did it!) O0
Code for testing (Now only coded for BLACK LOW)..i will complete the code later..
TEST 1-2 LIVE
system "SNIPER 6"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,2,3,4,6,9,14,21,31,47,70,105,158,237,355]
to Record "progression" Data
Set List [1,2,3,4,5]
to Record "BlackLow" Data
end
put 0 to Record "Highest Bankroll" Data
Copy List [Number 2,number 4,number 6,number 8, number 10,number 11,number 13, number 15, number 17]
to Record "BL" Layout
Copy List [number 20,number 22,number 24, number 26, number 28, number 29,number 31,number 33,number 35]
to Record "BH" Layout
Copy List [Number 1,number 3,number 5,number 7, number 9,number 12,number 14,number 16,number 18]
to Record "RL" Layout
Copy List [number 19,number 21,number 23,Number 25,number 27,number 30,number 32, number 34,number 36]
to Record "D3R" Layout
Copy List [street(1-3),street(4-6),street(7-9),Street(10-12),street(13-15),street(16-18)]
to Record "L" Layout
Copy List [street(19-21),street(22-24),street(25-27),Street(28-30),street(31-33),street(34-36)]
to Record "H" Layout
while on each spin
begin
IF total inside bets count = 0 each
begin
IF Low hit each
begin
if black hit each
begin
if flag "2" is false each
begin
IF number 2 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "2" true
end
end
if flag "4" is false each
begin
IF number 4 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "4" true
end
end
if flag "6" is false each
begin
IF number 6 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "6" true
end
end
if flag "8" is false each
begin
IF number 8 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "8" true
end
end
if flag "10" is false each
begin
IF number 10 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "10" true
end
end
if flag "11" is false each
begin
IF number 11 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "11" true
end
end
if flag "13" is false each
begin
IF number 13 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "13" true
end
end
if flag "15" is false each
begin
IF number 15 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "15" true
end
end
if flag "17" is false each
begin
IF number 17 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "2" true
end
end
if Record "BlackLow" Data Index >= 4 each
begin
put 1 on Record "BlackLow" Data Index
set flag "bet" true
end
end
end
end
If any number bet won each
begin
set flag "bet" false
set flag "2" false
set flag "4" false
set flag "6" false
set flag "8" false
set flag "10" false
set flag "11" false
set flag "13" false
set flag "15" false
set flag "17" false
Put 1 on Record "BlackLow" Data Index
set flag "D1Rtrig" false
set flag "D3Rtrig" false
set flag "D1Btrig" false
set flag "D3Btrig" false
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
Set flag "H" false
Set flag "L" false
{ if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
Put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
// Put 1 on Record "progression2" Data Index
end
if total bankroll <= -2000 each
begin
stop session
end
{ if total bankroll >= 500 each
begin
stop session
end
}
IF Record "L" Layout list lost each
begin
add 1 on Record "progression" Data Index
end
else begin
IF Record "H" Layout list lost each
begin
add 1 on Record "progression" Data Index
end
end
if flag "bet" true each
begin
IF flag "2" is false each
begin
Put 100% of Record "progression" Data to number 2
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "4" is false each
begin
Put 100% of Record "progression" Data to number 4
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "6" is false each
begin
Put 100% of Record "progression" Data to number 6
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "8" is false each
begin
Put 100% of Record "progression" Data to number 8
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "10" is false each
begin
Put 100% of Record "progression" Data to number 10
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "11" is false each
begin
Put 100% of Record "progression" Data to number 11
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "13" is false each
begin
Put 100% of Record "progression" Data to number 13
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "15" is false each
begin
Put 100% of Record "progression" Data to number 15
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "17" is false each
begin
Put 100% of Record "progression" Data to number 17
Put 100% of Record "progression" Data to Record "H" Layout List
end
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
set flag "2" false
set flag "4" false
set flag "6" false
set flag "8" false
set flag "10" false
set flag "11" false
set flag "13" false
set flag "15" false
set flag "17" false
Put 1 on Record "BlackLow" Data Index
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
Set flag "H" false
Set flag "L" false
Put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
End
end
END
:love:
I did the original flat for awhile. Was a grind at times
Started the progression to make it quicker
Quote from: RouletteGhost on Jul 08, 07:03 PM 2019
:love:
I did the original flat for awhile. Was a grind at times
Started the progression to make it quicker
nice 8) Thanks for testing
Just finished to code. And looks good (short term) 500 spins or less etc? only did 3 short testings..
Test 1-3
RX-code SNIPER 6 (complete)
system "SNIPER 6"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,2,3,4,6,9,14,21,31,47,70,105,158,237,355]
to Record "progression" Data
Set List [1,2,3,4,5] to Record "BlackLow" Data
Set List [1,2,3,4,5] to Record "BlackHigh" Data
Set List [1,2,3,4,5] to Record "RedLow" Data
Set List [1,2,3,4,5] to Record "RedHigh" Data
end
put 0 to Record "Highest Bankroll" Data
Copy List [Number 2,number 4,number 6,number 8, number 10,number 11,number 13, number 15, number 17]
to Record "BL" Layout
Copy List [number 20,number 22,number 24, number 26, number 28, number 29,number 31,number 33,number 35]
to Record "BH" Layout
Copy List [Number 1,number 3,number 5,number 7, number 9,number 12,number 14,number 16,number 18]
to Record "RL" Layout
Copy List [number 19,number 21,number 23,Number 25,number 27,number 30,number 32, number 34,number 36]
to Record "D3R" Layout
Copy List [street(1-3),street(4-6),street(7-9),Street(10-12),street(13-15),street(16-18)]
to Record "L" Layout
Copy List [street(19-21),street(22-24),street(25-27),Street(28-30),street(31-33),street(34-36)]
to Record "H" Layout
while on each spin
begin
IF total inside bets count = 0 each
begin
IF Low hit each
begin
if black hit each
begin
if flag "2" is false each
begin
IF number 2 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "2" true
end
end
if flag "4" is false each
begin
IF number 4 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "4" true
end
end
if flag "6" is false each
begin
IF number 6 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "6" true
end
end
if flag "8" is false each
begin
IF number 8 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "8" true
end
end
if flag "10" is false each
begin
IF number 10 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "10" true
end
end
if flag "11" is false each
begin
IF number 11 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "11" true
end
end
if flag "13" is false each
begin
IF number 13 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "13" true
end
end
if flag "15" is false each
begin
IF number 15 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "15" true
end
end
if flag "17" is false each
begin
IF number 17 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "2" true
end
end
if Record "BlackLow" Data Index >= 4 each
begin
put 1 on Record "BlackLow" Data Index
set flag "bet" true
end
end
end
IF High hit each
begin
if black hit each
begin
if flag "20" is false each
begin
IF number 20 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "20" true
end
end
if flag "22" is false each
begin
IF number 22 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "22" true
end
end
if flag "24" is false each
begin
IF number 24 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "24" true
end
end
if flag "26" is false each
begin
IF number 26 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "26" true
end
end
if flag "28" is false each
begin
IF number 28 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "28" true
end
end
if flag "29" is false each
begin
IF number 29 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "29" true
end
end
if flag "31" is false each
begin
IF number 31 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "31" true
end
end
if flag "33" is false each
begin
IF number 33 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "33" true
end
end
if flag "35" is false each
begin
IF number 35 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "35" true
end
end
if Record "BlackHigh" Data Index >= 4 each
begin
put 1 on Record "BlackHigh" Data Index
set flag "bet2" true
end
end
end
IF Red hit each
begin
if Low hit each
begin
if flag "1" is false each
begin
IF number 1 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "1" true
end
end
if flag "3" is false each
begin
IF number 3 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "3" true
end
end
if flag "5" is false each
begin
IF number 5 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "5" true
end
end
if flag "7" is false each
begin
IF number 7 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "7" true
end
end
if flag "9" is false each
begin
IF number 9 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "9" true
end
end
if flag "12" is false each
begin
IF number 12 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "12" true
end
end
if flag "14" is false each
begin
IF number 14 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "14" true
end
end
if flag "16" is false each
begin
IF number 16 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "16" true
end
end
if flag "18" is false each
begin
IF number 18 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "18" true
end
end
if Record "RedLow" Data Index >= 4 each
begin
put 1 on Record "RedLow" Data Index
set flag "bet3" true
end
end
end
IF Red hit each
begin
if High hit each
begin
if flag "19" is false each
begin
IF number 19 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "19" true
end
end
if flag "21" is false each
begin
IF number 21 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "21" true
end
end
if flag "23" is false each
begin
IF number 23 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "23" true
end
end
if flag "25" is false each
begin
IF number 25 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "25" true
end
end
if flag "27" is false each
begin
IF number 27 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "27" true
end
end
if flag "30" is false each
begin
IF number 30 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "30" true
end
end
if flag "32" is false each
begin
IF number 32 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "32" true
end
end
if flag "34" is false each
begin
IF number 34 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "34" true
end
end
if flag "36" is false each
begin
IF number 36 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "36" true
end
end
if Record "RedHigh" Data Index >= 4 each
begin
put 1 on Record "RedHigh" Data Index
set flag "bet4" true
end
end
end
end
If any number bet won each
begin
set flag "bet" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "19" false
set flag "21" false
set flag "23" false
set flag "25" false
set flag "27" false
set flag "30" false
set flag "32" false
set flag "34" false
set flag "36" false
set flag "1" false
set flag "3" false
set flag "5" false
set flag "7" false
set flag "9" false
set flag "12" false
set flag "14" false
set flag "16" false
set flag "18" false
set flag "2" false
set flag "4" false
set flag "6" false
set flag "8" false
set flag "10" false
set flag "11" false
set flag "13" false
set flag "15" false
set flag "17" false
set flag "20" false
set flag "22" false
set flag "24" false
set flag "26" false
set flag "28" false
set flag "29" false
set flag "31" false
set flag "33" false
set flag "35" false
Put 1 on Record "BlackLow" Data Index
Put 1 on Record "BlackHigh" Data Index
Put 1 on Record "RedLow" Data Index
Put 1 on Record "RedHigh" Data Index
set flag "D1Rtrig" false
set flag "D3Rtrig" false
set flag "D1Btrig" false
set flag "D3Btrig" false
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
Set flag "H" false
Set flag "L" false
{ if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
Put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
// Put 1 on Record "progression2" Data Index
end
if total bankroll <= -2000 each
begin
stop session
end
{ if total bankroll >= 500 each
begin
stop session
end
}
IF Record "L" Layout list lost each
begin
add 1 on Record "progression" Data Index
end
else begin
IF Record "H" Layout list lost each
begin
add 1 on Record "progression" Data Index
end
end
if flag "bet" true each
begin
IF flag "2" is false each
begin
Put 100% of Record "progression" Data to number 2
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "4" is false each
begin
Put 100% of Record "progression" Data to number 4
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "6" is false each
begin
Put 100% of Record "progression" Data to number 6
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "8" is false each
begin
Put 100% of Record "progression" Data to number 8
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "10" is false each
begin
Put 100% of Record "progression" Data to number 10
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "11" is false each
begin
Put 100% of Record "progression" Data to number 11
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "13" is false each
begin
Put 100% of Record "progression" Data to number 13
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "15" is false each
begin
Put 100% of Record "progression" Data to number 15
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "17" is false each
begin
Put 100% of Record "progression" Data to number 17
Put 100% of Record "progression" Data to Record "H" Layout List
end
end
if flag "bet2" true each
begin
IF flag "20" is false each
begin
Put 100% of Record "progression" Data to number 20
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "22" is false each
begin
Put 100% of Record "progression" Data to number 22
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "24" is false each
begin
Put 100% of Record "progression" Data to number 24
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "26" is false each
begin
Put 100% of Record "progression" Data to number 26
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "28" is false each
begin
Put 100% of Record "progression" Data to number 28
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "29" is false each
begin
Put 100% of Record "progression" Data to number 29
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "31" is false each
begin
Put 100% of Record "progression" Data to number 31
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "33" is false each
begin
Put 100% of Record "progression" Data to number 33
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "35" is false each
begin
Put 100% of Record "progression" Data to number 35
Put 100% of Record "progression" Data to Record "L" Layout List
end
end
if flag "bet3" true each
begin
IF flag "1" is false each
begin
Put 100% of Record "progression" Data to number 1
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "3" is false each
begin
Put 100% of Record "progression" Data to number 3
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "5" is false each
begin
Put 100% of Record "progression" Data to number 5
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "7" is false each
begin
Put 100% of Record "progression" Data to number 7
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "9" is false each
begin
Put 100% of Record "progression" Data to number 9
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "12" is false each
begin
Put 100% of Record "progression" Data to number 12
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "14" is false each
begin
Put 100% of Record "progression" Data to number 14
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "16" is false each
begin
Put 100% of Record "progression" Data to number 16
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "18" is false each
begin
Put 100% of Record "progression" Data to number 18
Put 100% of Record "progression" Data to Record "H" Layout List
end
end
if flag "bet4" true each
begin
IF flag "19" is false each
begin
Put 100% of Record "progression" Data to number 19
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "21" is false each
begin
Put 100% of Record "progression" Data to number 21
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "23" is false each
begin
Put 100% of Record "progression" Data to number 23
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "25" is false each
begin
Put 100% of Record "progression" Data to number 25
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "27" is false each
begin
Put 100% of Record "progression" Data to number 27
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "30" is false each
begin
Put 100% of Record "progression" Data to number 30
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "32" is false each
begin
Put 100% of Record "progression" Data to number 32
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "34" is false each
begin
Put 100% of Record "progression" Data to number 34
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "36" is false each
begin
Put 100% of Record "progression" Data to number 36
Put 100% of Record "progression" Data to Record "L" Layout List
end
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "19" false
set flag "21" false
set flag "23" false
set flag "25" false
set flag "27" false
set flag "30" false
set flag "32" false
set flag "34" false
set flag "36" false
set flag "1" false
set flag "3" false
set flag "5" false
set flag "7" false
set flag "9" false
set flag "12" false
set flag "14" false
set flag "16" false
set flag "18" false
set flag "2" false
set flag "4" false
set flag "6" false
set flag "8" false
set flag "10" false
set flag "11" false
set flag "13" false
set flag "15" false
set flag "17" false
set flag "20" false
set flag "22" false
set flag "24" false
set flag "26" false
set flag "28" false
set flag "29" false
set flag "31" false
set flag "33" false
set flag "35" false
Put 1 on Record "BlackLow" Data Index
Put 1 on Record "BlackHigh" Data Index
Put 1 on Record "RedLow" Data Index
Put 1 on Record "RedHigh" Data Index
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
Set flag "H" false
Set flag "L" false
Put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
End
end
END
Quote from: RouletteGhost on Jul 08, 07:03 PM 2019I did the original flat for awhile.
This is flatbet RG
Quote from: nottophammer on Jul 09, 03:36 AM 2019
This is flatbet RG
post another system in another thread, pls? :(
Did a short testings 40 Live-sessions... (only tested 500 spins/game) and? in 20 games only 1-2 losses (that didn´t pass 300 spins)... That would be then 18/20 wins; a 90% winrate.
well? To be realistic then ..more testings out of 20 sessions 4 lost, second 10 sessions 2 lost etc, so, i believe about a 75-80% winrate would be expected ... (for a 300 spin session, that is).
Tested now 115 000 spins.... and these are my results, (WG +350 / SL -400)
TEST1.
Games won 1054/1915= 55%
Won 1054*350= 368 900
Lost 861*400= 344 000
TOTAL= +24 500
TESTING code (Look at Statistics --> Data Records for Games won/Games lost)
system "SNIPER 6 TESTING"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,2,3,5,8,13,21,32,55,89,144,233,377,610]
to Record "progression" Data
Set List [1,2,3,4,5] to Record "BlackLow" Data
Set List [1,2,3,4,5] to Record "BlackHigh" Data
Set List [1,2,3,4,5] to Record "RedLow" Data
Set List [1,2,3,4,5] to Record "RedHigh" Data
end
put 0 to Record "Highest Bankroll" Data
Copy List [Number 2,number 4,number 6,number 8, number 10,number 11,number 13, number 15, number 17]
to Record "BL" Layout
Copy List [number 20,number 22,number 24, number 26, number 28, number 29,number 31,number 33,number 35]
to Record "BH" Layout
Copy List [Number 1,number 3,number 5,number 7, number 9,number 12,number 14,number 16,number 18]
to Record "RL" Layout
Copy List [number 19,number 21,number 23,Number 25,number 27,number 30,number 32, number 34,number 36]
to Record "D3R" Layout
Copy List [street(1-3),street(4-6),street(7-9),Street(10-12),street(13-15),street(16-18)]
to Record "L" Layout
Copy List [street(19-21),street(22-24),street(25-27),Street(28-30),street(31-33),street(34-36)]
to Record "H" Layout
while on each spin
begin
if total bankroll <= -400 each time
begin
add 1 to record "lost sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
set flag "bet" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "19" false
set flag "21" false
set flag "23" false
set flag "25" false
set flag "27" false
set flag "30" false
set flag "32" false
set flag "34" false
set flag "36" false
set flag "1" false
set flag "3" false
set flag "5" false
set flag "7" false
set flag "9" false
set flag "12" false
set flag "14" false
set flag "16" false
set flag "18" false
set flag "2" false
set flag "4" false
set flag "6" false
set flag "8" false
set flag "10" false
set flag "11" false
set flag "13" false
set flag "15" false
set flag "17" false
set flag "20" false
set flag "22" false
set flag "24" false
set flag "26" false
set flag "28" false
set flag "29" false
set flag "31" false
set flag "33" false
set flag "35" false
Put 1 on Record "BlackLow" Data Index
Put 1 on Record "BlackHigh" Data Index
Put 1 on Record "RedLow" Data Index
Put 1 on Record "RedHigh" Data Index
end
if total bankroll >= 350 each time
begin
add 1 to record "won sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
set flag "bet" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "19" false
set flag "21" false
set flag "23" false
set flag "25" false
set flag "27" false
set flag "30" false
set flag "32" false
set flag "34" false
set flag "36" false
set flag "1" false
set flag "3" false
set flag "5" false
set flag "7" false
set flag "9" false
set flag "12" false
set flag "14" false
set flag "16" false
set flag "18" false
set flag "2" false
set flag "4" false
set flag "6" false
set flag "8" false
set flag "10" false
set flag "11" false
set flag "13" false
set flag "15" false
set flag "17" false
set flag "20" false
set flag "22" false
set flag "24" false
set flag "26" false
set flag "28" false
set flag "29" false
set flag "31" false
set flag "33" false
set flag "35" false
Put 1 on Record "BlackLow" Data Index
Put 1 on Record "BlackHigh" Data Index
Put 1 on Record "RedLow" Data Index
Put 1 on Record "RedHigh" Data Index
end
IF total inside bets count = 0 each
begin
IF Low hit each
begin
if black hit each
begin
if flag "2" is false each
begin
IF number 2 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "2" true
end
end
if flag "4" is false each
begin
IF number 4 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "4" true
end
end
if flag "6" is false each
begin
IF number 6 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "6" true
end
end
if flag "8" is false each
begin
IF number 8 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "8" true
end
end
if flag "10" is false each
begin
IF number 10 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "10" true
end
end
if flag "11" is false each
begin
IF number 11 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "11" true
end
end
if flag "13" is false each
begin
IF number 13 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "13" true
end
end
if flag "15" is false each
begin
IF number 15 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "15" true
end
end
if flag "17" is false each
begin
IF number 17 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "2" true
end
end
if Record "BlackLow" Data Index >= 4 each
begin
put 1 on Record "BlackLow" Data Index
set flag "bet" true
end
end
end
IF High hit each
begin
if black hit each
begin
if flag "20" is false each
begin
IF number 20 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "20" true
end
end
if flag "22" is false each
begin
IF number 22 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "22" true
end
end
if flag "24" is false each
begin
IF number 24 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "24" true
end
end
if flag "26" is false each
begin
IF number 26 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "26" true
end
end
if flag "28" is false each
begin
IF number 28 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "28" true
end
end
if flag "29" is false each
begin
IF number 29 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "29" true
end
end
if flag "31" is false each
begin
IF number 31 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "31" true
end
end
if flag "33" is false each
begin
IF number 33 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "33" true
end
end
if flag "35" is false each
begin
IF number 35 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "35" true
end
end
if Record "BlackHigh" Data Index >= 4 each
begin
put 1 on Record "BlackHigh" Data Index
set flag "bet2" true
end
end
end
IF Red hit each
begin
if Low hit each
begin
if flag "1" is false each
begin
IF number 1 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "1" true
end
end
if flag "3" is false each
begin
IF number 3 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "3" true
end
end
if flag "5" is false each
begin
IF number 5 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "5" true
end
end
if flag "7" is false each
begin
IF number 7 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "7" true
end
end
if flag "9" is false each
begin
IF number 9 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "9" true
end
end
if flag "12" is false each
begin
IF number 12 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "12" true
end
end
if flag "14" is false each
begin
IF number 14 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "14" true
end
end
if flag "16" is false each
begin
IF number 16 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "16" true
end
end
if flag "18" is false each
begin
IF number 18 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "18" true
end
end
if Record "RedLow" Data Index >= 4 each
begin
put 1 on Record "RedLow" Data Index
set flag "bet3" true
end
end
end
IF Red hit each
begin
if High hit each
begin
if flag "19" is false each
begin
IF number 19 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "19" true
end
end
if flag "21" is false each
begin
IF number 21 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "21" true
end
end
if flag "23" is false each
begin
IF number 23 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "23" true
end
end
if flag "25" is false each
begin
IF number 25 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "25" true
end
end
if flag "27" is false each
begin
IF number 27 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "27" true
end
end
if flag "30" is false each
begin
IF number 30 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "30" true
end
end
if flag "32" is false each
begin
IF number 32 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "32" true
end
end
if flag "34" is false each
begin
IF number 34 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "34" true
end
end
if flag "36" is false each
begin
IF number 36 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "36" true
end
end
if Record "RedHigh" Data Index >= 4 each
begin
put 1 on Record "RedHigh" Data Index
set flag "bet4" true
end
end
end
end
If any number bet won each
begin
set flag "bet" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "19" false
set flag "21" false
set flag "23" false
set flag "25" false
set flag "27" false
set flag "30" false
set flag "32" false
set flag "34" false
set flag "36" false
set flag "1" false
set flag "3" false
set flag "5" false
set flag "7" false
set flag "9" false
set flag "12" false
set flag "14" false
set flag "16" false
set flag "18" false
set flag "2" false
set flag "4" false
set flag "6" false
set flag "8" false
set flag "10" false
set flag "11" false
set flag "13" false
set flag "15" false
set flag "17" false
set flag "20" false
set flag "22" false
set flag "24" false
set flag "26" false
set flag "28" false
set flag "29" false
set flag "31" false
set flag "33" false
set flag "35" false
Put 1 on Record "BlackLow" Data Index
Put 1 on Record "BlackHigh" Data Index
Put 1 on Record "RedLow" Data Index
Put 1 on Record "RedHigh" Data Index
set flag "D1Rtrig" false
set flag "D3Rtrig" false
set flag "D1Btrig" false
set flag "D3Btrig" false
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
Set flag "H" false
Set flag "L" false
{ if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
Put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
// Put 1 on Record "progression2" Data Index
end
if total bankroll <= -2000 each
begin
stop session
end
{ if total bankroll >= 500 each
begin
stop session
end
}
IF Record "L" Layout list lost each
begin
add 1 on Record "progression" Data Index
end
else begin
IF Record "H" Layout list lost each
begin
add 1 on Record "progression" Data Index
end
end
if flag "bet" true each
begin
IF flag "2" is false each
begin
Put 100% of Record "progression" Data to number 2
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "4" is false each
begin
Put 100% of Record "progression" Data to number 4
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "6" is false each
begin
Put 100% of Record "progression" Data to number 6
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "8" is false each
begin
Put 100% of Record "progression" Data to number 8
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "10" is false each
begin
Put 100% of Record "progression" Data to number 10
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "11" is false each
begin
Put 100% of Record "progression" Data to number 11
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "13" is false each
begin
Put 100% of Record "progression" Data to number 13
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "15" is false each
begin
Put 100% of Record "progression" Data to number 15
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "17" is false each
begin
Put 100% of Record "progression" Data to number 17
Put 100% of Record "progression" Data to Record "H" Layout List
end
end
if flag "bet2" true each
begin
IF flag "20" is false each
begin
Put 100% of Record "progression" Data to number 20
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "22" is false each
begin
Put 100% of Record "progression" Data to number 22
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "24" is false each
begin
Put 100% of Record "progression" Data to number 24
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "26" is false each
begin
Put 100% of Record "progression" Data to number 26
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "28" is false each
begin
Put 100% of Record "progression" Data to number 28
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "29" is false each
begin
Put 100% of Record "progression" Data to number 29
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "31" is false each
begin
Put 100% of Record "progression" Data to number 31
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "33" is false each
begin
Put 100% of Record "progression" Data to number 33
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "35" is false each
begin
Put 100% of Record "progression" Data to number 35
Put 100% of Record "progression" Data to Record "L" Layout List
end
end
if flag "bet3" true each
begin
IF flag "1" is false each
begin
Put 100% of Record "progression" Data to number 1
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "3" is false each
begin
Put 100% of Record "progression" Data to number 3
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "5" is false each
begin
Put 100% of Record "progression" Data to number 5
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "7" is false each
begin
Put 100% of Record "progression" Data to number 7
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "9" is false each
begin
Put 100% of Record "progression" Data to number 9
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "12" is false each
begin
Put 100% of Record "progression" Data to number 12
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "14" is false each
begin
Put 100% of Record "progression" Data to number 14
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "16" is false each
begin
Put 100% of Record "progression" Data to number 16
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "18" is false each
begin
Put 100% of Record "progression" Data to number 18
Put 100% of Record "progression" Data to Record "H" Layout List
end
end
if flag "bet4" true each
begin
IF flag "19" is false each
begin
Put 100% of Record "progression" Data to number 19
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "21" is false each
begin
Put 100% of Record "progression" Data to number 21
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "23" is false each
begin
Put 100% of Record "progression" Data to number 23
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "25" is false each
begin
Put 100% of Record "progression" Data to number 25
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "27" is false each
begin
Put 100% of Record "progression" Data to number 27
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "30" is false each
begin
Put 100% of Record "progression" Data to number 30
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "32" is false each
begin
Put 100% of Record "progression" Data to number 32
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "34" is false each
begin
Put 100% of Record "progression" Data to number 34
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "36" is false each
begin
Put 100% of Record "progression" Data to number 36
Put 100% of Record "progression" Data to Record "L" Layout List
end
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "19" false
set flag "21" false
set flag "23" false
set flag "25" false
set flag "27" false
set flag "30" false
set flag "32" false
set flag "34" false
set flag "36" false
set flag "1" false
set flag "3" false
set flag "5" false
set flag "7" false
set flag "9" false
set flag "12" false
set flag "14" false
set flag "16" false
set flag "18" false
set flag "2" false
set flag "4" false
set flag "6" false
set flag "8" false
set flag "10" false
set flag "11" false
set flag "13" false
set flag "15" false
set flag "17" false
set flag "20" false
set flag "22" false
set flag "24" false
set flag "26" false
set flag "28" false
set flag "29" false
set flag "31" false
set flag "33" false
set flag "35" false
Put 1 on Record "BlackLow" Data Index
Put 1 on Record "BlackHigh" Data Index
Put 1 on Record "RedLow" Data Index
Put 1 on Record "RedHigh" Data Index
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
Set flag "H" false
Set flag "L" false
Put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
End
end
END
Tested more and longer sessions now, total over 200 000 spins etc ..All show profit,
(WG+300 /SL-200)
TEST1.
WIN 220*300=66000
LOSS 296*200=59200
TOTAL= +6800
TEST2.
WIN 879*300=263700
LOSS 1202*200=240400
TOTAL= +23300
TEST3.
WIN 622*300=186600
LOSS 921*200=184200
TOTAL= +2400
TEST4.
WIN 628*300=188400
LOSS 905*200=181000
TOTAL= +7400
I provide the code you can test yourself,... (Look at Statistics --> Data Records (at the bottom) Won/Lost sessions)
system "SNIPER 6 TESTING"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,2,3,5,8,13,21,32,55,89,144,233,377,610]
to Record "progression" Data
Set List [1,2,3,4,5] to Record "BlackLow" Data
Set List [1,2,3,4,5] to Record "BlackHigh" Data
Set List [1,2,3,4,5] to Record "RedLow" Data
Set List [1,2,3,4,5] to Record "RedHigh" Data
end
put 0 to Record "Highest Bankroll" Data
Copy List [Number 2,number 4,number 6,number 8, number 10,number 11,number 13, number 15, number 17]
to Record "BL" Layout
Copy List [number 20,number 22,number 24, number 26, number 28, number 29,number 31,number 33,number 35]
to Record "BH" Layout
Copy List [Number 1,number 3,number 5,number 7, number 9,number 12,number 14,number 16,number 18]
to Record "RL" Layout
Copy List [number 19,number 21,number 23,Number 25,number 27,number 30,number 32, number 34,number 36]
to Record "D3R" Layout
Copy List [street(1-3),street(4-6),street(7-9),Street(10-12),street(13-15),street(16-18)]
to Record "L" Layout
Copy List [street(19-21),street(22-24),street(25-27),Street(28-30),street(31-33),street(34-36)]
to Record "H" Layout
while on each spin
begin
if total bankroll <= -200 each time
begin
add 1 to record "lost sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
set flag "bet" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "19" false
set flag "21" false
set flag "23" false
set flag "25" false
set flag "27" false
set flag "30" false
set flag "32" false
set flag "34" false
set flag "36" false
set flag "1" false
set flag "3" false
set flag "5" false
set flag "7" false
set flag "9" false
set flag "12" false
set flag "14" false
set flag "16" false
set flag "18" false
set flag "2" false
set flag "4" false
set flag "6" false
set flag "8" false
set flag "10" false
set flag "11" false
set flag "13" false
set flag "15" false
set flag "17" false
set flag "20" false
set flag "22" false
set flag "24" false
set flag "26" false
set flag "28" false
set flag "29" false
set flag "31" false
set flag "33" false
set flag "35" false
Put 1 on Record "BlackLow" Data Index
Put 1 on Record "BlackHigh" Data Index
Put 1 on Record "RedLow" Data Index
Put 1 on Record "RedHigh" Data Index
end
if total bankroll >= 300 each time
begin
add 1 to record "won sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
set flag "bet" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "19" false
set flag "21" false
set flag "23" false
set flag "25" false
set flag "27" false
set flag "30" false
set flag "32" false
set flag "34" false
set flag "36" false
set flag "1" false
set flag "3" false
set flag "5" false
set flag "7" false
set flag "9" false
set flag "12" false
set flag "14" false
set flag "16" false
set flag "18" false
set flag "2" false
set flag "4" false
set flag "6" false
set flag "8" false
set flag "10" false
set flag "11" false
set flag "13" false
set flag "15" false
set flag "17" false
set flag "20" false
set flag "22" false
set flag "24" false
set flag "26" false
set flag "28" false
set flag "29" false
set flag "31" false
set flag "33" false
set flag "35" false
Put 1 on Record "BlackLow" Data Index
Put 1 on Record "BlackHigh" Data Index
Put 1 on Record "RedLow" Data Index
Put 1 on Record "RedHigh" Data Index
end
IF total inside bets count = 0 each
begin
IF Low hit each
begin
if black hit each
begin
if flag "2" is false each
begin
IF number 2 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "2" true
end
end
if flag "4" is false each
begin
IF number 4 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "4" true
end
end
if flag "6" is false each
begin
IF number 6 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "6" true
end
end
if flag "8" is false each
begin
IF number 8 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "8" true
end
end
if flag "10" is false each
begin
IF number 10 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "10" true
end
end
if flag "11" is false each
begin
IF number 11 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "11" true
end
end
if flag "13" is false each
begin
IF number 13 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "13" true
end
end
if flag "15" is false each
begin
IF number 15 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "15" true
end
end
if flag "17" is false each
begin
IF number 17 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "2" true
end
end
if Record "BlackLow" Data Index >= 4 each
begin
put 1 on Record "BlackLow" Data Index
set flag "bet" true
end
end
end
IF High hit each
begin
if black hit each
begin
if flag "20" is false each
begin
IF number 20 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "20" true
end
end
if flag "22" is false each
begin
IF number 22 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "22" true
end
end
if flag "24" is false each
begin
IF number 24 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "24" true
end
end
if flag "26" is false each
begin
IF number 26 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "26" true
end
end
if flag "28" is false each
begin
IF number 28 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "28" true
end
end
if flag "29" is false each
begin
IF number 29 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "29" true
end
end
if flag "31" is false each
begin
IF number 31 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "31" true
end
end
if flag "33" is false each
begin
IF number 33 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "33" true
end
end
if flag "35" is false each
begin
IF number 35 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "35" true
end
end
if Record "BlackHigh" Data Index >= 4 each
begin
put 1 on Record "BlackHigh" Data Index
set flag "bet2" true
end
end
end
IF Red hit each
begin
if Low hit each
begin
if flag "1" is false each
begin
IF number 1 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "1" true
end
end
if flag "3" is false each
begin
IF number 3 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "3" true
end
end
if flag "5" is false each
begin
IF number 5 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "5" true
end
end
if flag "7" is false each
begin
IF number 7 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "7" true
end
end
if flag "9" is false each
begin
IF number 9 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "9" true
end
end
if flag "12" is false each
begin
IF number 12 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "12" true
end
end
if flag "14" is false each
begin
IF number 14 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "14" true
end
end
if flag "16" is false each
begin
IF number 16 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "16" true
end
end
if flag "18" is false each
begin
IF number 18 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "18" true
end
end
if Record "RedLow" Data Index >= 4 each
begin
put 1 on Record "RedLow" Data Index
set flag "bet3" true
end
end
end
IF Red hit each
begin
if High hit each
begin
if flag "19" is false each
begin
IF number 19 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "19" true
end
end
if flag "21" is false each
begin
IF number 21 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "21" true
end
end
if flag "23" is false each
begin
IF number 23 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "23" true
end
end
if flag "25" is false each
begin
IF number 25 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "25" true
end
end
if flag "27" is false each
begin
IF number 27 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "27" true
end
end
if flag "30" is false each
begin
IF number 30 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "30" true
end
end
if flag "32" is false each
begin
IF number 32 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "32" true
end
end
if flag "34" is false each
begin
IF number 34 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "34" true
end
end
if flag "36" is false each
begin
IF number 36 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "36" true
end
end
if Record "RedHigh" Data Index >= 4 each
begin
put 1 on Record "RedHigh" Data Index
set flag "bet4" true
end
end
end
end
If any number bet won each
begin
set flag "bet" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "19" false
set flag "21" false
set flag "23" false
set flag "25" false
set flag "27" false
set flag "30" false
set flag "32" false
set flag "34" false
set flag "36" false
set flag "1" false
set flag "3" false
set flag "5" false
set flag "7" false
set flag "9" false
set flag "12" false
set flag "14" false
set flag "16" false
set flag "18" false
set flag "2" false
set flag "4" false
set flag "6" false
set flag "8" false
set flag "10" false
set flag "11" false
set flag "13" false
set flag "15" false
set flag "17" false
set flag "20" false
set flag "22" false
set flag "24" false
set flag "26" false
set flag "28" false
set flag "29" false
set flag "31" false
set flag "33" false
set flag "35" false
Put 1 on Record "BlackLow" Data Index
Put 1 on Record "BlackHigh" Data Index
Put 1 on Record "RedLow" Data Index
Put 1 on Record "RedHigh" Data Index
set flag "D1Rtrig" false
set flag "D3Rtrig" false
set flag "D1Btrig" false
set flag "D3Btrig" false
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
Set flag "H" false
Set flag "L" false
{ if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
Put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
// Put 1 on Record "progression2" Data Index
end
if total bankroll <= -2000 each
begin
stop session
end
{ if total bankroll >= 500 each
begin
stop session
end
}
IF Record "L" Layout list lost each
begin
add 1 on Record "progression" Data Index
end
else begin
IF Record "H" Layout list lost each
begin
add 1 on Record "progression" Data Index
end
end
if flag "bet" true each
begin
IF flag "2" is false each
begin
Put 100% of Record "progression" Data to number 2
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "4" is false each
begin
Put 100% of Record "progression" Data to number 4
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "6" is false each
begin
Put 100% of Record "progression" Data to number 6
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "8" is false each
begin
Put 100% of Record "progression" Data to number 8
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "10" is false each
begin
Put 100% of Record "progression" Data to number 10
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "11" is false each
begin
Put 100% of Record "progression" Data to number 11
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "13" is false each
begin
Put 100% of Record "progression" Data to number 13
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "15" is false each
begin
Put 100% of Record "progression" Data to number 15
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "17" is false each
begin
Put 100% of Record "progression" Data to number 17
Put 100% of Record "progression" Data to Record "H" Layout List
end
end
if flag "bet2" true each
begin
IF flag "20" is false each
begin
Put 100% of Record "progression" Data to number 20
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "22" is false each
begin
Put 100% of Record "progression" Data to number 22
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "24" is false each
begin
Put 100% of Record "progression" Data to number 24
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "26" is false each
begin
Put 100% of Record "progression" Data to number 26
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "28" is false each
begin
Put 100% of Record "progression" Data to number 28
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "29" is false each
begin
Put 100% of Record "progression" Data to number 29
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "31" is false each
begin
Put 100% of Record "progression" Data to number 31
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "33" is false each
begin
Put 100% of Record "progression" Data to number 33
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "35" is false each
begin
Put 100% of Record "progression" Data to number 35
Put 100% of Record "progression" Data to Record "L" Layout List
end
end
if flag "bet3" true each
begin
IF flag "1" is false each
begin
Put 100% of Record "progression" Data to number 1
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "3" is false each
begin
Put 100% of Record "progression" Data to number 3
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "5" is false each
begin
Put 100% of Record "progression" Data to number 5
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "7" is false each
begin
Put 100% of Record "progression" Data to number 7
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "9" is false each
begin
Put 100% of Record "progression" Data to number 9
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "12" is false each
begin
Put 100% of Record "progression" Data to number 12
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "14" is false each
begin
Put 100% of Record "progression" Data to number 14
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "16" is false each
begin
Put 100% of Record "progression" Data to number 16
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "18" is false each
begin
Put 100% of Record "progression" Data to number 18
Put 100% of Record "progression" Data to Record "H" Layout List
end
end
if flag "bet4" true each
begin
IF flag "19" is false each
begin
Put 100% of Record "progression" Data to number 19
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "21" is false each
begin
Put 100% of Record "progression" Data to number 21
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "23" is false each
begin
Put 100% of Record "progression" Data to number 23
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "25" is false each
begin
Put 100% of Record "progression" Data to number 25
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "27" is false each
begin
Put 100% of Record "progression" Data to number 27
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "30" is false each
begin
Put 100% of Record "progression" Data to number 30
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "32" is false each
begin
Put 100% of Record "progression" Data to number 32
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "34" is false each
begin
Put 100% of Record "progression" Data to number 34
Put 100% of Record "progression" Data to Record "L" Layout List
end
IF flag "36" is false each
begin
Put 100% of Record "progression" Data to number 36
Put 100% of Record "progression" Data to Record "L" Layout List
end
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "19" false
set flag "21" false
set flag "23" false
set flag "25" false
set flag "27" false
set flag "30" false
set flag "32" false
set flag "34" false
set flag "36" false
set flag "1" false
set flag "3" false
set flag "5" false
set flag "7" false
set flag "9" false
set flag "12" false
set flag "14" false
set flag "16" false
set flag "18" false
set flag "2" false
set flag "4" false
set flag "6" false
set flag "8" false
set flag "10" false
set flag "11" false
set flag "13" false
set flag "15" false
set flag "17" false
set flag "20" false
set flag "22" false
set flag "24" false
set flag "26" false
set flag "28" false
set flag "29" false
set flag "31" false
set flag "33" false
set flag "35" false
Put 1 on Record "BlackLow" Data Index
Put 1 on Record "BlackHigh" Data Index
Put 1 on Record "RedLow" Data Index
Put 1 on Record "RedHigh" Data Index
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
Set flag "H" false
Set flag "L" false
Put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
End
end
END
If the best selection behaves so well then you can try, flat bet
TP + 100 / SL -100 or + 150 / -100
Ignatus, please provide a short walkthrough how to apply your system in real life.
How would I go about installing your system as a bot to play in online casinos?
Thanks in advance.
Quote from: Tekunda on Jul 09, 04:54 PM 2019
Ignatus, please provide a short walkthrough how to apply your system in real life.
How would I go about installing your system as a bot to play in online casinos?
Thanks in advance.
Hi Tekunda. Well, first you need to download RX (Perhaps you should try the TRIAL-version before you decide to buy the Rx-BOT and the registed RX-version?) you can find it here; link:://:.uxsoftware.com/pages/index.html (link:://:.uxsoftware.com/pages/index.html)
I have bought the RX-bot, but only got it working on Betvoyager desktop version, but it *should* work on several Live-casinos (real play), that i haven´t tried.
I can make a code with the settings i´ve tested now (WG+300/SL-200).
ofc, still more testing is needed to be done,..
"Anything can win short-term" -Steve
This is certainly true,..now testing a very tight WG/SL +100/-100 I got a 60% winrate (result may vary) i think this is the best i can do for this bet,...
TEST1.(8/10)
+132
+120
+120
-144
+120
+120
+120
+120
-156
+144
=
TEST2.(6/10)
-168
+120
-144
+132
+108
-108
+132
-108
+108
+130
TEST3.(8/10)
+120
+132
-132
-133
+120
+120
+134
+108
+108
+132
TEST4.(3/10)
-144
-144
-120
+108
-120
-156
-168
+132
-144
+108
TEST5.(5/10)
+124
-168
+108
+132
-144
+120
-144
+108
-108
-108
30/50 Games won= 60% winrate
the best system so far
thank you man!
..Sniper 6,,seems very good. I ll test it in RX
Big Thank You Ignatus!