{#### Turn on or off objects #########################################}
procedure turn_things_on_off_menu_load_save(arg1);
begin
MainMenu1_LoadNum.Enabled:=arg1;
MainMenu1_SaveNum.Enabled:=arg1;
MainMenu1_LoadSet.Enabled:=arg1;
MainMenu1_SaveSet.Enabled:=arg1;
end;

procedure turn_things_on_off_menu_casinos(arg1);
begin
MainMenu1_EuroGrand.Enabled:=arg1;
MainMenu1_Bet365.Enabled:=arg1;
MainMenu1_Mapau.Enabled:=arg1;
MainMenu1_21Nova.Enabled:=arg1;
MainMenu1_William_Hill.Enabled:=arg1;
end;

procedure turn_things_on_off_menu_chips(arg1);
begin
MainMenu1_10c.Enabled:=arg1;
MainMenu1_1D.Enabled:=arg1;
MainMenu1_25c.Enabled:=arg1;
MainMenu1_1c.Enabled:=arg1;
MainMenu1_5c.Enabled:=arg1;
MainMenu1_Chip1.Enabled:=arg1;
MainMenu1_Chip2.Enabled:=arg1;
MainMenu1_Chip3.Enabled:=arg1;
MainMenu1_Chip4.Enabled:=arg1;
MainMenu1_Chip5.Enabled:=arg1;
MainMenu1_Chip6.Enabled:=arg1;
MainMenu1_Chip7.Enabled:=arg1;
end;

procedure turn_things_on_off_menu_currency(arg1);
begin
MainMenu1_Dollar.Enabled:=arg1;
MainMenu1_Euro.Enabled:=arg1;
MainMenu1_Pound.Enabled:=arg1;
end;

procedure turn_things_on_off_menu_other(arg1);
begin
MainMenu1_Undo_Last.Enabled:=arg1;
MainMenu1_OutPutWin.Enabled:=arg1;
end;

procedure turn_things_on_off_Buttons37(arg1);
begin
Button0.Enabled:=arg1;
Button1.Enabled:=arg1;
Button2.Enabled:=arg1;
Button3.Enabled:=arg1;
Button4.Enabled:=arg1;
Button5.Enabled:=arg1;
Button6.Enabled:=arg1;
Button7.Enabled:=arg1;
Button8.Enabled:=arg1;
Button9.Enabled:=arg1;
Button10.Enabled:=arg1;
Button11.Enabled:=arg1;
Button12.Enabled:=arg1;
Button13.Enabled:=arg1;
Button14.Enabled:=arg1;
Button15.Enabled:=arg1;
Button16.Enabled:=arg1;
Button17.Enabled:=arg1;
Button18.Enabled:=arg1;
Button19.Enabled:=arg1;
Button20.Enabled:=arg1;
Button21.Enabled:=arg1;
Button22.Enabled:=arg1;
Button23.Enabled:=arg1;
Button24.Enabled:=arg1;
Button25.Enabled:=arg1;
Button26.Enabled:=arg1;
Button27.Enabled:=arg1;
Button28.Enabled:=arg1;
Button29.Enabled:=arg1;
Button30.Enabled:=arg1;
Button31.Enabled:=arg1;
Button32.Enabled:=arg1;
Button33.Enabled:=arg1;
Button34.Enabled:=arg1;
Button35.Enabled:=arg1;
Button36.Enabled:=arg1;
end;

procedure turn_things_on_off_Buttons_Auto(arg1);
begin
Button_Stop.Enabled:=arg1;
Button_Collect.Enabled:=arg1;
Button_Start.Enabled:=arg1;
Button_UnDo.Enabled:=arg1;
end;

procedure turn_things_on_off_Buttons_Mod(arg1);
begin
Button_ModEC.Enabled:=arg1;
Button_ModDC.Enabled:=arg1;
end;

procedure turn_things_on_off_CheckBoxs(arg1);
begin
CheckBoxRed.Enabled:=arg1;
CheckBoxBlack.Enabled:=arg1;
CheckBoxLow.Enabled:=arg1;
CheckBoxHigh.Enabled:=arg1;
CheckBoxOdd.Enabled:=arg1;
CheckBoxEven.Enabled:=arg1;
CheckBoxDL.Enabled:=arg1;
CheckBoxDM.Enabled:=arg1;
CheckBoxDH.Enabled:=arg1;
CheckBoxDLM.Enabled:=arg1;
CheckBoxDLH.Enabled:=arg1;
CheckBoxDMH.Enabled:=arg1;
CheckBoxC1.Enabled:=arg1;
CheckBoxC2.Enabled:=arg1;
CheckBoxC3.Enabled:=arg1;
CheckBoxC12.Enabled:=arg1;
CheckBoxC13.Enabled:=arg1;
CheckBoxC23.Enabled:=arg1;
end;

procedure turn_things_on_off_EditFeilds(arg1);
begin
//EditTest1.Enabled:=arg1;

EditStopLoss.Enabled:=arg1;
EditProfit.Enabled:=arg1;
EditBalance.Enabled:=arg1;
EditSpins.Enabled:=arg1;
EditChip.Enabled:=arg1;

EditRedMax.Enabled:=arg1;
EditBlackMax.Enabled:=arg1;
EditLowMax.Enabled:=arg1;
EditHighMax.Enabled:=arg1;
EditOddMax.Enabled:=arg1;
EditEvenMax.Enabled:=arg1;

EditDLM.Enabled:=arg1;
EditDMM.Enabled:=arg1;
EditDHM.Enabled:=arg1;

EditDLMM.Enabled:=arg1;
EditDLHM.Enabled:=arg1;
EditDMHM.Enabled:=arg1;

EditC1M.Enabled:=arg1;
EditC2M.Enabled:=arg1;
EditC3M.Enabled:=arg1;

EditC12M.Enabled:=arg1;
EditC13M.Enabled:=arg1;
EditC23M.Enabled:=arg1;

EditRedUnit.Enabled:=arg1;
EditBlackUnit.Enabled:=arg1;
EditLowUnit.Enabled:=arg1;
EditHighUnit.Enabled:=arg1;
EditOddUnit.Enabled:=arg1;
EditEvenUnit.Enabled:=arg1;

EditDLU.Enabled:=arg1;
EditDMU.Enabled:=arg1;
EditDHU.Enabled:=arg1;

EditDLMU.Enabled:=arg1;
EditDLHU.Enabled:=arg1;
EditDMHU.Enabled:=arg1;

EditC1U.Enabled:=arg1;
EditC2U.Enabled:=arg1;
EditC3U.Enabled:=arg1;

EditC12U.Enabled:=arg1;
EditC13U.Enabled:=arg1;
EditC23U.Enabled:=arg1;
end;
{#### End Turn on or off objects #####################################}
