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Roulette-focused => Main Roulette Board => Topic started by: ignatus on Nov 06, 02:18 PM 2012

Title: Ninesector
Post by: ignatus on Nov 06, 02:18 PM 2012
A new system. More confident this will work better. Several Reason why. From my other failed system "half moon strategy" result showed that repeats in the same sector (or half-sector) of the wheel happened many times. 10+ times even. So, this system take advantage of this.

For each number I calculated the bet: same number as last spin + 4 numbers on each side of that bet (on the wheel.) That is 9 numbers. This will get most repeats.

That WILL happen a lot of times.

Law of three, some may argue true or not, but if it's true that repeats in the same sector of the wheel will happen for once every 3 spins, (or more) this system will work pretty well.

System was ment for flatbetting 9 numbers. How effective it is time will tell, and if any progression is needed etc.

I made a simple software that calculate each bet as I described.

link:s://hotfile.com/dl/178690410/dab34d2/ninesector.exe.html

Feel free to use it.

Any comments or results of this system are welcome

Cheers   8)
Title: Re: Ninesector
Post by: ignatus on Nov 06, 05:20 PM 2012
Well, tested this at a live-casino (not real play) and the results was not so good as I expected? (as usual!) LoL  ;D Anyway it was not a complete fail, but then I wonder if the result would differ if betting random 9 numbers or any other way?... flatbetting would definitly not work. (at least from these results?) A progression is needed  9 numbers with a progression of 111 2 2 3 4 5 6 8 11 16 22 (add to this list a bad streak of 8 numbers in the beginning and the end.)

(+8 losses in the beginning)
32 win
3   win
26 win
4
35
32 win
22
24
33 win
3
19
32 win
1
11
27 win
13 win
4
6
3
7  win
14
21
5
4
34
26
19 win
0   win
22
12
12 win
26 win
23
13
2
20
24 win
(+8 losses)
3 win
Title: Re: Ninesector
Post by: Ralph on Nov 06, 11:28 PM 2012
You can not assume the ball will land on a sector on its average chance. It is like to say, as red will come up 50% of the time on a nozero wheel that means it is every second time. ;D

Somebody post here before a 100% winning system using 2 dozen, assuming the 2/3 bet must hit on an even rate  two hits of three.  You can expect to wait for a 9 sector up to 90 spins.

A progression will probably make you staying longer time in the play, but not sure you will win more at the end, a bust will cost.
Title: Re: Ninesector
Post by: ignatus on Nov 07, 02:17 AM 2012
Quote from: Ralph on Nov 06, 11:28 PM 2012
You can expect to wait for a 9 sector up to 90 spins.

A progression will probably make you staying longer time in the play, but not sure you will win more at the end, a bust will cost.

I don't think that's true,..."wait for a 9 sector for up to 90 spins"?? Results was not so good as I expected but not so bad either?  A progression would sure give better results. Chances of losing the 13 step progression COULD happen, but chances for that is not so big... System needs more testing. Will post more results later on.

Cheers
Title: Re: Ninesector
Post by: Ralph on Nov 07, 04:04 AM 2012
Some thing which is rare will come soon or later. I have seen 90 times without nine numbers. I have seen 868 spins of sleeping number, 24 reds or black I see every month. 128 times a sleeping line.

It need some luck to not meet this outcomes using aggressive progressions, it is risky, but you can win as well, do not believe it is sure.

A large bankroll will help, but it is often buying time, you can stand longer, with a risk of losing more.
That's said, nothing says yo will lose, you can win as well.

I hope you understand what progressions do.
Title: Re: Ninesector
Post by: Turner on Nov 07, 04:48 AM 2012
Quote from: ignatus on Nov 07, 02:17 AM 2012
I don't think that's true......

Cheers
Unfortunatly ignatus its not about what you think is true...its about hard facts. Go in General area, about 3 pages back, i did a post called Stats. I suggest u read it. 9 Sectors isnt there but a line is and a dozen is so do the maths....its inbetween.
Turner
Title: Re: Ninesector
Post by: ignatus on Nov 07, 05:03 AM 2012
Yes, you're right. A 13 step progression would be no good idea. New result show that loss happened 3 times in this session. It happens. But thanks to Skakus gave a very nice progression for 9 numbers that could be very useful

Playing 9 numbers you have 4 bets to break even. Play 1 unit on 9 numbers and give it up to 4 tries.

If you lose all 4 then start again with 1 unit.

If you win within 3 bets then start again with 2 units.

If you keep winning within 3 tries then continue starting each round with 2 units.

As soon as you lose a round of 4 bets drop back to 1 unit for the next round.

If you win on the fourth bet (break even) stay on the current unit level for the next round.

If you win on the fourth bet (break even) twice in a row then move to the other unit level for the next round.


I'm quite satisfied with these result...
Title: Re: Ninesector
Post by: ignatus on Nov 07, 09:01 AM 2012
Played now again (live casino) 90 spins ended up with +250 units. Was flatbetting in the beginning, then using Skakus progression for 9 numbers....

Tried to save the graph from roulette Xtreme, (it was a weak positive trend.)

Result in text-format



Title: Re: Ninesector
Post by: Proofreaders2000 on Nov 07, 09:50 AM 2012
Nice system Ignatus.  :)

Consider only one neighbor on each side insted of four, flat-betting.
Title: Re: Ninesector
Post by: TwoCatSam on Nov 07, 09:52 AM 2012
ignatus

Apply the JL logic here.  Your nine will go to sleep as Ralph said.  It's a matter of when.  Jl says it beastly hard to land in exactly the spot where the nine starts losing.  (roughly) 

I seem to have no trouble landing my parachute just where ol' Bossy took a dump.  Knowwhutimean?

As Ralph says, only luck will keep you out of this pile.

Sam
Title: Re: Ninesector
Post by: TwoCatSam on Nov 07, 09:53 AM 2012
Quote from: Proofreaders2000 on Nov 07, 09:50 AM 2012
Nice system Ignatus.  :)

Consider only one neighbor on each side insted of four, flat-betting.

..........and we're back to Gamlet!

Sam
Title: Re: Ninesector
Post by: Proofreaders2000 on Nov 07, 09:54 AM 2012
TwoCat take your meds.  :ooh:
Title: Re: Ninesector
Post by: TwoCatSam on Nov 07, 10:01 AM 2012
Proof

Seriously, that was one of Gamlet's sectors way way way back when I spoke with him through translator.  I still have his writings.

I do take my meds daily, but the Gamlet idea was one of the strongest I've ever seen.  Kon-fu-sed wrote a tracker program for it, but he wrote it wrong.  I have that, too.  I tried to get him to write it according to Gamlet, but he left the forum.

If you remember Dairmaid, he did a similar test at Dublin.  Someone called hm a "crash test dummy" for using the size bets he did.  I think it was holyman.
Anyway, I said then that using fixed sectors was not the way to go; that we needed someone to write the Gamlet tracker and it would work better.

Gamlet's method was flat betting.  Much like the G.U.T, it bet many different size bets, from three to nine numbers.  All of the bets worked in harmony to further the cause.  The nine bets won more often; the three bets paid more.

I can't remember the number of times systems have morphed back to the original Gamlet! 

Samster
(poppin' those meds--washin' 'em down with rum and coke)
Title: Re: Ninesector
Post by: ignatus on Nov 07, 10:18 AM 2012
Thanks.  :) Well, i can rewrite the program for a 3 bet sector, if that's your wish? Im thinking also of narrowing it down to a 7 sector? ....System works pretty well, and results show profits.

Cheers  8)
Title: Re: Ninesector
Post by: TwoCatSam on Nov 07, 10:26 AM 2012
ignatus

You can write a Gamlet Tracker???

If you're serious, I'll dig out my notes and post the exact rules. 

Sam
Title: Re: Ninesector
Post by: ignatus on Nov 07, 11:00 AM 2012
Here you go Sam!

link:s://hotfile.com/dl/178770194/e806368/3sector.exe.html

Same system. Narrowing it down to 3 numbers instead of 9 on each side of last spin.

Cheers!  ;D
Title: Re: Ninesector
Post by: soggett on Nov 07, 12:05 PM 2012
wow this could be a useful tracker, thanks ignatus
can you make it so that we get to choose how many neighbours we want to bet on?
Title: Re: Ninesector
Post by: ignatus on Nov 07, 12:08 PM 2012
Was very lucky this time. 3 numbers worked as well. But statistics can be unfair, because one number hit 3 times at the end. (that is very rare??) I played at a live casino.
Title: Re: Ninesector
Post by: ignatus on Nov 07, 12:13 PM 2012
Soggett, im not that advanced coder, I have very basic skills. Have to type in all numbers manually!  ;D
Title: Re: Ninesector
Post by: Proofreaders2000 on Nov 07, 12:15 PM 2012
Ignatus like your graph  :thumbsup: 

You have discovered your first "Semi-Grail".  Congratulations!

Time for another one  :)
Title: Re: Ninesector
Post by: ignatus on Nov 07, 12:18 PM 2012
Thanks proofreaders2000!  ;D
Title: Re: Ninesector
Post by: ignatus on Nov 07, 12:51 PM 2012
Sam, can you post the rules for this "Gamlet" ? Or was it as I made the 3 number tracker??

I will make trackers for 5 and 7 numbers, then you can choose any range you wish (3,5,7,9). I think 5 or 7 numbers would be great too! ;D

But still I need to do alot of testing, and see which range is better... any ideas or results are welcome!

Will be back in afew hours when they are finished!

Cheers!
Title: Re: Ninesector
Post by: soggett on Nov 07, 01:06 PM 2012
that would be great, thanks
5 or 7 will rock too as I did a quick test and it seems to do good
I think the progression is the key here
Title: Re: Ninesector
Post by: Turner on Nov 07, 01:26 PM 2012
Quote from: soggett on Nov 07, 01:06 PM 2012
that would be great, thanks
5 or 7 will rock too as I did a quick test and it seems to do good
I think the progression is the key here
Ego would be very interested in the wheel on your Avatar. Im no expert on VB...but it looks slightly biased
Title: Re: Ninesector
Post by: Proofreaders2000 on Nov 07, 01:28 PM 2012
...rules for this "Gamlet" ?--Ignatus

I got 'em Ignatus.  (This was one of my favorites)

                                       ---===Gamlet's Fire & Ice System===---

Fire: Consider the last two spins.  If the two numbers are within seven neighbors, bet those seven neighbors plus one neighbor on each side (nine numbers) for up to four spins, flat-bet.

If the last two numbers are within five neighbors, bet those five neighbors plus one neighbor one each side (seven numbers) for up to five spins, flat-betting.

If the last two numbers are within three neighbors, bet those three neighbors plus one neighbor each side (five numbers) for up to seven times, flat-betting.

Ice: If any section of the wheel misses 23 times in a row, bet that section until hit.
Title: Re: Ninesector
Post by: Turner on Nov 07, 01:33 PM 2012
Ignatus....do you have roulette xtreme? Diagonally to no.34 is a neighbors button. Switch it on and set to 1,2,3...etc Each bet you place bets the neighbors too

Turner
Title: Re: Ninesector
Post by: ignatus on Nov 07, 01:43 PM 2012
Thanks... I made a 7 number tracker now. Enjoy!  ;D

link:s://hotfile.com/dl/178781566/93c2b9f/7sector.exe.html
Title: Re: Ninesector
Post by: soggett on Nov 07, 01:48 PM 2012
Quote from: ignatus on Nov 07, 01:43 PM 2012
Thanks... I made a 7 number tracker now. Enjoy!  ;D

link:s://hotfile.com/dl/178781566/93c2b9f/7sector.exe.html (link:s://hotfile.com/dl/178781566/93c2b9f/7sector.exe.html)

thanks

can you maybe put the trackers in the forum download section, hotfile won't let me download for some reason, I was only able to download one tracker - don't know why


@ Turner
:D :D
Title: Re: Ninesector
Post by: TwoCatSam on Nov 07, 01:55 PM 2012
Well.................

This is getting sickening!!

Darned forum deletes my post.

ignatus

Look at this one.

I can't download either.

Zip it.

Sam
Title: Re: Ninesector
Post by: ignatus on Nov 07, 02:06 PM 2012
Ok. I upload the trackers in Zip that I made so far. 3, 7 and 9 numbers. Only 5 sector left now. Then I will need time testing all these!
Title: Re: Ninesector
Post by: ignatus on Nov 07, 02:06 PM 2012
7sector.
Title: Re: Ninesector
Post by: ignatus on Nov 07, 02:07 PM 2012
9sector.
Title: Re: Ninesector
Post by: TwoCatSam on Nov 07, 02:09 PM 2012
@ Proofreader2000  Are you serious or is your tongue planted firmly in your cheek?

ignatus

Use a zip file.  It's free.

Kon-Fu-Sed's tracker only tracks one sector at a time.  It needs to track around four or five.  And it needs to be sensitive to the cw and ccw motion of the wheel.  I tried opening the tracker twice or more but can't remember if that worked.

I have a Redneck manual tracker.  I'll look at it and see what I did back then.

Sam
Title: Re: Ninesector
Post by: TwoCatSam on Nov 07, 02:09 PM 2012
Now you're in the tall cotton!
Title: Re: Ninesector
Post by: TwoCatSam on Nov 07, 02:18 PM 2012
Here is a screen shot of the tracker set to find 3 hits in a sector of 5 within 7 spins.  See the Alert?  There should be a place to set up for four or five of these.

4 hits in a six sector within 7 spins
5...............7....................... 7........

And so on.

I'm in the weeds today and must go..

Sam
Title: Re: Ninesector
Post by: soggett on Nov 07, 02:30 PM 2012
Quote from: ignatus on Nov 07, 02:06 PM 2012
Ok. I upload the trackers in Zip that I made so far. 3, 7 and 9 numbers. Only 5 sector left now. Then I will need time testing all these!
thank you so much
now on with the testing ;D
Title: Re: Ninesector
Post by: ignatus on Nov 07, 02:38 PM 2012
Sam, you smoke weed??  ;D lol

Sogget. np! Hope you get some good results! (it was much trial and error to discover this system, but from my testing of the 9 sector and 3 sector i've had good result so far!)

Cheers!
Title: Re: Ninesector
Post by: soggett on Nov 07, 02:43 PM 2012
yes, just ran a quick test, 3 sector won flattbetting, +24 units after about 60 spins
so far so good ;)
Title: Re: Ninesector
Post by: TwoCatSam on Nov 07, 03:59 PM 2012
ignatus

No, I don't smoke weed for the simple reason I DON'T HAVE ANY!!

I do have a pull of the jug now and then!

Sam
Title: Re: Ninesector
Post by: Proofreaders2000 on Nov 07, 05:03 PM 2012
I do have a pull of the jug now and then!--TwoCat

Every 3 minutes..lol
----------------------------------------------------------------------
Keep winning Ignatus  :thumbsup:

Title: Re: Ninesector
Post by: ignatus on Nov 07, 05:08 PM 2012
Sam  ;D

Well, first test of 5sector wasn't so impressive... I think the graph was kinda funny, thought this pattern would continue for infinity, so i saw no point continue? I was flatbetting. @live casino .. Some clever progression wouldn't save this either. I belive more in 7sector or 9sector. with 3sector I was very lucky in the first run, but I need more results...
Title: Re: Ninesector
Post by: Skakus on Nov 07, 05:29 PM 2012
If you're going to play sector systems then use this wheel, it's much easier to bet and I guarantee the results are virtually the same.  :thumbsup:
Title: Re: Ninesector
Post by: ignatus on Nov 07, 05:41 PM 2012
I won't argue with you Skakus, all respect to you, you gave me that 9 number progression, it means alot to me. :) (I didn't get your joke or your argument...) I'm not trying to sell anything here? Time will tell if this system works or not in the long run... Now I got my first "bad result" test with 5sector... i'm trying to be honest.OK  ;D
Title: Re: Ninesector
Post by: Skakus on Nov 07, 06:04 PM 2012
Hello ig,

It's not a joke, the easy wheel really does work just the same as the French wheel, and it’s so much easier to play.

Test it out for a bit and you will see the behaviours of both type results are identical… Same numbers repeat, same numbers sleep, same size sectors repeat, same size sectors sleep, same clumps appear, same gaps appear… Everything works the same, really.

The easy wheel is much more attuned to the table layout too, allowing you to bet the streets and the lines instead of just the pleins.

I wish RX had a facility to customize the arrangement of the wheel so this could be tested on large number samples, but I already know what the results would be. No surprises for me there, I'm sure.

Now if you were using physics based methods then I would say, don’t be silly you must use the French wheel, but using systems IT MAKES NO DIFFERENCE except for making it much easier to play.


Title: Re: Ninesector
Post by: mattymattz on Nov 07, 06:07 PM 2012
Quote from: ignatus on Nov 07, 05:08 PM 2012
Sam  ;D

Well, first test of 5sector wasn't so impressive... I think the graph was kinda funny, thought this pattern would continue for infinity, so i saw no point continue?

If you think your results are conclusive after 80 spins, your missing alot.

And yes I know he didn't say conclusive, I'm refering to the fact that he figured that the pattern would continue for infinity.

MM
Title: Re: Ninesector
Post by: Skakus on Nov 07, 06:14 PM 2012
Remember the old saying, "you can't change a Leopard's spots"

Well that holds true for the roulette wheel.

Just because you shuffle the numbers around doesn't change the wheel into some other animal. It's still a Leopard and will still behave like a Leopard!
Title: Re: Ninesector
Post by: ignatus on Nov 07, 07:49 PM 2012
Mattymattz. Yes, you're right.

Skakus. You're right too!  ;D I'm very still very grateful for that progression idea. I've used it in the 7sector with amazing results. I double after each win for FIVE times, then drop back to 1 unit. (instead of four times as the 9 numbers)... My trial ended for Roulette Xtreme, so I can't make these nice graphs anymore!  :'(

Here are the results for a short session of 7sectors. (@liveroulette. I'm not faking this. These are real results) First test (with that Skakus-style progression!)  ;D
Title: Re: Ninesector
Post by: Droganson on Nov 07, 09:37 PM 2012
I am playing this with a 1,2,3,4,5,etc progression and doing incredibly well. Thumbs up from me!
Title: Re: Ninesector
Post by: ignatus on Nov 08, 03:14 AM 2012
Droganson. Nice!  ;D You're welcome to post any results (good or bad!)  ideas for progressions with the different bets are also welcome! What program you using with this progression? (3,5,7,9-sector?)...

Thanks to all! You gave me inspiration for this system! (and this forum) without you it would never had happend!  ;D

Cheers
Title: Re: Ninesector
Post by: soggett on Nov 08, 04:34 AM 2012
just a quick note;
tested 598 spins with 3 number bet, flatbetting ended +150
going up all the way
so far so good, very good
I'll try to test all versions on a 4000 spins file I have but it will take a while cause i do it manually
Title: Re: Ninesector
Post by: ignatus on Nov 08, 05:18 AM 2012
Thanks Soggett! Very happy you got good results!  ;D
Title: Re: Ninesector
Post by: ignatus on Nov 08, 06:59 AM 2012
Second test of 7sector.

Neutral trend
Title: Re: Ninesector
Post by: ignatus on Nov 08, 12:09 PM 2012
Playing now with 9sector using 9 number progression (111 2 2 3 4 5 6 8 11 16 22). Ended up with +250 units after 60spins.  8)

But beware of progression? (it's more of hit and run?) because 3 times in a 300spin session I was out of the 13 step progression.

Title: Re: Ninesector
Post by: ignatus on Nov 08, 02:46 PM 2012
I post these progressions: 

3 single numbers, 40 steps:
Bankroll = 627
1 1 1 1 1 1 1 1 1 1 1
2 2 2 2 2 2 3 3 3 3
4 4 4 5 5 6 6 7 7
8 9 10 11 12 13 14
15 16 18


5 number progression using 720 units
25-step progression
1 x 5  30     
2 x 3  60   
3 x 2  90   
4 x 2  130   
5 x 3  205     
6 x 1  235   
7 x 1  270   
8 x 1  310
9 x 1  355
10 x 1 405
11 x 1 460
12 x 1 520
13 x 1 585
14 x 1 655
15 x 1 730     


progression 7 number = 1. 1. 1. 1. 1. 2. 2. 3. 3. 4. 5. 6. 8. 10. 12

Progression 9 number = 1 . 1.  1.  2.  2.  3.  4.  5.  7.  9. 12. 16.  22. 30

Cheers
Title: Re: Ninesector
Post by: Turner on Nov 08, 05:42 PM 2012
Quote from: ignatus on Nov 07, 05:08 PM 2012
Sam  ;D

Well, first test of 5sector wasn't so impressive... I think the graph was kinda funny, thought this pattern would continue for infinity, so i saw no point continue? I was flatbetting. @live casino .. Some clever progression wouldn't save this either. I belive more in 7sector or 9sector. with 3sector I was very lucky in the first run, but I need more results...
Ignatus....I would deem this graph as a success in an embryonic idea .Allways aim for this pattern initially with any system....then work on the graph going up. As someone said here (VLS???) If you lose, aim to draw. That mantra exists over and over in this graph. You expect too much too quick me thinks.
Title: Re: Ninesector
Post by: Turner on Nov 08, 05:59 PM 2012
Quote from: Skakus on Nov 07, 06:04 PM 2012
Hello ig,

It's not a joke, the easy wheel really does work just the same as the French wheel, and it’s so much easier to play.

Test it out for a bit and you will see the behaviours of both type results are identical… Same numbers repeat, same numbers sleep, same size sectors repeat, same size sectors sleep, same clumps appear, same gaps appear… Everything works the same, really.

The easy wheel is much more attuned to the table layout too, allowing you to bet the streets and the lines instead of just the pleins.

I wish RX had a facility to customize the arrangement of the wheel so this could be tested on large number samples, but I already know what the results would be. No surprises for me there, I'm sure.

Now if you were using physics based methods then I would say, don’t be silly you must use the French wheel, but using systems IT MAKES NO DIFFERENCE except for making it much easier to play.
Skakus, why dont you use "numbers" in statistics then? (RX)
Title: Re: Ninesector
Post by: soggett on Nov 09, 03:23 AM 2012
not so sure about the progression ignatus, i'm still doing the 3 numbers and i had a 60 spins till hit once, over 40 a couple of times
little update; 2000 spins flat betting = +552 units
hope this continues
for progression i would suggest to raise stakes in cycles, like every 20 spins or so, maybe 30
+1 /-1 reset when in profit (for the 3 numbers I mean)
Title: Re: Ninesector
Post by: ignatus on Nov 09, 04:43 AM 2012
Wow!  ;D Very nice Soggett!
Title: Re: Ninesector
Post by: Skakus on Nov 09, 05:27 AM 2012
Quote from: Turner on Nov 08, 05:59 PM 2012
Skakus, why don't you use "numbers" in statistics then? (RX)

I do for some stuff but it would be nice to have a wheel statistics function where you could arrange the pockets how you wish. Lots of good testing applications could result. 
Title: Re: Ninesector
Post by: Turner on Nov 09, 05:55 AM 2012
Quote from: Skakus on Nov 09, 05:27 AM 2012

I do for some stuff but it would be nice to have a wheel statistics function where you could arrange the pockets how you wish. Lots of good testing applications could result.
On my rx wish list would be being able to see natural line stats on their own. Currently natural and unnatural together
Turner
Title: Re: Ninesector
Post by: soggett on Nov 09, 06:10 AM 2012
Ok like i promised
test of 3 numbers
total 3972 continuous spins ( i thought i had 4000 but its close)
end result +684 units flatbetting
longest without a hit is 103 spins
next was 60
all rest below 50
had 8 times go over 40 spins

hope it makes your day  ;D

next I'm gonna try with 7 numbers cause i think that may be the sweet middle  :)
Title: Re: Ninesector
Post by: ignatus on Nov 09, 06:23 AM 2012
That's impressive Soggett! :D
Title: Re: Ninesector
Post by: soggett on Nov 09, 06:56 AM 2012
Quote from: ignatus on Nov 09, 06:23 AM 2012
That's impressive Soggett! :D

thank you
I hope that with 7 will be more impresive ;D
Title: Re: Ninesector
Post by: ignatus on Nov 09, 07:05 AM 2012
Yes, I never did more than 80 spins. Sometimes I get a neutral winning trend,  sometimes a strong winning trend. Never had a strong losing trend for a longer period. But 300+ spins would be interesting, to se if this system can win in the long run. (You showed good results with 3sector!) That's good news! I'm impressed that you can do so many spins! I don't have the patience for that I guess!  ;D But if bankroll increase, that could be a motivator.

Wish you luck Soggett!
Title: Re: Ninesector
Post by: Proofreaders2000 on Nov 09, 07:12 AM 2012
I've heard a story about a man who made a living off of the three sector (newest spin value and a neighbor on each side, flat-bet.) he had like a $20,000 bank and played until he won a comfortable amount each day.
Title: Re: Ninesector
Post by: ignatus on Nov 09, 07:23 AM 2012
oh.. well, the 3sector was your original idea Proof!  ;D So you get all credits for that!

Cheers
Title: Re: Ninesector
Post by: Proofreaders2000 on Nov 09, 07:24 AM 2012
Can't take credit.  The three sector has been around for a while.
Title: Re: Ninesector
Post by: soggett on Nov 09, 10:06 AM 2012
Quote from: Proofreaders2000 on Nov 09, 07:12 AM 2012
I've heard a story about a man who made a living off of the three sector (newest spin value and a neighbor on each side, flat-bet.) he had like a $20,000 bank and played until he won a comfortable amount each day.

i see how that could work, just have to stay at a table long enough to reach a (humble) goal
Title: Re: Ninesector
Post by: soggett on Nov 12, 07:36 AM 2012
little update
same spins only this time 7 number bet
flatbetting
ended +400
longest without hit was 48 spins then 33 and then 31
all others were below 30 spins

dont know what to take on next, the 5 or the 9
I think 9 maybe is too much numbers for my taste
I'll try 5
I have some ideas about a progression here, think it would do wonders on the 3 number bet, only thing is we will have to play long
we'll see how 5 turns out
Title: Re: Ninesector
Post by: ignatus on Nov 12, 08:18 AM 2012
Very nice Soggett!  ;D
Title: Re: Ninesector
Post by: soggett on Nov 12, 09:24 AM 2012
Quote from: ignatus on Nov 12, 08:18 AM 2012
Very nice Soggett!  ;D
ty ;D

It's taking me longer that I thought but I will get there
I think there will be similar results no matter how many numbers we use, but we will see ;)
Title: Re: Ninesector
Post by: Turner on Nov 12, 05:24 PM 2012
i wrote a basic program for RX to run numbers and neighbour. Its numerical  i.e 13 hits, play 12,13,14.

Just add lines and change the numbers to do what ever you want...wheel no. and 2 neighbours for example.

it seems simple to me but if you are baffled, just ask.


system "Turner:neighbours framework"

{framework to run continuous neighbours. edit system and change the numbers to suit.
}
method "main"
begin
    While number 1 has hit each time
    begin
        Put 1 units on number 0
        Put 1 units on number 1
        Put 1 units on number 2
        end
         While number 2 has hit each time
    begin
        Put 1 units on number 1
        Put 1 units on number 2
        Put 1 units on number 3
     end
     While number 3 has hit each time
    begin
        Put 1 units on number 2
        Put 1 units on number 3
        Put 1 units on number 4
     end
     While number 4 has hit each time
    begin
        Put 1 units on number 3
        Put 1 units on number 4
        Put 1 units on number 5
     end
     While number 5 has hit each time
    begin
        Put 1 units on number 4
        Put 1 units on number 5
        Put 1 units on number 6
     end
     While number 6 has hit each time
    begin
        Put 1 units on number 5
        Put 1 units on number 6
        Put 1 units on number 7
     end
     While number 7 has hit each time
    begin
        Put 1 units on number 6
        Put 1 units on number 7
        Put 1 units on number 8
     end
     While number 8 has hit each time
    begin
        Put 1 units on number 7
        Put 1 units on number 8
        Put 1 units on number 9
     end
     While number 9 has hit each time
    begin
        Put 1 units on number 8
        Put 1 units on number 9
        Put 1 units on number 10
     end
     While number 10 has hit each time
    begin
        Put 1 units on number 9
        Put 1 units on number 10
        Put 1 units on number 11
     end
     While number 11 has hit each time
    begin
        Put 1 units on number 10
        Put 1 units on number 11
        Put 1 units on number 12
     end
     While number 12 has hit each time
    begin
        Put 1 units on number 11
        Put 1 units on number 12
        Put 1 units on number 13
     end
     While number 13 has hit each time
    begin
        Put 1 units on number 12
        Put 1 units on number 13
        Put 1 units on number 14
     end
     While number 14 has hit each time
    begin
        Put 1 units on number 13
        Put 1 units on number 14
        Put 1 units on number 15
     end
     While number 15 has hit each time
    begin
        Put 1 units on number 14
        Put 1 units on number 15
        Put 1 units on number 16
     end
     While number 16 has hit each time
    begin
        Put 1 units on number 15
        Put 1 units on number 16
        Put 1 units on number 17
     end
     While number 17 has hit each time
    begin
        Put 1 units on number 16
        Put 1 units on number 17
        Put 1 units on number 18
     end
     While number 18 has hit each time
    begin
        Put 1 units on number 17
        Put 1 units on number 18
        Put 1 units on number 19
     end
     While number 19 has hit each time
    begin
        Put 1 units on number 18
        Put 1 units on number 19
        Put 1 units on number 20
     end
     While number 20 has hit each time
    begin
        Put 1 units on number 19
        Put 1 units on number 20
        Put 1 units on number 21
     end
     While number 21 has hit each time
    begin
        Put 1 units on number 20
        Put 1 units on number 21
        Put 1 units on number 22
     end
     While number 22 has hit each time
    begin
        Put 1 units on number 21
        Put 1 units on number 22
        Put 1 units on number 23
     end
     While number 23 has hit each time
    begin
        Put 1 units on number 22
        Put 1 units on number 23
        Put 1 units on number 24
     end
     While number 24 has hit each time
    begin
        Put 1 units on number 23
        Put 1 units on number 24
        Put 1 units on number 25
     end
     While number 26 has hit each time
    begin
        Put 1 units on number 25
        Put 1 units on number 26
        Put 1 units on number 27
     end
     While number 27 has hit each time
    begin
        Put 1 units on number 26
        Put 1 units on number 27
        Put 1 units on number 28
     end
     While number 28 has hit each time
    begin
        Put 1 units on number 27
        Put 1 units on number 28
        Put 1 units on number 29
     end
     While number 29 has hit each time
    begin
        Put 1 units on number 28
        Put 1 units on number 29
        Put 1 units on number 30
     end
     While number 30 has hit each time
    begin
        Put 1 units on number 29
        Put 1 units on number 30
        Put 1 units on number 31
     end
     While number 31 has hit each time
    begin
        Put 1 units on number 30
        Put 1 units on number 31
        Put 1 units on number 32
     end
     While number 32 has hit each time
    begin
        Put 1 units on number 31
        Put 1 units on number 32
        Put 1 units on number 33
     end
     While number 33 has hit each time
    begin
        Put 1 units on number 32
        Put 1 units on number 33
        Put 1 units on number 34
     end
     While number 34 has hit each time
    begin
        Put 1 units on number 33
        Put 1 units on number 34
        Put 1 units on number 35
     end
     While number 35 has hit each time
    begin
        Put 1 units on number 34
        Put 1 units on number 35
        Put 1 units on number 36
     end
     While number 36 has hit each time
    begin
        Put 1 units on number 35
        Put 1 units on number 36
        Put 1 units on number 0
     end
       While number 0 has hit each time
    begin
        Put 1 units on number 36
        Put 1 units on number 0
        Put 1 units on number 1
     end
end
Title: Re: Ninesector
Post by: soggett on Nov 14, 01:55 AM 2012
mmm
ignatus
there is something wrong with the 5 tracker
when i input number 4 it doesnt tell me to bet 15, instead it tells me to bet 21
Just noticed that now
The other trackers seem to be ok
can you please check it?
Title: Re: Ninesector
Post by: ignatus on Nov 14, 03:43 AM 2012
There were many errors in the 5sector. :/ checked all numbers and corrected that now.

Thanks Soggett
Title: Re: Ninesector
Post by: Turner on Nov 15, 04:13 PM 2012
here is a very simple RX program to run number and neighbours continuously.

can't be arsed to put input prompts.

Change the number in edit as described below
Cut and paste into a new system file
...
system "neighbours"

{framework to run continuous neighbours. edit system and change the number
in line " Put 3 to the Neighbor Count" to suit. currently last number and 3 either side
}

method "main"
begin
Put 3 to the Neighbor Count

Copy last Number to Record "last number" layout
Copy Neighbors of Record "last number" layout to record "neighbors" layout

Put 1 unit bet on Record "last number" layout
Put 1 unit bet on Record "neighbors" layout list

end
Title: Re: Ninesector
Post by: kimlle on Mar 30, 07:00 PM 2013
I know, this is really old post but i just wanna mention.
I have been trying this method with 7sector and found something interesting.

For the riskwise, i have been playing 0.1unit and trying about 60 times.

funny thing is, i have been going up and down and stay at the money that i originally have.

I use the program mentioned and it seems stable and BEST way to get rid of wagering requirement

And i am wondering where to get those graphs maker and does it still work :S
Title: Re: Ninesector
Post by: ignatus on Mar 31, 01:34 AM 2013
It's Roulette Extreme I used to do the graphs. For 7sector I haven't got better than a neutral trend.. But I guess it depend what kind of progression you use.. also you can wait for X losses before starting to bet... wait for 3-4 losses then start progression etc.. To be honest I haven't played it enough. So I can't tell.
Title: Re: Ninesector
Post by: kimlle on Mar 31, 02:12 AM 2013
Then you made money with only 9 sectors?

kimlle.
Title: Re: Ninesector
Post by: ignatus on Mar 31, 05:02 AM 2013
I haven't played it enough. So I can't tell. :S