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Roulette-focused => Main Roulette Board => Topic started by: Kattila on Sep 13, 11:48 AM 2010

Title: Four streets system
Post by: Kattila on Sep 13, 11:48 AM 2010

4 streets system (with progression)

From the last 12 spins take the 4 most hot streets.
After win, wait 6-12 new spins ,and bet again the most hot 4 streets.

Progression:


      lose   win

1   0,30 x 4   -1,2   2,4
2   0,30 x 4   -2,4   1,2
3   0,50 x 4   -4,4   1,6
4   0,70 x 4   -7,2   1,2
5   1,10 x 4   -11,6   1,6
6   1,70 x 4   -18,4   2
7   2,50 x 4   -28,4   1,6
8       4 x 4   -44,4   3,6
9       6 x 4   -68,4   3,6  stop lose at -68
......................................................
10       9 x 4   -104,4   3,6
11     14 x 4   -160,4   7,6
12     22 x 4   -248   15,6 


Or more aggressive:
         

1   0,30 x 4   -1,2   2,4
2   0,30 x 4   -2,4   1,2
3   0,60 x 4   -4,8   2,4
4       1 x 4   -8,8   3,2
5       2 x 4   -16,8   7,2
6       4 x 4   -32,8   15,2
7       8 x 4   -64,8   31,2
8     16 x 4   -128,8   63,2
9     32 x 4   -256,8   127




good luck
Title: Re: Four streets system
Post by: Twisteruk on Sep 13, 11:55 AM 2010
Thanx Katt  :thumbsup:


Will check it out  :)
Title: Re: Four streets system
Post by: LeoVonLioN on Sep 13, 12:41 PM 2010
What do you do in the situation below after 12 spins?? there is only 2 streets that are overly hot. keep tracking until there are 4 hot? thanks

1
2x
3x
4x
5x
6
7x
8
9x
0xxx
1xx
2x
Title: Re: Four streets system
Post by: Hermes on Sep 13, 01:04 PM 2010
3 zeros in 12 spins! Take 3 more spins because zeros don't count. If you don't get enough hot streets in 12 spins than prolong to 18 spins. I would always mark 18 spins because more spins more exact results. Score boards in casinos have 18 spins on it. Just sort them down on paper. This system actually works even better if you chose 4 medium streets (Gauss effect) or at least cross the best and worst off.
Hermes