#1 Roulette Forum & Message Board | www.RouletteForum.cc

Roulette-focused => The Notepad => Topic started by: ignatus on Jun 10, 01:05 PM 2013

Title: A simple street tracking system.
Post by: ignatus on Jun 10, 01:05 PM 2013
I apply the same principle for the STREETS! Brilliant idea!  ;D


Just write the streets down 1-12. Then mark x on where it lands, until you get afew gaps. Next bet those "gaps" placing 6 streets, like this; (example) x= numbers  hit, 0=gaps, bets are placed here........



1 2 3 4 5 6 7 8 9 10 11 12
0 0 0 x       x x      0   0   0
                            X


Game1: W




1 2 3 4 5 6 7 8 9 10 11 12
      X X 0 0 0 0     X   0  0       
               X


Game2: LLW




1 2 3 4 5 6 7 8 9 10 11 12
0    X 0 0    X 0 0  0  X
                        X


Game3: LLLLLW




Progression: 1-2-4-8-16-32...





Title: Re: A simple street tracking system.
Post by: ignatus on Jun 10, 01:27 PM 2013
A SHORT RNG session: WLWWWWLLWLLWLWLW +54U
Title: Re: A simple street tracking system.
Post by: TwoCatSam on Jun 10, 02:40 PM 2013
I say, Old Sport, isn't that a bit like Dane's idea?
Title: Re: A simple street tracking system.
Post by: ignatus on Jun 10, 02:48 PM 2013
Quote from: TwoCatSam on Jun 10, 02:40 PM 2013
I say, Old Sport, isn't that a bit like Dane's idea?


It's similar yes, but not the same. He's playing with 3 streets, I choose 6 streets and placing them in the gaps,...also I use a different tracking system..... it takes some practice to play it, but it's a very efficient and very simple strategy...
Title: Re: A simple street tracking system.
Post by: Turner on Jun 10, 03:51 PM 2013
In my experience....streets seem to be the most akward little bastar.ds to pin down.
They seem to be the best at lulling you into a false sense of security. I've tried every coded street system and made many un posted ones. They don't seem to make your life akward by making you progress now and again. They just work amazingly well for a bit...then do exactly what you don't want them to. They bite very hard..drawing blood..even though you fed and stroked them for hours on end
Title: Re: A simple street tracking system.
Post by: ignatus on Jun 10, 04:03 PM 2013
Yes, true. streets are tricky bastards...  ;D  Perhaps progression needs to be modified... you never know when a losing streak will happen,


But this system have a high hitrate, (from my short tests)...so in normal cases everything should work very well playing this.


It's a skill to place the streets also, it takes practice- but one thing i think is important here when it comes to "gaps"... no less than 3 streets should be placed togheter as bets, 3+3 or 4+2 etc.... A spread like 1 2 1 2 or whatever is a bad option imho..







Title: Re: A simple street tracking system.
Post by: Proofreaders2000 on Jun 10, 07:05 PM 2013
This would be great in a tracker Ignatus :)
Title: Re: A simple street tracking system.
Post by: ignatus on Jun 11, 12:31 AM 2013
Quote from: Proofreaders2000 on Jun 10, 07:05 PM 2013
This would be great in a tracker Ignatus :)


I'm not such a good programmer that I can make a tracker for this one, I'm not sure it can be coded either? Because to place streets in the "gaps" require some skill and practice....it can't be done automaticly (?)