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Roulette-focused => Main Roulette Board => Topic started by: Carsch on Oct 16, 12:46 AM 2013

Title: 5 numbers system
Post by: Carsch on Oct 16, 12:46 AM 2013
I've done some tests and it's kicking ass. Someone might want to test it more extensively.


a) Pick 5 numbers belonging to either one of the 2 wheel sectors (divide the wheel in to 4 equal sectors)
that have hit the most within the past 5 spins.


b) The 5 numbers must be picked from within the 2 Dozens most active within the past 5 spins.


Progression: 1,1,1,1,1,1,1,1 â€" 2,2,2,2,2,2,2,2 â€" 3,3,3,3,3 â€" 4,4,4,4,4

That's (8x1u - 8x2u - 5x3u - 5x4u)


Bankroll: 295


Average profit: 2u/spin


Which 5 numbers to pick?  it doesn't really matter. Or you may choose to follow a trend if you see one.
Note that when picking your numbers from 2 Dozens, you'll have usually either 5, 6 or 7 numbers belonging to a wheel sector (at least on the American layout).
Title: Re: 5 numbers system
Post by: Tomla021 on Oct 21, 09:04 PM 2013
so once you pick the 5 numbers you just continue betting those numbers? or do you switch after a bit?
Title: Re: 5 numbers system
Post by: Carsch on Oct 22, 12:46 AM 2013
Switch anytime a wheel sector showing within the past 5 spins becomes predominant.

Ex: 1,2,2,3,2.................assuming that these are the wheel sectors that hit in the past 5 spins, here i'd use the numbers from sector 2, until another sector becomes predominant.



Title: Re: 5 numbers system
Post by: Tomla021 on Oct 22, 12:06 PM 2013
ok got ya thx --now what about the dozens--the start is predominant sector in last 5  but take the numbers out of the predominant dozens?
Title: Re: 5 numbers system
Post by: Carsch on Oct 22, 12:33 PM 2013
Yep! Usually, i won't count a Dozen until it establishes itself.....that is, until it hits twice before any of the other Dozens. Meaning that if a sleeper Dozen hits only once, it won't count for me. It has to hit more than once before it goes to sleep again for me to use it. But this is just another way of doing it. Use whichever method works best for you.
Title: Re: 5 numbers system
Post by: Tomla021 on Oct 22, 01:00 PM 2013
ok boss --i will try some spins!
thanks
Title: Re: 5 numbers system
Post by: Azim on Nov 03, 05:22 PM 2013
Quote from: Carsch on Oct 16, 12:46 AM 2013
I've done some tests and it's kicking ar*e. Someone might want to test it more extensively.


a) Pick 5 numbers belonging to either one of the 2 wheel sectors (divide the wheel in to 4 equal sectors)
that have hit the most within the past 5 spins.


b) The 5 numbers must be picked from within the 2 Dozens most active within the past 5 spins.


Progression: 1,1,1,1,1,1,1,1 â€" 2,2,2,2,2,2,2,2 â€" 3,3,3,3,3 â€" 4,4,4,4,4

That's (8x1u - 8x2u - 5x3u - 5x4u)


Bankroll: 295


Average profit: 2u/spin


Which 5 numbers to pick?  it doesn't really matter. Or you may choose to follow a trend if you see one.
Note that when picking your numbers from 2 Dozens, you'll have usually either 5, 6 or 7 numbers belonging to a wheel sector (at least on the American layout).

If for some strange reason you lose 26 spins do you give up or restart again ?

Title: Re: 5 numbers system
Post by: Carsch on Nov 05, 01:07 PM 2013
I'll assume that a hit must be near........either i wait for a virtual win then use higher units,
or i continue the chase with higher units with hopes that one of the numbers will hit soon. It's a risk, of course..........and someone has to do it though. LOL ;)