Hi guys,
saw this on the VLS forum. Can someone test this on RX? ( see below)
Dont understand anything of RX , should be a good system.
grtzzz R
system "SISTEMA DE RULETA RED"
{
Sistema de ruleta "Red que atrapa la bola"
LES PRESENTO UN SISTEMA DE RULETAS INVENTADO POR MI. ES EFECTIVO:
---------------------------------------------------------------------------------------------------------------------------------------------------
-SISTEMA DE RULETA RED-
(VALIDO PARA RULETAS EUROPEAS DE UN SOLO CERO. NO FUNCIONA EN RULETAS AMERICANAS DE DOBLE CERO)
*SE APOSTARà SOBRE LA CHANCE SIMPLE (POR EJEMPLO ROJO) SIGUIENDO LA SIGUIENTE PROGRESIÃ"N QUE TIENE UNA RESISTENCIA DE 150 TÉRMINOS:
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,61,60,
60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,3661,3660,3660,3660,3660,3660,3660,3660,3660,
3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,
3660
*CUANDO SE PIERDE (SALE LA CHANCE SIMPLE CONTRARIA O SALE EL CERO) SE SUBE UN NIVEL EN LA PROGRESIÃ"N.
*CUANDO SE GANA (SALE LA CHANCE SIMPLE APOSTADA) SE BAJA UN NIVEL EN LA PROGRESIÃ"N.
*LA PROGRESIÃ"N ESTARÃ SUBIENDO Y BAJANDO TODO EL TIEMPO.
*CUANDO SE GANA EN EL PRIMER TÉRMINO (PRIMER 1) O EN EL TÉRMINO "61" O EN EL TÉRMINO "3661" SE REINICIA LA PROGRESIÃ"N DESDE EL PRINCIPIO.
CAPITAL INICIAL = 113462 UNIDADES (EN MI CASO USO UNIDADES DE $0,20 CENTAVOS = $22693 PESOS)
EN LA PRACTICA SOLO HE LLEGADO A USAR 66990 UNIDADES (EN MI CASO UNIDADES DE $0,20 CENTAVOS
= $13398 PESOS).
GANANCIA PROMEDIO = +1 UNIDAD / CADA 103 BOLAS.
MÃNIMA APUESTA REALIZADA A LA CHANCE SIMPLE = 1 UNIDAD ($0,20 CENTAVOS).
MÃXIMA APUESTA REALIZADA A LA CHANCE SIMPLE = 3661UNIDAD ($733 PESOS); SI NO DA EL MÃXIMO DE LA
MESA CONTINUAR LA PROGRESIÃ"N DONDE QUEDO PERO EN UNA MESA DE MÃXIMO MAS GRANDE, PARA LUEGO VOLVER A LA MESA MAS CHICA.
PRUEBA DE RESISTENCIA = 1000000 (1 MILLÃ"N) DE BOLAS EN EL SIMULADOR DE RULETA ALEMÃN: "Roulette Xtreme 2.0). ESTE SIMULADOR SE DESCARGA DE LA WEB GRATIS.
De esta forma se ha creando una "red" capaz de "atrapar" la bola.
POR: ALEJO CEBALLOS ALONSO.-
alejocity@yahoo.com
11/12/2014
}
method "main"
begin
while Starting a new Session //initialize a new session
begin
//create a progression list on record "bet" data index
set list of [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,61,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,
3661,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660] to record "Bet" data;
//place a bet on Black pointed by record "bet" data index
Put 100% of record "Bet" data on red;
exit; // this exists the program
end
while record "Bet" data =61 and red hit each time begin
set list of [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,61,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,
3661,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660] to record "Bet" data;
end
while record "Bet" data =3661 and red hit each begin
set list of [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,61,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,
3661,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660] to record "Bet" data;
end
while red has lost each time
begin
//move the progression pointer up to the next level
add 1 to record "Bet" data index;
end
while red has won each time begin
Subtract 1 to record "Bet" data index
end
//while bankroll > 0
// begin put 0 on bankroll
//after a WIN or exceed Maximum progression, start over
// set list of [1,1,2,4,8,16,32,64,128,256,512,16,32,64,128,256,512] to record "Bet" data ;
// end
while record "Bet" data index < 1
begin
//after a WIN or exceed Maximum progression, start over
set list of [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,61,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,
3661,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660] to record "Bet" data;
end
// while bankroll > 0 begin add 100% of bankroll on record "total" data index index put 0 on bankroll put 1 on record "bet" data index end
while record "Bet" data index > 150 begin STOP SESSION END
//place the bet on Black pointed by record "bet" data index
Put 100% of record "Bet" data on red;
end
wow your chinese is very good. lol just joking. but i have the RX too , and i also just not get it . but if u know how to do .....put star system on 1 following dozen....it works for me but can get far in the progression(after 5misses wait a bit till all is ok again and go from there)
Quote from: Rewster88 on Dec 12, 02:45 PM 2014
Hi guys,
saw this on the VLS forum. Can someone test this on RX? ( see below)
Dont understand anything of RX , should be a good system.
grtzzz R
system "SISTEMA DE RULETA RED"
{
Sistema de ruleta "Red que atrapa la bola"
LES PRESENTO UN SISTEMA DE RULETAS INVENTADO POR MI. ES EFECTIVO:
---------------------------------------------------------------------------------------------------------------------------------------------------
-SISTEMA DE RULETA RED-
(VALIDO PARA RULETAS EUROPEAS DE UN SOLO CERO. NO FUNCIONA EN RULETAS AMERICANAS DE DOBLE CERO)
[/color]
*SE APOSTARà SOBRE LA CHANCE SIMPLE (POR EJEMPLO ROJO) SIGUIENDO LA SIGUIENTE PROGRESIÃ"N QUE TIENE UNA RESISTENCIA DE 150 TÉRMINOS:
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,61,60,
60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,3661,3660,3660,3660,3660,3660,3660,3660,3660,
3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,
3660
*CUANDO SE PIERDE (SALE LA CHANCE SIMPLE CONTRARIA O SALE EL CERO) SE SUBE UN NIVEL EN LA PROGRESIÃ"N.
*CUANDO SE GANA (SALE LA CHANCE SIMPLE APOSTADA) SE BAJA UN NIVEL EN LA PROGRESIÃ"N.
*LA PROGRESIÃ"N ESTARÃ SUBIENDO Y BAJANDO TODO EL TIEMPO.
*CUANDO SE GANA EN EL PRIMER TÉRMINO (PRIMER 1) O EN EL TÉRMINO "61" O EN EL TÉRMINO "3661" SE REINICIA LA PROGRESIÃ"N DESDE EL PRINCIPIO.
CAPITAL INICIAL = 113462 UNIDADES (EN MI CASO USO UNIDADES DE $0,20 CENTAVOS = $22693 PESOS)
EN LA PRACTICA SOLO HE LLEGADO A USAR 66990 UNIDADES (EN MI CASO UNIDADES DE $0,20 CENTAVOS
= $13398 PESOS).
GANANCIA PROMEDIO = +1 UNIDAD / CADA 103 BOLAS.
MÃNIMA APUESTA REALIZADA A LA CHANCE SIMPLE = 1 UNIDAD ($0,20 CENTAVOS).
MÃXIMA APUESTA REALIZADA A LA CHANCE SIMPLE = 3661UNIDAD ($733 PESOS); SI NO DA EL MÃXIMO DE LA
MESA CONTINUAR LA PROGRESIÃ"N DONDE QUEDO PERO EN UNA MESA DE MÃXIMO MAS GRANDE, PARA LUEGO VOLVER A LA MESA MAS CHICA.
PRUEBA DE RESISTENCIA = 1000000 (1 MILLÃ"N) DE BOLAS EN EL SIMULADOR DE RULETA ALEMÃN: "Roulette Xtreme 2.0). ESTE SIMULADOR SE DESCARGA DE LA WEB GRATIS.
De esta forma se ha creando una "red" capaz de "atrapar" la bola.
POR: ALEJO CEBALLOS ALONSO.-
alejocity@yahoo.com
11/12/2014
}
method "main"
begin
while Starting a new Session //initialize a new session
begin
//create a progression list on record "bet" data index
set list of [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,61,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,
3661,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660] to record "Bet" data;
//place a bet on Black pointed by record "bet" data index
Put 100% of record "Bet" data on red;
exit; // this exists the program
end
while record "Bet" data =61 and red hit each time begin
set list of [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,61,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,
3661,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660] to record "Bet" data;
end
while record "Bet" data =3661 and red hit each begin
set list of [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,61,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,
3661,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660] to record "Bet" data;
end
while red has lost each time
begin
//move the progression pointer up to the next level
add 1 to record "Bet" data index;
end
while red has won each time begin
Subtract 1 to record "Bet" data index
end
//while bankroll > 0
// begin put 0 on bankroll
//after a WIN or exceed Maximum progression, start over
// set list of [1,1,2,4,8,16,32,64,128,256,512,16,32,64,128,256,512] to record "Bet" data ;
// end
while record "Bet" data index < 1
begin
//after a WIN or exceed Maximum progression, start over
set list of [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,61,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,
3661,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660,3660] to record "Bet" data;
end
// while bankroll > 0 begin add 100% of bankroll on record "total" data index index put 0 on bankroll put 1 on record "bet" data index end
while record "Bet" data index > 150 begin STOP SESSION END
//place the bet on Black pointed by record "bet" data index
Put 100% of record "Bet" data on red;
end
A 150 step! progression for ECs, Single zero roulette. Bankroll 113462 units! Minimal Win 1 unit after 103 spins! This is Barroque!