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Roulette-focused => Bet selection => Topic started by: ignatus on Jan 16, 10:04 AM 2016

Title: Anti-Street Repeater II
Post by: ignatus on Jan 16, 10:04 AM 2016
50/50 percent chance is all we got? I don't know, anyway this is a 6 streets bet...

TRIGGER- Bet all streets, then look at the history of spins and remove each street hit until only 6 streets remains. Bet those 6 streets until hit.

Progression- Double for each loss.


First test highest step in progression was step 4 (1 2 4 8 ).
Title: Re: Anti-Street Repeater II
Post by: ignatus on Jan 16, 01:24 PM 2016
Test 2.

Played with 5u bets, higest step in progression step 3 (1 2 4).
Title: Re: Anti-Street Repeater II
Post by: thelaw on Jan 16, 01:45 PM 2016
Ignatus,

Like the huge arc over a short number of spins............might be an interesting approach with a proper stop-loss! :thumbsup:
Title: Re: Anti-Street Repeater II
Post by: ignatus on Jan 16, 01:48 PM 2016
Test 3.

Played with 5u bets.

Highest step in progression was step 4 (1 2 4 8 ).
Title: Re: Anti-Street Repeater II
Post by: ignatus on Jan 16, 01:51 PM 2016
Quote from: thelaw on Jan 16, 01:45 PM 2016
Ignatus,

Like the huge arc over a short number of spins............might be an interesting approach with a proper stop-loss! :thumbsup:

Yes, any ideas of a different progression is welcome, hitrate seems to be good.
Title: Re: Anti-Street Repeater II
Post by: NextYear on Jan 16, 02:15 PM 2016
Hi Ignatus, thanks for another method.
Do I understand good that you are starting with 12 Streets?
IF you get a hit then 11, then 10... What if you don't get a hit?

Or do you start with 6 Streets?
Title: Re: Anti-Street Repeater II
Post by: ignatus on Jan 16, 02:16 PM 2016
Test 4.

Played with 1u bets

Highest step in progression was step 6 (1 2 4 8 16 32).

I recommend playing this with 1u bets and a bankroll of minimum 500u (Live roulette only, no RNG!)
Title: Re: Anti-Street Repeater II
Post by: ignatus on Jan 16, 02:19 PM 2016
Quote from: nextyear on Jan 16, 02:15 PM 2016
Hi Ignatus, thanks for another method.
Do I understand good that you are starting with 12 Streets?
IF you get a hit then 11, then 10... What if you don't get a hit?

Or do you start with 6 Streets?

No, I always play with 6 streets, the last 6 street hit are not bet.
Title: Re: Anti-Street Repeater II
Post by: NextYear on Jan 16, 02:21 PM 2016
Quote from: ignatus on Jan 16, 10:04 AM 2016
TRIGGER- Bet all streets, then look at the history of spins and remove each street hit until only 6 streets remains. Bet those 6 streets until hit.

So, you mean Track all Streets, not Bet...
Thanks
Title: Re: Anti-Street Repeater II
Post by: MrJ on Jan 16, 02:25 PM 2016

"Highest step in progression was step 6 (1 2 4 8 16 32)" >>> Wasn't there a previous post where
(1 2 4 8 ) was the "highest" step? Meaning, dont think that it'll stop at 32, it won't.

Ken
Title: Re: Anti-Street Repeater II
Post by: ignatus on Jan 16, 02:40 PM 2016
Quote from: MrJ on Jan 16, 02:25 PM 2016
"Highest step in progression was step 6 (1 2 4 8 16 32)" >>> Wasn't there a previous post where
(1 2 4 8 ) was the "highest" step? Meaning, dont think that it'll stop at 32, it won't.

Ken

Well, logic says 18 numbers can sleep for how long? Like Black/Red , most i've seen is 12-14 spins, sure it could be more but this was an extreme event. Beginning with 6 spins+afew repeats, let's say 8 spins to begin with, +6 step marty that would be 14 spins 18 numbers sleep, so it *should* not go much further than that...
Title: Re: Anti-Street Repeater II
Post by: RouletteGhost on Jan 16, 02:43 PM 2016
Good one
Title: Re: Anti-Street Repeater II
Post by: Bettingking on Jan 16, 03:19 PM 2016
Not bad Ignatus, with your ideas I think it may just be a matter of time before you will eventually come up with the 'Holy Grail'  :xd:

....we can only wish!
Title: Re: Anti-Street Repeater II
Post by: Kattila on Jan 16, 03:29 PM 2016
If   i  would play this system i would play like this :

Bet after virtual Win for max  3 spins, then jump to next trigger, stop at L3 or W
Wv  virtual win
Wr   real win
Use possitive progression  + 1 after W / -2  after L3
other progression + 1 after L /  stay on same after W
reset when new high

6 streets

LAST 6  / FURTHEST 6

   
   
   
   
L    Wv
L   Wr
Wv   L
Wr   L
L   Wv
W   L1
W   L2
Wv   L3
Wr   L
L    Wv
L   Wr
L   Wv
W   L1
L   Wr
L   Wv
L   Wr
Wv   L
Wr   L
L   Wv
W   L1
L   Wr
Wv   L
L1   W
Wr    L
L   Wv
W   L1
L   Wr
L   Wv
L   Wr
Wv   L
L1   W
Wr   L
Wv   L
L1   W
Wr   L
L   Wv
L   Wr
L   Wv
W   L1
L   Wr
Wv   L
L1   W
L2   W
L3   Wv
L   Wr
L   Wv
W   L 1
L   Wr
Wv   L
Wr   L
L   L
L   Wv
W   L1
W   L2
Wv   L3
L 1   W
L2   W
L3   Wv
L   Wr
Wv   L
Wr   L
L   Wv
W   L1
L   Wr
L   Wv
W   L1
L   Wr
L       Wv
W    L1
L   Wr
Wv   L
L1   W
Wr   L
L   Wv
L   Wr
L   Wv
L   Wr
L   Wv
W   L 1
W   L2
Wv   L3
Wr   L
L    Wv
L   Wr
L   Wv
W   L1
W   L2
Wv   L3
L1   W
L2   W
L3   Wv
L   Wr
Wv   L
Wr   L
L   Wv
W   L1
L   Wr
L   L
Wv   L
L1   W
Wr   L
Wv   L
Wr   L
L    Wv
L   Wr


...so on...

Other vrsion is after Wv  stay on W until one L stop , go next trigger.
If after trigger hit L then go until W or 3 Ls , stop.

cheers
Title: Re: Anti-Street Repeater II
Post by: RouletteGhost on Jan 16, 03:33 PM 2016
Nice results katila

We can ignore negativity and tweak this
Title: Re: Anti-Street Repeater II
Post by: ignatus on Jan 16, 03:45 PM 2016
Thanks Kattila
Title: Re: Anti-Street Repeater II
Post by: RouletteGhost on Jan 16, 04:07 PM 2016
I have one question. Sit at table. Then track the following spins. When 6 streets are left bet those 6?
Title: Re: Anti-Street Repeater II
Post by: ignatus on Jan 16, 04:24 PM 2016
Quote from: RouletteGhost on Jan 16, 04:07 PM 2016
I have one question. Sit at table. Then track the following spins. When 6 streets are left bet those 6?

Yes, that's one way of playing it, (would take more time) but i look at the history of spins, to locate the last 6 streets hit.
Title: Re: Anti-Street Repeater II
Post by: nottophammer on Jan 16, 04:25 PM 2016
Quote from: ignatus on Jan 16, 02:40 PM 2016
Well, logic says 18 numbers can sleep for how long? Like Black/Red , most i've seen is 12-14 spins, sure it could be more but this was an extreme event. Beginning with 6 spins+afew repeats, let's say 8 spins to begin with, +6 step marty that would be 14 spins 18 numbers sleep, so it *should* not go much further than that...

Dont you believe it
Title: Re: Anti-Street Repeater II
Post by: ignatus on Jan 16, 04:26 PM 2016
Test 5, played with 5u bets using Katilla's progression:

other progression + 1 after L /  stay on same after W
reset when new high

Title: Re: Anti-Street Repeater II
Post by: ignatus on Jan 16, 04:47 PM 2016
Test 6, played with 5u bets & kattila's progression