This is one is based on the Live-Wheel, some observation of something i noticed frequently happening....I can say NOW that i was right...
consider these groups/pairs
RED LOW <> RED HIGH
BLACK LOW <> BLACK HIGH
TRIGGER- Wait for ONE of these groups above to hit two times *in a row*. Now, you bet the other group (or pair).
9 numbers straightup for 4 spins then STOP.
For an example RED HIGH hit two times in a row. Now, you bet RED LOW for 4 spins, then STOP.
Progression -none- FLATBET.
First tests was played with 5u bets (wingoal +500u, stoploss -500u)
8/10 Games won
Very promising flat bet, thanks!
I coded it for you if you want to test it. I haven't got a chance to test it that much, but it looses some and win some. :)
Here it is:
system "Predator"
{
Author: ignatus
Coder: celescliff
consider these groups/pairs
RED LOW <> RED HIGH
BLACK LOW <> BLACK HIGH
TRIGGER- Wait for ONE of these groups above to hit two times *in a row*. Now, you bet the other group (or pair).
9 numbers straightup for 4 spins then STOP.
For an example RED HIGH hit two times in a row. Now, you bet RED LOW for 4 spins, then STOP.
Progression -none- FLATBET.
}
method "Main"
begin
While Starting a New Session
begin
Call "Initialize"
end
If Bankroll >= 500
begin
Stop Session
end
if Bankroll <= -500
begin
Stop Session
end
Call "Spin"
Call "ProgressionData"
Call "CheckIndex"
end
method "Initialize"
begin
Clear All Records
Put 0 to Record "red low" Data index
Put 0 to Record "red high" Data index
Put 0 to Record "black low" Data index
Put 0 to Record "black high" Data index
Set Flag "ready to bet" to False
Set Flag "redL" to False
Set Flag "redH" to False
Set Flag "blackL" to False
Set Flag "blackH" to False
end
method "Spin"
begin
// ================================================================
// RED LOW
// ================================================================
If Number 1 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "red low" Data index
end
If Number 3 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "red low" Data index
end
If Number 5 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "red low" Data index
end
If Number 7 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "red low" Data index
end
If Number 9 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "red low" Data index
end
If Number 12 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "red low" Data index
end
If Number 14 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "red low" Data index
end
If Number 16 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "red low" Data index
end
If Number 18 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "red low" Data index
end
// ================================================================
// RED HIGH
// ================================================================
If Number 19 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "red high" Data index
end
If Number 21 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "red high" Data index
end
If Number 23 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "red high" Data index
end
If Number 25 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "red high" Data index
end
If Number 27 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "red high" Data index
end
If Number 30 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "red high" Data index
end
If Number 32 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "red high" Data index
end
If Number 34 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "red high" Data index
end
If Number 36 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "red high" Data index
end
// ================================================================
// BLACK LOW
// ================================================================
If Number 2 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "black low" Data index
end
If Number 4 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "black low" Data index
end
If Number 6 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "black low" Data index
end
If Number 8 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "black low" Data index
end
If Number 10 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "black low" Data index
end
If Number 11 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "black low" Data index
end
If Number 13 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "black low" Data index
end
If Number 15 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "black low" Data index
end
If Number 17 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "black low" Data index
end
// ================================================================
// BLACK HIGH
// ================================================================
If Number 20 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "black high" Data index
end
If Number 22 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "black high" Data index
end
If Number 24 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "black high" Data index
end
If Number 26 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "black high" Data index
end
If Number 28 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "black high" Data index
end
If Number 29 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "black high" Data index
end
If Number 31 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "black high" Data index
end
If Number 33 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "black high" Data index
end
If Number 35 has hit each time And Flag "ready to bet" is False
begin
Add 1 to Record "black high" Data index
end
end
method "CheckIndex"
begin
// red low
If Record "red low" Data index = 2
begin
Set Flag "redL" to True
Set Flag "ready to bet" to True
end
// red high
If Record "red high" Data index = 2
begin
Set Flag "redH" to True
Set Flag "ready to bet" to True
end
// black low
If Record "black low" Data index = 2
begin
Set Flag "blackL" to True
Set Flag "ready to bet" to True
end
// black high
If Record "black high" Data index = 2
begin
Set Flag "blackH" to True
Set Flag "ready to bet" to True
end
If Flag "ready to bet" is True
begin
Call "Bet"
end
end
method "Bet"
begin
// RED LOW = TRUE
If Flag "redL" is True
begin
Put 5 unit on Number 19
Put 5 unit on Number 21
Put 5 unit on Number 23
Put 5 unit on Number 25
Put 5 unit on Number 27
Put 5 unit on Number 30
Put 5 unit on Number 32
Put 5 unit on Number 34
Put 5 unit on Number 36
end
// RED HIGH = TRUE
If Flag "redH" is True
begin
Put 5 unit on Number 1
Put 5 unit on Number 3
Put 5 unit on Number 5
Put 5 unit on Number 7
Put 5 unit on Number 9
Put 5 unit on Number 12
Put 5 unit on Number 14
Put 5 unit on Number 16
Put 5 unit on Number 18
end
// BLACK LOW = TRUE
If Flag "blackL" is True
begin
Put 5 unit on Number 20
Put 5 unit on Number 22
Put 5 unit on Number 24
Put 5 unit on Number 26
Put 5 unit on Number 28
Put 5 unit on Number 29
Put 5 unit on Number 31
Put 5 unit on Number 33
Put 5 unit on Number 35
end
// BLACK HIGH = TRUE
If Flag "blackH" is True
begin
Put 5 unit on Number 2
Put 5 unit on Number 4
Put 5 unit on Number 6
Put 5 unit on Number 8
Put 5 unit on Number 10
Put 5 unit on Number 11
Put 5 unit on Number 13
Put 5 unit on Number 15
Put 5 unit on Number 17
end
end
method "ProgressionData"
begin
If Any Number Bet has won each time
begin
Clear All Records
Call "Initialize"
end
If Any Number Bet has lost 4 times
begin
Clear All Records
Call "Initialize"
end
end
If you want to change the Bankroll high and low change the numbers here in the code:
If Bankroll >= 500
begin
Stop Session
end
if Bankroll <= -500
begin
Stop Session
end
Right now it's set to 500 and -500 with 5 unit bets. If you want to change the unit base, change these (5 units now) in the code:
// RED LOW = TRUE
If Flag "redL" is True
begin
Put 5 unit on Number 19
Put 5 unit on Number 21
Put 5 unit on Number 23
Put 5 unit on Number 25
Put 5 unit on Number 27
Put 5 unit on Number 30
Put 5 unit on Number 32
Put 5 unit on Number 34
Put 5 unit on Number 36
end
// RED HIGH = TRUE
If Flag "redH" is True
begin
Put 5 unit on Number 1
Put 5 unit on Number 3
Put 5 unit on Number 5
Put 5 unit on Number 7
Put 5 unit on Number 9
Put 5 unit on Number 12
Put 5 unit on Number 14
Put 5 unit on Number 16
Put 5 unit on Number 18
end
// BLACK LOW = TRUE
If Flag "blackL" is True
begin
Put 5 unit on Number 20
Put 5 unit on Number 22
Put 5 unit on Number 24
Put 5 unit on Number 26
Put 5 unit on Number 28
Put 5 unit on Number 29
Put 5 unit on Number 31
Put 5 unit on Number 33
Put 5 unit on Number 35
end
// BLACK HIGH = TRUE
If Flag "blackH" is True
begin
Put 5 unit on Number 2
Put 5 unit on Number 4
Put 5 unit on Number 6
Put 5 unit on Number 8
Put 5 unit on Number 10
Put 5 unit on Number 11
Put 5 unit on Number 13
Put 5 unit on Number 15
Put 5 unit on Number 17
end
Good luck! :thumbsup:
wow, thanks for your effort celescliff! :love:
Tested about 30 or 40 games , and i could see no clear advantage, seems like there were too many losses... :-\
Rather than stop and start after 4 losses try a progression?
I use to play sometimes this 4 groups.
When any of this groups hit at least twice in the last 4 spins i bet that group
for the next 4 spins , W or L4 Stop , bet again after new trigger.
Progression possitive(levels) if necesary , never rise bets (level) after L4 just down one level
after L4. After L4 twice in row (L1L2L3L4 new trigger L1L2L3L4 Stop wait virtual W on new trigger,
then bet same group as that one which won virtual ).
Possitive progression:
1,1,2,3 / 3,4,4,5 / 5,6,6,7 / 7,8,8,10/ 10,12,12,15 /..........
Can make also your own others 9 numbers groups ( 3 streets for example).
Sometimes this kind of systems can hold for xx xxx spins, but not for v. long run.
Stop lose and target to reach is necesary.
cheers
rsther than wait for 2 numbers in the same group just bet on the last number out so nearly always placing a bet... Screenshot taken from William Hills 10p live auto table. If you waited for 2 numbers from the same group then yes, not many wins. If however you entered the room at number 10 - first on the screenshot - then there are many many wins. After each win wait 1 number then bet the opposite group.
(link:://i547.photobucket.com/albums/hh470/mic8310/688CAE84-04DC-440D-AAF9-A7F31A650125_zpsmbpyqc82.png)