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Roulette-focused => Testing zone => Topic started by: ignatus on Apr 04, 06:13 PM 2017

Title: Alternate Dozen Progression
Post by: ignatus on Apr 04, 06:13 PM 2017
This is a single dozen progression, i've tried my own. I don't know if it's used/invented already? but i had good results so far!

80% or 90% of the hits come early (that's why it works) IF progression goes too far a (small?) drawdown will happen. (and that's a 50/50 chance)

Nevermind the drawdowns, it will always recover...

Better to take a small loss now and then, than losing 1000s of units. (this was played with 5u bets!)

This progression works just fine, as you can see in the charts!

Procedure: Alternate doubbing--> you double each and other spin like this

(S=Spin, No progression, D=Double bets) SDSDSDSDSDSDSD....

First tests played with a static bet (same doz bet!)

Title: Re: Alternate Dozen Progression
Post by: RouletteGhost on Apr 04, 07:48 PM 2017
So

1 2 2 4 4 8 8 16 etc

When do you reset?
Title: Re: Alternate Dozen Progression
Post by: DoctorSudoku on Apr 04, 07:48 PM 2017
Quote from: ignatus on Apr 04, 06:13 PM 2017



(S=Spin, No progression, D=Double bets) SDSDSDSDSDSDSD....

First tests played with a static bet (same doz bet!)


Ignatus,
Just to be clear ...... you are doubling EVERY OTHER (i.e. every second) spin? Is that correct or not?
Title: Re: Alternate Dozen Progression
Post by: DoctorSudoku on Apr 04, 08:09 PM 2017
Quote from: RouletteGhost on Apr 04, 07:48 PM 2017
So

1 2 2 4 4 8 8 16 etc

When do you reset?

Rich,
I think that is indeed the progression that he has in mind.
Title: Re: Alternate Dozen Progression
Post by: ignatus on Apr 05, 01:12 AM 2017
Quote from: RouletteGhost on Apr 04, 07:48 PM 2017
So

1 2 2 4 4 8 8 16 etc

When do you reset?

Reset when hit ofcourse??
Title: Re: Alternate Dozen Progression
Post by: ignatus on Apr 05, 01:52 AM 2017
Test 5.
Title: Re: Alternate Dozen Progression
Post by: XXedos on Apr 05, 02:03 AM 2017
Hi,
there is a similar dgt. file,
this is followed by the dozens in
  I rewrote the progression
.......................
system "nireaper_1005"
method "main"
begin

if starting a new session
    begin
    call "Initialisation";
    end

if  flag "Table Qualified" is false
    begin
    call "Qualify";
    end
else
    begin
    call "Check Win/Lose";
    call "Place Bets";
    end

end




method "Initialisation"
begin
Group
begin
Input Data "Number Of Spins Without Repeat" to Record "spin_num" data;
end

set list [1,2,2,4,4,8,8,16,16,32,32,64,64,128,128,256,256,512,512,1024] on record "Progression" data;

call "Reset Table";
call "Set Limits";

end


method "Reset Table"
begin


set flag "Table Qualified" to false;
put 1 unit on record "Progression" data index;

put 0 units on record "counter" data;
put 0 units on record "black" data;
put 0 units on record "norepeats" data;
clear record "lastdozen" layout

end


method "Set Limits"
begin

put 100% of bankroll on record "Starting Bankroll" data;

end


method "Qualify"
begin
Track last Dozen patterns for 2 spins to Record "pattern" layout;

    if flag "isQualified" is false
    begin
        If List [1st Dozen, 1st Dozen] has a pattern match to Record "pattern" layout
        or List [2nd Dozen, 2nd Dozen] has a pattern match to Record "pattern" layout
        or List [3rd Dozen, 3rd Dozen] has a pattern match to Record "pattern" layout
        begin
            put 0 to record "norepeats" data;
        end
         If List [1st Dozen, 2nd Dozen] has a pattern match to Record "pattern" layout
        or List [1st Dozen, 3rd Dozen] has a pattern match to Record "pattern" layout
        or List [2nd Dozen, 1st Dozen] has a pattern match to Record "pattern" layout
         or List [3rd Dozen, 1st Dozen] has a pattern match to Record "pattern" layout
         or List [2nd Dozen, 3rd Dozen] has a pattern match to Record "pattern" layout
         or List [3rd Dozen, 2nd Dozen] has a pattern match to Record "pattern" layout
         
        begin
            add 1 units to record "norepeats" data
            if record "norepeats" data = Record "spin_num" data
                begin
                    set flag "Table Qualified" to true;
          call "place bets";
                end
        end

    end

end






method "Check Win/Lose"
begin

if net amount > 0
or record "Progression" data index > record "Progression" data count
    begin
    call "Reset Table";
    exit;
    end

if net amount < 0
    begin
    add 1 unit on record "Progression" data index;
    Copy Last Red-Black to the record "lastc" layout;
    end

end




method "Place Bets"
begin

    Copy Last Dozen to the record "lastdozen" layout;
    put 100% of record "Progression" data on record"lastdozen" layout;

end






Title: Re: Alternate Dozen Progression
Post by: ignatus on Apr 05, 02:20 AM 2017
THANKS XXEDOS!!! GREAT!! :thumbsup:  :thumbsup:
Title: Re: Alternate Dozen Progression
Post by: ignatus on Apr 05, 02:38 AM 2017
First test sessions (Numbers of spins without repeat 1) I figure a 500u stoploss is good(?)
Title: Re: Alternate Dozen Progression
Post by: ignatus on Apr 05, 03:10 AM 2017
19/20 Games won, (playing with Xxedos program!) thx again!!  ^-^

stoploss -500u
wingoal +100u

(wingoal would be lower, playing for real?)

calculation of wins/losses

losses 1*500= -500u
wings 19*100= +1900u

Total= +1400u

Title: Re: Alternate Dozen Progression
Post by: ignatus on Apr 05, 03:56 AM 2017
I have only one request XXedos: it seems you can only play waiting for 1 loss (minimum) but could you change it to 0 losses, because somtimes the dozen bet hits several times in a row, and you would miss that waiting for 1 loss?? :/

Also if possible, program it so you could choose and set a stoploss??

Thanks!
Title: Re: Alternate Dozen Progression
Post by: ignatus on Apr 05, 04:09 AM 2017
*Also if possible, program it so you could choose and set a stoploss AND wingoal??

thx
Title: Re: Alternate Dozen Progression
Post by: ignatus on Apr 05, 04:53 AM 2017
Test sessions 2. (Played with a lower wingoal&stoploss!)

wingoal +50u
Stoploss -200u

10/10 Games won
Title: Re: Alternate Dozen Progression
Post by: XXedos on Apr 05, 05:22 AM 2017
this is an old program vls forum,
I do not know how to change,
someone help

Instead of stop loss progression is easy to rewrite,
that we have the biggest stake

You set stoploss and win goal if you play your bot
Title: Re: Alternate Dozen Progression
Post by: ignatus on Apr 05, 05:30 AM 2017
OK thanks anyway  :)