#1 Roulette Forum & Message Board | www.RouletteForum.cc

Roulette-focused => Main Roulette Board => Topic started by: falkor2k15 on Apr 05, 06:12 AM 2017

Title: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 05, 06:12 AM 2017
Since I am Priyanka's best student I have decided to offer you guys the chance to become my student - but you must possess a certain passion and enthusiasm for Priyanka's methods and believe in them wholeheartedly. If you believe the Earth is a spinning ball and you prefer living in a fantasy world where mainstream views attempt to dictate every aspect of our lives then forget it. However, for the open-minded this is an excellent opportunity as I'm also launching a website for advancing studies in this area - but to gain access you will need to prove that you are as dedicated as me if not more dedicated! So let's begin by discussing what these concepts are exactly and how they might all work together in a single master strategy?

Birthday Paradox / Positions
Cycles
Deadlock
Dependency
Dozens
Edge
Entry and Exit points
Money Management
Non-Random
Parachute Progression
Parallel Streams
Pigeonhole Principle (PHP)
Stitching Bets
Title: Re: The Non-Random Master Strategy
Post by: RouletteGhost on Apr 05, 11:36 AM 2017
Stop bringing up earth as a spinning ball or being flat

We already know you are very gullible and believe poorly configured YouTube videos with dramatic music.

Stop bringing it up

It makes you look like a gullible fool and it discounts actual conspiracies
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 05, 12:23 PM 2017
Please... no globe earth propaganda here...

So who is interested in master system?? Please discuss what you know already about each concept and their relationship to each other...
Title: Re: The Non-Random Master Strategy
Post by: RouletteGhost on Apr 05, 12:48 PM 2017
Pointing out that in the original post in this thread you brought it up

Can we please move past it

No more earth shape talk
Title: Re: The Non-Random Master Strategy
Post by: Drazen on Apr 05, 01:12 PM 2017
QuoteIf you believe the Earth is a spinning ball and you prefer living in a fantasy world where mainstream views attempt to dictate every aspect of our lives then forget it.

Thank you for the offer, but as I dont believe in flat Earth it seems I must forget it on the first place.   :'( I believe I sit in the first row of those mainstream cinemas too...

Also, I am way too taciturn about roulette in general. Even more, I just clam up when Priyanka or any of these concepts are mentioned. One of the reasons is that my knowledge about all that isnt as nearly as deep as yours so I can share it around. I didnt had luck to speak with anyone who knows anything about this. You are really lucky guy, you know.

QuoteI'm also launching a website for advancing studies in this area

This is interesting. I didnt knew you are that advanced.  :o You must have the edge then!   :love:

Anyway professor, I wish you best of luck with your school. Maybe next year I ll have all necessesary to take the class  :-\

Cheers
Title: Re: The Non-Random Master Strategy
Post by: maestro on Apr 05, 01:21 PM 2017
 :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd:

this one crcked me...is like this person alabala teaching math.... :xd: :xd: :xd: :xd: :xd: :xd: :xd:
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 05, 04:01 PM 2017
Guys, if this program is too difficult to endure then you are not obliged to stay - you may leave any time.
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 05, 05:33 PM 2017
(link:://media.wiley.com/product_data/coverImage300/66/11187996/1118799666.jpg)
Title: Re: The Non-Random Master Strategy
Post by: DoctorSudoku on Apr 05, 08:45 PM 2017
Gilius-Falkor,
The above is a recommended reference straight out of Wikipedia:

link:s://en.wikipedia.org/wiki/Ramsey_theory

Quote:
"A classic reference for these and many other results in Ramsey theory is Graham, Rothschild and Spencer.[1]"

Graham, R.; Rothschild, B.; Spencer, J. H. (1990), Ramsey Theory (2nd ed.), New York: John Wiley and Sons, ISBN 0-4715-0046-1.

Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 06, 05:28 AM 2017
Yep - and who are the Rothschilds...?
Title: Re: The Non-Random Master Strategy
Post by: RayManZ on Apr 06, 06:38 AM 2017
Hi Falkor,

What are your thoughts on these posts?

link:s://:.rouletteforum.cc/index.php?topic=15938.msg138738#msg138738
link:s://:.rouletteforum.cc/index.php?topic=15938.msg138838#msg138838
link:s://:.rouletteforum.cc/index.php?topic=15938.msg138848#msg138848
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 06, 06:57 AM 2017
Quote from: RayManZ on Apr 06, 06:38 AM 2017
Hi Falkor,

What are your thoughts on these posts?

link:s://:.rouletteforum.cc/index.php?topic=15938.msg138738#msg138738
link:s://:.rouletteforum.cc/index.php?topic=15938.msg138838#msg138838
link:s://:.rouletteforum.cc/index.php?topic=15938.msg138848#msg138848
I wasn't able to solve that mystery unless it involves parachuting or playing for multiple APs? If it's just based on 1 AP and Red and Black then I don't see how betting opposite can help gain edge based on just WL combinations. Is it variance avoidance/virtual betting? I heard something about removing wins to remove more loses, i.e. apples and pears, but still unclear... the only dependent streams are the APs and the WL tally; is that sufficient for Priyanka to gain edge or does she bring in another stream like Odd/Even or multiple APs?
Title: Re: The Non-Random Master Strategy
Post by: RayManZ on Apr 06, 07:09 AM 2017
Quote from: falkor2k15 on Apr 06, 06:57 AM 2017
I heard something about removing wins to remove more loses, i.e. apples and pears

I think we need to solve this first before we go any further. How? I have no clue at all. It seemed you were on the right path in the beginning, but later on you made everything way to complicated with everything else.

First solve that. Pri herself said it would be enough to get an edge even on red and black.
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 06, 09:20 AM 2017
RayManZ, I continue to find this initial VdW example rather vague... As I said, there are different types of solutions we could focus on, but I do feel there's been a deliberate lack of context with discussions surrounding this VdW on EC cycles of 1 AP, which is what Priyanka wanted us to concentrate on...

My best educated and informed guess is that Pri is combining Non-Random with Variance Avoidance or Deficit Recovery. Usually we have:
Red = 50% maths expectation
Black = 50% maths expectation

If red is ahead of black, i.e. 60% vs. 40% then we would bet black to recover - but there's no guarantee it will recover, and there's no dependency here.

For the VdW example we have:
W = 50% maths expectation
L = LW, LLW, LLLW = 50% maths expectation

Above we have some dependency between the L and LW subsets, so to speak. So I believe Pri is playing catch up based on L working with LW subsets? Am I on the right track?
Title: Re: The Non-Random Master Strategy
Post by: RayManZ on Apr 06, 09:52 AM 2017
i don't know if you are on the right track...

The first option to win an AP is this one:

123

So if we have RR we bet R to complete the AP.

What if we skip this one? If it wins we start over. with from the beginning. If it lost. we could bet the new AP. On a deadlock you don't bet. I don't know if we could gain any advantage because i don't know proper math but you could do some tests with it and see if it gains anything if you only bet if one or maybe more AP's loose first and on a win don't bet but start over.

Do you understand what i'm trying to say?

Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 06, 09:58 AM 2017
I'll run a few tests based on what you are describing, but I'm anything but optimistic that your kind of thinking will yield any bias. All the WL outcomes and AP types seem grid-locked 50/50 regardless of entry points.
Title: Re: The Non-Random Master Strategy
Post by: RayManZ on Apr 06, 10:59 AM 2017
Or maybe it's the other way around.

If an AP wins there is a greater change that the next AP also wins.
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 06, 11:10 AM 2017
Quote from: RayManZ on Apr 06, 10:59 AM 2017
Or maybe it's the other way around.

If an AP wins there is a greater change that the next AP also wins.
But that's different... you mean playing for multiple APs within the 9 spin cycle, but Priyanka's LW combos are based on only 1 AP per 9 spins (we retrack each time after first win). We are meant to take the LW combinations and figure out some simple apples and pears solution just from that. For multiple APs within 9 spins I already have a solution, but it's more complex.
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 06, 11:28 AM 2017
Test failed... (link:://:.rarekungfumovies.com/private/vdwtest.html)
Title: Re: The Non-Random Master Strategy
Post by: RayManZ on Apr 06, 11:38 AM 2017
i have no clue what you just tested...
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 06, 12:07 PM 2017
Quote from: RayManZ on Apr 06, 11:38 AM 2017
i have no clue what you just tested...
AP1/16: 1,2,3 not played, i.e. 0 chips placed (missed out/virtual)
The rest of mechanical rules are the same: retrack after 1 win or 9 spins/clash.
Title: Re: The Non-Random Master Strategy
Post by: RayManZ on Apr 06, 12:25 PM 2017
try this:

only play after a AP loss. After a win reset. So does not matter what AP loss. We need a loss first. On deadlock reset ofcourse.
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 06, 12:43 PM 2017
Failed... (link:://rarekungfumovies.com/private/vdwtest2.html)
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 06, 01:01 PM 2017
Hold on... there's a bug... I need to retrack after any clash since 1 AP is always formed straight after. :-[  Will re-attempt the tests soon.
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 06, 01:13 PM 2017
They still failed even with appropriate retracking...
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 06, 02:56 PM 2017
I'VE SOLVED IT!!!! It was staring me in the face all along... uses one of Priyanka's other main concepts. It's even compatible with the multiple AP solution, which also uses that concept - yet I never thought about applying it to the single AP method. Together they should result in nice edge! In fact, this is very similar to the complex methods I discovered - but in microcosm.   :xd: :thumbsup:
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 06, 03:02 PM 2017
Anyway, we wouldn't use this in the master strategy, but it's good to know all the same... too interesting to pass up on.
Title: Re: The Non-Random Master Strategy
Post by: MoneyT101 on Apr 06, 08:22 PM 2017
I only play the first two bets from vdw....if lose first one i play second.  after that i wait for it to finish 9 to start up or reset after a win.


RayManz, your saying to wait for first Loss then start playing.  If a W then reset.  hmmmmm I can see that working

Falkor, is that what you tested it?
Title: Re: The Non-Random Master Strategy
Post by: RouletteGhost on Apr 06, 10:29 PM 2017
Quote from: falkor2k15 on Apr 06, 02:56 PM 2017
I'VE SOLVED IT!!!! It was staring me in the face all along... uses one of Priyanka's other main concepts. It's even compatible with the multiple AP solution, which also uses that concept - yet I never thought about applying it to the single AP method. Together they should result in nice edge! In fact, this is very similar to the complex methods I discovered - but in microcosm.   :xd: :thumbsup:

An edge?
Title: Re: The Non-Random Master Strategy
Post by: jdbookers on Apr 07, 01:03 AM 2017
Hello everyone, Im new to the forum, and aren't really sure where to post my question. I have studied lots of statistics posted by other on high number spins (1 million and above), which has great data, but the data never mentions the frequency of each sequence. For example it will mention the frequency of a B/R max occurrence of 22 times over a 12 million spin count, or similar stats on each regularly desired data points. But I have not been able to find any data on how often the other frequencies occur. You could estimate statistically using math but Ive always found that the RNG spin tests always vary enough to make a difference. Im looking to get data on how many times each successive frequency occurs. Example - straight betting -over 12million spins, how many times did a 3 sequence occur, a 4 sequence occur, a 5 sequence occur, etc. Does anyone have any idea what direction i could possibly find this information.

Thanks
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 07, 07:00 AM 2017
Quote from: MoneyT101 on Apr 06, 08:22 PM 2017
I only play the first two bets from vdw....if lose first one i play second.  after that i wait for it to finish 9 to start up or reset after a win.


RayManz, your saying to wait for first Loss then start playing.  If a W then reset.  hmmmmm I can see that working

Falkor, is that what you tested it?
493941%LW
224219%L
227719%LL
131211%LLW
5855%LLL
3793%LLLW
3703%LLLL
12104
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 07, 07:28 AM 2017
493941%LW
224219%L ----> 81% opposite
492341%LL*
Title: Re: The Non-Random Master Strategy
Post by: MoneyT101 on Apr 07, 07:54 AM 2017
im not sure how you got 81% i tested by hand and stayed 50/50 just playing second bet for a L
Title: Re: The Non-Random Master Strategy
Post by: MoneyT101 on Apr 07, 08:27 AM 2017
Ok...im starting to see something 70%^
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 07, 09:07 AM 2017
Quote from: MoneyT101 on Apr 07, 08:27 AM 2017
Ok...im starting to see something 70%^
Where are you seeing 70%!?
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 07, 09:24 AM 2017
I doubt a really simple solution exists:

AP 1: 1,2,3...
591749%W
305125%LW
149312%LL
7676%LLW
3993%LLL
1892%LLLW
1852%LLLL
12001
AP 2: 2,3,4…
301250%W
150625%L
75613%LW
3546%LLW
1903%LLLW
1853%LLLL
6003
AP 8: 1,3,5…
146649%W
76826%LW
39713%LL
1916%LLW
1866%LLL
3008
AP 3+8: 1,3,5 + 3,4,5…
148350%W
73625%L
36412%LW
38713%LL
2970
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 07, 09:44 AM 2017
1   5917
2   4518
1 3  2313
3+8   2219
1 > 9  1472
8   1466
8 > 4+9  1165
1 > 4+9 10 767
1 > 4+9  759
2 > 4  756
3+8 > 10  751
1 > 3 > 5 399
8 > 4+9 > 12 377
2 > 4 > 10 > 6375
1 > 3 > 5 > 12374
2 > 4 > 10 354
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 07, 09:57 AM 2017
Let's allow them to fight it out...

1   59172   45183+8   22198   1466
1 > 3  23132 > 4  7563+8 > 10  7518 > 4+9  1165
1 > 9  14722 > 4 > 10 > 63758 > 4+9 > 12 377
1 > 4+9 > 10 7672 > 4 > 10 354
1 > 4+9  759
1 > 3 > 5 399
1 > 3 > 5 > 12374
Title: Re: The Non-Random Master Strategy
Post by: maestro on Apr 07, 03:54 PM 2017
sound like you...
Title: Re: The Non-Random Master Strategy
Post by: Still on Apr 09, 01:11 AM 2017
Quote from: falkor2k15 on Apr 06, 02:56 PM 2017
I'VE SOLVED IT!!!! It was staring me in the face all along... uses one of Priyanka's other main concepts. It's even compatible with the multiple AP solution, which also uses that concept - yet I never thought about applying it to the single AP method. Together they should result in nice edge! In fact, this is very similar to the complex methods I discovered - but in microcosm.   :xd: :thumbsup:

This would be where I leave for six months and come back to find out if anything of value was actually shared.  Meanwhile, I refuse to ask any questions about this, never expecting a straight answer, so, it's over to the off-topic section to talk about reality.
Title: Re: The Non-Random Master Strategy
Post by: stringbeanpc on Apr 09, 10:31 AM 2017
If I understand VdW correctly,

The first spin that an arithmatic progression(AP) can occur is spin 3 from 123

The first spin that a deadlock can occur is on spin 7
this deadlock will occur when there is a conflict between any of these AP's

567 AP difference of 1
357 AP difference of 2
147 AP difference of 3

I remember Priyanka saying that when a deadlock occurs, she does NOT bet and accepts the set as a Loss

Therefore in the Lose Win Sequence provided by Priyanka

W â€" 256 times
L â€" 48 times
LW â€" 104 times
LL â€" 32 times
LLW â€" 36 times
LLL â€" 16 times
LLLW â€" 10 times
LLLL â€" 10 times

is a deadlock counted as a Loss because you do NOT bet ?

or

is a deadlock counted as a Win  because you know that either Red or Black has to win, and complete the AP ?

may seem like a stupid question by me, but how do each of you handle this in the Priyanka's LW sequence
Title: Re: The Non-Random Master Strategy
Post by: stringbeanpc on Apr 09, 11:11 AM 2017
One more question

What does this mean ?

L â€" 48 times

If every set of 9 spins has to have at least 1 AP, which could be of any length(1,2,3 or 4) why do we have 48 (out of 512 sets) with 1 Loss ?

Maybe I am misunderstanding something about VdW.

Thanks to whomever can answer my questions in this post and my previous post.
Title: Re: The Non-Random Master Strategy
Post by: RayManZ on Apr 09, 11:36 AM 2017
I believe it's counted as a win because one AP has to win in 9 spins.
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 09, 11:47 AM 2017
Quote from: stringbeanpc on Apr 09, 10:31 AM 2017
If I understand VdW correctly,

The first spin that an arithmatic progression(AP) can occur is spin 3 from 123

The first spin that a deadlock can occur is on spin 7
this deadlock will occur when there is a conflict between any of these AP's

567 AP difference of 1
357 AP difference of 2
147 AP difference of 3

I remember Priyanka saying that when a deadlock occurs, she does NOT bet and accepts the set as a Loss

Therefore in the Lose Win Sequence provided by Priyanka

W â€" 256 times
L â€" 48 times
LW â€" 104 times
LL â€" 32 times
LLW â€" 36 times
LLL â€" 16 times
LLLW â€" 10 times
LLLL â€" 10 times

is a deadlock counted as a Loss because you do NOT bet ?

or

is a deadlock counted as a Win  because you know that either Red or Black has to win, and complete the AP ?

may seem like a stupid question by me, but how do each of you handle this in the Priyanka's LW sequence
This VdW problem is more interesting than I thought. I am going to upgrade my simulator VdW sometime soon, but this week is a bit difficult for me; the upgrade will take into account additional stats about:
1) Clash combo/spin #
2) Actual AP that forms after a clash situation
3) Betting for an AP situation to occur/spin #
4) Betting opposite

It seems that each individual AP type (including combos of them) have different stats over different datasets - so I need to test if they perform stable/constant under certain scenarios. In other words, APs tend to have more characteristics than, say, a standard repeat - but together the various AP types always seem to arrive at that 50/50. In terms of any AP (type notwithstanding) it would be even more tricky to tilt the WL combos towards more wins - so I think the spin # and the rest of the stats to be tested might help find a solution there. A deadlock could count as a win if - instead of betting for an AP to complete - we bet prior for an AP situation to occur.
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 09, 12:01 PM 2017
Quote from: stringbeanpc on Apr 09, 11:11 AM 2017
One more question

What does this mean ?

L â€" 48 times

If every set of 9 spins has to have at least 1 AP, which could be of any length(1,2,3 or 4) why do we have 48 (out of 512 sets) with 1 Loss ?

Maybe I am misunderstanding something about VdW.

Thanks to whomever can answer my questions in this post and my previous post.
It means the clash comes without any prior potential APs forming up to the point. Again, it's worth mentioning that APs occur in several stages:
Spins #1-2: AP situation can form
Spin #2: Potential AP for next spin, including possible clash
Spin #3: AP formed
Spin #4+: Other APs can form.

Of course the above is only for a 1,2,3 AP type, and it also applies more to consecutive APs instead of Non-consecutive. If occurring near the end of the 9 spins then there may no opportunity for additional APs (stage 4). Also, for stage 1 there can be overlap between setting up multiple APs.
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 09, 12:06 PM 2017
Quote from: RayManZ on Apr 09, 11:36 AM 2017
I believe it's counted as a win because one AP has to win in 9 spins.
Currently, a clash is counted as end of set - neither win or loss - but it can count as a win if betting for an AP situation instead of an actual AP. The "L" means one potential AP that failed to materialize followed by a clash (to correct myself above).
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 09, 12:13 PM 2017
Clash = Deadlock
Title: Re: The Non-Random Master Strategy
Post by: RouletteGhost on Apr 09, 12:21 PM 2017
 :yawn:
Title: Re: The Non-Random Master Strategy
Post by: stringbeanpc on Apr 09, 12:55 PM 2017
Quote from: falkor2k15 on Apr 09, 12:01 PM 2017
It means the clash comes without any prior potential APs forming up to the point

This is an example of a deadlock in postion 7 (indicated by an X)
BBR BRB X
To complete AP 147 bet Black
To complete AP 357 bet Red

This is an example of a deadlock in postion 8 (indicated by an X)
BBR BBR RX
To complete AP 258 bet Black
To complete AP 678 bet Red

This is an example of a deadlock in postion 9 (indicated by an X)
Priyanka's example in post #2 of Random Thoughts thread
BRR BBR RBX
To complete AP 159 bet Black
To complete AP 369 bet Red

Each of these 3 examples would be included in the "L - 48 times" group.
falkor, just to clarify, is this your understanding as well ?
Title: Re: The Non-Random Master Strategy
Post by: stringbeanpc on Apr 09, 01:13 PM 2017
Quote from: stringbeanpc on Apr 09, 12:55 PM 2017
This is an example of a deadlock in postion 7 (indicated by an X)
BBR BRB X
To complete AP 147 bet Black
To complete AP 357 bet Red

my bad - AP 246 here would be a Win on Black

This is an example of a deadlock in postion 8 (indicated by an X)
BBR BBR RX
To complete AP 258 bet Black
To complete AP 678 bet Red

This is an example of a deadlock in postion 9 (indicated by an X)
Priyanka's example in post #2 of Random Thoughts thread
BRR BBR RBX
To complete AP 159 bet Black
To complete AP 369 bet Red

Each of these 3 examples would be included in the "L - 48 times" group.
falkor, just to clarify, is this your understanding as well ?
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 09, 01:15 PM 2017
Quote from: stringbeanpc on Apr 09, 12:55 PM 2017
This is an example of a deadlock in postion 7 (indicated by an X)
BBR BRB X
To complete AP 147 bet Black
To complete AP 357 bet Red

This is an example of a deadlock in postion 8 (indicated by an X)
BBR BBR RX
To complete AP 258 bet Black
To complete AP 678 bet Red

This is an example of a deadlock in postion 9 (indicated by an X)
Priyanka's example in post #2 of Random Thoughts thread
BRR BBR RBX
To complete AP 159 bet Black
To complete AP 369 bet Red

Each of these 3 examples would be included in the "L - 48 times" group.
falkor, just to clarify, is this your understanding as well ?

Poss. 3,5,7 (Low)
Poss. 1,4,7 (High)
Clash! (Low/High) L

Poss. 5,6,7 (High)
Poss. 3,5,7 (High)
Poss. 1,4,7 (Low)
Clash! (Low/High) L

Poss. 5,6,7 (Low)
Poss. 1,4,7 (High)
Clash! (Low/High) L

Above in the L - 48 group.

For the deadlock position 9 I got only LLL situation:
Poss. 5,7,9 (High)
Poss. 3,6,9 (Low)
Clash! (Low/High) LLL
Title: Re: The Non-Random Master Strategy
Post by: stringbeanpc on Apr 09, 01:50 PM 2017
Quote from: falkor2k15 on Apr 09, 01:15 PM 2017
For the deadlock position 9 I got only LLL situation:
Poss. 5,7,9 (High)
Poss. 3,6,9 (Low)
Clash! (Low/High) LLL

You are correct ! Thanks for pointing out my mistake
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 11, 03:14 PM 2017
Quote from: stringbeanpc on Apr 09, 01:50 PM 2017
You are correct ! Thanks for pointing out my mistake
4 x L also!

Poss. 3,6,9 (High)
Poss. 1,5,9 (Low)
Clash! (Low/High) LLLL
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 12, 06:21 AM 2017
(link:://:.rarekungfumovies.com/private/flame.png)My new VdW simulator... (link:://:.rarekungfumovies.com/private/vdwEC.html)(link:://:.rarekungfumovies.com/private/flame.png)  :love:
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 12, 08:21 PM 2017
.
Title: Re: The Non-Random Master Strategy
Post by: falkor2k15 on Apr 13, 07:30 AM 2017
Some new stats I'll be analyzing...

16 APs
AP1: 1,2,3
..
..
..
..
AP8: 1,3,5
AP9: 2,4,6
..
..
..
..
AP16: 5,7,9

KEY
2 ( 3 ) High = Possible AP2 ( @ spin #3 ) for High
CD6+12 ( 7 ) = Clash/Deadlock on APs 6+12 ( @ spin #7 )
AP6+12 ( 8 ) High = AP 6+12 ( @ spin 8 ) for High

SAMPLE DATA
2 ( 3 ) High4 ( 5 ) LowLW
8 ( 4 ) Low4+9 ( 5 ) HighCD6+12 ( 7 )AP12 ( 8 ) HighLL
3+8 ( 4 ) HighW
1 ( 2 ) HighW
1 ( 2 ) HighW
3+8 ( 4 ) HighCD5+10 ( 6 )AP5 ( 7 ) LowL
1 ( 2 ) Low4+9 ( 5 ) Low10 ( 6 ) LowLLW
1 ( 2 ) Low4+9 ( 5 ) Low10 ( 6 ) LowLLW
1 ( 2 ) Low3 ( 4 ) HighLW
2 ( 3 ) Low4 ( 5 ) HighLW
1 ( 2 ) High9 ( 5 ) HighCD5+11+10 ( 6 )AP5+11 ( 7 ) LowLL
1 ( 2 ) LowW
2 ( 3 ) HighW
1 ( 2 ) HighW
1 ( 2 ) High4+9 ( 5 ) High10 ( 6 ) HighLLW
2 ( 3 ) LowW
1 ( 2 ) LowW
1 ( 2 ) Low3 ( 4 ) HighLW
1 ( 2 ) HighW
1 ( 2 ) High4+9 ( 5 ) High10 ( 6 ) HighLLW
2 ( 3 ) Low4 ( 5 ) HighLW
1 ( 2 ) High4+9 ( 5 ) High10 ( 6 ) HighCD6+12 ( 7 )AP6 ( 8 ) LowLLL
8 ( 4 ) Low4+9 ( 5 ) HighCD6+12 ( 7 )AP6 ( 8 ) LowLL
1 ( 2 ) LowW
1 ( 2 ) LowW
1 ( 2 ) LowW
1 ( 2 ) LowW
3+8 ( 4 ) LowW
2 ( 3 ) High4 ( 5 ) LowLW
8 ( 4 ) LowW
2 ( 3 ) HighW
3+8 ( 4 ) High10 ( 6 ) HighLW
1 ( 2 ) High3 ( 4 ) LowLW
1 ( 2 ) Low4+9 ( 5 ) LowLW
1 ( 2 ) Low3 ( 4 ) HighLW
2 ( 3 ) Low4 ( 5 ) HighLW
1 ( 2 ) HighW
8 ( 4 ) HighW
3+8 ( 4 ) High10 ( 6 ) HighLW
1 ( 2 ) High4+9 ( 5 ) HighLW
1 ( 2 ) High9 ( 5 ) HighLW
3+8 ( 4 ) HighCD5+10 ( 6 )AP10 ( 7 ) HighL
2 ( 3 ) LowW
1 ( 2 ) LowW
8 ( 4 ) Low4+9 ( 5 ) HighLW
1 ( 2 ) High9 ( 5 ) HighCD5+11+10 ( 6 )AP10 ( 7 ) HighLL
1 ( 2 ) High9 ( 5 ) HighLW
1 ( 2 ) High3 ( 4 ) LowLW
1 ( 2 ) Low3 ( 4 ) HighLW
1 ( 2 ) HighW
3+8 ( 4 ) HighW
1 ( 2 ) High3 ( 4 ) LowLW
2 ( 3 ) High4 ( 5 ) LowLW
2 ( 3 ) HighW
8 ( 4 ) HighW
8 ( 4 ) High4+9 ( 5 ) Low12 ( 7 ) LowLLW
8 ( 4 ) Low4+9 ( 5 ) HighCD6+12 ( 7 )AP6 ( 8 ) LowLL
2 ( 3 ) High4 ( 5 ) LowLW
2 ( 3 ) HighW
1 ( 2 ) High3 ( 4 ) Low5 ( 6 ) HighLLW
2 ( 3 ) LowCD11+10 ( 6 )AP10 ( 7 ) HighL
1 ( 2 ) High4+9 ( 5 ) High10 ( 6 ) HighCD6+12 ( 7 )AP12 ( 8 ) HighLLL
2 ( 3 ) LowW
3+8 ( 4 ) LowW
2 ( 3 ) High4 ( 5 ) LowLW
8 ( 4 ) Low4+9 ( 5 ) HighCD6+12 ( 7 )AP6 ( 8 ) LowLL
1 ( 2 ) Low9 ( 5 ) LowLW
2 ( 3 ) HighCD11+10 ( 6 )AP10 ( 7 ) LowL
3+8 ( 4 ) LowW
1 ( 2 ) Low9 ( 5 ) LowCD5+11+10 ( 6 )AP10 ( 7 ) LowLL
3+8 ( 4 ) Low10 ( 6 ) LowCD13+12 ( 7 )AP13 ( 8 ) LowLL
2 ( 3 ) HighW
1 ( 2 ) HighW
1 ( 2 ) HighW
1 ( 2 ) HighW
1 ( 2 ) High3 ( 4 ) Low5 ( 6 ) High12 ( 7 ) HighCD7+14 ( 8 )AP14 ( 9 ) HighLLLL
8 ( 4 ) HighW
2 ( 3 ) Low4 ( 5 ) HighLW
2 ( 3 ) LowCD11+10 ( 6 )AP11 ( 7 ) LowL
1 ( 2 ) Low3 ( 4 ) High5 ( 6 ) LowLLW
3+8 ( 4 ) LowW
1 ( 2 ) Low3 ( 4 ) HighLW
1 ( 2 ) High3 ( 4 ) LowLW
2 ( 3 ) HighCD11+10 ( 6 )AP11 ( 7 ) HighL
1 ( 2 ) High4+9 ( 5 ) HighLW
2 ( 3 ) LowW
2 ( 3 ) HighW
1 ( 2 ) HighW
1 ( 2 ) HighW
2 ( 3 ) LowW
1 ( 2 ) Low3 ( 4 ) High5 ( 6 ) LowLLW
3+8 ( 4 ) LowW
3+8 ( 4 ) LowW
1 ( 2 ) LowW
2 ( 3 ) HighW
2 ( 3 ) LowCD5+11+10 ( 6 )AP10 ( 7 ) HighL
1 ( 2 ) HighW
1 ( 2 ) High4+9 ( 5 ) HighLW
1 ( 2 ) High3 ( 4 ) Low5 ( 6 ) HighLLW
3+8 ( 4 ) High10 ( 6 ) HighLW
1 ( 2 ) HighW
2 ( 3 ) LowCD11+10 ( 6 )AP10 ( 7 ) HighL
1 ( 2 ) High9 ( 5 ) HighLW
1 ( 2 ) HighW
1 ( 2 ) High4+9 ( 5 ) High10 ( 6 ) HighLLW
1 ( 2 ) High9 ( 5 ) HighCD5+11+10 ( 6 )AP10 ( 7 ) HighLL
3+8 ( 4 ) HighCD5+10 ( 6 )AP10 ( 7 ) HighL
1 ( 2 ) High4+9 ( 5 ) High10 ( 6 ) HighLLW
1 ( 2 ) High9 ( 5 ) HighCD5+11+10 ( 6 )AP5+11 ( 7 ) LowLL
1 ( 2 ) LowW
1 ( 2 ) LowW
1 ( 2 ) LowW
8 ( 4 ) LowW
1 ( 2 ) LowW
8 ( 4 ) LowW
2 ( 3 ) High4 ( 5 ) Low10 ( 6 ) Low6 ( 7 ) HighCD15+14 ( 8 )AP15 ( 9 ) HighLLLL
8 ( 4 ) HighW
1 ( 2 ) High3 ( 4 ) Low5 ( 6 ) HighLLW
1 ( 2 ) HighW
2 ( 3 ) Low4 ( 5 ) HighLW
1 ( 2 ) High3 ( 4 ) LowCD6+13+12 ( 7 )AP6+13 ( 8 ) LowLL
2 ( 3 ) HighW
1 ( 2 ) HighW
1 ( 2 ) HighW
1 ( 2 ) HighW
8 ( 4 ) HighW
2 ( 3 ) LowCD5+11+10 ( 6 )AP10 ( 7 ) HighL
1 ( 2 ) High9 ( 5 ) HighLW
1 ( 2 ) HighW
1 ( 2 ) High3 ( 4 ) LowLW
1 ( 2 ) LowW
1 ( 2 ) LowW
1 ( 2 ) Low4+9 ( 5 ) Low10 ( 6 ) LowLLW
1 ( 2 ) Low9 ( 5 ) LowCD5+11+10 ( 6 )AP5+11 ( 7 ) HighLL
8 ( 4 ) High4+9 ( 5 ) LowLW
2 ( 3 ) HighW
1 ( 2 ) High9 ( 5 ) HighLW
2 ( 3 ) LowCD5+11+10 ( 6 )AP5+11 ( 7 ) LowL
2 ( 3 ) High4 ( 5 ) LowLW
1 ( 2 ) LowW
2 ( 3 ) HighCD11+10 ( 6 )AP11 ( 7 ) HighL
2 ( 3 ) Low4 ( 5 ) High10 ( 6 ) HighLLW
1 ( 2 ) HighW
8 ( 4 ) HighW
1 ( 2 ) High3 ( 4 ) LowLW
1 ( 2 ) Low3 ( 4 ) HighCD6+13+12 ( 7 )AP6+13 ( 8 ) HighLL
3+8 ( 4 ) High10 ( 6 ) HighCD13+12 ( 7 )AP13 ( 8 ) HighLL
1 ( 2 ) High3 ( 4 ) LowCD6+13+12 ( 7 )AP6+13 ( 8 ) LowLL
2 ( 3 ) HighW
3+8 ( 4 ) HighCD5+10 ( 6 )AP10 ( 7 ) HighL
3+8 ( 4 ) High10 ( 6 ) HighLW
2 ( 3 ) Low4 ( 5 ) High10 ( 6 ) High6 ( 7 ) LowLLLW
1 ( 2 ) LowW
2 ( 3 ) HighW
1 ( 2 ) HighW
3+8 ( 4 ) High10 ( 6 ) HighLW
1 ( 2 ) HighW
2 ( 3 ) LowW
2 ( 3 ) High4 ( 5 ) LowLW
1 ( 2 ) Low3 ( 4 ) High5 ( 6 ) Low12 ( 7 ) LowCD7+14 ( 8 )AP7 ( 9 ) HighLLLL
2 ( 3 ) LowW
1 ( 2 ) Low9 ( 5 ) LowLW
1 ( 2 ) LowW
2 ( 3 ) HighW
8 ( 4 ) High4+9 ( 5 ) LowCD6+12 ( 7 )AP6 ( 8 ) HighLL
3+8 ( 4 ) HighCD5+10 ( 6 )AP10 ( 7 ) HighL
1 ( 2 ) HighW
8 ( 4 ) High4+9 ( 5 ) LowLW
8 ( 4 ) LowW
1 ( 2 ) Low3 ( 4 ) HighCD6+13+12 ( 7 )AP12 ( 8 ) LowLL
1 ( 2 ) Low3 ( 4 ) HighLW
8 ( 4 ) HighW
1 ( 2 ) High9 ( 5 ) HighLW
2 ( 3 ) LowW
1 ( 2 ) LowW
1 ( 2 ) LowW
2 ( 3 ) HighCD11+10 ( 6 )AP10 ( 7 ) LowL
2 ( 3 ) HighW
3+8 ( 4 ) High10 ( 6 ) HighCD13+12 ( 7 )AP12 ( 8 ) LowLL
1 ( 2 ) LowW
2 ( 3 ) HighW
3+8 ( 4 ) HighW
3+8 ( 4 ) HighW
2 ( 3 ) LowCD5+11+10 ( 6 )AP10 ( 7 ) HighL
2 ( 3 ) LowW
2 ( 3 ) High4 ( 5 ) LowLW
1 ( 2 ) Low4+9 ( 5 ) LowLW
1 ( 2 ) Low3 ( 4 ) High5 ( 6 ) Low12 ( 7 ) LowCD7+14 ( 8 )AP14 ( 9 ) LowLLLL
3+8 ( 4 ) LowCD5+10 ( 6 )AP10 ( 7 ) LowL
8 ( 4 ) LowW
2 ( 3 ) HighCD11+10 ( 6 )AP11 ( 7 ) HighL
1 ( 2 ) HighW
2 ( 3 ) Low4 ( 5 ) High10 ( 6 ) High6 ( 7 ) LowCD15+14 ( 8 )AP15 ( 9 ) LowLLLL
2 ( 3 ) HighW
1 ( 2 ) HighW
3+8 ( 4 ) HighW
1 ( 2 ) HighW
1 ( 2 ) High9 ( 5 ) HighLW
1 ( 2 ) High4+9 ( 5 ) High10 ( 6 ) HighLLW
1 ( 2 ) HighW
8 ( 4 ) HighW
2 ( 3 ) Low4 ( 5 ) High10 ( 6 ) HighLLW
1 ( 2 ) High3 ( 4 ) Low5 ( 6 ) HighLLW
1 ( 2 ) High3 ( 4 ) LowCD6+13+12 ( 7 )AP6+13 ( 8 ) LowLL
2 ( 3 ) HighW
3+8 ( 4 ) HighW
1 ( 2 ) High3 ( 4 ) LowLW
8 ( 4 ) Low4+9 ( 5 ) HighLW
2 ( 3 ) LowW
8 ( 4 ) Low4+9 ( 5 ) High12 ( 7 ) HighCD16+15 ( 8 )AP15 ( 9 ) LowLLL
2 ( 3 ) HighCD11+10 ( 6 )AP10 ( 7 ) LowL
2 ( 3 ) HighW
2 ( 3 ) LowCD5+11+10 ( 6 )AP5+11 ( 7 ) LowL
3+8 ( 4 ) LowCD5+10 ( 6 )AP10 ( 7 ) LowL
1 ( 2 ) LowW
1 ( 2 ) LowW
1 ( 2 ) Low4+9 ( 5 ) LowLW
2 ( 3 ) HighW
1 ( 2 ) High3 ( 4 ) LowCD13+12 ( 7 )AP12 ( 8 ) HighLL
1 ( 2 ) High9 ( 5 ) HighLW
1 ( 2 ) HighW