Hi Steve,
There is a bug in the game where every now and then (quite often actually) it fires off a spin within seconds, or well before 30 seconds without clicking ready.
Invariably it happens before you can get the winning chips down, well almost invariably.
I'm playing a progression from 5 to 75 units, and by the time I reach 75 units as you can imagine, I'm in a hole.
The game then fires off a few short shots with the "get out number" coming all too often.
It is really difficult to come back from multiple losses of many thousands of units after this happens.
It doesn't make the game much fun to play and is very frustrating because it keeps happening.
Could you fix it please?
it happens because of server time syncronization. Player connection to the server is critical. Ill see what we can do. I need to hire another programmer because the other has a full time job now. its not easy to hire a new programmer because it takes them weeks just to understand the code structure. It costs around $1500 before even small mods. and even after that many programmers change theit mind about the job. working with programmers on existing code isnt easy
the time remaining is pinged back and forth. if it is inaccurate for a spin or so, it should still catch up. Is this what you find? The server is on other side of world for us so it will happen more often. For me it happens around 1 in 20 spins but is not a big problem. maybe 10s out of sync temporarily, but thrn it catches up.
Yes it catches up, but can be damaging when it occurs.
Oh well, sounds like something that can't be fixed so will just have to make more adjustments and put up with it then.
Pity.
The time between spins has 2 setting. A gap time and countdown. The gap time was designed to help sync. I can change it later and see if it helps.